object oriented software development using java pdf

Overview of Object-Oriented SoftwareDesign and Java Programming potx

Overview of Object-Oriented Software Design and Java Programming potx

... 1 Overview of Object- Oriented Software Design and Java Programming Putting the Pieces Together! 2 Object- Oriented Design A technique for developing a program ... superclass. • The class that inherits properties is the subclass. 9 Defining Objects • An object- oriented program consists of many objects. • An object is composed of identity, state (attributes, data, and ... an object that distinguishes it from all other objects. • The failure to recognize the difference between the name of the object and the object itself is the source of many errors in object- oriented

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Object Oriented Programming using Java pdf

Object Oriented Programming using Java pdf

... Object- Oriented Programming School of Computer Science University of KwaZulu-Natal February 5, 2007 Object Oriented Programming using Java Notes for the Computer Science Module Object Oriented ... picture of object- oriented programming: An object- oriented program is structured as community of interacting agents called objects Each object has a role to play Each object provides ... identifier A software object implements its behavior with methods A method is a function associated with an object Definition: An object is a software. .. many Student objects Each of these objects

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Object oriented Game Development -P10 pdf

Object oriented Game Development -P10 pdf

... Object( ); virtual ~Object( ); Figure 7.1 Abstract vertical hierarchy Object Object1 1 1 Object1 2 2 2 Object1 23 3 3 Object1 234 4 4 8985 OOGD_C07.QXD 2/12/03 1:07 pm Page 271 Game objects ... virtual void... 274 1:07 pm Page 274 Object- oriented game development Figure 7.2 A near-vertical object hierarchy Object ObjectProxy ObjectNull ObjectActor Asteroid Vehicle GroundVehicle ... game objects... us our base game object, shown here: comm_IsReferenceCounted script_IsScriptable coll_Collider part _Object GameObject The GameObject is still an abstract class Concrete objects

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SYSTEMATIC SOFTWARE DEVELOPMENT USING VDM Second Edition pot

SYSTEMATIC SOFTWARE DEVELOPMENT USING VDM Second Edition pot

... SYSTEMATIC SOFTWARE DEVELOPMENT USING VDM Second Edition Teaching Notes CLIFF B JONES June 18, 1995 c 1990 Prentice Hall ... should be of use in teaching courses which are based on the second edition of `Systematic Software Development using VDM', Prentice-Hall International Jon90 The main chapters follow those of the ... decomposition Thus it can be seen that VDM addresses the stages of development from speci cation through to code VDM Vienna Development Method owes its existence to the IBM Laboratory in Vienna

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intech-a method for project member role assignment in open source software development using self organizing maps

intech-a method for project member role assignment in open source software development using self organizing maps

... Role Assignment in Open Source Software Development using Self- Organizing Development using Self- Organizing Maps Open Source SoftwareMaps 65 65 66 66 Self Organizing ... Role Assignment in Open Source Software Development using Self- Organizing Development using Self- Organizing Maps Open Source SoftwareMaps 67 67 Table 4 Reference ... interests, hobbies, and their software development skills in relation to the community. Using SWEBOK, it is possible to evaluate a member’s knowledge about software development. 60 Self Organizing

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Báo cáo hóa học: " Rapid Energy Estimation for Hardware-Software Codesign Using FPGAs" pdf

Báo cáo hóa học: " Rapid Energy Estimation for Hardware-Software Codesign Using FPGAs" pdf

... in early hardware- software partitioning and in the development of software drivers. Our cosimulation framework only maintains cycle accuracy at the instruction level for software execution and ... technique for hardware -software codesign u sing FPGAs. In the first step, a high-level hardware -software cosimulation technique is applied to simulate both the hardware and software components of ... hardware peripherals operate at 50 MHz. (embedded development kit EDK) 6.3.02 [4]isusedtode- scribe the software execution platform and for compiling software programs. System Generator 6.3isusedtodescribe

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Object oriented Game Development -P2 pps

Object oriented Game Development -P2 pps

... other software discipline observes them or at least something similar. It could be argued that what makes game development unique is the synergy of constraints, the par- Object- oriented game development2 0 ... environment, has infiltrated larger-scale commercial development and Object- oriented game development2 4 8985 OOGD_C03.QXD 1/12/03 2:27 pm Page 24 dominated development practice. Consequently, it has set ... for the development. Whilst this might be true, any other combination of constraints is just as unique, so in essence games development is no more unique than any other strand of software development.

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Object oriented Game Development -P3 ppt

Object oriented Game Development -P3 ppt

... they are part and parcel of the same object. Therefore, it is obvious by looking at the declara- tion of an object what you can do with it. Object- oriented game development5 2 11 In production code ... 2:27 pm Page 58 Object- oriented game development In short, MI can look neat on a diagram but generate messy and confusing code There is also a (small) performance hit when using MI (as opposed ... inheritance) 8985 OOGD_C03.QXD 60 1/12/03 2:27 pm Page 60 Object- oriented game development templates in the next subsection, but some of these objects are very useful indeed and C++ programmers

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Object oriented Game Development -P4 doc

Object oriented Game Development -P4 doc

... component: // ObjectFactory.hpp class Object; struct ObjectFactory { static Object * CreateObject( const char* pType ); }; // ObjectFactory.cpp #include "ObjectFactory.hpp" #include "Object. hpp" ... Allocates a rocket Object * pObject = new aType; but (alas)... tCreator aCreator); Object * Create( const char * pType ); static ObjectFactory & Instance(); private: ObjectFactory(); ~ObjectFactory(); ... class Object { /*…*/ }; class Rocket : public Object { /*…*/ }; class Npc : public Object { /*…*/ }; 89 8985 OOGD_C04.QXD 90 1/12/03 2:32 pm Page 90 Object- oriented game development

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Object oriented Game Development -P5 doc

Object oriented Game Development -P5 doc

... 1/12/03 2:32 pm Page 134 Object- oriented game development 4.4 Summary ● Object orientation fits well with game development ● C++ may not be the most object- oriented of languages, ... 1/12/03 132 2:32 pm Page 132 Object- oriented game development Strictly speaking, this isn’t ideal, allowing lower-level objects (gadgets) to talk to higher-level objects (menus) Also note ... that shown in Figure 4.7. Object- oriented design for games 111 Object Subclass 1 Subclass 2 Service 1 Service 2s2 s1 Figure 4.7 The ‘Russian doll’ pattern works well for object hierarchies that

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Object oriented Game Development -P6 docx

Object oriented Game Development -P6 docx

... for game development 143 Static Data Object NObject 2Object 1 Figure 5.4 Many objects referring to a single static dataset. Dynamic ObjectInstance ObjectData Static Object DataData Object Figure ... File: ObjectInstance.hpp class Object; class ObjectInstance { public: ObjectInstance( Object & anObject ); private: DynamicData m_DynamicData; Object & m _Object; }; Notice that the Object ... and dynamic data using instancing. 8985 OOGD_C05.QXD 1/12/03 2:38 pm Page 143 The equivalent code is shown below: // File: Object. hpp class ObjectInstance; class Object { public: ObjectInstance

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Object oriented Game Development -P8 pot

Object oriented Game Development -P8 pot

... 210 Object- oriented game development Here’s the Object interface: class Object : public ReferenceFrame... * Typedefs, constants and enumerations */ /* * Lifecycle */ Object( ); Object( ... 220 Object- oriented game development Figure 5.46 Adding... Almost all games have physics of some description: objects move – they have positions and velocities if not accelerations; objects ... iPurgeCount = 0; Object- oriented game development2 00 ResourceManager<T> Garbage disposal int DMGD GarbageDisposal<T> *Entries Entry<T> CounterInstances T Figure 5.35 Object diagram

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Object oriented Game Development -P9 ppt

Object oriented Game Development -P9 ppt

... pm Page 248 Object- oriented game development penalty of a virtual method call would be prohibitive for objects... 1/12/03 246 2:42 pm Page 246 Object- oriented game development ... pm Page 242 Object- oriented game development typedef int int32;... The sound manager as a factory 8985 OOGD_C06.QXD 250 1/12/03 2:42 pm Page 250 Object- oriented game development ... When we create an object instance, we are oblivious to the actual type of the object created: #include... OOGD_C06.QXD 252 1/12/03 2:42 pm Page 252 Object- oriented game development metric

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Object oriented Game Development -P11 ppt

Object oriented Game Development -P11 ppt

... 301 Game objects ObjectPointer::ObjectPointer() : m_pObject( 0 ) , m_iObjectId( -1 ) { } ObjectPointer::ObjectPointer( GameObject * pObject ) : m_pObject( pObject ) , m_iObjectId( pObject->GetId() ... { GameObject * pObject; for( pObject... pObject; for( pObject = FirstObject(); pObject != 0; pObject = NextObject() ); 8985 OOGD_C07.QXD 2/12/03 1:07 pm Page 311 Game objects { if ( pObject->IsValid() ... GameObject * pObject = FirstObject(); pObject != 0; pObject = NextObject() ); { if ( pObject->IsValid() ) { pObject->Update( dt ); } } } So, when is a safe time to physically remove the invalid objects?

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Object oriented Game Development -P13 pot

Object oriented Game Development -P13 pot

... programming development phases 8986 OOGD_C10.QXD 374 1/12/03 3:00 pm Page 374 Object- oriented game development We’ve restricted the... quality The second point to note is that object- oriented ... OOGD_C09.QXD 356 1/12/03 3:00 pm Page 356 Object- oriented game development damental objects For definiteness, consider a soccer game; the most fundamental objects are: ● ● ● ● ● player (and subclasses) ... systems. Object- oriented game development3 48 OOGD_C08.QXD 10/14/03 11:47 AM Page 348 8.5 Summary ● Games that are data-driven need no or minimal recompilation between data changes, speeding up the development

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Object oriented Game Development -P14 potx

Object oriented Game Development -P14 potx

... picture of what the software is about, how the bits fit together, what is and is not possible. Object- oriented game development3 84 8986 OOGD_C10.QXD 1/12/03 3:00 pm Page 384 Object orientation ... GRID Object *Objects Bounding rectangle Grid *Cells World rectangle Rectangle Cache LineSegment Cell Object mask BitSet Cache 8986 OOGD_C11.QXD 1/12/03... 398 3:01 pm Page 398 Object- oriented ... work out, the project can be cancelled significantly earlier than the linear development model. Object- oriented game development3 82 TID Phase 1: core TID Phase 2: core + required TID Phase 3: core

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Object oriented Game Development -P15 pps

Object oriented Game Development -P15 pps

... cross-platform development see multiplatform development. .. non-player character (NPC) control 135–7, 280 notation in software engineering 69–72 null objects 272 null version of software 358, 362 object ... 192, 195 function call overhead 54–5 fundamental singletons 81 game objects (GOBs) see objects GameCubeTM 2 games software development, distinctiveness of 15–21 Gamma, E 76 Gang of Four book ... particle’ call in the Emitter. The function of this object is to calculate initial values, and it does this by having ranges between Object- oriented game development4 08 8986 OOGD_C11.QXD 1/12/03 3:01

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Tài liệu Growing Object-Oriented Software, Guided by Tests- P2 pdf

Tài liệu Growing Object-Oriented Software, Guided by Tests- P2 pdf

... Bogdanoff Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. ptg And What about Classes? One last point. Unusually for a book on object- oriented software, we haven’t said ... watermark. ptg Many object- oriented languages support encapsulation by providing control over the visibility of an object s features to other objects, but that’s not enough. Objects can break encapsulation ... purchase PDF Split-Merge on www.verypdf.com to remove this watermark. ptg This page intentionally left blank From the Library of Lee Bogdanoff Please purchase PDF Split-Merge on www.verypdf.com...

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Tài liệu Growing Object-Oriented Software, Guided by Tests- P3 pdf

Tài liệu Growing Object-Oriented Software, Guided by Tests- P3 pdf

... Library of Lee Bogdanoff Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. ptg The Application Runner An ApplicationRunner is an object that wraps up all management and ... Library of Lee Bogdanoff Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. ptg Chapter 10 The Walking Skeleton In which we set up our development environment and write our ... Bid 114 From the Library of Lee Bogdanoff Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. ptg Outside-In Development This failure defines the target for our next coding...

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Tài liệu Growing Object-Oriented Software, Guided by Tests- P4 pdf

Tài liệu Growing Object-Oriented Software, Guided by Tests- P4 pdf

... purchase PDF Split-Merge on www.verypdf.com to remove this watermark. ptg This page intentionally left blank From the Library of Lee Bogdanoff Please purchase PDF Split-Merge on www.verypdf.com ... Library of Lee Bogdanoff Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. ptg as we learn more about what the structure should be by using the code we’ve written, we learn ... of using an enum is that the compiler will help with missing branches in the switch statement (although it still insists on a default case). We’re not keen on using switch , as it’s not object- oriented, ...

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