3D Graphics with OpenGL ES and M3G- P40 doc
... are rotating some of the bones. The character defined by the untransformed vertices is standing with arms stretched out to the sides, and our bones now match that rest pose. Attaching the Skin The ... 1.f, null); morphedVertices[i].setNormals(morphedNormals[i]); } // Create the final mesh object MorphingMesh mesh = new MorphingMesh(baseVertices, morphedVertices, primitives, appearance); //...
Ngày tải lên: 03/07/2014, 11:20
... iding 3D graphics capabilities to the entire range of embed- ded devices from wristwatches to smart phones, modern games consoles, and beyond. All OpenGL ES 2.x devices are expected to ship with ES ... shading capabilities made possible by OpenGL ES 2.0. Images copyright c AMD. (See the color plate.) 1.3.3 OPENGL ES OpenGL ES is a compact version of the well-known...
Ngày tải lên: 03/07/2014, 11:20
... sphere and a line into a cylinder—which would still be real 3D entities OpenGL defines points and lines as mixed 2D /3D entities, where the location of a point or line end points are true 3D entities, ... primitives of a 3D engine. We begin with the geometric primitives such as points, lines, and triangles, and then continue to raster prim- itives using texture map data. 3.1....
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P10 docx
... the corresponding unit, and the resulting color is passed as input to the next unit, until the final output goes to the next stage of 3D pipeline, i.e., tests and blending. On OpenGL ES 1.1, it ... pixels, and linearly interpolates the associated values such as colors and texture coordinates to the pixels between the vertices. We can express this using so-called barycentric coord...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P23 docx
... since accessing the coarser mipmap levels reduces the texel fetch bandwidth, improves texture cache coherency, and provides higher-quality filtering. 9.2.4 TEXTURE WRAP MODES OpenGL ES supports ... much higher quality and more efficient line and point antialiasing than, for example, multisampling. However, for best results the lines and primitives should be sorted by depth, and dr...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P38 docx
... into a Mesh object: IndexBuffer primitives[2] = { myTriangles, myTriangles }; Appearance passes[2] = { diffusePass, specularPass }; Mesh mesh = new Mesh(myVertexBuffer, primitives, passes); This ... the rendering order for submeshes and sprites. The default rule is still obeyed within each layer, but the layers are sorted in ascending order. The layer with the smallest index gets drawn fir...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P46 doc
... 178 subdivision surfaces, 59 submeshes, 352 Appearance, changing, 352 number of, 352 vertices, sharing, 352 suffixes, 167–168 supersampling, 91 surfaces, 248–252 attributes, 251 binding commands, 257 defined, ... 1.7) More 3D user interface examples. Images copyright c Acrodea. COLOR PLATE 4: (Figure 1.8) 3D user interface examples. Images copyright c TAT. COLOR PLATE 7: (Figure 1.11) J...
Ngày tải lên: 03/07/2014, 11:20
Mobile 3D Graphics with OpenGL ES and M3G
... array sizes (values per vertex) and data types. present). For type the values BYTE, SHORT, INT, FLOAT, and DOUBLE indicate types byte, short, int, float, and double, respectively; and the values UNSIGNED ... input values. The next stage operates on geometric primitives described by vertices: points, line segments, and polygons. In this stage vertices are transformed and lit, and...
Ngày tải lên: 03/11/2012, 11:23
morgan kaufmann mobile 3d graphics with opengl es and m3g - morgan kaufmann
... providing 3D graphics capabilities to the entire range of embed- ded devices from wristwatches to smart phones, modern games consoles, and beyond. All OpenGL ES 2.x devices are expected to ship with ES ... programming, and computer graphics, but not necessarily in mobile devices. The 3D graphics capabilities of mobile devices are exposed through two standardized applicati...
Ngày tải lên: 28/04/2014, 15:49
3D Graphics with OpenGL ES and M3G- P1 pps
... blank Mobile 3D Graphics with OpenGL ES and M3G viii CONTENTS 6.7 Textures 152 6.7.1 Texture Storage 152 PART II OPENGL ES AND EGL CHAPTER 7. INTRODUCING OPENGL ES 157 7.1 Khronos Group and OpenGL ES 157 7.2 ... 157 7.2 Design Principles 158 7.3 Resources 159 7.3.1 Documentation 160 7.3.2 Technical Support 160 7.3.3 Implementations 160 7.4 API Overview 161 7.4.1 Pr...
Ngày tải lên: 03/07/2014, 11:20