... SolidBrush(ClsGameField.BackColor), rectSquare) End Sub End Class .NET Game Programming with DirectX 9. 0 by Alexandre Santos Lobão and Ellen Hatton ISBN:1 5 90 5 90 511 Apress © 200 3 ( 696 pages) The ... = 0 SQUARE = 1 LINE = 2 J = 3 L = 4 T = 5 Z = 6 S = 7 End Enum .NET Game Programming with DirectX 9. 0 by Alexandre Santos Lobão and Ellen Hatton ISBN:1...
Ngày tải lên: 13/12/2013, 04:15
... complete DirectX 9. 0 is also available in the CD-ROM, under the DirectX directory. .NET Game Programming with DirectX 9. 0 by Alexandre Santos Lobão and Ellen Hatton ISBN:1 5 90 5 90 511 Apress © 200 3 ... Drawing2-D.GraphicsPath() rectSquare = New Rectangle( 10, 20, 23, 27) .NET Game Programming with DirectX 9. 0 by Alexandre Santos Lobão and Ellen Hatton...
Ngày tải lên: 13/12/2013, 04:15
dotnet game programming with directx 9 0
... Scrolling, and DirectAudio 227 *05 11_ch04_FINAL 2/18 /03 7:47 PM Page 227 .NET Game Programming with DirectX 9. 0 ALEXANDRE SANTOS LOBÃO AND ELLEN HATTON *05 11_ch 00_ FINAL 2/18 /03 4:58 PM Page i The Sprite ... Tiled Game Fields, Scrolling, and DirectAudio 237 *05 11_ch04_FINAL 2/18 /03 7:47 PM Page 237 .NET Game Programming with DirectX 9. 0 Copyright © 200 3...
Ngày tải lên: 04/06/2014, 11:51
game programming with directx 9 0
... Scrolling, and DirectAudio 227 *05 11_ch04_FINAL 2/18 /03 7:47 PM Page 227 .NET Game Programming with DirectX 9. 0 ALEXANDRE SANTOS LOBÃO AND ELLEN HATTON *05 11_ch 00_ FINAL 2/18 /03 4:58 PM Page i The Sprite ... Tiled Game Fields, Scrolling, and DirectAudio 237 *05 11_ch04_FINAL 2/18 /03 7:47 PM Page 237 .NET Game Programming with DirectX 9. 0 Copyright © 200 3...
Ngày tải lên: 04/06/2014, 11:51
advanced 3d game programming with directx 9 0
... Andrew), 198 0- Advanced 3D game programming with DirectX 9. 0 / by Peter Walsh. p. cm. ISBN 1-55622 -96 8-2 (pbk.) 1. Computer games Programming. 2. DirectX. I. Title. QA76.76.C672W382 200 3 794 .8'167768–dc21 ... 200 3 794 .8'167768–dc21 200 300 71 40 CIP Copyright © 200 3 Wordware Publishing, Inc. All Rights Reserved 23 20 Los Rios Boulevard Plano, Texas 7 507 4...
Ngày tải lên: 04/06/2014, 12:01
advanced 3d game programming with directx 9.0
... Direct3D 2 89 Introduction to D3D 2 89 The Direct3D9 Object 2 90 The Direct3DDevice9 Object 2 90 Device Semantics 291 Device Types 292 Hardware 292 Software 292 Ramp (and Other Legacy Devices) 293 Determining ... Intelligence 203 Starting Point 204 Locomotion 204 Steering—Basic Algorithms 205 Chasing 205 Evading 206 Pattern-based AI 206 Steering—Advanced Algorithms 207 Potent...
Ngày tải lên: 03/06/2014, 01:06
graphics programming with directx 9 module ii
... DWORD[pd3dxMesh->GetNumFaces() * 3]; // Generate adjacency with a 0. 001 tolerance pd3dxMesh->GenerateAdjacency( 0. 001 , pAdjacency ); 8.2.4 The Attribute Buffer In Graphics Programming Module I we looked at how ... high quality 3D artwork into our projects with ease. DirectX Graphics also ships (provided you also download the additional DirectX 9. 0 Extras packag...
Ngày tải lên: 04/06/2014, 12:07
Beginning Game Programming with Flash ppt
... myName:String; myName = "John"; var myScore1 : int = 90 ; var myScore2 : Number = 100 . 20; var result: Boolean = false Keyframe Code ActionScript 3 .0 requires that all code be written in keyframes ... default dimensions of 5 50 Â 400 pixels with a white background where you place your graphics, videos, buttons, and so on, which will be rendered at run time. Objects placed wi...
Ngày tải lên: 25/03/2014, 07:20
html5 game programming with enchant.js
... object to add game elements to. Typing in “Core(3 20, 3 20) ” creates a game screen with a width of 3 20 pixels and a height of 3 20 pixels, respectively. The format of “new Core(3 20, 3 20) ” is called ... function() { game = new Game( ); game. onload = function() { //Prepares the game hello = new Label("Hello,Bear"); //Create a new label with the words "Hel...
Ngày tải lên: 24/04/2014, 15:18
shaderx2 introductions and tutorials with directx 9
... 194 References 195 The Theory of Stencil Shadow Volumes 197 Hun Yen Kwoon Introduction 197 Shadow Volume Concept 199 Depth-pass (z-pass) 201 Depth-fail (z-fail) 205 Problems and Solutions 2 09 Finite ... Mapping Module 2 90 Model Management 293 Managing Effects 294 Pixel and Vertex Shaders 295 Editing Shaders 296 Vertex Shader Setup and Editing 298 Compiling Your Shaders 302 O...
Ngày tải lên: 01/06/2014, 10:55