... collision solids and handlers 14 2Collision solids 14 2Collision handlers 14 4 Summary 14 4 Chapter 7: Making it Fancy: Lighng, Textures, Filters, and Shaders 14 5Adding lighng 14 5Time for acon – adding ... the game 14 6Types of lights 14 9Applying textures to models 15 0Time for acon – creang a bam writer 15 1Texture stages 15 4 Time for acon – using TextureStages 15 6Creang lters 16 1www.it-ebooks.infoChapter ... detecon system 11 0Creang inter-cycle collisions 11 6Time for acon – inter-cycle collisions 11 6Using BitMasks to organize collisions 12 2Time for acon – implemenng BitMasks 12 3Time for acon...