... ou botão ativo (01 ) = Energia = Tipos de armas = 98765 432 10 98765 432 10 01 234 56789 01 234 56789 98765 432 10 98765 432 10 01 234 56789 01 234 56789 01 01 20 3. Utilizar a fonte Na classe Game1 .cs // Define ... ? CharacterWidth / 2 : CharacterWidth; } } XNA Game Studio Express XNA Game Studio Express Aula 4 Aula 4 Uso de Uso de Fontes Fontes no XNA no XNA Alexandre Santos Lobão Alexandre Santos Lobão contato@AlexandreLobao.com contato@AlexandreLobao.com P P ó ó s s em em Desenvolvimento Desenvolvimento de ... são são gerados gerados dois dois arquivos arquivos : : Program.cs – Game1 .run Game1 .cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) 15 3. Utilizar...
Ngày tải lên: 22/03/2014, 15:21
... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 36 0 to create and maintain two separate ... Game Studio 3. 0 Unleashed x From the Library of Neil Preston ptg 602 2785 24 CHAPTER 2 XNA Game Studio and the Xbox 36 0 FIGURE 2.6 Before and after deploying a game to the Xbox 36 0, XNA Game Studio ... 18 2 XNA Game Studio and the Xbox 36 0 19 Creating an Xbox 36 0 Project 19 Buying the XNA Creators Club Subscription 20 Connecting the Xbox 36 0 to the PC 21 Deploying on the Xbox 36 0 23 Debugging...
Ngày tải lên: 29/03/2014, 02:20
XNA Game Studio 4.0 Programming ppt
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 36 0 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... 29 The Game Class 32 Virtual Methods 32 Methods 33 Properties 34 GameTime 34 Game Loop 36 Update and Draw 36 Components 38 GameComponents 38 Summary 40 4 Introduction to 3D Graphics 41 3D Graphics ... Education, Inc Rights and Contracts Department 501 Boylston Street, Suite 900 Boston, MA 02 116 Fax (617) 671 34 47 ISBN- 13: 978 -0- 672 -33 345 -3 ISBN- 10: 0- 672 -33 345-7 Text printed in the United States on...
Ngày tải lên: 08/03/2014, 13:20
3D Graphics with XNA Game Studio 4.0 pptx
... Vector3( 200 , 30 0, 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), GraphicsDevice.Viewport.AspectRatio, 0. 1f, ... ArcBallCamera in the LoadContent() method: camera = new ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2, 1 200 , 100 0, 200 0, GraphicsDevice); Second, we need to update the updateCamera() function ... projection matrices to the effect e.World = localWorld; 3D Graphics with XNA Game Studio 4 .0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI Downloa d...
Ngày tải lên: 14/03/2014, 21:20
microsoft xna game studio 4 0 learn programming now
... Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team Suite. ■ To test your games on a console, you need an Xbox 36 0 tted with a ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 36 0 and the XNA Game Studio ... 36 0. 10. The compiler runs your program. 11. The empty project created by XNA Game Studio draws a red screen. 12. It is not possible to use an Xbox 36 0 gamepad on a PC. 13. To write an XNA game...
Ngày tải lên: 05/05/2014, 15:09
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx
... 133 Test Your Application 135 Summary 135 THE SPLIT VIEW 13CHAPTER 4: 7 The UISplitViewController Class 137 UIPopoverControllerDelegate Protocol 138 UISplitViewControllerDelegate Protocol 138 A ... 2 63 CHAPTER 9 Application Preferences 31 3 CHAPTER 10 Data Storage 33 9 CHAPTER 11 The Pasteboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 5 CHAPTER ... Limitations 4 83 Device Support of Multitasking 4 83 An Application That Multitasks Audio 4 83 Development Steps: An Application That Multitasks Audio 484 Test Your Application 5 03 Summary 5 03 APPENDIX...
Ngày tải lên: 16/02/2014, 00:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... PM1 /31 / 201 1 3: 37:57 PM ffirs.indd ivffirs.indd iv 1 /31 / 201 1 3: 36: 50 PM1 /31 / 201 1 3: 36: 50 PM Download from Wow! eBook <www.wowebook.com> xv CONTENTS MainGame.cs 215 InGameMenu.cs 219 GameOver.cs ... Development CREATING GAMES USING XNA GAME STUDIO 4 Chris G. Williams George W. Clingerman ffirs.indd vffirs.indd v 1 /31 / 201 1 3: 36: 50 PM1 /31 / 201 1 3: 36: 50 PM XNA Game Studio 4 .0 x 17 graphics.PreferredBackBufferWidth ... 30 0 Live to Serve You 30 0 Serve Me 30 5 Adding a Service Reference 30 5 Game1 .cs 30 8 I Get High Scores with a Little Help from My Friends 31 0 HighScoreService 31 0 ftoc.indd xviftoc.indd xvi 1 /31 / 201 1...
Ngày tải lên: 16/02/2014, 00:20
Microsoft XNA game studio
... Exercises, 30 4 19 Ballistics 30 5 Linear Projectiles, 30 6 Arcing Projectile, 30 6 Linear Projectiles Example, 30 9 Arcing Projectiles Example, 31 9 Chapter 19 Review Exercises, 32 1 20 Particle Effects 32 3 Point ... Sprites, 32 4 Custom Vertex Declarations, 33 0 Fire Example Using Point Sprites, 33 1 Chapter 20 Review Exercises, 34 1 21 Keyframe Animations 34 3 Interpolation, 34 4 Curves, 34 4 2 THE release of the XNA ... publisher. ISBN: 978 -0- 07-161 407 -8 MHID: 0- 07-161 407 -9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-161 406 -1, MHID: 0- 07-161 406 -0. All trademarks are...
Ngày tải lên: 11/03/2014, 19:44
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... Exercises, 30 4 19 Ballistics 30 5 Linear Projectiles, 30 6 Arcing Projectile, 30 6 Linear Projectiles Example, 30 9 Arcing Projectiles Example, 31 9 Chapter 19 Review Exercises, 32 1 20 Particle Effects 32 3 Point ... publisher. ISBN: 978 -0- 07-161 407 -8 MHID: 0- 07-161 407 -9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-161 406 -1, MHID: 0- 07-161 406 -0. All trademarks are ... Ballistics 30 5 20 Particle Effects 32 3 21 Keyframe Animations 34 3 22 Lighting 35 3 23 Input Devices 37 7 24 Content Pipeline Processors 401 25 Terrain with Height Detection 419 26 Animated Models 437 27...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... changes. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 28 11 Once you have a connection from your PC to your Xbox 36 0, you will be able to compile an Xbox 36 0 Game project. Creating an Xbox 36 0 Game project ... to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create ... it to connect it to your PC. On the Games blade of the Xbox 36 0 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect main page (see Figure...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... systems if(increaseBlue) blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (blue <= 0. 0f) // decrease blue till blue < 0 increaseBlue ... InitializeTriangle(){ Vector3 position = new Vector3( 0. 5f, 0. 0f, 0. 0f); // right triangleVertex [0] = new VertexPositionColor(position, Color.Orange); position = new Vector3( 0. 0f, 0. 5f, 0. 0f); // top triangleVertex[1] ... 6 Shaders if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (X <= -1.0f) // decrease X till less than...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... M.M12=R.Y; M.M 13= R.Z; M.M14 =0. 0f; //RIGHT M.M21= U.X; M.M22=U.Y; M.M 23= U.Z; M.M24 =0. 0f; //UP M.M31= L.X; M.M32=L.Y; M.M 33= L.Z; M.M34 =0. 0f; //LOOK M.M41= 0. 0f; M.M42 =0. 0f; M.M 43= 0. 0f; M.M44=1.0f; return ... M.M 13 = R.Z; M.M14 = 0. 0f; //Right M.M21 = U.X; M.M22 = U.Y; M.M 23 = U.Z; M.M24 = 0. 0f; //Up M.M31 = L.X; M.M32 = L.Y; M.M 33 = L.Z; M.M34 = 0. 0f; //Look M.M41 = 0. 0f; M.M42 = 0. 0f; M.M 43 = 0. 0f; ... Color.LightBlue; position = new Vector3( -0. 5f, 0. 05f, 0. 0f);// top left propellerVertices [0] = new VertexPositionColor(position, color); position = new Vector3( -0. 5f, -0. 05f, 0. 0f);// lower left propellerVertices[1]...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... sky.bmp, MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 148 Image Name Camera Orientation Head Pitch Bank front.bmp 0 0 0 left.bmp 90 0 0 back.bmp 1 80 0 0 right.bmp – 90 0 0 sky.bmp – 90 90 0 ground2.bmp – 90 – 90 0 Camera ... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // top left uv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER; groundVertices [0] = new ... left uv.X= 0. 0f; uv.Y= 10. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=BORDER; groundVertices[1] = new VertexPositionColorTexture(pos, color, uv); // top right uv.X= 10. 0f; uv.Y= 0. 0f; pos.X= BORDER; pos.Y =0. 0f;...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... left pos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f; vertices[2]=new VertexPositionColorTexture(pos,col,uv);// top right pos.X= 0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y=1.0f; vertices [3] =new ... = new Vector3( -0. 5f, 1.0f, 0. 0f); Color col = Color.White; vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top left pos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f; vertices[1]=new ... Matrix.CreateTranslation (0. 0f, -0. 5f, 0. 0f); // 3: build cumulative world matrix using I.S.R.O.T. sequence world = translation; MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 1 60 To make this vertex...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... until XNA 3. 0 and shortly after this version was re- leased, you may find these models are not textured when loading them in an XNA 3. 0 project. The XNA team upgraded their model loader in XNA 3. 0 ... lapse between frames and keep value between 0 & 100 0 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 100 0; 189 The X, Y, Z information is the same ... full cycle for sine wave is 2*PI. if (cycleIncrement < 1) cycleIncrement += 0. 000 000 5f * (float)gameTime.ElapsedGameTime.Milliseconds; // adjust when sine wave cycle complete else cycleIncrement...
Ngày tải lên: 02/07/2014, 06:20