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toward building 3d mode

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

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... . . . 1Part One 3D Modeling with trueSpace. . . . . . . . . . . . . 11Chapter 2 Getting Ready to Model:Concept Art . . . . . . . . . . . . . . . . . . . . 13Chapter 3 Modeling the RF-9 ... Craft, you can take Half-Lifeand build your own 3D game worldusing all of its models, textures,sprites, and animations, as well as yourown.The models and textures demon-strated throughout this ... start cranking outsome sweet 3D models. However, there’s quite a bit more you ought to know beforeyou create a single polygon onscreen—such as the type or style of 3D mesh you’llcreate, the texture...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

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... process of modeling are ordinary faces—a polite way of trueSpace 623.Modeling the RF-9 Plasma Gun with trueSpace 6Figure 3.56 Checkyour model for holeswhile in DrawObjects as Solid mode. Open ... Meters.Setting the Dynamic Rendering Mode trueSpace (and most other modeling programs) allows you to apply various settingsto the video mode of your modeling environment, such as wireframe, ... Transparent Wireframe mode, which means your models are see-through, and that both the edges and vertices of the model are displayed at the same time. To switch to this mode, do thefollowing:1....
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

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... youbring the model into 3D Studio Max and smooth it out, however, you really won’tbe able to tell the difference. I think the most noticeable difference between point-edit modeling and NURBS modeling ... on-the-fly.Figure 5.13Importing theRF9.stl file in 3D Studio Max.TIPIf you’re new to 3D StudioMax, or need some guidanceusing it, see the 3D StudioMax tutorials on the CD-ROMthat accompanies ... arm.cob.Step 4: Complete the Model (Well, Half of It)Now it’s time to bring the fruits of your labor together into a working slogremodel. There are a number of ways to finish up a model, but I think...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

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... character model in 3D Studio Max before pushing it over toDeepUV.In this chapter, you will■Use 3D Studio Max to complete the slogre model.■Use Max to fix, optimize, and smooth the model’s ... byclicking and dragging the Y axis’scontrol handle (the green dot withtwo arrows encircling it in the 3D model) to rotate the projectionalong the Z axis. As you’re drag-ging, look to the left of the ... step in creating your model is to texture it based on the new U-V map.You can texture one of several ways. The poor man’s way is to take a screen shot ofthe UVW map in 3D Studio Max and paint...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

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... really good snapshot ofthe car in broad daylight, clean it up a bit, and slap it on the side of a 3D model—it’s much easier than spending a couple hours trying to make something real.The most common ... Chapter 4 andcomplete it using 3D Studio Max attaching, optimizing, and smoothing techniques.The U-V coordinates, which represent the way the skin texture for the model willbe wrapped around ... Tutorials with Photoshop11 Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop12 Skinning the Slogre with Deep Paint 3D and PhotoshopTEAMFLY ...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

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... youstay with the default Bicubic resampling–and click OK. Next, palletize the image(click Image, Mode, Indexed Color). Set the Colors to 256, then pull down thePalette list and select Custom. ... done in Figure8.43. The first one shows simple holes, called form ties, commonly seen in largebuildings. These holes are the byproduct of the cement formers holding the formitself together, ... to sharpen the inner edges. In the Levels dia-log box, slide the Shadows and Highlights markers toward the center (seeFigure 8.87).20. Ctrl+Click this channel to load a selection, then start...
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Tài liệu McGraw.Hill.Building Financial Models ppt

Tài liệu McGraw.Hill.Building Financial Models ppt

Kế toán - Kiểm toán

... Projection Model 1CHAPTER 2Design Principles for Good Model Building 13CHAPTER 3Starting Out 23CHAPTER 4Your Model -Building Toolbox: F Keys and Ranges 47CHAPTER 5Your Model -Building Toolbox: ... 10.0136/0071442820TLFeBOOKCHAPTER 2Design Principles forGood Model Building This chapter covers the principles you should keep in mind.These are meant to minimize confusion in building the modeland in using it. Remember, ... test, and test.KISSThe overriding principle in model building is the ‘‘Keep itsimple, stupid’’ principle. The KISS principle does not meanthat a model should be simplistic and do nothing but...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

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... watermark.32. In Quick Mask mode, choose Filter, Brush Strokes, Spatter (see Figure 8.121).Filter: Brush Strokes, SpatterSpray Radius: 19Smoothness: 533. Press Q to exit Quick Mask mode. 34. Press Delete ... 8.162).Filter: Noise, Add NoiseAmount: 6%Distribution: UniformMonochromatic: (checked)Blend Mode: Color Dodge9. Use the Lasso tool to create a curvy, closed selection that will representwhere ... away (see Figure 8.163).303MetalFigure 8.162Copy the paint layer,add Noise, changethe Blend mode toColor Dodge, andmerge the layers.Figure 8.163 Usethe Lasso tool to cre-ate a selection...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

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... can be done in several ways. The easiest is to first create acube primitive in any 3D program like trueSpace or 3D Studio Max and simplypaint the faces of the cube with the texture, assuming the ... Highlight Mode color(see Figure 8.217).Style: Bevel and EmbossStyle: Inner BevelTechnique: Chisel SoftDepth: 500%Direction: DownSize: 10 pixelsSoften: 0Shading Angle: 90 degreesHighlight Mode ... selection. First, press Q to enter QuickMask mode. 19. With the mask active, choose Filter, Brush Strokes, Spatter.20. Press Q to exit Quick Mask mode. 21. Press Delete to remove the outside...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

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... to aid in making itsappearance look more 3D. The displacement channel helps you falsify folds in clothand thereby avoid the inefficient process of modeling wrinkles in shirts and pants.CamouflageThere ... great.28. Change the colors of the Highlight andShadow modes of these styles to a reddishcolor. Overall, you should end up with anice 3D look to the skin and muscle (see Figure 10.22).29. ... fairly white.51. Use the Burn tool to darken the edges, making the light appear almostrounded and 3D. 52. Apply a blue outer glow to the light, as shown in Figure 9.57. (As with thehandle you made...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

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... techniques you’ll be employing.■Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu-ent texturing operation.■Use Deep Paint 3D to assist your 3D texturing in conjunction withPhotoshop.■Texture ... in the Material Import screen, and your RF-9model will load in a 3D painting screen (see Figure 11.7).11. Your RF-9 model is loaded into Deep Paint 3D; you can now manipulate andpaint it with ... instantly.Next, you need to transfer the material back to Deep Paint 3D. Do this either byclicking Filter, Right Hemisphere, Material to Deep Paint 3D, or by going back to441Texturing the RF-9Figure 11.10...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... RF-9Let’s start by skinning your model with the texture you created in Part III,“Texturing with Photoshop and Deep Paint 3D. ” You should have in your posses-sion the 3D Studio Max MAX file you created ... in Max.Figure 12.36 shows the completed texture on the model in 3D Studio.When you’re ready to move on to placing the new texture on the model in Maxand preparing it for use in the Torque game ... remove this watermark.13 Making the RF-9 Plasma Gun Game-Ready with 3D Studio Max14 Making the Slogre Game-Ready with 3D Studio Max and Character StudioPlease purchase PDF Split-Merge on...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... folder.Viewing the Model in TorqueYou can view the model in Torque using the TorqueDemo.exe -showcommand. Just pickup the shape by clicking the Load Shape button and selecting the model from the ... you’re fiddling around with yourmodel, and aren’t ready to commit tothe changes you’ve made, don’t resetyour transforms.That way, 3D Studiomaintains a history of the model,enabling you to quickly ... watermark.Exporting the ModelNow that everything is in place, it’s time to export the model. To properly exportanything for Torque, you must place the MAX scene file, a single CFG file, and themodel’s skin...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... you’ve never used a 3D modeling program before, or if you’re relatively new to 3D modeling, then this is the appendix for you. It covers the basic terminologyand components of 3D modeling, including■The ... Geometry in 3D SpaceA 3D object in a modeling program is anything that has, at the very least, exactlywhat its adjective describes: three dimensions. Every 3D modeling program andevery 3D game ... prep-ping models for the texture artist and animators. The 3D modeler is oftenthe animator as well, and is usually expert with at least one high-end 3D modeling package such as Max or Maya.■Lead modeler....
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