Ngày tải lên: 22/03/2014, 11:20
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx
... . . . 1 Part One 3D Modeling with trueSpace. . . . . . . . . . . . . 11 Chapter 2 Getting Ready to Model : Concept Art . . . . . . . . . . . . . . . . . . . . 13 Chapter 3 Modeling the RF-9 ... Craft, you can take Half-Life and build your own 3D game world using all of its models, textures, sprites, and animations, as well as your own.The models and textures demon- strated throughout this ... start cranking out some sweet 3D models. However, there’s quite a bit more you ought to know before you create a single polygon onscreen—such as the type or style of 3D mesh you’ll create, the texture...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx
... process of modeling are ordinary faces—a polite way of trueSpace 62 3. Modeling the RF-9 Plasma Gun with trueSpace 6 Figure 3.56 Check your model for holes while in Draw Objects as Solid mode. Open ... Meters. Setting the Dynamic Rendering Mode trueSpace (and most other modeling programs) allows you to apply various settings to the video mode of your modeling environment, such as wireframe, ... Transparent Wireframe mode, which means your models are see-through, and that both the edges and vertices of the model are displayed at the same time. To switch to this mode, do the following: 1....
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... you bring the model into 3D Studio Max and smooth it out, however, you really won’t be able to tell the difference. I think the most noticeable difference between point- edit modeling and NURBS modeling ... on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it, see the 3D Studio Max tutorials on the CD-ROM that accompanies ... arm.cob. Step 4: Complete the Model (Well, Half of It) Now it’s time to bring the fruits of your labor together into a working slogre model. There are a number of ways to finish up a model, but I think...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... character model in 3D Studio Max before pushing it over to DeepUV. In this chapter, you will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to fix, optimize, and smooth the model’s ... by clicking and dragging the Y axis’s control handle (the green dot with two arrows encircling it in the 3D model) to rotate the projection along the Z axis. As you’re drag- ging, look to the left of the ... step in creating your model is to texture it based on the new U-V map. You can texture one of several ways. The poor man’s way is to take a screen shot of the UVW map in 3D Studio Max and paint...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... really good snapshot of the car in broad daylight, clean it up a bit, and slap it on the side of a 3D model— it’s much easier than spending a couple hours trying to make something real. The most common ... Chapter 4 and complete it using 3D Studio Max attaching, optimizing, and smoothing techniques. The U-V coordinates, which represent the way the skin texture for the model will be wrapped around ... Tutorials with Photoshop 11 Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop 12 Skinning the Slogre with Deep Paint 3D and Photoshop TEAMFLY ...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... you stay with the default Bicubic resampling–and click OK. Next, palletize the image (click Image, Mode, Indexed Color). Set the Colors to 256, then pull down the Palette list and select Custom. ... done in Figure 8.43. The first one shows simple holes, called form ties, commonly seen in large buildings. These holes are the byproduct of the cement formers holding the form itself together, ... to sharpen the inner edges. In the Levels dia- log box, slide the Shadows and Highlights markers toward the center (see Figure 8.87). 20. Ctrl+Click this channel to load a selection, then start...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu McGraw.Hill.Building Financial Models ppt
... Projection Model 1 CHAPTER 2 Design Principles for Good Model Building 13 CHAPTER 3 Starting Out 23 CHAPTER 4 Your Model -Building Toolbox: F Keys and Ranges 47 CHAPTER 5 Your Model -Building Toolbox: ... 10.0136/0071442820 TLFeBOOK CHAPTER 2 Design Principles for Good Model Building T his chapter covers the principles you should keep in mind. These are meant to minimize confusion in building the model and in using it. Remember, ... test, and test. KISS The overriding principle in model building is the ‘‘Keep it simple, stupid’’ principle. The KISS principle does not mean that a model should be simplistic and do nothing but...
Ngày tải lên: 21/12/2013, 01:19
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt
... watermark. 32. In Quick Mask mode, choose Filter, Brush Strokes, Spatter (see Figure 8.121). Filter: Brush Strokes, Spatter Spray Radius: 19 Smoothness: 5 33. Press Q to exit Quick Mask mode. 34. Press Delete ... 8.162). Filter: Noise, Add Noise Amount: 6% Distribution: Uniform Monochromatic: (checked) Blend Mode: Color Dodge 9. Use the Lasso tool to create a curvy, closed selection that will represent where ... away (see Figure 8.163). 303 Metal Figure 8.162 Copy the paint layer, add Noise, change the Blend mode to Color Dodge, and merge the layers. Figure 8.163 Use the Lasso tool to cre- ate a selection...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc
... can be done in several ways. The easiest is to first create a cube primitive in any 3D program like trueSpace or 3D Studio Max and simply paint the faces of the cube with the texture, assuming the ... Highlight Mode color (see Figure 8.217). Style: Bevel and Emboss Style: Inner Bevel Technique: Chisel Soft Depth: 500% Direction: Down Size: 10 pixels Soften: 0 Shading Angle: 90 degrees Highlight Mode ... selection. First, press Q to enter Quick Mask mode. 19. With the mask active, choose Filter, Brush Strokes, Spatter. 20. Press Q to exit Quick Mask mode. 21. Press Delete to remove the outside...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc
... to aid in making its appearance look more 3D. The displacement channel helps you falsify folds in cloth and thereby avoid the inefficient process of modeling wrinkles in shirts and pants. Camouflage There ... great. 28. Change the colors of the Highlight and Shadow modes of these styles to a reddish color. Overall, you should end up with a nice 3D look to the skin and muscle (see Figure 10.22). 29. ... fairly white. 51. Use the Burn tool to darken the edges, making the light appear almost rounded and 3D. 52. Apply a blue outer glow to the light, as shown in Figure 9.57. (As with the handle you made...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc
... techniques you’ll be employing. ■ Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu- ent texturing operation. ■ Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop. ■ Texture ... in the Material Import screen, and your RF-9 model will load in a 3D painting screen (see Figure 11.7). 11. Your RF-9 model is loaded into Deep Paint 3D; you can now manipulate and paint it with ... instantly. Next, you need to transfer the material back to Deep Paint 3D. Do this either by clicking Filter, Right Hemisphere, Material to Deep Paint 3D, or by going back to 441 Texturing the RF-9 Figure 11.10...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt
... RF-9 Let’s start by skinning your model with the texture you created in Part III, “Texturing with Photoshop and Deep Paint 3D. ” You should have in your posses- sion the 3D Studio Max MAX file you created ... in Max. Figure 12.36 shows the completed texture on the model in 3D Studio. When you’re ready to move on to placing the new texture on the model in Max and preparing it for use in the Torque game ... remove this watermark. 13 Making the RF-9 Plasma Gun Game-Ready with 3D Studio Max 14 Making the Slogre Game-Ready with 3D Studio Max and Character Studio Please purchase PDF Split-Merge on...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf
... folder. Viewing the Model in Torque You can view the model in Torque using the TorqueDemo.exe -show command. Just pick up the shape by clicking the Load Shape button and selecting the model from the ... you’re fiddling around with your model, and aren’t ready to commit to the changes you’ve made, don’t reset your transforms.That way, 3D Studio maintains a history of the model, enabling you to quickly ... watermark. Exporting the Model Now that everything is in place, it’s time to export the model. To properly export anything for Torque, you must place the MAX scene file, a single CFG file, and the model’s skin...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx
... you’ve never used a 3D modeling program before, or if you’re relatively new to 3D modeling, then this is the appendix for you. It covers the basic terminology and components of 3D modeling, including ■ The ... Geometry in 3D Space A 3D object in a modeling program is anything that has, at the very least, exactly what its adjective describes: three dimensions. Every 3D modeling program and every 3D game ... prep- ping models for the texture artist and animators. The 3D modeler is often the animator as well, and is usually expert with at least one high-end 3D modeling package such as Max or Maya. ■ Lead modeler....
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc
Ngày tải lên: 21/01/2014, 12:20
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt
Ngày tải lên: 21/01/2014, 12:20
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