tải ứng dụng cho iphone ios 4 1

Tài liệu Lập trình ứng dụng cho iPhone part 4 pdf

Tài liệu Lập trình ứng dụng cho iPhone part 4 pdf

... will work on the iPhone. 4. 1. 1 New HTML elements The WebKit introduces several new HTML elements. We’ve listed the ones most likely to be useful for iPhone design in table 4. 1. There are also ... body of your program 1) , which includes both the but- ton that gets things started 1! and the <div> where your new data is placed 1@ . I J 1) 1! 1@ 70 CHAPTER 4 Advanced WebKit and ... orientation property in the window object that advises you of the iPhone s current orientation, as described in table 4. 11 . Listing 4. 8 shows how simple it is to detect an orientation change and...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu Lập trình ứng dụng cho iPhone part 2 doc

Tài liệu Lập trình ứng dụng cho iPhone part 2 doc

... Objective-C and the iPhone OS (chapter 10 ), Xcode (chapter 11 ), Interface Builder (chapter 12 ), view controllers (chapters 13 and 15 ), and actions and events (chapter 14 ) . Then we’ll delve ... the iPhone. Method Type References iPhone incompatible Web Brief mentions only iPhone compatible Web Brief mentions only iPhone friendly Web Chapters 3, 8 iPhone optimized Web Chapters 3, 8 iPhone ... development models iPhone web apps represent a transition for iPhone developers. When you’re engaging in simpler types of iPhone development—making existing web sites iPhone friendly or iPhone optimized—you’re...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu Lập trình ứng dụng cho iPhone part 3 pdf

Tài liệu Lập trình ứng dụng cho iPhone part 3 pdf

... experience for iPhone users through a page that has been redisplayed to the point where it’s become an iPhone web app. 44 CHAPTER 3 Redeveloping web pages for the iPhone from an iPhone. The easiest ... nice. Making a page iPhone friendly is more about fixing problems than about showing off the iPhone s strengths. 3.2 .1 Avoiding missing iPhone functionality Although the iPhone is often described ... are actually using an iPhone. 3.3 .1 Detecting the iPhone through USER_AGENT The idea behind iPhone optimization is to redevelop web pages so that they work great on the iPhone. To begin this...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu Lập trình ứng dụng cho iPhone part 5 pptx

Tài liệu Lập trình ứng dụng cho iPhone part 5 pptx

... <li><font color="#ED1C 24& quot;><b>Pigment Red (#ED1C 24) </b></font> <li><font color="#E 011 5F"><b>Ruby Red (#E 011 5F)</b></font> ... the right button leftButton blueButton Blue button to the left 81Creating your own iPhone UI 5 .1 Creating your own iPhone UI The iPhone UI has quite a few unique (and distinctive) features. If ... unique design choices that we highlighted back in chapter 1. 5 .1. 1 The graphical interface As shown in figure 5 .1, the stan- dard look of an iPhone applica- tion is quite distinctive, and thus can...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu Lập trình ứng dụng cho iPhone part 6 ppt

Tài liệu Lập trình ứng dụng cho iPhone part 6 ppt

... arc runs from 17 0 ,15 0 to 15 0 ,17 0 while the second runs from 18 5 ,15 0 to 15 0 ,18 5. If not for the moveTo in between them, a straight line would have been drawn from 15 0 ,17 0 to 18 5 ,15 0 as part ... it: context.beginPath(); context.arc (15 0 ,15 0,2,0,360*Math.PI /18 0,true); context.fill(); context.beginPath(); context.arc (15 0 ,15 0,20,0,90*Math.PI /18 0,true); context.moveTo (18 5 ,15 0); context.arc (15 0 ,15 0,35,0,90*Math.PI /18 0,false); context.stroke(); The ... canvas.getContext('2d'); context.beginPath(); context.moveTo (10 ,11 0); context.lineTo (10 ,10 ); context.lineTo (40 ,40 ); context.lineTo(70 ,10 ); context.lineTo(70 ,11 0); context.closePath(); context.stroke(); You...

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu Lập trình ứng dụng cho iPhone part 7 ppt

Tài liệu Lập trình ứng dụng cho iPhone part 7 ppt

... 13 2 CHAPTER 7 Building web apps with Dashcode 7.2 .1 Using library parts In chapter 4, we used the WebKit to create a simple web program that reported the orientation of a user’s iPhone. ... Listing 7 .1 Automatically setting a gauge based on orientation B C D E Figure 7.7 A few buttons can be easily added through Dashcode. 12 6 CHAPTER 7 Building web apps with Dashcode 7 .1. 1 Starting ... which is the version that you’ll need to write iPhone web apps, is only available as part of the iPhone SDK. You should thus jump forward to chapter 10 for some information on how to install it....

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu Lập trình ứng dụng cho iPhone part 8 pdf

Tài liệu Lập trình ứng dụng cho iPhone part 8 pdf

... programs from gobbling up an iPhone s battery, but you’re going to need to do your part too. 15 0 CHAPTER 8 Debugging iPhone web pages 8.3 .1 Using iPhone Debug Jon Brisbin’s iPhone Debug is a JavaScript ... tool, Firebug on the iPhone, because it stopped working when iPhone OS 2.0 was released, with no indication that it’s going to be repaired in the future. 14 6 CHAPTER 8 Debugging iPhone web pages 8.2.2 ... 14 9 Debugging with your iPhone The iPhone Simulator comes as part of the iPhone SDK, but even if you’re not planning to do any SDK...

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu Lập trình ứng dụng cho iPhone part 9 doc

Tài liệu Lập trình ứng dụng cho iPhone part 9 doc

... object) or 15 9An introduction to object-oriented programming 9 .1. 5 Other elements C is full of other features that may or may not have turned up in your programming language of choice. Among ... of code. 16 1The Model-View-Controller (MVC) pattern to instance methods (where a specific instance object acts in some way). As you’ll see, this is the case with Objective-C. Figure 9 .1 combines ... languages ■ Object-oriented programming languages ■ The MVC architectural pattern 15 8 CHAPTER 9 SDK programming for web developers 9 .1. 3 File structure and directives When you look at the file structure...

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu Lập trình ứng dụng cho iPhone part 10 ppt

Tài liệu Lập trình ứng dụng cho iPhone part 10 ppt

... for in-depth information. Figure 10 .1 Clicking iPhone SDK will start your installation. 18 0 CHAPTER 10 Learning Objective-C and the iPhone OS 10 .3 Introducing the iPhone OS In the previous section, ... OS Cocoa Touch Media Figure 10 .4 Apple provides you with four layers of frameworks to use when writing iPhone SDK programs. 17 2 CHAPTER 10 Learning Objective-C and the iPhone OS programmer (and, ... by 1 when it goes out of scope; this is maintained by an NSAutorelease pool. release Reduces the object’s memory count by 1. retain Increases the object’s memory count by 1. 1 74 CHAPTER 10 ...

Ngày tải lên: 26/01/2014, 18:20

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Lập trình ứng dụng cho iPhone part 15

Lập trình ứng dụng cho iPhone part 15

... frame- works called the iPhone OS . (See chapter 10 .) ■ Programming can be done in either Xcode or Interface Builder, supporting two powerful ways to create objects. (See chapters 11 and 12 .) ■ Basic ... stack, and thus sends your user over to it. Listing 15 .3 Activating a navigation controller B C D E F G 271The navigation controller 15 .1 .4 Using your tab bar controller The main function of ... evolution. We’ll present a fully functional example of a UIToolBar in chapter 18 , section 18 .4. 268 C HAPTER 15 Creating advanced view controllers bar item and related view controller will...

Ngày tải lên: 18/10/2013, 00:15

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Lập trình ứng dụng cho iPhone part 18

Lập trình ứng dụng cho iPhone part 18

... [myImage1 drawAtPoint:CGPointMake(0,0) blendMode:kCGBlendModeNormal alpha:.5]; [myImage2 drawInRect:CGRectMake (10 , 10 , 14 0 , 210 )]; [myImage3 drawInRect:CGRectMake (17 0, 240 , 14 0 , 210 )]; } Note ... suggested restriction when you’re creating UIImage s: the images shouldn’t be larger than 10 24x10 24. Table 18 .1 Factory methods for creating a UIImage Factory method Summary imageNamed: Creates a ... { newY = 0; } else if (newY > 41 6) { newY = 41 6; } self.center = CGPointMake(newX,newY); } This is similar to the touch code that you wrote in chapter 14 , and it isn’t worthy of a lot...

Ngày tải lên: 24/10/2013, 18:15

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