tài liệu 3d max 2012

Tài liệu kế hoạch 2012 - 2017

Tài liệu kế hoạch 2012 - 2017

... triển sự nghiệp giáo dục năm học 2011 2012 và giai đoạn 2012 2017 c) Triển khai kế hoạch Phát triển sự nghiệp giáo dục năm học 2011 2012 và giai đoạn 2012 2017 đến từng CBGV-NV và học sinh. ... Kế hoạch phát triển sự nghiệp giáo dục năm 2011 - 2012 và kế hoạch 5 năm ( 2012 - 2017) A. Kế hoạch phát triển sự nghiệp giáo dục 2011 2012 - Căn cứ hớng dẫn số 1868/pgđt TCCB về việc xây ... nghiệm a. Phổ biến kế hoạch: Kế hoạch phát triển sự nghiệp giáo dục năm học 2011 2012 và kế hoạch 5 năm 2012 2017 đợc phổ biến rộng rÃi tới toàn cán bộ giáo viên, công nhân viên nhà trờng,...

Ngày tải lên: 22/11/2013, 13:11

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Tài liệu 3D TEXT 2 pptx

Tài liệu 3D TEXT 2 pptx

... - Mở một tài liệu mới với kích thước khoảng 400 x 400 px - Vào Layer > New Fill layer > Solid color...

Ngày tải lên: 24/12/2013, 07:17

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Tài liệu 3D Game Programming All in One- P1 docx

Tài liệu 3D Game Programming All in One- P1 docx

... MilkShape . . . . . . . . . . . .381 MilkShape 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .381 Installing MilkShape 3D . . . . . . . . . . . . . . . . . . . ... .xxvi Chapter 1 Introduction to 3D Game Development . . . . . . . . . . . . . . . .1 The Computer Game Industry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 3D Game Genres and Styles ... . . . . . . . . . . . . . . . . . . . . . . .87 Chapter 3 3D Programming Concepts . . . . . . . . . . . . . . . . . . . . . . . . .89 3D Concepts . . . . . . . . . . . . . . . . . . . . . . ....

Ngày tải lên: 24/12/2013, 17:15

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Tài liệu 3D Game Programming All in One- P2 pptx

Tài liệu 3D Game Programming All in One- P2 pptx

... features. Tools The following shareware tools are included on the CD: ■ MilkShape 3D for 3D player and item modeling ■ QuArK for 3D interior modeling ■ Paint Shop Pro for texture and image manipulation ■ Audacity ... watermark. 3D Rendering The Torque library has a modular, extensible 3D world rendering system. Game subclass- es first define the camera orientation and field of view and then draw the 3D scene ... icons. The three principal types of 3D art are models, animations, and textures. ■ 3D modelers design and build player-characters, creatures, vehicles, and other mobile 3D constructs. In order to ensure...

Ngày tải lên: 24/12/2013, 17:15

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Tài liệu 3D Game Programming All in One- P3 ppt

Tài liệu 3D Game Programming All in One- P3 ppt

... game. Models 3D models (Figure 1.12) are the essential soul of 3D games. With one or two excep- tions, every visual item on a game screen that isn't part of the GUI is a model of some Elements of a 3D ... ■ Introduction to 3D Game Development30 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 3D Rendering The Torque library has a modular, extensible 3D world rendering ... your open files. 20. Repeat steps 18 and 19 for the files located in C:\3DGPAi1\UESampleProject\Sub- FolderTwo and C:\3DGPAi1\UESampleProject\SubFolder\SubSubFolder, ensuring that you add the...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P4 docx

Tài liệu 3D Game Programming All in One- P4 docx

... Using the menu item File, Open, browse your way to C:\3DGPAi1\UESam- pleProject and open the file called sample file 1.txt. Do the same for C:\3DGPAi1\UESam- pleProject\sample file 2.txt. You should ... this watermark. 7. Select the menu item Project, New Project/Workspace. Browse your way to C:\3DGPAi1\UESampleProject. A Save dialog box will appear. Type in the project name (uesample), and ... us the cycle can now be regarded as the Edit-Run cycle. ■ Put all user programs in the folder C:\3DGPAi1\CH2 as filename.cs where "file- name" is a name you've either made up yourself...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P5 ppt

Tài liệu 3D Game Programming All in One- P5 ppt

... the result } // now back to the top of the loop // ie. do it all again } Save this program as C:\3DGPAi1\book\WhilingAway.cs and run it. Note the output. Now run it again. Note the output again—and ... "fresh") { %freshFruitCounter++; } else { %rottenFruitCounter++; } Time for another sample program! Type the following program in and save it as C:\3DGPAi1\book\Geometry.cs and then run it. // ======================================================================== // ... at all. Go ahead—take some time and give it a try. You can compare it with my version in the C:\3DGPAi1\Book\Exercises folder, named FermentedFruit.cs. Now, the final exercise is purely up to...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P6 doc

Tài liệu 3D Game Programming All in One- P6 doc

... model. 3D Shapes We've already encountered some of things that make up 3D models. Now it's time to round out that knowledge. As we've seen, vertices define the shape of a 3D model. ... 3D scene in Torque and then move it from one location to another using some script instructions entered directly into the game con- sole. The first step is to identify the object. 1. In the 3DGPAi1 ... calculations are much the same as those used for 3D object rendering. Audio has an additional set of complications—things like fade and drop-off or cutoff. 3D Programming With the Torque Engine, most...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P7 pdf

Tài liệu 3D Game Programming All in One- P7 pdf

... tris. Displaying 3D Models After we have defined a model of a 3D object of interest, we may want to display a view of it. The models are created in object space, but to display them in the 3D world, ... coordinates . Displaying 3D Models 95 Figure 3.12 The parts of a 3D shape. Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 89 3D Programming Concepts chapter ... ■ 3D Programming Concepts116 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Scene Graphs In addition to knowing how to construct and render 3D objects, 3D...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P8 pdf

Tài liệu 3D Game Programming All in One- P8 pdf

... instance. In these examples: $myObject.maxSize $explosion.maxSize $beast.maxSize the maxSize property could have three entirely different meanings. For $myObject , maxSize might mean the number of ... prefixes like this: $Game::maxplayers $Server::maxplayers We can have other variables belonging to the namespace as well: $Game::maxplayers $Game::timelimit $Game::maxscores The identifier between ... can have two variables—say, $maxplayers and %maxplayers — that can be used side-by-side, yet whose usage and meaning are completely independent from each other. %maxplayer can only be used within...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P9 ppt

Tài liệu 3D Game Programming All in One- P9 ppt

... true; renderFirstPerson = false; cameraMaxDist = 4; mass = 100; density = 10; drag = 0.1; maxdrag = 0.5; maxEnergy = 100; maxDamage = 100; maxForwardSpeed = 15; maxBackwardSpeed = 10; maxSideSpeed = 12; Chapter ... the module. Then we define the 3D control (TS, or ThreeSpace) we call PlayerInterface (because that's what it is), which will contain our view into the 3D world. It's not a complex ... examining Figure 5.1, take a few moments to run the EmagaCh5KitInstall program. You will find it in the 3DGPAi1\RESOURCES folder. After it does its business, it will have installed everything except the...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P10 pptx

Tài liệu 3D Game Programming All in One- P10 pptx

... inventory if (%amount $= "") %amount = 1; if (%this.maxInventory !$= "") if (%amount > %this.maxInventory) %amount = %this.maxInventory; if (!%amount) return 0; %user.DecInventory(%this,%amount); %obj ... www.verypdf.com to remove this watermark. if (%count $= "") if (%this.maxInventory !$= "") { if (!(%count = %this.maxInventory)) return; } else %count = 1; %user.IncInventory(%this,%count); if ... second lifetimeVarianceMS = 150; // more or less useInvAlpha = false; spinRandomMin = -30.0; spinRandomMax = 30.0; colors[0] = "0.56 0.36 0.26 1.0"; colors[1] = "0.56 0.36 0.26 1.0"; colors[2]...

Ngày tải lên: 21/01/2014, 23:20

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