... language source file
.cc, .cpp C+ + language source file
.h Header file
.m Objective- C source file
.mm Objective- C+ + source file
.pl Perl source file
.o Object (compiled) file
Objective- C source files ... 429
Using NSData to Create Custom Archives 436
Using the Archiver to Copy Objects 439
Exercises 441
20 Introduction to Cocoa and Cocoa Touch 443
Framework Layers 443
Cocoa Touch 444
21 Writing ... entire C language
before learning Objective- C is wrong. C is a procedural language containing many features
that are not necessary for programmingin Objective- C, especially at the novice level. In
fact,...
... of programmingin Objective- C
rests on the extensive frameworks that are available.
Chapter 2, Programmingin Objective- C, ” begins by teaching you how to write your
first program in Objective- C.
Because ... be
printed at the points indicated by the next two occurrences of the %i characters in the
format string.
Summary
After reading this introductory chapter on developing programs in Objective- C, you
should ... Object, Anyway? 27
Instances and Methods 28
An Objective- C Class for Working with Fractions 30
The @interface Section 33
Choosing Names 34
Class and Instance Methods 35
The @implementation Section...
... in C# . However, the type has a few
non–CLS-compliant constructs causing the C# compiler to complain about the code.
using System;
// Tell compiler to check for CLS compliance
[assembly: CLSCompliant(true)] ... performing advanced engineering or financial
calculations. Through the CLR, you can write the I/O portions of your application in C# and then write
the engineering calculations part in APL. The CLR ... any other programming
language can access the construct.
Consider the following type definition, which contains a constructor, a finalizer, some overloaded
operators, a property, an indexer,...
... introduction to C than the chapter in this book, I have
created with Chuck Allison a CD ROM called “Thinking in C: foundations for Java and C+ +”
which will introduce you to the aspects of C ...
upcoming seminars can be found at
http://www.BruceEckel.com
. If you have specific
questions, you may direct them to
Bruce@EckelObjects.com
.
Chapter 1: Introduction to Objects 37
Casting ...
Preprocessor pitfalls 281
Macros and access 284
Inline functions 285
Inlines inside classes 285
Access functions 286
Stash & Stack with inlines 292
Inlines & the compiler 292
Limitations...
... functions.
On line 6 is the simplest use of cout, printing a string or series of characters. The symbol \n is a
special formatting character. It tells cout to print a newline character to the screen.
Three ... demonstration of adding too large a number to a signed integer.
■ Characters
■ Characters and Numbers
■ Listing 3.6. Printing characters based on numbers.
■ Special Printing Characters
■ Constants ... comments within a block
"commented out" by C- style comments; everything, including the C+ +-style comments, is ignored
between the C- style comment marks.
Using Comments
Character variables...
... and create socket-based connections.
ã System.Windows.dll: This assembly includes many of the classes for building
Silverlight user interfaces, including basic elements, shapes and brushes, classes ... hardly a line of your own code (Chapter 21).
ã XAML debugging: You can now troubleshoot data binding errors by placing a
breakpoint in your data binding expression (Chapter 20).
ã Child windows: ... If one application downloads an assembly and places it in the browser cache,
another application that uses assembly caching can use it.
www.it-ebooks.info
CHAPTER 1 INTRODUCING SILVERLIGHT...
... Vectors are defined in
the library
vector, which places them in the std namespace. Thus, a file that uses vectors would
include the following lines:
#include <vector>
using namespace ... this approach of reallocating
capacity in large chunks is more efficient than allocating numerous small chunks.
You can completely ignore the capacity of a vector and that will have no effect on
what ... "Enter account balance (include cents even if .00) $";
cin >> dollars;
cin >> point >> digit1 >> digit2;
accountDollars = dollars;
accountCents = digitToInt(digit1)*10...
... dollars*100;
int allCents2 = secondOperand.cents
+ secondOperand.dollars*100;
int diffAllCents = allCents1 - allCents2;
int absAllCents = abs(diffAllCents);
int finalDollars = absAllCents/100;
int ... simple overloading). Be sure to notice that the second declarations of
f has two
occurrences of
const. You must include both occurrences of const. The ampersand
signs
& are of course also ... Overloading, Friends, and References
Display 8.6 Overloading ++
(part 1 of 2)
1 #include <iostream>
2 #include <cstdlib>
3 using namespace std;
4 class IntPair
5 {
6 public:
7 IntPair(int...