Ngày tải lên: 29/03/2014, 16:20
Ngày tải lên: 19/03/2014, 14:10
sybex 3d for iphone apps with blender and sio2, your guide to creating 3d games and more with open-source software (2010)
Ngày tải lên: 03/04/2014, 13:17
Open Source Firewalls
... installing OpenBSD with ipf on the Internet; go to− − http://www.openbsd.org/ or just search on OpenBSD and ipf from any search engine. Cost and Support You can download OpenBSD from http://www.openbsd.org/ ... notification.− Minor Feature Set OpenBSD with ipf supports the following minor features: • Performance of OpenBSD packet firewalling is fast. Since it is integrated with the OpenBSD IP stack, the packet ... requirements for OpenBSD are easy to meet and should not be expensive: • A recent distribution of OpenBSD • 486 processor or better, including any processor architecture for which a version of OpenBSD...
Ngày tải lên: 29/09/2013, 13:20
Creating an Open Source SAN
... activate all the resources in the resource group. Your open source SAN is now fully operational! Backing Up the Cluster Configuration Now that you have an operational open source SAN, it is a ... OPEN SOURCE SAN 163 Preparing Your Open Source SAN To prepare your open source SAN, you need to make sure that you have everything necessary to set up the open source SAN. Specifically, you need ... cluster resources. Such a situation may lead to severe corruption on the DRBD and must be avoided at all times. CHAPTER 7 N CREATING AN OPEN SOURCE SAN 194 Heartbeat Beyond the Open Source...
Ngày tải lên: 19/10/2013, 02:20
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx
... than the foreground, giving the illusion of depth) and flattened 3D imagery (3D models rendered as 2D sprite animations), Sega reopened its doors to success. Sonic Hedgehog truly captured state-of-the-art ... Autodesk, Inc., 3d studio max, 3D Studio VIZ, character studio, fire, flame, flint, frost, inferno, Lightscape, smoke, stream, and wire are registered trademarks, and Discreet, 3ds max, backdraft, combustion, ... graphics development with 3D Studio Max, which we’ll use in Part IV, “Preparing Assets for Games with 3D Studio Max,” it’s better to run NT2000 or higher for stability and its OpenGL environment. I...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx
... process of modeling are ordinary faces—a polite way of trueSpace 62 3. Modeling the RF-9 Plasma Gun with trueSpace 6 Figure 3.56 Check your model for holes while in Draw Objects as Solid mode. Open ... G-LoK.tsc file is copied, it’s time to load this custom modeling configuration. To do so, click on the Configuration Library button, right- click in the library s blank space, and choose Import. Then ... your modeling environment is set to use the metric system, do the following: 1. Right-click the Object button (with the white arrow) to open the Object Info panel (see Figure 3.5). 28 3. Modeling...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... vertices, open faces, and the like, and fix them on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it, see the 3D Studio Max ... and click Open. 5. The Import STL File dialog box opens, with various default settings selected. Click on the Quick Weld option (see Figure 5.13). 6. Click OK when you’re ready for 3D Studio ... model into 3D Studio Max and smooth it out, however, you really won’t be able to tell the difference. I think the most noticeable difference between point- edit modeling and NURBS modeling is...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... to take a screen shot of the UVW map in 3D Studio Max and paint over it in a program like Photoshop. Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc- tion with Photoshop ... you need to unify and optimize your character model in 3D Studio Max before pushing it over to DeepUV. In this chapter, you will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to ... back to Max (assuming you’ve kept Max and the slogre model open during this entire procedure). 15. When the update is complete, switch to 3D Studio Max and expand the Editable Mesh item in the Modifier...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... Tutorials with Photoshop 11 Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop 12 Skinning the Slogre with Deep Paint 3D and Photoshop TEAMFLY ... sort of 3D effect to make it look real and not flat. Alpha channels can be used extensively in this respect to give textures realism. ■ Edges of objects within my textures usually have a 3D look. ... digital photograph, and then fill a blank canvas with it to see it in action. 1. In Photoshop, open the brick01.jpg file in the Chapter 8 Data section on the CD-ROM (see Figure 8.13). 2. Notice...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... channel (see Figure 8.72). 10. Scale the directional light source down a bit in the filter’s preview area (this will make the light source shine more overhead, eliminating unnecessary shadows). ... chapter. Rock and Stone Textures Creating stone textures from scratch is a little more complicated, but it opens up a world of fun with alpha-channel bump mapping. The most difficult part, I think, is making...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu Voice over IP Open-Source Platforms and the Session Initiation Protocol doc
... freely share resources on their computer or access shared resources on other com- puters Photonic layer: layer of the OSI physical layer that specifies fiber cable with optical light sources and receivers Physical ... unauthorized use, execution, or change Semaphores: messages sent when a file is opened that prevent other users from opening the same file at the same time and compromising the integrity of the ... enables open forum discussions with people all over the world through newsgroups User interface: how you interact with the computer Utility r outines: diagnostic, tracing, monitoring, and resource...
Ngày tải lên: 21/12/2013, 04:18
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt
... I’d like to take it one step further. Apply an inner bevel with a cone contour to give it extra 3D curvature (see Figure 8.192). Style: Bevel and Emboss Style: Inner Bevel Technique: Smooth Depth: ... copy of the selection you just made should be on its own layer now. Double-click this layer to open the Styles screen, and apply an inner bevel to raise the surface. 9. Change the Highlight Mode ... on each door to represent impact shields, or the spot where people most frequenty push the doors open. 20. Fill the selections using the Basic Metal technique from earlier in the chapter. 21....
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc
... can be done in several ways. The easiest is to first create a cube primitive in any 3D program like trueSpace or 3D Studio Max and simply paint the faces of the cube with the texture, assuming the ... the speed of sound. After piercing the metal, the bullet’s speed would cause the metal to whip open, creating intense heat and fatigue in a very short period of time. This might cause the metal ... a picture: 1. Start a new 512×512-pixel RGB image. 2. Fill the background layer with black. 3. Open the woodpic.jpg file in the Chapter 8 Data section on the CD-ROM (see Figure 8.198). 4. Using...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc
... to aid in making its appearance look more 3D. The displacement channel helps you falsify folds in cloth and thereby avoid the inefficient process of modeling wrinkles in shirts and pants. Camouflage There ... You’re generating the displacement map for the bone here, so when you render it, it’ll look nice and 3D. Filter: Blur, Gaussian Blur Radius: 15 pixels 8. Choose Filter, Noise, Add Noise, about 5%. 9. ... displacement channel, like so: 1. With the camouflage texture you created in the previous section open (if you don’t have it, load the camo1.png file on the CD-ROM), start a new channel. 2. Click...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc
... techniques you’ll be employing. ■ Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu- ent texturing operation. ■ Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop. ■ Texture ... instantly. Next, you need to transfer the material back to Deep Paint 3D. Do this either by clicking Filter, Right Hemisphere, Material to Deep Paint 3D, or by going back to 441 Texturing the RF-9 Figure 11.10 ... Lars’ sketch of the slogre’s weapon, the RF-9 Plasma Gun, in combination with the 3D mesh you created in Chapter 3, Modeling the RF-9 Plasma Gun with trueSpace 6,” to develop a nice, futuristic...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt
... not, open the RF9_mapped.max file located in the Chapter 13 Data section on the CD-ROM. Nothing else has been done to this file since then (see Figure 13.2). Open your U-V mapped model in 3D Studio ... remove this watermark. 13 Making the RF-9 Plasma Gun Game-Ready with 3D Studio Max 14 Making the Slogre Game-Ready with 3D Studio Max and Character Studio Please purchase PDF Split-Merge on ... Slogre with Deep Paint 3D and Photoshop Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. CHAPTER 13 Making the RF-9 Plasma Gun Game-Ready with 3D Studio Max Please...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf
Ngày tải lên: 24/12/2013, 06:16