... 936–943, Prague, Czech Republic, June 2007. c 2007 Association for Computational Linguistics Much ado about nothing: A social network model of Russian paradigmatic gaps Robert Daland Andrea D. Sims ... model. 3 Formal aspects of the model We take up two questions: How much machinery do we need for gaps to persist? How much machinery do we need for gaps to spread to phono- logically similar ... generalizing. However, there is a substantial difference between having no information about a word, and having information about the non-usage of a word. We do not dispute learners’ ability to generalize....
Ngày tải lên: 17/03/2014, 04:20
... thực hành Nhập môn CNPM HƯỚNG DẪN THỰC HÀNH TUẦN 4 Chủ đề: ADO. NET (tt) Các thao tác kết nối ADO. NET sử dụng cấu trúc dòng lệnh với namespace System.Data (tt). 1. Thiết kế CSDL: Sử dụng lại CSDL ... dụng WinForm: Trong tuần trước chúng ta đã làm quen với việc thao tác kết nối ADO. NET sử dụng cấu trúc dòng lệnh với namespace System.Data. Phần này chúng ta phát triển tiếp ứng dụng trong tuần...
Ngày tải lên: 28/08/2012, 11:13
Tài liệu Real-Time Digital Signal Processing - Appendix D: About the Software docx
... Appendix D About the Software The web sites, http:/www.ceet.niu.edu/faculty/kuo/books/rtdsp.html and http://pages. prodigy.net/sunheel/web/dspweb.htm, ... 5 exp5a.c exp5b.c exp5c.c exp5.cmd signal_gen.c fir.asm fir2macs.asm firsymm.asm input5.dat Chapter 6 exp6a.c exp6b.c Real- Time Digital Signal Processing. Sen M Kuo, Bob H Lee Copyright # 2001 John Wiley & Sons...
Ngày tải lên: 25/01/2014, 19:20
Tài liệu What every real estate professional needs to know about surveying pdf
... surveyor: ã Timeframe. As soon as the contract is signed, call the surveyor and inquire about how much time it will take, at most, to receive the survey once it is ordered. When scheduling ... surveyor about any boundary problems of which you are aware. Call the surveyor two or three days later to be sure the information has been received. General Notes about Ordering ... shows all improvements. Using the descriptive names "boundary and improvements survey" or "boundary and location survey" alleviates much of the confusion, even though those types...
Ngày tải lên: 26/01/2014, 10:20
Misconceptions About Real-Time Databases pptx
... misconceptions about real- time databases. SOME MISCONCEPTIONS ABOUT REAL- TIME DATABASES We present nine common misconceptions about real- time databases. The first three mistakenly argue that real- time ... users usually do not have much experience with real- time issues, whereas the real- time system community has dealt primarily with real- time data derived from sensors and has not associated real- time issues ... general-pur- pose systems—are requiring real- time support, so it’s not surprising to hear more about real- time databases. Unfortunately, there are many misconceptions about the real- time aspects of databases....
Ngày tải lên: 23/03/2014, 12:20
Animating Real-Time Game Characters pptx
... to consider. My intent in writing Animating Real- Time Game Characters has been to share my work methods, thoughts, and ideas about animating real- time characters in 3ds max 4 and character studio ... later. Don't worry about the complexity of the line as you create it, since it will only be used as reference. Animating Real- Time Game Characters DESIGN A great real- time game character ... sub-di- vided surfaces, are valid and valuable tools but are more appropriate for rendered characters than real- time characters. Modeling at the base level and sub-object level by manipulating vertices,...
Ngày tải lên: 27/06/2014, 02:20
Animating Real- Time Game Characters-P1 pptx
... to consider. My intent in writing Animating Real- Time Game Characters has been to share my work methods, thoughts, and ideas about animating real- time characters in 3ds max 4 and character studio ... not only a comparison of characters done before, but also of other characters within the same game. Using different color combinations is an easy way to distinguish characters, but one of the ... Animating Real- Time Game Characters DESIGN A great real- time game character can be measured by the success of five elements: the...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P2 doc
... 20 Animating Real- Time Game Characters Using a high-res mesh to build a low-res mesh can be considered an optimization technique, technically, but really involves more building than ... to worry about is the rear area; make sure that as the upper leg moves forward and backward, the shape of the gluteus max- imus stays solid (Figure 1.41). 26 Animating Real- Time Game Characters FIGURE ... onionskin? This really just takes the concept of using reference to its logical conclusion. That is, if you had the ability to take a person or action 28 Animating Real- Time Game Characters FIGURE...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P3 pps
... weighting to compensate. Or, you can 46 Animating Real- Time Game Characters Quality of the Texture Achieving a great texture map when making real- time game characters is as subjective a process as they ... polygons to support almost any level of facial animation. 52 Animating Real- Time Game Characters N early all real- time game characters are animated using some sort of skeletal animation system. ... experience! Note also that the names of the parts are descriptive: m_torso, m_headarmleg, m_gunarm, m_gun, m_energy, and m_fanvent. The 76 Animating Real- Time Game Characters FIGURE 2.37 There ...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P4 docx
... Betty's case, m_gun is the first lucky candidate. 78 Animating Real- Time Game Characters As mentioned, when using Biped to animate your characters, you have to add bones to it in order to create ... the menu again. 80 Animating Real- Time Game Characters Keeping left and right facial bones symmetrical (even in naming) helps you keep track of what's where much more easily. Even though ... Animating Real- Time Game Characters FIGURE 2.43 The pose of da Vinci's "Vitruvian Man" illustrates the relative proportions of the human form. FIGURE 2.44 Higher resolution characters ...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P5 ppt
... available for their models. Other real- time applications, such as those with dancing characters for a music visualization plugin, also use higher polygon meshes. These characters still need to have ... equal influence from both links detracts from the intent of the geometry, which 132 Animating Real- Time Game Characters FIGURE 3.59 Being equally influenced by both the Spine2 link and the Forearm ... it's supposed to move off-screen. This mode is great for fine- tuning animations for real- time characters, which, by nature, usually need to be animated "in place" for implementation...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P6 potx
... layers of refinement can usually be skipped with a real- time game character. Definitely give them a try, however, as you 144 Animating Real- Time Game Characters It's true the breasts are highly ... be said? 156 Animating Real- Time Game Characters FIGURE 4.25 These two envelopes take over for the Pelvis link and do a great job! avoid influencing too much of the rear geometry, ... to have much oftheir influence taken away. FIGURE 4.27 The calf/shin area needs to also have less of an influence on its children links. 140 Animating Real- Time Game Characters This...
Ngày tải lên: 01/07/2014, 17:20