modeling for process dynamics

process dynamics modeling and control topics in chemical engineering

process dynamics modeling and control topics in chemical engineering

Ngày tải lên : 01/04/2014, 11:11
... the process Observe that to make rational control decisions, it helps to know how process outputs respond to process inputs This is the key issue in Process Dynamics 1bis is also why Process Dynamics ... of Chemical Processes Formulating Process Models State-Space Models Transform-Domain Models Frequency-Response Models Impulse-Response Models Interrelationships between Process Model Forms The ... CONCEPTS OF PROCESS CONTROL A formal introduction to the role of process control in the chemical process industry is important for providing motivation and laying the foundation for the more...
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Inverse modeling for the study of 2d doping profile of submicron transistor using process and device simulation

Inverse modeling for the study of 2d doping profile of submicron transistor using process and device simulation

Ngày tải lên : 08/11/2015, 16:45
... Pre-inverse modeling calibration 49-50 -3- 3.4 Conclusion for chapter three 51 Chapter four – Inverse modeling results for combined process and device simulation using single transistor for optimization ... of inverse modeling 54-61 4.3 Results on transistors with different process condition 61-65 4.4 Conclusion for chapter four 65 Chapter five – Inverse modeling results for combined process and ... representation 29 Fig 3.1 Scheme for multi-processor utilization 48 Fig 3.2 CV matching plot for calibration of gate oxide thickness 49 Fig 4.1 Scheme for joint process/ device inverse modeling exercise 53...
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Theory of stochastic local area channel modeling for wireless communications

Theory of stochastic local area channel modeling for wireless communications

Ngày tải lên : 20/11/2012, 11:36
... CHANNEL MODELING 18 Note: Communications vs Channel Modeling In communications theory, the time domain is always the base domain in which all transforms are referenced In channel modeling theory, for ... channel modeling, the same Fourier transform definitions are used to move back and forth between time and frequency for both signals and channels However, frequency is chosen as the base domain for ... definitions for their Fourier transformations To perform a transformation into a spectral domain, insert the channel function into the brackets of the expression in the column of Table 2.2 marked Transform...
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Tài liệu Guidelines for Engineering Design for Process Safety P2 pdf

Tài liệu Guidelines for Engineering Design for Process Safety P2 pdf

Ngày tải lên : 13/12/2013, 03:15
... Chemistry of side reactions and by-products may also offer opportunities for increasing the inherent safety of a process For example, a process involving a caustic hydrolysis step uses ethylene dichloride ... solution in sulfuric acid) for sulfonation reactions If a chemical process requires the concentrated form of a material, it may be feasible to store it as a more dilute form and concentrate the ... generate only small quantities of methyl isocyanate as an in -process intermediate (Kletz 199Id) DuPont has developed a proprietary process for manufacture of carbamate insecticides which generates...
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Tài liệu Guidelines for Engineering Design for Process Safety P1 pptx

Tài liệu Guidelines for Engineering Design for Process Safety P1 pptx

Ngày tải lên : 13/12/2013, 03:15
... Center for Chemical Process Safety TP155.5.G765 1993 66(T 2804—dc20 93-3154 CIP This book is available at a special discount when ordered in bulk quantities For information, contact the Center for ... Loss Containment for Different Process Equipment Table 4-2 Basic Considerations for All Fired Equipment Table 4-3 Process Vessels: Special Material Concerns Table 4-4 Checklist for Design and Operation ... 9-1 Ranking of Process Operability and Process Safety Table 9-2 Characterization of Process Sensitivity and Process Hazard Table 9-3 Comparison of Instrument Type Features Table 9-4 Process Control...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... me to get deep into the 3D modeling industry Particular thanks got to Roman Ormandy for developing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-supporting me to the ... your skill set Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media Sincerely, André ... good (for now) If you invest in a brand-name card like a 3DLabs Wildcat or a card with a GeForce3+ chip onboard, you’re set Also pay attention to the processing ability of the card’s graphics processing...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... accelerate the process Of course, accelerating the modeling process may require you to clean up any unnecessary polygons at the end See Chapter for details on advanced modeling with NURBS (non-uniform ... format for our needs is STL Short for stereolithography, this format is used in the modeling industry for machines designed to carve an actual, physical model based on your 3D mesh The STL format ... just below 1,000 polys, I’d like to shoot for 3,000 for the slogre The modeling techniques you’ll employ for this character will be a combination of NURBS modeling (unbelievably impressive and exciting,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... Modeling the Slogre Figure 4.13 Drag a single point at top to form the hump Figure 4.14 Start forming the head by dragging the top end point of ... 82 Modeling the Slogre Character with trueSpace Figure 4.28 Move the points at the top into a circular shape for the leg, and continue extruding 10 Continue extruding the rest of the leg, forming ... sweeping the faces to form the fingers Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 88 Modeling the Slogre Character with trueSpace Figure 4.41 Form the nails by adding...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... the trick if the program bails for any reason; instead, click File, Save As, and overwrite your previous rh3 file Make sure you save it to this format so all information is retained! NOTE Even ... DeepUV started in order for 3D Studio to send the mapping information over to it Once the model is successfully imported into DeepUV, you should see the slogre floating comfortably in the right ... U-V texture map I'll break this process down by focusing on one body part at a time, and since the slogre is symmetrical, all you have to is repeat the process for the other side of him Then it's...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... texture Also, set Forced to None Later on, you can something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now When everything ... artwork for the stone walls, floors, and ceilings; and wood textures for the doors, stretching racks, torches, and the like Here’s a quick guideline/overview of what you should think about before ... blend of the foreground and background colors, as shown in Figure 8.5 Figure 8.5 Apply the Clouds filter to a canvas with a bright red foreground and dark red background Filter: Foreground: Render,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... you can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results Start a new 512 × 512-pixel RGB image Select any foreground and ... materials when building your textures For example, when making formed cement walls, engineers don’t just take a batch of plain, smooth cement and pour it into a form to make the wall block If they ... Noise, using the same settings as before 15 Click Filter, Render, Lighting Effects, again using the same settings as before (use the Alpha map you created earlier for the texture channel) 16 Click...
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Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

Ngày tải lên : 22/12/2013, 21:17
... perform color difference measurements and calculate color differences (typically referred to as AE) 1.5.3 Second stage: opponent processes The photoreceptor outputs go through a recombination process ... Chapter 2.5 COORDINATE SYSTEMS BASED ON HUMAN VISUAL MODELS Opponent -process models Many models are based on opponent -process formulations (see Section 1.5.3), where the achromatic component ( ... combinations This is the basis for color television and color video display terminals (VDT) technology in general In order to produce millions of colors one needs only three primaries For example, the sensation...
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Tài liệu Color Theory And Modeling For Computer Graphics P1 doc

Tài liệu Color Theory And Modeling For Computer Graphics P1 doc

Ngày tải lên : 22/12/2013, 21:17
... RGB-TO-GLHS transformation algorithm x 48 50 59 63 64 65 66 COLOR FOR COMPUTER GRAPHICS X 3.8 3.9 The GLHS-TO-RGB transformation algorithm MCMTRANS: Multiple Color Model Specification and Transformation ... Constant GLHS hue and saturation curves for maximizer space Constant GLHS hue and saturation curves for hexcone GLHS hue plane for maximizer space GLHS hue plane for hexcone Constant Munsell hue and ... on Human Visual Models Perceptually Uniform Systems Uniform Color Spaces (UCS) Summary and Notes V 3 12 17 22 27 29 31 31 33 33 35 36 40 41 44 C O L O R FOR C O M P U T E R Vi GRAPHICS COLOR IN...
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Tài liệu Pracrical Machinery Management for Process Plants P1 docx

Tài liệu Pracrical Machinery Management for Process Plants P1 docx

Ngày tải lên : 23/12/2013, 00:15
... for Process Plants Volume Major Process Equipment Maintenance and Repair Gulf Publishing Company Houston, Texas SECOND EDITION Practical Machinery Management for Process Plants Volume Major Process ... the pouring process b Dimensionally checked (and rechecked) versus the foundation drawings for proper length, diameter, thread length, etc c Checked for proper projection; Le., checked for correct ... at before actually starting up the equipment The list is by no means complete for all types of machinery but should act as a mind jogger before initial startup Refer also to Appendix 1B For pumps...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... color wall in seconds is just a matter of setting new foreground and background colors, then playing the Stone Wall action I make tiles for my set by playing a stonereplacement action called ... “Patternize,” consisting of the steps I mentioned just before Notice that some of the stones in the set have cracks in them—try adding a stop just before the call to the Gaussian Blur in the Stone Wall ... ideal for beveling operations NOTE Why am I going into so much detail with textures? After all, most games have textures that average at best 256×256 pixels! Well, when you concept art for the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... faux-finish plastic pieces kids get for G.I Joe karate boards NOTE (see the Crate tutorial in Chapter 9) I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... is consistent—that is, the light sources for all styles come from above TIP See the section “Pipes,Wires, Rivets, and Screws” in Chapter for detailed information on creating rivets Please purchase ... selection Fill the selection with pure white (hex# FFFFFF) To skew the area for that “glass” look, choose Edit, Transform, Skew, and skew the white area up about 45 degrees or so (see Figure 8.208)...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Ngày tải lên : 24/12/2013, 06:16
... process of modeling wrinkles in shirts and pants Camouflage There must be dozens of different schemes for this type of material, from jungle to desert to what appears to be camouflage meant for ... Time Spent Texturing Small/insignificant (for example, Wood Crate texture) < hour Medium/moderate (for example, Medieval Door texture) hours Large/complex (for example, High-Tech texture) 3–5 hours ... life form or the terrain from whence it came In this chapter, you will learn how to create textures for ■ ■ ■ Organic entities, such as animal skins and plant leaves Displacement mapping for use...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Ngày tải lên : 24/12/2013, 06:16
... Also, check for any signs of smearing; the most noticeable one on mine is inside of the muzzle’s chamber, where you can see the checkerboard is stretched and non-uniform This is fine for this area, ... merged layer, and choose Edit, Transform, Flip Vertical 10 Move the copied layer into place (see Figure 11.39) This process reverses the bevel directions for the holes so that both sides contain ... resized, choose File, Save As, and save the image as a PNG file (The PNG file format is one of the best formats you can use for games.) Figure 11.59 shows the completed texture on the model in 3D Studio...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Ngày tải lên : 24/12/2013, 06:16
... the same fashion as before—with the y axis pointing forward Finally, the box needs to be named Bounds (This is for the Torque engine; check your engine’s specifications for information about what ... Gun with Deep Paint 3D and Photoshop,” in different file formats, meant for different game engines For now, let’s get this model ready for Torque because that’s what you’ll be using primarily ... and hands is a snap For the feet U-V area, I used exactly the same techniques I described for making teeth, only this time I made small, square shapes with rounded edges for the toe nails Then,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Ngày tải lên : 24/12/2013, 06:16
... game-ready model for use in Torque Before dumping out the model, however, you’ll need a CFG file that will tell the exporter exactly what to dump out This is common for almost all exporters for all game ... any transform you’ve performed screen to confirm that the slogre has, indeed, been scaled down in size Figure 14.7 Apply the Reset XForm modifier to lock down the scale changes The Reset XForm button ... deform the slogre for animations This is a fairly complex process that affects the mesh directly; additional mesh changes will result in you having to alter the bones, redo the skin-weighting process, ...
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