mobile 3d graphics api

Mobile 3D Graphics with OpenGL ES and M3G

Mobile 3D Graphics with OpenGL ES and M3G

Ngày tải lên : 03/11/2012, 11:23
... Silicon Graphics, Inc. This document contains unpublished information of Silicon Graphics, Inc. This document is protected by copyright, and contains information proprietary to Silicon Graphics, ... States. Contractor/manufacturer is Silicon Graphics, Inc., 1600 Amphitheatre Parkway, Mountain View, CA 94043. OpenGL is a registered trademark of Silicon Graphics, Inc. Unix is a registered trademark ... other window-system-dependent event that causes system heaps such as those for high-performance graphics mem- ory to be discarded. GL implementations must guarantee that such corruption can occur...
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morgan kaufmann mobile 3d graphics with opengl es and m3g - morgan kaufmann

morgan kaufmann mobile 3d graphics with opengl es and m3g - morgan kaufmann

Ngày tải lên : 28/04/2014, 15:49
... real-time 3D graphics applications for mobile devices. We assume the reader has some background in mathematics, programming, and computer graphics, but not necessarily in mobile devices. The 3D graphics ... retained mode API was deemed more suitable than a direct mapping of OpenGL ES to mobile Java. M3G is a completely new high-level API that borrows ideas from previous APIs such as Java 3D and OpenInventor. ... copyright c  AMD. Various 2D graphics interfaces exist for Java ME. Mobile Information Device Profile (MIDP), the most common Java profile on mobile phones, offers basic 2D graphics func- tionality...
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3D Graphics with XNA Game Studio 4.0 pptx

3D Graphics with XNA Game Studio 4.0 pptx

Ngày tải lên : 14/03/2014, 21:20
... Projection { get; set; } protected GraphicsDevice GraphicsDevice { get; set; } public Camera(GraphicsDevice graphicsDevice) { this.GraphicsDevice = graphicsDevice; generatePerspectiveProjectionMatrix(MathHelper.PiOver4); ... view, and projection matrices to the effect e.World = localWorld; 3D Graphics with XNA Game Studio 4.0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - ... and graphics techniques used in professional games so that you can make your games look great. What this book covers Chapter 1, Getting Started with 3D, introduces the fundamentals of 3D graphics, ...
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advanced linux 3d graphics programming

advanced linux 3d graphics programming

Ngày tải lên : 28/04/2014, 16:50
... practitioners. 3D graphics is a field that illustrates this phenomenon well. In the early days, 3D graphics was mostly confined to academic research labs. The mathematics and geometry of 3D graphics ... field grew as a result. Today, research in 3D graphics is still very active, but at the same time, 3D graphics has also become mainstream. A number of graphics tech- niques from academia have established ... groups of 3D polygons form a 3D object, groups of 3D objects form a world. Class l3d_world (file world.h) is the class we use for storing worlds. A world is a displayable, interactive 3D environment....
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Báo cáo hóa học: " Research Article The Extended-OPQ Method for User-Centered Quality of Experience Evaluation: A Study for Mobile 3D Video Broadcasting over DVB-H" potx

Báo cáo hóa học: " Research Article The Extended-OPQ Method for User-Centered Quality of Experience Evaluation: A Study for Mobile 3D Video Broadcasting over DVB-H" potx

Ngày tải lên : 21/06/2014, 05:20
... re- search methodologies for the experiments,” Tech. Rep., MOBILE3 DTV, 2008, http://sp.cs.tut.fi /mobile3 dtv/results/ tech/D4.2 Mobile3 dtv v2.0.pdf. EURASIP Journal on Image and Video Processing ... loss rates with respect to the Mobile 3DTV system [70]. The Mobile 3DTV transmission system consists of taking stereo left and right views as input and displaying the 3D view on a suitable screen ... small mobile screens,” in Pro- ceedings of the True Vision—Capture, Transmission and Display of 3D Video (3DTV-CON ’10), 2010. [70] M. O. Bici, D. Bugdayci, G. B. Akar, and A. Gotchev , Mobile 3D...
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3D Graphics with OpenGL ES and M3G- P1 pps

3D Graphics with OpenGL ES and M3G- P1 pps

Ngày tải lên : 03/07/2014, 11:20
... www.books.elsevier.com Printed in the United States of America 0708091011 54321
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3D Graphics with OpenGL ES and M3G- P2 pps

3D Graphics with OpenGL ES and M3G- P2 pps

Ngày tải lên : 03/07/2014, 11:20
... real-time 3D graphics applications for mobile devices. We assume the reader has some background in mathematics, programming, and computer graphics, but not necessarily in mobile devices. The 3D graphics ... globe, makes the mobile phone an incredibly exciting platform on which to develop graphics. Over the past few years, I have done quite a lot of research on mobile graphics and energy- efficient graphics ... is about the technology underpinnings of mobile three- dimensional graphics, the newest and most rapidly advancing area of computer graphics. Computer graphics has been around since the 1960s....
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3D Graphics with OpenGL ES and M3G- P3 pps

3D Graphics with OpenGL ES and M3G- P3 pps

Ngày tải lên : 03/07/2014, 11:20
... CHAPTER 1 1.3 MOBILE GRAPHICS STANDARDS The mobile graphics revolution started small. The first phones with an embedded 3D engine were shipped by J-Phone, a Japanese carrier, in 2001. The graphics ... phones or smart phones. SECTION 1.2 GRAPHICS ON HANDHELD DEVICES 11 proprietary solutions, such as Direct3D Mobile on Windows Mobile, and the Mascot Capsule API in the Japanese market. Regardless, ... the Khronos Group. With regards to the 3D graphics capability, most mobile operating system vendors have selected OpenGL ES as their native 3D programming API. There still exist a few 2 www.khronos.org/openkode ...
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3D Graphics with OpenGL ES and M3G- P4 doc

3D Graphics with OpenGL ES and M3G- P4 doc

Ngày tải lên : 03/07/2014, 11:20
... data such as texture maps across the different Khronos APIs. 8 www.w3.org /Graphics/ SVG/ 9 www.w3.org/TR/SVGMobile/ SECTION 1.3 MOBILE GRAPHICS STANDARDS 17 Low complexity as a requirement stems ... copyright c  AMD. Various 2D graphics interfaces exist for Java ME. Mobile Information Device Profile (MIDP), the most common Java profile on mobile phones, offers basic 2D graphics func- tionality ... bitmap graphics. It is quite well suited for the needs of simple 2D games and applications. JSR 226, the scalable 2D vector graphics API for Java, 10 was created for more challeng- ing 2D vector graphics...
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3D Graphics with OpenGL ES and M3G- P5 pptx

3D Graphics with OpenGL ES and M3G- P5 pptx

Ngày tải lên : 03/07/2014, 11:20
... 2 CHAPTER LINEAR ALGEBRA FOR 3D GRAPHICS This chapter is about the coordinate systems and transformations that 3D objects undergo during their travel through the graphics pipeline, as illustrated ... crucial for figuring out what goes on inside a 3D graphics engine, as well as for making effective use of such an engine. If you want to rush ahead into the graphics primitives instead, study Figure ... everything in a 3D scene that the content authoring tools can, including geometry, material and shading properties, physics, and animation, just to name a few. It also has a mobile profile that...
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3D Graphics with OpenGL ES and M3G- P6 pot

3D Graphics with OpenGL ES and M3G- P6 pot

Ngày tải lên : 03/07/2014, 11:20
... y pop_matrix() pop_matrix() # final pop to restore coordinate axes as they were 36 LINEAR ALGEBRA FOR 3D GRAPHICS CHAPTER 2 Translation Rotation Scaling Shearing Figure 2.5: The four types of affine transformations: ... angles after Leonhard Euler who developed the method in the eighteenth 42 LINEAR ALGEBRA FOR 3D GRAPHICS CHAPTER 2 By calling this routine with different values of (x,y), angle_1 and angle_2 ... position and orient objects in a scene, or change their size or shape. 40 LINEAR ALGEBRA FOR 3D GRAPHICS CHAPTER 2 8 5 (0, 0) 1.5 1 1 4 6 2 458 708 (4, 5) Figure 2.6: A simple crane made of...
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3D Graphics with OpenGL ES and M3G- P7 ppsx

3D Graphics with OpenGL ES and M3G- P7 ppsx

Ngày tải lên : 03/07/2014, 11:20
... 50 LINEAR ALGEBRA FOR 3D GRAPHICS CHAPTER 2 of homogeneous coordinates to 3D by dividing by the w componentallowsustoexpress the division, which is a nonlinear operation in 3D, as a linear operation ... and cannot therefore be expressed with matrices. However, the conversion 44 LINEAR ALGEBRA FOR 3D GRAPHICS CHAPTER 2 that x, y, z must form a right-handed coordinate system. Therefore, we can ... Perspective camera projection. Objects that are farther away appear smaller. 52 LINEAR ALGEBRA FOR 3D GRAPHICS CHAPTER 2 0 1 2 3 (1, 1) (2.5, 1.3) (7.5, 2.5) 012345678 Figure 2.14: The pixel coordinate...
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3D Graphics with OpenGL ES and M3G- P8 doc

3D Graphics with OpenGL ES and M3G- P8 doc

Ngày tải lên : 03/07/2014, 11:20
... cylinder—which would still be real 3D entities—OpenGL defines points and lines as mixed 2D /3D entities, where the location of a point or line end points are true 3D entities, but after they are projected ... and bitmaps, OpenGL ES simplifies the API by supporting only texture mapping, 3 CHAPTER LOW-LEVEL RENDERING This chapter describes the traditional low-level 3D pipeline as it has been defined in OpenGL. ... and there are even HDR displays that can emit brighter lights than traditional displays. The mobile APIs only support the tra- ditional low-dynamic range representation of 4–8 bits per color channel. In...
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3D Graphics with OpenGL ES and M3G- P9 pptx

3D Graphics with OpenGL ES and M3G- P9 pptx

Ngày tải lên : 03/07/2014, 11:20
... back side. On desktop OpenGL one can even give different materials to the different sides, but mobile APIs simplify this and use the same material on both sides. 3.3 CULLING AND CLIPPING Not all ... analysis of spatial relationships and perhaps access to all of the scene descrip- tion. Real-time graphics engines such as OpenGL have traditionally used much simpler 68 LOW-LEVEL RENDERING CHAPTER...
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3D Graphics with OpenGL ES and M3G- P10 docx

3D Graphics with OpenGL ES and M3G- P10 docx

Ngày tải lên : 03/07/2014, 11:20
... somewhat distorted. a volume. However, 3D texture data requires a lot of memory at runtime, more than is usually available on mobile devices, and thus the mobile 3D APIs only support 2 D texture maps. Images ... texels, which is quite a lot for soft- ware engines without dedicated texture units, so the mobile 3D APIs allow approximating full trilinear filtering with a bilinear filtering at the closest mipmap ... are some additional filtering features that are not available in the current versions of the mobile APIs. They include level of detail (LOD) parameters for better control of the use and memory...
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