... Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team Suite ■ To test your games on ... Live Gamer Tag You can find membership details at http://create.msdn.com XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 3 60 and the XNA Game Studio ... actually have to create an XNA Game Studio project To create a project, first start XNA Game Studio if it is not already running Do this by s electing Microsoft Visual Studio 201 0 for Windows Phone...
Ngày tải lên: 05/05/2014, 15:09
... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... [ iii ] 182 1 90 193 195 200 203 206 208 212 2 14 218 225 229 231 233 237 2 40 246 2 50 251 2 54 261 266 267 268 Preface XNA is a very powerful API using which it's easy to make great games, especially ... Graphics with XNA Game Studio 4. 0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI 3D Graphics with XNA Game Studio 4. 0 Copyright © 201 0 Packt Publishing...
Ngày tải lên: 10/12/2013, 14:16
XNA Game Studio 4.0 Programming ppt
... 44 0 www.it-ebooks.info Contents 17 Using Media in XNA Game Studio What Is Media? 44 1 Playing a Song MediaPlayer 44 1 44 2 Songs and Metadata Media Enumeration Media Library Video 44 1 44 3 44 4 44 4 ... version of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone device Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consists ... of XNA Game Studio This book covers XNA Game Studio 4. 0, and it has been quite a journey to get to this fourth release XNA Game Studio 4. 0 naturally builds on previous versions of XNA Game Studio, ...
Ngày tải lên: 08/03/2014, 13:20
3D Graphics with XNA Game Studio 4.0 pptx
... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... [ iii ] 182 1 90 193 195 200 203 206 208 212 2 14 218 225 229 231 233 237 2 40 246 2 50 251 2 54 261 266 267 268 Preface XNA is a very powerful API using which it's easy to make great games, especially ... Graphics with XNA Game Studio 4. 0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI 3D Graphics with XNA Game Studio 4. 0 Copyright © 201 0 Packt Publishing...
Ngày tải lên: 14/03/2014, 21:20
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... 978 -0- 672-3 302 2-3 ISBN- 10: 0- 672-3 302 2-9 Library of Congress Cataloging-in-Publication Data: Carter, Chad Microsoft XNA game studio 3 .0 unleashed / Chad Carter p cm ISBN 978 -0- 672-3 302 2-3 Microsoft ... Microsoft XNA (Computer file) Computer games—Programming Video games I Title QA76.76.C672C425 200 9 7 94. 8’1536—dc22 200 80 545 27 Printed in the United States of America Second Printing July 200 9 Trademarks ... Get Up and Running with XNA Game Studio on Your PC and Xbox 3 60 Introducing the XNA Framework and XNA Game Studio XNA Game Studio and the Xbox 3 60 ...
Ngày tải lên: 29/03/2014, 02:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... Z =0: 5 .00 0. 00 0 .00 0. 00 6 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 1 .00 0. 00 0 .00 0. 00 FIGURE 16-1 Translating an object with the translation matrix 255 Matrices C H A P T E R 256 MICROSOFT XNA GAME ... 0. 0f; 0. 0f; 1.0f; When the program is run, the output displays coordinates for the triangle that has been doubled: 0. 00 2 .00 8 .00 0. 00 0 .00 8 .00 4. 00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 ... coordinates—after the rotation—will appear in the product matrix: 0. 00 -2.12 1 .41 0. 00 0 .00 3. 54 4. 24 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 FIGURE 16-5 Z axis rotation before and after the transformation...
Ngày tải lên: 02/07/2014, 06:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... 2 24 225 226 228 231 231 2 34 237 237 2 40 2 40 241 241 241 242 242 243 244 244 245 247 247 247 248 248 248 249 249 2 50 2 50 251 251 251 2 54 2 54 2 54 xv ftoc.indd xv 1/31/ 201 1 3:37:57 PM CONTENTS Performing ... Movement Threshold 382 383 383 385 385 386 386 3 94 397 397 40 4 40 5 41 4 41 4 41 7 41 7 42 3 42 4 42 5 42 5 42 5 42 6 42 6 42 6 42 6 Using Location Services in Your Games 42 6 CivicAddress CivicAddressResolver Did ... 45 2 45 3 45 3 45 4 45 5 45 5 45 6 45 6 45 7 45 7 46 0 46 0 46 3 46 3 46 8 46 8 47 0 47 1 47 8 47 9 47 9 48 0 48 1 48 5 48 5 48 8 48 8 49 1 49 2 49 4 49 5 xix ftoc.indd xix 1/31/ 201 1 3:37:58 PM CONTENTS CHAPTER 16: WHERE DO...
Ngày tải lên: 16/02/2014, 00:20
Microsoft XNA game studio
... publisher ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0 All trademarks are ... Exercises, 24 397 399 Content Pipeline Processors Content Processors, 40 1 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building ... Engine, 46 0 46 0 46 1 46 1 Global Settings, 46 2 Wave Banks, 46 2 Sound Banks, 46 2 Space Audio Example: Part A, 46 4 Launching the XACT Authoring Tool, Creating a Wave Bank, Adding a Sound Bank, 46 5 46 5 46 5...
Ngày tải lên: 11/03/2014, 19:44
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... publisher ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0 All trademarks are ... Exercises, 24 397 399 Content Pipeline Processors Content Processors, 40 1 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building ... Engine, 46 0 46 0 46 1 46 1 Global Settings, 46 2 Wave Banks, 46 2 Sound Banks, 46 2 Space Audio Example: Part A, 46 4 Launching the XACT Authoring Tool, Creating a Wave Bank, Adding a Sound Bank, 46 5 46 5 46 5...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Audio; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.GamerServices; Microsoft. Xna. Framework.Graphics; Microsoft. Xna. Framework.Input; ... your Xbox 3 60 and configure it to connect it to your PC On the Games blade of the Xbox 3 60 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect ... built game window 13 Developer Basics C H A P T E R 14 MICROSOFT D XNA GAME STUDIO CREATOR’S GUIDE EPLOYING AN XBOX 3 60 GAME PROJECT When you have a project that is ready to run on your Xbox 3 60, ...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... E R 86 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if ... if(increaseBlue) blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (blue
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... rotation R.X; M.M12=R.Y; M.M13=R.Z; M.M 14= 0. 0f; U.X; M.M22=U.Y; M.M23=U.Z; M.M 24= 0. 0f; L.X; M.M32=L.Y; M.M33=L.Z; M.M 34= 0. 0f; 0. 0f; M.M42 =0. 0f; M.M43 =0. 0f; M.M 44= 1.0f; M; matrix M //RIGHT //UP //LOOK ... M.M41 = = = = R.X; U.X; L.X; 0. 0f; M.M12 M.M22 M.M32 M.M42 = = = = R.Y; U.Y; L.Y; 0. 0f; M.M13 M.M23 M.M33 M.M43 = = = = R.Z; U.Z; L.Z; 0. 0f; M.M 14 M.M 24 M.M 34 M.M 44 = = = = 0. 0f; //Right 0. 0f; ... Vector3( -0. 5f, -0. 05f, 0. 0f);// lower left VertexPositionColor(position, color); Vector3 (0. 5f, 0. 05f, 0. 0f);// top right VertexPositionColor(position, color); Vector3 (0. 5f, -0. 05f, 0. 0f);// lower...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // top left uv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER; groundVertices [0] = new ... Control dialog (see Figure 10 -4) TABLE 10- 1 Setting X Y Z Camera Position 42 00 .m 44 00 .m 65.4m Yes 65.4m 7935.7m 65.4m Fixed Height Above Surface Target Position 42 00 .m Fixed Height Above Surface ... uv.X =0. 0f; uv.Y =0. 0f; pos.X=-BOUNDARY; pos.Y =0. 0f; pos.Z=-BOUNDARY; surfaceVertex [0] = new VertexPositionColorTexture(pos, color, uv);//A uv.X =0. 0f; uv.Y=1.0f; pos.X=-BOUNDARY; pos.Y =0. 0f; pos.Z=BOUNDARY;...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... left pos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f; vertices[2]=new VertexPositionColorTexture(pos,col,uv);// top right pos.X= 0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y=1.0f; vertices[3]=new ... new Vector3( -0. 5f, 1.0f, 0. 0f); Color col = Color.White; vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top left pos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f; vertices[1]=new ... Matrix.CreateTranslation (0. 0f, -0. 5f, 0. 0f); // 3: build cumulative world matrix using I.S.R.O.T sequence world = translation; 185 Combining Images for Better Visual Effects C H A P T E R 186 MICROSOFT XNA GAME STUDIO...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... FIGURE 14- 1 A windmill model animated in code 203 3D Models C H A P T E R 2 04 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Creating a New Project Starting MilkShape automatically opens the designer studio ... for your gamers, but you may also find the frames-per-second routine useful when testing your code’s performance 199 Score Tracking and Game Stats C H A P T E R 200 MICROSOFT C XNA GAME STUDIO ... lapse between frames and keep value between & 100 0 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 100 0; // intervalTime has been reset so a new interval...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P9 doc
... unitVectorA.x unitVectorA.z = 0. 000 * 0. 707 = 0. 707 unitVectorB * unitVectorB.x + unitVectorA.y * unitVectorB.y + * unitVectorB.z + 1 .00 0 * 0. 707 + 0. 000 0 * 0. 000 The result can be rearranged ... +0 =5 2 Ax/lengthA = 0. 000 , Ay/lengthA = 1 .00 0, Az/lengthA = 0. 000 Then, calculate the unit vector for B: unitVectorB = B/lengthB Length A= 02 +52 +02 =7 .07 2 Bx/lengthB = 0. 707 , By/lengthB = 0. 707 , ... vector A (9, 1, 0) divided by 2; you would end up with the following calculation: X = 9/2 Y = 1/2 Z = 0/ 2 The new vector is defined with the coordinates X = 4. 500 , Y = 0. 500 , and Z = 0. 000 The direction...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P11 pptx
... Vector4 quaternion = new Vector4 (0. 0f, 0. 0f, 0. 0f, 0. 0f); quaternion.X = axis.X * sin; quaternion.Y = axis.Y * sin; quaternion.Z = axis.Z * sin; quaternion.W = (float)Math.Cos(angle/2.0f); return ... float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/ 100 .0f; float scaleX = (float) gameTime.ElapsedGameTime.Milliseconds / 40 0. 0f; // get cursor position mouse = Mouse.GetState(); ... H A P T E R 2 80 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE unitAxis = Vector4.Normalize(axis); } float angle = degrees * MathHelper.Pi/1 80. 0f; float sin = (float)Math.Sin(angle/2.0f); // create...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P12 potx
... Vector3 position = new Vector3 (0. 0f, 0. 0f, 0. 0f); // origin Vector4 color = new Vector4 (0. 7f, 0. 8f, 0. 0f, 1.0f); // yellow float size = 0. 05f; // size pointSpriteVertex [0] = new CustomVertex(position, ... speed speed.Z = rand.Next( - 40 , 40 ); // - 40 and max 39 = (float)(randomXSpeed + 1)/ 300 .0f; = rand.Next (0, 15); // and max 14 = (float)(randomYSpeed + 1)/23.0f; = 0. 0f; } A method is required to ... translate; // 2: initialize matrices scale = Matrix.CreateScale (0. 003 3f, 0. 003 3f, 0. 003 3f); rotateX = Matrix.CreateRotationX(-MathHelper.Pi/2.0f); translate = Matrix.CreateTranslation(rocket[i].position);...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P13 pptx
... bezierA [0] = new Vector3( END+5.0f, 0. 4f, 5.0f); bezierA[1] = new Vector3( END+5.0f, 2.4f, 3.0f*END); bezierA[2] = new Vector3(-END-5.0f, 4. 4f, 3.0f*END); bezierA[3] = new Vector3(-END-5.0f, 5.4f, ... bezierB [0] = new Vector3(-END-5.0f, 5.4f, -5.0f); bezierB[1] = new Vector3(-END-5.0f, 4. 4f, -3.0f*END); bezierB[2] = new Vector3( END+5.0f, 2.4f, -3.0f*END); bezierB[3] = new Vector3( END+5.0f, 0. 4f, ... Vector3( END+5.0f, 0. 4f, -5.0f); // 2nd line between Bezier curves (4th route) lineB [0] = new Vector3( END+5.0f, 0. 4f, -5.0f); lineB[1] = new Vector3( END+5.0f, 0. 4f, 5.0f); } You call the jet initialization...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P14 potx
... Matrix.CreateTranslation (0. 0f, -3.6f, 0. 0f); scale = Matrix.CreateScale (0. 8f, 0. 8f, 0. 8f); rotateY = Matrix.CreateRotationY (0. 0f); rotateX = Matrix.CreateRotationX (0. 0f); if (surfaceName == "wall"){ ... method: gamePadState [0] gamePadState[1] gamePadState[2] gamePadState[3] = = = = GamePad.GetState(PlayerIndex.One); GamePad.GetState(PlayerIndex.Two); GamePad.GetState(PlayerIndex.Three); GamePad.GetState(PlayerIndex.Four); ... ShowString("Keyboard ShowString(" a: ShowString(" 0: ShowString(" numberpad 0: ", X, Y += 20) ; " + keyA, X, Y += 20) ; " + key0, X, Y += 20) ; " + numPad0,X, Y += 20) ; } The sprite batch will be used later...
Ngày tải lên: 02/07/2014, 06:20