... ISBN- 13: 978 -0- 672 -33 02 2 -3 ISBN- 10: 0- 672 -33 02 2-9 Library of Congress Cataloging-in-Publication Data: Carter, Chad Microsoft XNA game studio 3. 0 unleashed / Chad Carter p cm ISBN 978 -0- 672 -33 02 2 -3 ... Get Up and Running with XNA Game Studio on Your PC and Xbox 36 0 Introducing the XNA Framework and XNA Game Studio XNA Game Studio and the Xbox 36 0 ... Game Studio and the Xbox 36 0 IN THIS CHAPTER Creating an Xbox 36 0 Project Buying the XNA Creators Club Subscription Connecting the Xbox 36 0 to the PC Deploying on the Xbox 36 0 XNA Game Studio...
Ngày tải lên: 29/03/2014, 02:20
... Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team Suite ■ To test your games on ... Live Gamer Tag You can find membership details at http://create.msdn.com XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 36 0 and the XNA Game Studio ... created by XNA Game Studio draws a red screen 12 It is not possible to use an Xbox 36 0 gamepad on a PC 13 To write an XNA game for a Windows Phone, you use a special version of XNA called XNA Phone...
Ngày tải lên: 05/05/2014, 15:09
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... Z =0: 5 .00 0. 00 0 .00 0. 00 6 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 1 .00 0. 00 0 .00 0. 00 FIGURE 16-1 Translating an object with the translation matrix 255 Matrices C H A P T E R 256 MICROSOFT XNA GAME ... 0. 0f; 0. 0f; 1.0f; When the program is run, the output displays coordinates for the triangle that has been doubled: 0. 00 2 .00 8 .00 0. 00 0 .00 8 .00 4 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 ... 0. 0f; 0. 0f; 0. 0f; 0. 0f; When you run the code, you will see the result does indeed match the manual calculation: | 5 .00 |-4 .00 | 7 .00 |-4 .00 4 .00 -5 .00 5 .00 7 .00 10. 00 -11 .00 13. 00 9 .00 3. 00 -3. 00 ...
Ngày tải lên: 02/07/2014, 06:20
3D Graphics With XNA Game Studio 4.0
... Vector3( 200 , 30 0, 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... = 0; y < 3; y++) for (int x = 0; x < 3; x++) { Vector3 position = new Vector3( - 600 + x * 600 , - 400 + y * 400 , 0) ; models.Add(new CModel(Content.Load("ship"), position, new Vector3 (0, ... [ iii ] 182 1 90 1 93 195 200 2 03 206 208 212 214 218 225 229 231 233 237 2 40 246 2 50 251 254 261 266 267 268 Preface XNA is a very powerful API using which it's easy to make great games, especially...
Ngày tải lên: 10/12/2013, 14:16
XNA Game Studio 4.0 Programming ppt
... to it.You have created your first XNA Game Studio Windows game Your First XNA Game Studio XNA Xbox 36 0 Game Now let’s create your first XNA Game Studio Xbox 36 0 game Just like before, select the ... Education, Inc Rights and Contracts Department 501 Boylston Street, Suite 900 Boston, MA 02 116 Fax (617) 671 34 47 ISBN- 13: 978 -0- 672 -33 345 -3 ISBN- 10: 0- 672 -33 345-7 Text printed in the United States on ... Functionality Gamers and Profiles GameDefaults Presence 39 7 402 405 406 Privileges 406 With Friends Like This Summary 16 38 8 39 0 407 408 Multiplayer Networking Multiplayer Games 409 409 Getting...
Ngày tải lên: 08/03/2014, 13:20
Microsoft XNA game studio
... 32 3 32 4 Custom Vertex Declarations, 33 0 Fire Example Using Point Sprites, Chapter 20 Review Exercises, 21 34 1 Keyframe Animations Interpolation, Curves, 34 4 34 4 33 1 34 3 xv xvi MICROSOFT XNA GAME ... 2D Games, Content Pipeline Overview, Loading and Storing Images, Textures, Animated Sprites, 32 33 33 33 33 34 Enabling Transparency, 35 Drawing and Animating Your Sprites, Title Safe Region, 37 ... Exercises, 19 30 4 Ballistics 30 5 Linear Projectiles, 30 6 Arcing Projectile, 30 6 Linear Projectiles Example, 30 9 Arcing Projectiles Example, 31 9 Chapter 19 Review Exercises, 20 32 1 Particle Effects...
Ngày tải lên: 11/03/2014, 19:44
3D Graphics with XNA Game Studio 4.0 pptx
... Vector3( 200 , 30 0, 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... = 0; y < 3; y++) for (int x = 0; x < 3; x++) { Vector3 position = new Vector3( - 600 + x * 600 , - 400 + y * 400 , 0) ; models.Add(new CModel(Content.Load("ship"), position, new Vector3 (0, ... [ iii ] 182 1 90 1 93 195 200 2 03 206 208 212 214 218 225 229 231 233 237 2 40 246 2 50 251 254 261 266 267 268 Preface XNA is a very powerful API using which it's easy to make great games, especially...
Ngày tải lên: 14/03/2014, 21:20
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... 32 3 32 4 Custom Vertex Declarations, 33 0 Fire Example Using Point Sprites, Chapter 20 Review Exercises, 21 34 1 Keyframe Animations Interpolation, Curves, 34 4 34 4 33 1 34 3 xv xvi MICROSOFT XNA GAME ... 2D Games, Content Pipeline Overview, Loading and Storing Images, Textures, Animated Sprites, 32 33 33 33 33 34 Enabling Transparency, 35 Drawing and Animating Your Sprites, Title Safe Region, 37 ... Exercises, 19 30 4 Ballistics 30 5 Linear Projectiles, 30 6 Arcing Projectile, 30 6 Linear Projectiles Example, 30 9 Arcing Projectiles Example, 31 9 Chapter 19 Review Exercises, 20 32 1 Particle Effects...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Audio; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.GamerServices; Microsoft. Xna. Framework.Graphics; Microsoft. Xna. Framework.Input; ... able to compile an Xbox 36 0 Game project Creating an Xbox 36 0 Game project is similar to creating a Windows Game project The only difference is that you select the Xbox 36 0 Game icon in the New ... *.cs As, and Save All FIGURE 2 -3 The newly built game window 13 Developer Basics C H A P T E R 14 MICROSOFT D XNA GAME STUDIO CREATOR’S GUIDE EPLOYING AN XBOX 36 0 GAME PROJECT When you have a project...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... E R 86 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if ... if(increaseBlue) blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (blue
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... rotation R.X; M.M12=R.Y; M.M 13= R.Z; M.M14 =0. 0f; U.X; M.M22=U.Y; M.M 23= U.Z; M.M24 =0. 0f; L.X; M.M32=L.Y; M.M 33= L.Z; M.M34 =0. 0f; 0. 0f; M.M42 =0. 0f; M.M 43= 0. 0f; M.M44=1.0f; M; matrix M //RIGHT //UP ... new Vector3( -0. 5f, 0. 05f, 0. 0f);// top left VertexPositionColor(position, color); Vector3( -0. 5f, -0. 05f, 0. 0f);// lower left VertexPositionColor(position, color); Vector3 (0. 5f, 0. 05f, 0. 0f);// top ... M.M31 M.M41 = = = = R.X; U.X; L.X; 0. 0f; M.M12 M.M22 M.M32 M.M42 = = = = R.Y; U.Y; L.Y; 0. 0f; M.M 13 M.M 23 M.M 33 M.M 43 = = = = R.Z; U.Z; L.Z; 0. 0f; M.M14 M.M24 M.M34 M.M44 = = = = 0. 0f; //Right 0. 0f;...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // top left uv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER; groundVertices [0] = new ... game class to create these vertices with position, color, and UV coordinates: private void InitializeSurface(){ Vector2 uv = new Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); ... uv.X= 0. 0f; uv.Y= 10. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=BORDER; groundVertices[1] = new VertexPositionColorTexture(pos, color, uv); // top right uv.X= 10. 0f; uv.Y= 0. 0f; pos.X= BORDER; pos.Y =0. 0f;...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... pos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f; vertices[2]=new VertexPositionColorTexture(pos,col,uv);// top right pos.X= 0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y=1.0f; vertices [3] =new ... = new Vector3( -0. 5f, 1.0f, 0. 0f); Color col = Color.White; vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top left pos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f; vertices[1]=new ... UpdateMovingSurface(GameTime gameTime){ const float VISIBLE_SECTION = 1.0f /3. 0f; // show only 1 /3 of image 1 83 Combining Images for Better Visual Effects C H A P T E R 184 MICROSOFT XNA GAME const float...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... until XNA 3. 0 and shortly after this version was released, you may find these models are not textured when loading them in an XNA 3. 0 project The XNA team upgraded their model loader in XNA 3. 0 to ... model animated in code 2 03 3D Models C H A P T E R 204 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Creating a New Project Starting MilkShape automatically opens the designer studio environment Most ... for your gamers, but you may also find the frames-per-second routine useful when testing your code’s performance 199 Score Tracking and Game Stats C H A P T E R 200 MICROSOFT C XNA GAME STUDIO...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P9 doc
... unitVectorA.x unitVectorA.z = 0. 000 * 0. 707 = 0. 707 unitVectorB * unitVectorB.x + unitVectorA.y * unitVectorB.y + * unitVectorB.z + 1 .00 0 * 0. 707 + 0. 000 0 * 0. 000 The result can be rearranged ... +0 =5 2 Ax/lengthA = 0. 000 , Ay/lengthA = 1 .00 0, Az/lengthA = 0. 000 Then, calculate the unit vector for B: unitVectorB = B/lengthB Length A= 02 +52 +02 =7 .07 2 Bx/lengthB = 0. 707 , By/lengthB = 0. 707 , ... VectorCalculation(){ Vector3 A = new Vector3 (0. 0f, 5.0f, 0. 0f); Vector3 B = new Vector3(5.0f, 5.0f, 0. 0f); Vector3 unitVectorA = Vector3.Normalize(A); Vector3 unitVectorB = Vector3.Normalize(B); float...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P11 pptx
... float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/ 100 .0f; float scaleX = (float) gameTime.ElapsedGameTime.Milliseconds/ 400 .0f; // get cursor position mouse = Mouse.GetState(); ... if (X == && Y == 0) return; float rotationX, rotationY; const float SCALEX = 50. 0f; const float SCALEY = 200 0.0f; Vector3 look = view - position; // tilt camera up and Vector3 right = rotationX ... quaternion = new Vector4 (0. 0f, 0. 0f, 0. 0f, 0. 0f); quaternion.X = axis.X * sin; quaternion.Y = axis.Y * sin; quaternion.Z = axis.Z * sin; quaternion.W = (float)Math.Cos(angle/2.0f); return Vector4.Normalize(quaternion);...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P12 potx
... scale = Matrix.CreateScale (0. 0 03 3 f, 0. 0 03 3 f, 0. 0 03 3 f); rotateX = Matrix.CreateRotationX(-MathHelper.Pi/2.0f); translate = Matrix.CreateTranslation(rocket[i].position); // 3: build cumulative matrix ... InitializeParticleVertex(){ Vector3 position = new Vector3 (0. 0f, 0. 0f, 0. 0f); // origin Vector4 color = new Vector4 (0. 7f, 0. 8f, 0. 0f, 1.0f); // yellow float size = 0. 05f; // size pointSpriteVertex [0] = new CustomVertex(position, ... speed speed.Z = rand.Next(- 40, 40) ; // - 40 and max 39 = (float)(randomXSpeed + 1) / 30 0. 0f; = rand.Next (0, 15); // and max 14 = (float)(randomYSpeed + 1)/ 23. 0f; = 0. 0f; } A method is required to...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P13 pptx
... bezierA [0] = new Vector3( END+5.0f, 0. 4f, 5.0f); bezierA[1] = new Vector3( END+5.0f, 2.4f, 3. 0f*END); bezierA[2] = new Vector3(-END-5.0f, 4.4f, 3. 0f*END); bezierA [3] = new Vector3(-END-5.0f, 5.4f, ... bezierB [0] = new Vector3(-END-5.0f, 5.4f, -5.0f); bezierB[1] = new Vector3(-END-5.0f, 4.4f, -3. 0f*END); bezierB[2] = new Vector3( END+5.0f, 2.4f, -3. 0f*END); bezierB [3] = new Vector3( END+5.0f, 0. 4f, ... bool Vector3 Vector3 Vector3 bool Vector3 Vector3 Vector3 bool Vector3 Vector3 Vector3 DirectionalLight0.Enabled DirectionalLight0.Direction DirectionalLight0.DiffuseColor DirectionalLight0.SpecularColor...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P14 potx
... Matrix.CreateTranslation (0. 0f, -3. 6f, 0. 0f); scale = Matrix.CreateScale (0. 8f, 0. 8f, 0. 8f); rotateY = Matrix.CreateRotationY (0. 0f); rotateX = Matrix.CreateRotationX (0. 0f); if (surfaceName == "wall"){ ... controller: gamePadState [0] gamePadState[1] gamePadState[2] gamePadState [3] = = = = GamePad.GetState(PlayerIndex.One); GamePad.GetState(PlayerIndex.Two); GamePad.GetState(PlayerIndex.Three); GamePad.GetState(PlayerIndex.Four); ... method: gamePadState [0] gamePadState[1] gamePadState[2] gamePadState [3] = = = = GamePad.GetState(PlayerIndex.One); GamePad.GetState(PlayerIndex.Two); GamePad.GetState(PlayerIndex.Three); GamePad.GetState(PlayerIndex.Four);...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P15 ppsx
... Model shipModel; Matrix[] shipMatrix; Vector3 Vector3 bool shipPosition = new Vector3 (0. 0f, 3. 0f, -BOUNDARY/2.0f); shipVelocity = new Vector3 (0. 0f, 0. 0f, 0 .31 8f); positiveDirection = true; 427 Terrain ... using using using using using using System; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.Content.Pipeline; Microsoft. Xna. Framework.Content.Pipeline.Serialization.Compiler; ... available to your XNA game project as soon as the data is loaded: using using using using System; System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Content; 409 Content Pipeline...
Ngày tải lên: 02/07/2014, 06:20