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Báo cáo y học: " Modeling the signaling endosome hypothesis: Why a drive to the nucleus is better than a (random) walk" ppt

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... that involves a large repertoire of trafficking-related and signal-transducing proteins A highly dynamic and carefully orchestrated series of molecular events has evolved to ensure that signals emanating ... Hasbani MJ, Gill SR, Kreis TE, Schroer TA: Role of dynactin in endocytic traffic: effects of dynamitin overexpression and colocalization with CLIP-170 Mol Biol Cell 1999, 10:4107-4120 Quintyne ... Cell 2003, 14:5089-5097 Burkhardt JK, Echeverri CJ, Nilsson T, Vallee RB: Overexpression of the dynamitin (p50) subunit of the dynactin complex disrupts dynein-dependent maintenance of membrane...
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majda a.j., kramer p.r. simplified models for turbulent diffusion.. theory, numerical modelling, and physical phenomena

majda a.j., kramer p.r. simplified models for turbulent diffusion.. theory, numerical modelling, and physical phenomena

Vật lý

... models Our primary aim in working with simpli"ed models is to obtain mathematically explicit and unambiguous results which can be used as a sound basis for the scienti"c investigation of more complex ... small or large parameter, and can reveal new physical phenomena in strongly nonlinear situations unamenable to a purely theoretical treatment Physical intuition, for its part, suggests fruitful ... simple framework for examining a number of subtle aspects of passive scalar advection}di!usion in unambiguous detail Moreover, they can be useful in practice for certain types of laboratory or natural...
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Hull and White model

Hull and White model

Cao đẳng - Đại học

... we see that the K t terms cancel In C 0; T , however, the K t term does not cancel 30.2 Dynamics of the bond price Let Ctt; T  and At t; T  denote the partial derivatives with respect...
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computer graphics and geometric modeling - m. agoston

computer graphics and geometric modeling - m. agoston

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... States of America The use of registered names, trademarks, etc in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant laws ... for text The “atexit” procedure passed the name of a procedure to call when the program was done and was about to return to DOS We have passed the name of the “MyExitProc” procedure that calls ... 836 836 836 836 836 837 22 Chaos and Fractals 22.1 Introduction 22.2 Dynamical Systems and Chaos 22.3 Dimension Theory and Fractals 22.4 Iterated Function Systems ...
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Tài liệu The UML and Data Modeling pptx

Tài liệu The UML and Data Modeling pptx

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... , when used as a UML component, defines a database As a component the database must have a name In the component view, a database is a target dependent element, since it references a database ... BALANCE : FLOAT ACCOUNT_NO : FLOAT SOCIAL_ID : INTEGER PERSON +FK_ACCOUNT1 * SOCIAL_ID : IN TEGER NAME : CHAR +PK_PERSON1 PK_ACCOUNT0() FK_ACCOUNT1() PK_PERSON1() Figure 12...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

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... mental images GmbH & Co KG Vecta3D-MAX is a trademark of IdeaWorks3D, Ltd All other brand names, product names, or trademarks belong to their respective holders (c) Copyright 2002 Autodesk, Inc ... arcade every week! The graphics and sounds on those machines were incredible Midway, Bally, Namco, Atari and Konami were among dozens of electronics manufacturers racing furiously to pump out new and ... floors, you name it So with the ever-increasing DirectX technology, the whole world was turning out 3D first-person shooters, 3D third-person RPG (role-playing game) perspectives, you name it Even...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

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... it Texture Resolution If you apply bitmaps to any object in your dynamically rendered world, you’ll need to crank up the dynamic texture resolution—otherwise, your textures will appear pixelated ... Options button in the bottom-right portion of the screen (see Figure 3.6) Figure 3.6 Setting the dynamic rendering modes The Display Options: DirectX button The Draw Objects as Transparent Outline ... corner of the screen; that way, you can reference your polygon count as you model Setting the Dynamic Rendering Mode trueSpace (and most other modeling programs) allows you to apply various settings...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

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... editing mode by clicking the Object tool 15 Save this piece by clicking File, Save As, Object, and name it body.cob (You’ll need to recall it at the end so you can attach the other pieces.) Figure ... it (If you don’t have this file, you can find it in the Chapter Data section on the CD-ROM; it’s named RF9.stl.) Instead of using DeepUV to this, however, you’ll use 3D Studio Max NOTE If you don’t ... StereoLitho (.STL) from the Files of Type drop-down list Browse for the RF9.stl file (or whatever you named your model), and click Open The Import STL File dialog box opens, with various default settings...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

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... crammed everything together into the map? Of course, you have some say in how DeepUV packs your model—namely, those settings found in the Type and Options sections For instance, choosing Rectangle-...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

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... isolate a tileable pattern from the brick wall TE 204 Click Edit, Define Pattern, give the pattern a name, and click OK Open a new, big, blank image—say, 1024 × 1024 Click Edit, Fill Under Contents, ... typically in how to make artwork for something like the ballpark of 128 to 177 pixels, or Unreal Tournament, read up on texture just over half the height of a texture specs that come with the level...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

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... example, in the case of Half-Life, simply start each texture’s name with a – sign, followed by a sequence number starting with 0, and then the name, like so: –0 –1 –2 –3 cementwall.bmp cementwall.bmp ... Figure 8.38, slightly modifying the inner portion of the image, and then saving it as another filename is easy enough The set could then appear as in Figure 8.45, in which each image is similar ... the one in Figure 8.105 Finally, click the Save button to save this palette (pick whatever filename you wish) Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 8 264...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... loaded with heavy machinery, futuristic equipment, spaceship hulls, underground research labs, you name it As with the other textures you’ve made, metal textures can be hand-made, taken from photograph,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... instance, and seen blood or slime splatter all over the place, those images were decals overlaid dynamically by the game’s engine A decal can also be a simple metal sign or something that needs to...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... layer CAUTION CAUTION TE 444 Don’t delete or rename the background layer (Base Layer: Color)! Deep Paint 3D uses this layer, referring to it by name, when sending and fetching the texture map ... untextured material that Max automatically assigned when you did your U-V’ing Click the material name itself (mine is Material #2), then click the Edit/Resize button Please purchase PDF Split-Merge ... map so you can detailed work (you’ll shrink it down later on) Click OK, and then give the map a name (I called mine PlasmaGun) Click OK again Click on the Channels button The material must be...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... automatically on the weapon Just below that is the currently named material, which you can change by clicking in its window and deleting the text (I named it “RF-9 Skin”) Next, under the Blinn Basic Parameters ... Finally, the box needs to be named Bounds (This is for the Torque engine; check your engine’s specifications for information about what the bounding box should be named.) In the Create panel (next ... outline of the box Still in the Object Properties dialog box, at the very top in the Name field, change the object’s name to Bounds, as shown in Figure 13.10 (It doesn’t have to be capitalized, but...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... one CFG file present, and the name is arbitrary In the Utilities section, the DTS Exporter utility has an Export: Whole Shape button Click it, give the shape a name, and make sure that the directory ... click once more, and rename it PlasmaGun64 (see Figure 13.17) Torque needs to have detail markers in binary increments, such as 2, 4, 8, 16, 32, 64, and so on In this case, the name “PlasmaGun64” ... option is selected, number of detail levels present, the then, in the Name field, change the larger and more cumbersome your name to PlasmaGun2 and click OK .dts file will be to the game engine...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... weapon Type Mount0 in the field in the Name and Color section NOTE The size of the dummy is irrelevant; the Torque engine simply looks for a dummy object with the name Mount0 for a weapon mounting ... references the dummy’s axes for weapons location and alignment Figure 14.41 Create a dummy object named Mount0 and position it in the slogre’s hand.This will represent the mounting location for ... this time than it was earlier in this chapter Go to the exporter and select Whole Shape Make the name player.dts, and save the file to the \RealmWars\rw\data\shapes\player\ area instead Be sure...
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