... ptg
Learning iOS
Game
Programming
Michael Daley
Upper Saddle River, NJ • Boston • Indianapolis • San Francisco
New York ... game have come from classic Spectrum
games I played in the 1980s. I enjoyed them so much, I just could not resist using some of
their classic game play within my first public iPhone game.
A Game ... build games for the iPhone. Michael started writing
adventure games in BASIC on a Sinclair Spectrum 48k and progressed onto the
Commodore 64 and the Amiga A500. Never having lost a passion for game...
... Author
By day, MichaelDaley works for the largest enterprise software company in the world
supporting large corporate customers in communications. By night, Michael has taken
on the task of learning ... build games for the iPhone. Michael started writing
adventure games in BASIC on a Sinclair Spectrum 48k and progressed onto the
Commodore 64 and the Amiga A500. Never having lost a passion for game ... the game play, some of them just don’t end up in the game. They
either were too complex to implement, they didn’t work well with the game play, or play test-
ing showed that they made the game...
... NowJS Groups 174
Managing Game Participants and Moving Between
Game Rooms 175
Managing Game Play 175
Chapter 10 Developing Mobile Games 179
Choosing a Mobile Platform 179
iOS 179
Android 180
WebOS ... 1981-
Learning HTML5 gameprogramming : a hands-on guide to building online games using
Canvas, SVG, and WebGL / James L. Williams.
p. cm.
ISBN 978-0-321-76736-3 (pbk. : alk. paper) 1. Computer games Programming. ... 8,“Creating Games Without JavaScript,” will cover using GWT with Canvas,
We b GL, and SVG in more detail.
ptg6899256
xii
Contents
Creating a Game Server 173
Making the Game Lobby 173
Creating Game Rooms...
... the game.
Pretend you are writing a proposal aimed at a game publishing company,
suggesting development of a new game.
2. Get some friends to review your game proposal. Do they think the game ... the suggestions you can incorpo-
rate into your game proposal.
Learning
Android Game
Programming
A Hands-On Guide to Building
Your First Android Game
Rick Rogers
Upper Saddle River, NJ • Boston ... also includes matching and hidden object games. Complex games often include
smaller puzzle games to solve as part of the larger game. Examples of puzzle games
include those based on the following...
... Pocket PC, and game consoles. He is the author
of the recent books Beginning Java SE 6 Game Programming, Third Edition;
Visual Basic GameProgramming for Teens, Third Edition; XNA Game Studio 4.0
for ... “Scrolling the Back-
ground” in Beginning Game Programming, Third Edition. Another obvious
choice for further study will be XNA Game Studio, which allows you to write
games for Xbox 360 using the C# language ... fun
factor is entirely up to you, the game s designer and programmer.
Taking a Look at Dungeon Crawler
This book builds just one game to teach the subject of gameprogramming and
to give an overall...
... site
design company. Maneesh has taught gameprogramming on TechTV’s Call for Help and
at gameprogramming conferences such as the XGDX. He is the author of Game
Programming for Teens (First Edition) ... language of
game programming along with the ability to actually implement games.
If you are the parent of a child who wants to learn programming, this book is the way to
go. General programming ... subject, but gameprogramming allows your
child to create things that are fun. Help your child with programming while he or she reads
this book, as well. Not only will you both learn programming, ...
... Next
file:///D|/Downloads/Books/Computer/Java/Blac 20Java%2 0Game% 2 0Programming/ ch04/117-123.html (4 von 4) [13.03.2002 13:18:00]
Black Art of Java Game Programming: Animating Sprites
Black Art of Java GameProgramming
by Joel Fan ... Next
file:///D|/Downloads/Books/Computer/Java/Blac 20Java%2 0Game% 2 0Programming/ ch03/093-097.html (4 von 4) [13.03.2002 13:17:55]
Black Art of Java Game Programming: Animating Sprites
Black Art of Java GameProgramming
by Joel Fan ... creating games that respond to people.
file:///D|/Downloads/Books/Computer/Java/Blac 20Java%2 0Game% 2 0Programming/ ch04/117-123.html (2 von 4) [13.03.2002 13:18:00]
Black Art of Java Game Programming: Using...
... LRN
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the classes know how their objects should respond to game stimuli and are able to respond
in the game with motion ... the test shape, then inserts it
// into the game world roughly in front of
3D Programming 115
Team LRN
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■
Organize ... don't move your player-character after it spawns into the game
world.
3D Programming 109
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Translation
Translation...
... Torque Game Engine.
In the next chapter, we will dive deeper into learning how to use Torque Script.
Chapter 3
■
3D Programming Concepts122
Team LRN
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common
client
debugger
editor
help
lighting
server
ui
cache
control
client
misc
interfaces
data
maps
models
avatars
items
markers
weapons
particles
sound
structures
Chapter 4
■
Game Programming1 30
Figure 4.1 General game folder tree.
Team LRN
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Objects
Objects ... resources
that pertain to a particular game, game type, or game variation. GarageGames uses these
two basic subtrees, common and control, in its sample games, although the company uses
different...
... visual aspects of a game, in the next chapter we will examine structural
material textures.
Chapter 10
■
Creating GUI Elements350
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351
Structural Material
Textures
chapter 11
I
n earlier chapters we encountered textures used to enhance the 3D game environ-
ment ... back at Figure 10.12.
Chapter 10
■
Creating GUI Elements346
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5. Merge all your new layers onto the skin layer.
6....
... pocket.
Second Edition
Despite the title change to LearningiOS Programming, the book you hold in your hands
is the second edition of Learning iPhone Programming, although there have been
sweeping ... possible.
Registering as an iOS Developer
Until recently, the only way to obtain the iOS SDK was to become a registered iOS
developer. However, you can now download the current release of Xcode and the iOS
SDK directly ... Leopard, then you need to register
as an
iOS developer and become a member of the developer program,
and download Xcode 4 and the iOS SDK from the iOS Dev Center. The
version of Xcode available...
... the
dimensions of an object (i.e. front, left, top views), and can also be used for iso-
metric games.
Viewport Transformations
The last transformation is the viewport transformation. This transformation ... 91
TLFeBOOK
Now that you have a handle on lines, let’s move on to the heart and soul of almost every
3D game in existence: the all-mighty polygon.
Drawing Polygons in 3D
Although you can (and will) do...