XML programming in Java
... if you’re only going to use the information in the document once (as opposed to parsing the information once, then using it many times later). Tutorial – XML Programming in Java Section 5 – ... Node.PROCESSING_INSTRUCTION_NODE: processingInstructions++; break; } } /** Main program entry point. */ public static void main(String argv[]) { if (argv.length == 0) { System.out.println("Usage: java ... enjoy reading that kind of thing. Tutorial – XML Programming in Java Section 5 – Advanced parser functions 27 if (doc != null) { sortLines(doc); printDOMTree(doc); } public void sortLines(Document...
Ngày tải lên: 22/10/2013, 15:15
Ngày tải lên: 06/03/2014, 09:22
3D Game Programming All in One- P22
... to help define and organize resources for use in the game. We encountered this concept when building our Emaga sample games in earlier chapters. Chapter 19 ■ Creating and Programming Sound550 Table ... need to bind a key to press to trigger the whole thing. We use PlayerKeymap.bind to do that, pointing it to the Yell function. There you go—you're in business. Chapter 20 ■ Game Sound ... the datablock, insert the following lines: maxInv[Tommygun] = 1; maxInv[TommygunAmmo] = 20; This indicates how many of the listed items the player can have in his possession, or inven- tory, at...
Ngày tải lên: 18/10/2013, 00:15
3D Game Programming All in One- P25
... else if( %inInfoBlock && %line $= "};" ) { %inInfoBlock = false; %MissionInfoObject = %MissionInfoObject @ %line; break; } if( %inInfoBlock ) %MissionInfoObject = %MissionInfoObject ... according to the matching files it finds in the path indicated by $Server::MissionFileSpec . This variable is set in the file C:\koob\control\serv- er\initialize.cs with the following line in the ... anyway. According to my list, the requirements that remain outstanding are the following: 2. Internet multiplayer game play. 3. Global in -game chat. 11. All other players are enemies. 12. All point values...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P26
... community. In addition to extending the core capabilities, another reason for modifying the engine would be to move the more CPU-intensive parts of your game scripts into the core engine in order ... Reference 679 ContainerFindFirst(type, point, x, y, z) Parameters: type The type mask of objects to find. point Location of container. x,y,z Numeric bounds of container specified. Not a string. Return: ... there is an untapped market here: hooking up the various machines in a gym to computers running games that people can play, using the exercise machines as the input devices. Exercise equipment manufacturers...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P27
... offset into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the field-string sub for the word-string found at index in the string text . Usage: %rec ... Choices: 0x00 = online query 0x01 = offline query 0x02 = no string compression gametype Game type string. missiontype Mission type string. minplayers Minimum number of players for viable game. maxplayers Maximum ... Torque Game Engine Reference712 RemoveField(text, index) Parameters: text String with field-delimited words. index Field-based offset into the text string. Return: string The resultant string. Description: Removes...
Ngày tải lên: 29/10/2013, 01:15
3D Game Programming All in One- P28
... char) Parameters: str String to be processed. char String containing the character to be found. Return: string Description: Finds the first substring in the string that begins with char . Usage: %file ... records. index Record-based offset into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the record-string sub for the record-string found at index in ... textList.getSelectedId() textList.setSelectedById(id) textList.setSelectedRow(index) textList.clearSelection() textList.clear() textList.addRow(id,text,index) textList.setRow(id,text) textList.getRowId(index) textList.removeRowById(id) textList.getRowTextById(id) textList.getRowNumById(id) textList.getRowText(index) textList.removeRow(index) textList.rowCount() textList.scrollVisible(index) textList.sort(colId{,increasing}) textList.sortNumerical(colId{, increasing}) textList.findText(text) continued Team...
Ngày tải lên: 29/10/2013, 01:15
Java Game Programming for Dummies
... { while (running) { repaint(); (continued) k(jj%% Java Game Programming For Dummies Matching Animations to Game Events with Scripts 224 Interfacing the programmer and the artist 225 Writing a script ... masking 289 Creating alpha information from a GIF image 289 Using Pi xel Grabber 290 Antialiasing in Java 293 Rendering to subpixels 293 Reading from offscreen images 294 Shrinking text 296 Drawing ... aspects of Java that are particularly useful for game programming, but not necessarily specific to game programming. If you're still new to coding Java and want to brush up on the fine points...
Ngày tải lên: 04/11/2013, 11:15
3D Game Programming All in One- P29
... http://lgdc.sunsite.dk Linux Game Tome http://www.happypenguin.org Tucows/Linux http://download.tucows.com/perl/Linux.html Table C.2 Macintosh Tool Sources on the Web Site Link iDevGames http://www.idevgames.com/ Mac's ... Linux systems. For more information on Macintosh and Linux game development tools, see Table C.1 and Table C.2. Table C.1 Linux Tool Sources on the Web Site Link Linux Game Development Center ... function, 640 cheating, online, fighting against, 209 check boxes, GUI, 335, 341–342 checkDismountPoint method, 616 checkpoints and laps, scoring, 622–625 CheckProgress method, 624 childMargin property,...
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P30
... II Online, 22 gaps in map box mapping option, 411 gaps in map cylindrical cap mapping option, 412 gaps in map cylindrical mapping option, 412 gaps in map planar mapping option, 411 gaps in map ... 708 profiles creating and programming sound, 550–555 defined, 163 sizing properties, 164 program setup, UltraEdit-32, 32 Programmers Haven Web site, 747 programming editing tools, 751 programming editors, 31 programming ... Engine, 27 interior structures, 499 InteriorInstance class, 732 InteriorInstance object, 125 internal methods, terrains, 368 International Game Developers Center Web site, 745 interpolation, 28 Invert...
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P31
... break into the field of game programming by insulating them from complex legal and business issues. Xtreme Games has hundreds of developers around the world. If you’re interested in becoming one ... ■ $49.99 Beginning C++ Game Programming 1-59200-205-6 ■ $29.99 The Dark Side of Game Texturing 1-59200-350-8 ■ $39.99 Shaders for Game Programmers and Artists 1-59200-092-4 ■ $39.99 PHP Game Programming ... 41 configuring, 33–35 discussed, 31 Find in Files feature, 38 control flow, 23 extrapolation strategies, 28 input model, 24 installing, 29 interior library, 27 interpolation strategies, 28 networking...
Ngày tải lên: 08/11/2013, 00:15
Tài liệu 3D Game Programming All in One- P1 docx
... viii K ENNETH C. F INNEY is the Principal Software Engineer at Wilkes Associates, Inc. in the Greater Toronto Area. He began programming in 1974 and was a recipient of the presti- gious ... ITX (Innovation in Technology Excellence) Award in 1997 for his work on InScan—a high-speed document scanning system. He was a consul- tant to the Department of National Defence in Canada in Armoured ... watermark. 3D Game Programming All in One Kenneth C. Finney Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Chapter 13 Introduction to Modeling with MilkShape...
Ngày tải lên: 24/12/2013, 17:15
Tài liệu 3D Game Programming All in One- P2 pptx
... use in your game. You will also get some advice about selecting musical themes and how to integrate music into your game. Integration After picking up the required programming skills, and learning ... knowledge and understanding of the main concepts in 3D game development, we’ll get into using the Torque Engine in detail. You will learn how to handle client/server programming, how to control the ... you by the engine. Basic Control Flow The Torque Game Engine initializes libraries and game functions and then cycles in the main game loop until the program is terminated. The main loop basically...
Ngày tải lên: 24/12/2013, 17:15