... 2 24 225 226 228 231 231 2 34 237 237 2 40 2 40 241 241 241 242 242 243 244 244 245 247 247 247 248 248 248 249 249 2 50 2 50 251 251 251 2 54 2 54 2 54 xv ftoc.indd xv 1/31/ 201 1 3:37:57 PM CONTENTS Performing ... 46 0 46 0 46 3 46 3 46 8 46 8 47 0 47 1 47 8 47 9 47 9 48 0 48 1 48 5 48 5 48 8 48 8 49 1 49 2 49 4 49 5 xix ftoc.indd xix 1/31/ 201 1 3:37:58 PM CONTENTS CHAPTER 16: WHERE DO YOU GO FROM HERE? Trial Mode Understanding ... Movement Threshold 382 383 383 385 385 386 386 3 94 397 397 40 4 40 5 41 4 41 4 41 7 41 7 42 3 42 4 42 5 42 5 42 5 42 6 42 6 42 6 42 6 Using Location Services in Your Games 42 6 CivicAddress CivicAddressResolver Did...
Ngày tải lên: 16/02/2014, 00:20
... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... Graphics with XNA Game Studio 4. 0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI 3D Graphics with XNA Game Studio 4. 0 Copyright © 201 0 Packt Publishing ... [ iii ] 182 1 90 193 195 200 203 206 208 212 2 14 218 225 229 231 233 237 2 40 246 2 50 251 2 54 261 266 267 268 Preface XNA is a very powerful API using which it's easy to make great games, especially...
Ngày tải lên: 10/12/2013, 14:16
XNA Game Studio 4.0 Programming ppt
... product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone device Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consists of the developer ... Functionality Gamers and Profiles GameDefaults Presence 397 40 2 40 5 40 6 Privileges 40 6 With Friends Like This Summary 16 388 3 90 40 7 40 8 Multiplayer Networking Multiplayer Games 40 9 40 9 Getting ... Available in Game Studio 4. 0? Game Studio 4. 0 has everything you need to make great and compelling games for Windows Phone 7, Xbox 3 60, and Windows. The Game Studio 4. 0 release is broken into two...
Ngày tải lên: 08/03/2014, 13:20
3D Graphics with XNA Game Studio 4.0 pptx
... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... Graphics with XNA Game Studio 4. 0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI 3D Graphics with XNA Game Studio 4. 0 Copyright © 201 0 Packt Publishing ... [ iii ] 182 1 90 193 195 200 203 206 208 212 2 14 218 225 229 231 233 237 2 40 246 2 50 251 2 54 261 266 267 268 Preface XNA is a very powerful API using which it's easy to make great games, especially...
Ngày tải lên: 14/03/2014, 21:20
microsoft xna game studio 4 0 learn programming now
... your XNA games on your PC ■ Microsoft Windows Vista or Windows ■ Microsoft Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional ... created by XNA Game Studio draws a red screen 12 It is not possible to use an Xbox 3 60 gamepad on a PC 13 To write an XNA game for a Windows Phone, you use a special version of XNA called XNA Phone ... run XNA games You can create games for the phone and even sell them from the Windows Phone Marketplace You can test your games on the Windows Phone emulator which is supplied with Visual Studio...
Ngày tải lên: 05/05/2014, 15:09
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx
... Window Build and Run in the Simulator xx 45 3 45 4 45 4 45 4 45 4 45 5 45 9 46 7 46 7 46 8 46 9 46 9 47 0 47 0 47 0 47 0 47 0 47 0 47 1 47 2 47 9 47 9 48 1 48 1 48 2 48 2 48 3 48 3 48 3 48 4 503 503 505 505 506 508 512 CONTENTS ... Application Summary 342 342 342 343 343 343 344 367 367 3 94 3 94 395 396 396 396 397 397 398 398 398 398 40 7 40 7 40 9 41 6 41 6 41 8 42 7 42 7 42 9 42 9 42 9 43 0 43 1 44 2 44 5 44 6 45 0 45 1 45 2 45 2 xix CONTENTS ... Communication Test Your Application Summary 163 1 74 1 74 175 197 197 199 200 200 200 200 201 201 202 211 211 212 225 225 227 228 2 30 2 30 244 245 262 262 xvii CONTENTS Chapter 8: Multimedia 263...
Ngày tải lên: 16/02/2014, 00:20
Financial Analysis: Tools and Techniques Phần 4 doc
... 1 ,03 0 4, 800 200 200 200 175 600 175 2,3 50 8 50 1, 500 40 0 0 0 1, 500 40 0 1, 500 8 50 2 ,00 0 900 2, 900 500 0 0 1,7 50 0 0 0 0 200 40 0 Total cash disbursements 5 ,02 5 4, 9 80 3,855 13,8 60 ... $ 10, 2 50 $ 1 ,48 0 5 50, 000 5 60, 000 10, 000 $52,2 50 $ 8 , 40 0 $11 ,45 0 $52, 100 2 50 5 50 4, 2 50 4, 100 3, 900 12,2 50 52, 100 7 50 6 30 5 10 1,8 90 8, 300 5 60 545 500 1, 605 9 ,05 0 1,265 1,2 60 1,235 3,7 60 21, 700 3 50 345 ... 200 0 ($ thousands) Total for Total for Year Ended Quarter 12/31 /00 Aug Oct Nov Dec 48 ,00 0 50, 000 2 ,00 0 $4, 4 50 $ 7 60 46 ,00 0 50, 000 4, 00 0 $4, 2 50 $ 7 40 42 ,00 0 35 ,00 0 Ϫ7 ,00 0 $3,8 50 $ 5 20 36 ,00 0 34, 00 0...
Ngày tải lên: 05/08/2014, 13:20
Microsoft XNA game studio
... publisher ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0 All trademarks are ... Exercises, 27 45 1 45 4 45 7 Adding Audio to Your Game About XACT, 45 9 46 0 The Song and SoundEffect Alternative, Programming XACT Audio, XACT Audio Project File, Audio Engine, 46 0 46 0 46 1 46 1 Global ... ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom Content Processor in Windows, Chapter 24 Review Exercises, 25 Terrain with Height Detection Height Maps, 40 5 41 7 41 9 42 0 Creating...
Ngày tải lên: 11/03/2014, 19:44
XNA Game Studio Express Aula 4 pptx
... números para criar HUDs (Heads Up Displays)! 9876 543 2 10 Combustível = 01 2 345 6789 Velocidade = Vidas ou botão ativo (01 ) = 01 9876 543 2 10 Energia = 01 2 345 6789 Tipos de armas = 18 Classe de apoio “Font.cs” ... arquivos: Program.cs – Game1 .run Game1 .cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) Desenho ... Renderizador2D.End(); Tratamento de input usuário Uso GamePad GamePadState gamePad = GamePad.GetState(PlayerIndex.One); novaPosicao.Y -= gamePad.ThumbSticks.Left.Y; Uso Teclado KeyboardState...
Ngày tải lên: 22/03/2014, 15:21
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... Part I Get Up and Running with XNA Game Studio on Your PC and Xbox 3 60 Introducing the XNA Framework and XNA Game Studio XNA Game Studio and the Xbox 3 60 ... PART I Get Up and Running with XNA Game Studio on Your PC and Xbox 3 60 IN THIS PART CHAPTER Introducing the XNA Framework and XNA Game Studio CHAPTER XNA Game Studio and the Xbox 3 60 CHAPTER Performance ... Contents Introduction Part I 1 Get Up and Running with XNA Game Studio on Your PC and Xbox 3 60 Introducing the XNA Framework and XNA Game Studio What Is the XNA Framework? ...
Ngày tải lên: 29/03/2014, 02:20
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... publisher ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0 All trademarks are ... Exercises, 27 45 1 45 4 45 7 Adding Audio to Your Game About XACT, 45 9 46 0 The Song and SoundEffect Alternative, Programming XACT Audio, XACT Audio Project File, Audio Engine, 46 0 46 0 46 1 46 1 Global ... ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom Content Processor in Windows, Chapter 24 Review Exercises, 25 Terrain with Height Detection Height Maps, 40 5 41 7 41 9 42 0 Creating...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect main page (see Figure 2 -4) The Connect to Computer option is disabled the first time you run XNA Game Studio ... between the Windows and Xbox 3 60 templates is the namespace for the game class The Windows template assigns the name WindowsGame1 by default and the Xbox 3 60 assigns the namespace Xbox36 0Game1 —that’s ... FIGURE 2 -4 XNA Game Studio Connect main page If you want to test your Xbox 3 60 Game project, select Start Debugging under the Debug menu (or press F5) to deploy and run your game on the Xbox 3 60 Alternatively,...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (X
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... L.X; 0. 0f; M.M12 M.M22 M.M32 M.M42 = = = = R.Y; U.Y; L.Y; 0. 0f; M.M13 M.M23 M.M33 M.M43 = = = = R.Z; U.Z; L.Z; 0. 0f; M.M 14 M.M 24 M.M 34 M.M 44 = = = = 0. 0f; //Right 0. 0f; //Up 0. 0f; //Look 1.0f; XNA s ... Vector3( -0. 5f, -0. 05f, 0. 0f);// lower left VertexPositionColor(position, color); Vector3 (0. 5f, 0. 05f, 0. 0f);// top right VertexPositionColor(position, color); Vector3 (0. 5f, -0. 05f, 0. 0f);// lower ... M.M41= return M=new Matrix();// compute direction rotation R.X; M.M12=R.Y; M.M13=R.Z; M.M 14= 0. 0f; U.X; M.M22=U.Y; M.M23=U.Z; M.M 24= 0. 0f; L.X; M.M32=L.Y; M.M33=L.Z; M.M 34= 0. 0f; 0. 0f; M.M42 =0. 0f;...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // top left uv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER; groundVertices [0] = new ... Figure 10 -4) TABLE 10- 1 Setting X Y Z Camera Position 42 00 .m 44 00 .m 65.4m Yes 65.4m 7935.7m 65.4m Fixed Height Above Surface Target Position 42 00 .m Fixed Height Above Surface Yes Camera Position and ... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // A top left, B bottom left, C top right, D bottom right uv.X =0. 0f; uv.Y =0. 0f; pos.X=-BOUNDARY; pos.Y =0. 0f;...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3( -0. 5f, 1.0f, 0. 0f); Color col = Color.White; vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top left pos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; ... pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f; vertices[1]=new VertexPositionColorTexture(pos,col,uv);// lower left pos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f; vertices[2]=new VertexPositionColorTexture(pos,col,uv);// ... every 500 milliseconds: bool Timer(GameTime gameTime){ bool resetInterval = false; // add time lapse between frames and keep value between & 500 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds;...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... // add time lapse between frames and keep value between & 100 0 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 100 0; // intervalTime has been reset ... for your gamers, but you may also find the frames-per-second routine useful when testing your code’s performance 199 Score Tracking and Game Stats C H A P T E R 200 MICROSOFT C XNA GAME STUDIO ... until XNA 3 .0 and shortly after this version was released, you may find these models are not textured when loading them in an XNA 3 .0 project The XNA team upgraded their model loader in XNA 3 .0 to...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P9 doc
... unitVectorA.x unitVectorA.z = 0. 000 * 0. 707 = 0. 707 unitVectorB * unitVectorB.x + unitVectorA.y * unitVectorB.y + * unitVectorB.z + 1 .00 0 * 0. 707 + 0. 000 0 * 0. 000 The result can be rearranged ... +0 =5 2 Ax/lengthA = 0. 000 , Ay/lengthA = 1 .00 0, Az/lengthA = 0. 000 Then, calculate the unit vector for B: unitVectorB = B/lengthB Length A= 02 +52 +02 =7 .07 2 Bx/lengthB = 0. 707 , By/lengthB = 0. 707 , ... vector A (9, 1, 0) divided by 2; you would end up with the following calculation: X = 9/2 Y = 1/2 Z = 0/ 2 The new vector is defined with the coordinates X = 4. 500 , Y = 0. 500 , and Z = 0. 000 The direction...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... 0. 0f; 0. 0f; 1.0f; When the program is run, the output displays coordinates for the triangle that has been doubled: 0. 00 2 .00 8 .00 0. 00 0 .00 8 .00 4. 00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 ... the prediction that the new coordinates are X=5, Y=6, and Z =0: 5 .00 0. 00 0 .00 0. 00 6 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 1 .00 0. 00 0 .00 0. 00 FIGURE 16-1 Translating an object with the translation ... rotation—will appear in the product matrix: 0. 00 -2.12 1 .41 0. 00 0 .00 3. 54 4. 24 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 FIGURE 16-5 Z axis rotation before and after the transformation matrix is...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P11 pptx
... Vector4 quaternion = new Vector4 (0. 0f, 0. 0f, 0. 0f, 0. 0f); quaternion.X = axis.X * sin; quaternion.Y = axis.Y * sin; quaternion.Z = axis.Z * sin; quaternion.W = (float)Math.Cos(angle/2.0f); return ... float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/ 100 .0f; float scaleX = (float) gameTime.ElapsedGameTime.Milliseconds / 40 0. 0f; // get cursor position mouse = Mouse.GetState(); ... view if (X == && Y == 0) return; float rotationX, rotationY; const float SCALEX = 50. 0f; const float SCALEY = 200 0.0f; Vector3 look = view - position; // tilt camera up and Vector3 right = rotationX...
Ngày tải lên: 02/07/2014, 06:20