... states in response to user interaction. 10. SlideShow .java - the main application class, this file contains code for displaying the slideshow window, creating and maintaining menu items, opening ... used in more detail shortly. ● Intro to Java Programming - Setting Up the Project http://developer.apple.com /java/ javatutorial/settingup.html (1 of 5) [1/28/2000 1:26:00 PM] Technical: Java Previous ... RolloverButton Source Clipping folder. Open the RolloverButton .java from the Project window before proceeding to the next set of steps in the section Building the RolloverButton. Intro to Java Programming - Steps...
Ngày tải lên: 27/06/2014, 12:20
... method works with any kind of incoming collection. It will only succeed if the incoming collection really contains only instances of E, but: ã The static type of the incoming collection might differ, ... site, or 16 1 Introduction JDK 1.5 introduces several extensions to the Java programming language. One of these is the introduction of generics. This tutorial is aimed at introducing you to generics. ... that sort: List myIntList = new LinkedList(); // 1 myIntList.add(new Integer(0)); // 2 Integer x = (Integer) myIntList.iterator().next(); // 3 The cast on line 3 is slightly annoying. Typically,...
Ngày tải lên: 26/10/2013, 18:15
Tài liệu Java 3D is a client−side Java application programming interface (API) developed pdf
... lighting equations and example illustrations created using Java 3D. From AwtRenderingEngine .java private int computeIntensity( GeometryArray geometryArray, int index, int numPoints ) { int intensity ... together—MyJava3D The MyJava3D example defines the RenderingEngine interface. This interface defines a simple rendering contract between a client and a 3D renderer implementation. The RenderingEngine interface defines ... rendering. From AwtRenderingEngine .java /** * Definition of the RenderingEngine interface. A RenderingEngine 22 (ARB) controls additions to OpenGL—while Java 3D may be placed under the Java Community...
Ngày tải lên: 12/12/2013, 11:15
Tài liệu 3D Game Programming All in One- P7 pdf
... topics in more detail in a later chapter. Chapter 3 ■ 3D Programming Concepts106 Figure 3.27 Finding the pyramid object's instance ID. Team LRN Please purchase PDF Split-Merge on www.verypdf.com ... sliding // down hills }; function InsertTestShape() // // Instantiates the test shape, then inserts it // into the game world roughly in front of 3D Programming 115 Team LRN Please purchase PDF ... does its thing, bringing people and computer hardware together by using programming languages. We then went off and started bullying the computer around, using one of those pro- gramming languages...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P8 pdf
... strings need to be aware of how to interpret the data in the strings. Strings String constants are enclosed in single quotes or double quotes. A single-quoted string specifies a tagged string—a ... We're going to muck around with our own hands examining things, creating things, and making things happen. In this chapter we're going to hammer at the Torque Script for a while, writing actual ... game. Root Main Once it has found the root main module, Torque compiles it into a special binary version containing byte code, a machine-readable format. The game engine then begins executing the instructions...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu Programming with XML in the pdf
... Querying XML Using XPath 2 Lesson: Creating and Navigating a Document Cache 9 Lesson: Executing Your Query 17 Review 33 Lab 5.1: Querying XML Documents Using XPath 35 viii Programming with ... XML Parsing 2 Lesson: Parsing XML Using XmlTextReader 14 Lesson: Creating a Custom Reader 31 Review 37 Lab 2.1: Parsing XML 39 Module 3: Validating XML Overview 1 Lesson: Examining Schemas ... Writing XML 6 Lesson: Generating XML with Namespaces 25 Lesson: Controlling XML Format and Converting XML 32 Review 41 Lab 4.1: Writing XML 43 Module 5: Querying XML Overview 1 Lesson: Introduction...
Ngày tải lên: 24/01/2014, 09:20
Tài liệu 3D Game Programming All in One- P15 pdf
... back into Point to Point mode, and draw a fin- gernail. Make sure the line color is black, and use a fairly bright pink for the fill color. 6. Place your lines and fingernails appropriately (as in ... clothing. Making a Player Skin 329 Figure 9.35 Hand area. Figure 9.36 Finger lines and fingernails. Figure 9.37 Adding hand details. Team LRN Please purchase PDF Split-Merge on www.verypdf.com ... guy is going to have a bald spot). Once these are done, we are finished with the skin part of the skin. Or something like that. Both of the next subsections will be using the skin layer in addition...
Ngày tải lên: 26/01/2014, 18:20
An introduction to java programming 3 pdf
... String intStr = kbd.readLine( ); // Convert the String into its corresponding integer by calling one of // the methods of the Integer wrapper class. int number = Integer.parseInt( intStr ... enough about generics in order to use Java s Collection Framework correctly. As we saw in Section 3.5 in An Introduction to Java Programming 2: Classes in Java Applications, casting an object’s type ... contained in the collection. We will explain the reasoning behind this statement in due course. The Map interface is contained in a separate tree from the Collection interface, as shown in the...
Ngày tải lên: 18/03/2014, 02:20
Distributed Computing in Java - Lab Tutorial 2
... minh họa cách thay ñổi các kiểu giao diện của một chương trình Swing, có 3 kiểu: javax.swing.plaf.metal.MetalLookAndFeel com.sun .java. swing.plaf.windows.WindowsLookAndFeel com.sun .java. swing.plaf.motif.MotifLookAndFeel ... Computing in Java – Lab Tutorial Last updated: 9/8/2010 â Ngụ Hi Anh - 5 - ngohaianh@ioit.ac.vn } }); java. add (java1 ); JMenu java2 =new JMenu("Distributed Computing with Java& quot;); ... (ie.getStateChange()==ie.SELECTED) System.out.println("You are learning Thread in Java& quot;); else System.out.println("You are NOT learning Thread in Java& quot;); } }); JMenuItem io =java1 .add(new JCheckBoxMenuItem("Java...
Ngày tải lên: 13/05/2014, 10:55
A Concise and Practical Introduction to Programming Algorithms in Java pptx
... consider reading input from the console using the following syntax: Program 1.13 Reading an integer value import java . util .∗; class KeyboardIntInput{ public static void main( String [ ] args ... consists of storing intermediate calculations in containers by using variables, as explained next. 1.6.1 Variables for storing intermediate values In Java, variables are all typed. Java belongs ... ConstantDeclaration { final static int One=1; final static int Two=2; public static void main( String [ ] args ) { int Three=One+Two; System . out . println ( Three) ; } } 1.4 Commenting Java programs It is...
Ngày tải lên: 29/06/2014, 08:20
Java Programming for absolute beginner- P12 pdf
... String at the specified text index. replaceRange(String, int, int) Replaces the currently existing text starting with the second argument beginning index and ending with the third argument ending ... specified index. int getItemCount() Returns the number of items in this Choice. int getSelectedIndex() Returns the index of the currently selected item. insert(String, int) Inserts a String at the ... void windowDeiconified(WindowEvent) public void windowDeactivated(WindowEvent) public void windowOpened(WindowEvent) These methods are defined in Chapter 7. In this chapter, you are only interested in...
Ngày tải lên: 03/07/2014, 05:20
Java Programming for absolute beginner- P25 pdf
... #paintFlat(Graphics) paintFlat}, * {@link #paintRaised paintRaised(Graphics) paintRaised}, * or {@link #paintSunk(Graphics) paintSunk}, depending on appearance. */ public void paint(Graphics g) { switch (current_appearance) ... listening for MineCellEvents */ public interface MineCellListener { public void mineCellRevealed(MineCellEvent e); public void mineCellFlagged(MineCellEvent e); public void mineCellUnflagged(MineCellEvent ... magnitude; //where magnitude is 1 and inner area is only one pixel: protected final static int ABSOLUTE_MIN_WIDTH = 5; protected final static int ABSOLUTE_MIN_HEIGHT = 5; protected int current_appearance; protected...
Ngày tải lên: 03/07/2014, 05:20
head first java programming phần 9 pdf
... - used to terminate a tkinter GUI application * DoubleVar() - like IntVar and StringVar, but used to hold a floating-point number * Checkbutton() - a tkinter widget for creating checkboxes * ... you’ve learned in this chapter: Programming Tools * The Window Manager manages the windows created by your GUI. * GUI events can be generated by the operating system, the Window Manager, and ... has a confusing interface. All of the checkboxes are added on the left of the interface, and all of the volume controls are on the right. There’s nothing in the interface that indicates which...
Ngày tải lên: 12/08/2014, 19:20