integrity fuzzy logic and knowledge modeling for machine education

A comparative assessment of prediction capabilities of modified analytical hierarchy process (MAHP) and Mamdani fuzzy logic models using NetcadGIS for forest fire susceptibility mapping

A comparative assessment of prediction capabilities of modified analytical hierarchy process (MAHP) and Mamdani fuzzy logic models using NetcadGIS for forest fire susceptibility mapping

... of random forests for modeling and mapping forest canopy fuels for fire behavior analysis in Lassen Volcanic National Park, California, USA For Ecol Manage 279:77À89 Pourghasemi HR, Goli Jirandeh ... important factor for forest fire occurrence is land use type The relationships between forest fire locations and land use types show that 99.06% of forest fire falls on dense forest area with ... methods and techniques for forest fire susceptibility and risk mapping have been proposed and tested Many studies have evaluated forest fire using geographic information system (GIS) and remote...

Ngày tải lên: 25/04/2016, 07:43

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Tài liệu Fuzzy Logic and NeuroFuzzy Applications in Industrial Automation doc

Tài liệu Fuzzy Logic and NeuroFuzzy Applications in Industrial Automation doc

... effort with large data sets logic with the learning power of neural nets, and you get NeuroFuzzy Training Fuzzy Logic Systems with NeuroFuzzy Many alternative ways of integrating neural nets and ... Altrock, "Fuzzy Logic and NeuroFuzzy Applications Explained", ISBN 0-1336-8465-2, Prentice Hall 1995 Yager, R., "Implementing fuzzy logic controllers using a neural network framework", Fuzzy Sets and ... Variable) Figure 2: Structure of a fuzzy logic controller for the container crane The fuzzy logic system consists of three steps: fuzzification, fuzzy inference, and defuzzification Fuzzification...

Ngày tải lên: 13/12/2013, 01:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... got to Roman Ormandy for developing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-supporting me to the end On the other side of the globe in New Zealand, thank you ... of the design, art, and modeling of this weapon is detailed When you’re done with that, David takes you deeper and deeper into every single aspect of 2D art and 3D modeling for games The book ... Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media Sincerely, André LaMothe Series Editor,...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... preparation for game modeling Logically plan out the modeling attributes for the RF-9 plasma gun Build the RF-9 step-by-step using primitives and point-editing techniques Optimize the RF-9 mesh and check ... format for our needs is STL Short for stereolithography, this format is used in the modeling industry for machines designed to carve an actual, physical model based on your 3D mesh The STL format ... environment for modeling, as well as other items you should consider before you begin If you’re already familiar with trueSpace and want to jump right into the modeling, go ahead and skip to...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... bicep area and augmenting it Now for the hand—just as you did with the arm, select the face on the other side of the cuff and sweep it several times, adjusting the width to conform to a hand shape ... in 3D space and select coordinates for unwrapping Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object Click and drag the ... NURBS leg, and scale and position it and the arm—on the body Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark Modeling the Slogre Figure 4.46 Fuse the arm and leg to...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... Transform, Scale, and scale the group down so it isn’t so big, and then move it out of the way AM FL Y 14 Now for the feet I’d like to unwrap the feet separately since they’re awkwardly shaped and ... below this edge to make them nice and continuous (see Figure 6.21) 18 Repeat steps 16 and 17 for the other foot Figure 6.19 Repeat steps 8–11 for the other foot, and flip/align the two ® Team-Fly ... away and apply Planar mapping When finished, relax this area 22 Repeat steps 20 and 21 for the other foot 23 Align both maps and set them aside (see Figure 6.23) Figure 6.23 Cut the foot away and...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

... artwork for the stone walls, floors, and ceilings; and wood textures for the doors, stretching racks, torches, and the like Here’s a quick guideline/overview of what you should think about before ... blend of the foreground and background colors, as shown in Figure 8.5 Figure 8.5 Apply the Clouds filter to a canvas with a bright red foreground and dark red background Filter: Foreground: Render, ... great base texture for them using only a handful of Photoshop’s filters Textures for humans, insects, or anything else with complex detail, however, can be a real challenge for someone like me...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... texture (and the original image) is very hazy and bright, and should be adjusted before you continue Press Ctrl+L to open the Levels dialog box, and slide the Midtones slider to the right a bit, and ... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results Start a new 512 × 512-pixel RGB image Select any foreground and background ... watermark Rock and Stone Textures 233 These textures aren’t the best for making walls and whatnot, but work well when wrapped around boulders and such For more on U-V mapping and skinning objects,...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu Fuzzy Logic and NeuroFuzzy Applications in Industrial Automation docx

Tài liệu Fuzzy Logic and NeuroFuzzy Applications in Industrial Automation docx

... effort with large data sets logic with the learning power of neural nets, and you get NeuroFuzzy Training Fuzzy Logic Systems with NeuroFuzzy Many alternative ways of integrating neural nets and ... Altrock, "Fuzzy Logic and NeuroFuzzy Applications Explained", ISBN 0-1336-8465-2, Prentice Hall 1995 Yager, R., "Implementing fuzzy logic controllers using a neural network framework", Fuzzy Sets and ... Variable) Figure 2: Structure of a fuzzy logic controller for the container crane The fuzzy logic system consists of three steps: fuzzification, fuzzy inference, and defuzzification Fuzzification...

Ngày tải lên: 22/12/2013, 10:15

10 615 1
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

... the smearing/streaking that’s going on at the left and right edges? Crop it by clicking Image, Canvas Size, and entering 512 for both the width and height Now you have basic metal 279 NOTE You ... Merge the diamond layers, and then scale, position, and copy them to complete the pattern You might have to crop your image to make the pattern smooth and seamless For an odd-shaped repeating ... 8.189 Fun with adding wires Rivets and Screws Rivets and screws are just about the same thing, and are fairly simple to create If I were you, I’d set up a handful of actions to automatically...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... skew the area for that “glass” look, choose Edit, Transform, Skew, and skew the white area up about 45 degrees or so (see Figure 8.208) Figure 8.208 Make a rectangular selection and fill it with ... check the engine’s specifications for alpha-channel colors for decals Start a new layer Enable Photoshop’s Snap and Grid features Select the Elliptical Marquee tool, and in its Options panel, type ... choose Select, Transform Selection, and scale the selection down about 100 pixels It will help to hold down Shift and Alt at the same time to make the selection scale down uniformly Press Enter...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... 9.59) Figure 9.59 Create two textures for the final output: one with all glows turned down or off and the red handle moved down, and one with the handle up and everything lit Please purchase PDF ... vertical lines, and apply an inner bevel to both These serve as the rails for the on/off switch 45 Make a handle using the pipe technique described earlier Round the ends of the handle and paste it ... Advanced Texturing Examples 52 Link and merge the handle’s layer and the metal binding’s layer You should now have only two layers: the bindings and drop handle on one layer, with the wooden...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

... with all these programs open, and bounce back and forth between them as you model, U-V, and texture Figure 11.4 The dynamic link and work structure between the U-V and texturing programs you’ll ... compared to the rest of the weapon, and therefore should exhibit more signs of heat exhaustion and wear and tear Barrel The barrel is the acceleration chamber for the charged energy pellet See ... Grip The slogre’s hand is huge, and has 10-inch long nails for slashing enemies Such bulk, however, hinders his dexterity, which is why the grip and trigger are simplified and oversized The end...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

... BEB4A0 and hex# ABA18D for the foreground and background colors for this filter) Figure 12.23 Create a toothshaped selection and use the Clouds filter to fill it with beige Burn the edges and add ... upward and give it a nice rough feel Some areas around the tail, gut, and middle are folded with a fat/muscle composition; careful dodging and burning should the trick Arms and legs The arms and ... like the underbelly of a snake You can use some dodging and burning for the forehead to enhance the fatty bulges, and apply shadowed bevels for the neck Please purchase PDF Split-Merge on www.verypdf.com...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

... TorqueDemo.exe -show command Just pick up the shape by clicking the Load Shape button and selecting the model from the list, as in Figure 13.16 Use the W and S keys to zoom in and out, and A and D to rotate ... game play For instance, if the user presses the Run Forward key, the Torque engine calls the player_forward.dsq animation, and the mesh deforms accordingly (that NOTE is, the left and right leg ... arm and the forearm meet, and the end of the forearm is the wrist, just after the slogre’s metal cuff Repeat Steps through for the legs (see Figure 14.27) Figure 14.26 Enable the Rubber Band...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

... “Related Websites and Links,” for information on popular game engine sites The SDKs are usually free for download, and contain the plug-ins and instructions necessary to get you rockin’ and rollin’ ... Height, and click and drag the ground up and down (see Figure 15.4) With what seems like the hand of God, you can literally move mountains! This engine is well known for its outdoor environment and ... control bones and skin weighting, including a handful of interesting and common actions—not just running For instance, demonstrating a character running, then squatting, jumping, and landing, would...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

... world’s leading modeling and gamedevelopment graphics package; GMAX, a new game-development platform for game and level designers; and Character Studio, a character -modeling and animation program ... transparency information Three dimensional See 3D TIFF Short for Tagged Image File Format A graphics file format that is highly portable across platforms and contains detailed image information Tile ... of a 3D object X X Microsoft’s DirectX file format, used for storing model and animation information for use in 3D applications and games XGA Short for Extended Graphics Array, a video-card technology...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

... 644 dummies, adding and manipulating, 575–577 Dungeons and Dragons, 18 Dust & Scratches command (Filter menu, Noise), 214 DXF (Drawing Exchange Format), 644 dynamic B-spline deformations, 69 dynamic ... Edges command (Filter menu, Stylize), 248, 422 first-person shooters, Flatten Image command (Layer menu), 201, 290 Flip Horizontal command (Edit menu, Transform), 130, 240 Flip Vertical command (Edit ... 155 Mode command (Image menu), 218 modeling programs, misconceptions about, 16 Modifier tab (Command Panel), 152 Modify commands (Select menu) Border, 252 Contract, 246, 345 Expand, 258, 406...

Ngày tải lên: 21/01/2014, 12:20

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt

... 644 dummies, adding and manipulating, 575–577 Dungeons and Dragons, 18 Dust & Scratches command (Filter menu, Noise), 214 DXF (Drawing Exchange Format), 644 dynamic B-spline deformations, 69 dynamic ... Edges command (Filter menu, Stylize), 248, 422 first-person shooters, Flatten Image command (Layer menu), 201, 290 Flip Horizontal command (Edit menu, Transform), 130, 240 Flip Vertical command (Edit ... 155 Mode command (Image menu), 218 modeling programs, misconceptions about, 16 Modifier tab (Command Panel), 152 Modify commands (Select menu) Border, 252 Contract, 246, 345 Expand, 258, 406...

Ngày tải lên: 21/01/2014, 12:20

20 412 0
Tài liệu Báo cáo khoa học: "Fast Decoding and Optimal Decoding for Machine Translation" doc

Tài liệu Báo cáo khoa học: "Fast Decoding and Optimal Decoding for Machine Translation" doc

... probability d (qk class(f )), and so forth NULL-generated After heads and non-heads are placed, NULL-generated words are permuted into the remaining vacant slots randomly If there are NULL-generated ... translation of one or two French words, those located at positions and , from e and e into e and e If e is a word of fertility and e is NULL, then e is deleted from the translation If e is the ... decoders on hand It is only through IP decoder output, for example, that we can know the stack decoder is returning optimal solutions for so many sentences (see Table 1) The IP and stack decoders...

Ngày tải lên: 20/02/2014, 18:20

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