XNA Game Studio 4.0 Programming ppt
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... Functionality 397 Gamers and Profiles 40 2 GameDefaults 40 5 Presence 40 6 Privileges 40 6 With Friends Like This 40 7 Summary 40 8 16 Multiplayer Networking 40 9 Multiplayer Games 40 9 Getting Ready ... game, you need to install the latest version of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number...
Ngày tải lên: 08/03/2014, 13:20
... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2, 1 200 , 100 0, 200 0, GraphicsDevice); Second, we need to update the updateCamera() function to reect the way this new camera type moves: void updateCamera(GameTime ... information. First published: December 201 0 Production Reference: 107 12 10 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 9 78- 1- 84 9 6 90- 04 - 1 www.packtpub.com Cover...
Ngày tải lên: 14/03/2014, 21:20
microsoft xna game studio 4 0 learn programming now
... Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team Suite. ■ To test your games on a console, you need an Xbox 3 60 tted with a ... A Windows PC with 3-D graphics acceleration if you want to run your XNA games on your PC. ■ Microsoft Windows Vista or Windows 7. ■ Microsoft Visual Studio 201 0 C# Express Edition for Windows ... brain. 2. You must have an Xbox 3 60 to create games with C# and XNA. 3. XNA is a programming language. 4. XNA Game Studio is an IDE. 5. The C# compiler produces an XNA output le. 6. C# is a framework. ...
Ngày tải lên: 05/05/2014, 15:09
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... Gestures 44 Tap 47 DoubleTap 47 Hold 48 HorizontalDrag 48 VerticalDrag 48 FreeDrag 48 DragComplete 49 Flick 49 Pinch 49 PinchComplete 50 Seeing Results 50 Custom Gestures 50 Designing for Touch Games ... for everyone. c01.indd 4c01.indd 4 2/12/ 201 1 9 :02 :44 AM2/12/ 201 1 9 :02 :44 AM ffirs.indd iiffirs.indd ii 1/31/ 201 1 3:36: 50 PM1/31/ 201 1 3:36: 50 PM PROFESSIONAL Windows đ Phone 7 Game Development ffirs.indd ... GameInfo Screen 397 GameInfo.cs 397 Adding the Dice Model 40 4 Die.cs 40 5 Creating the MainGame Screen 41 4 MainGame.cs 41 4 Creating the DiceSelect Screen 41 7 DiceSelect.cs 41 7 Enhancing Your Game...
Ngày tải lên: 16/02/2014, 00:20
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2 785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two ... Struct 44 2 Microsoft XNA Game Studio 3 .0 Unleashed x From the Library of Neil Preston ptg 602 2 785 24 CHAPTER 2 XNA Game Studio and the Xbox 3 60 FIGURE 2.6 Before and after deploying a game to ... 3 94 Ambient Lighting 397 Directional Lighting 399 Bump Mapping 40 3 Normal Mapping 40 3 Parallax Mapping 40 7 Relief Mapping 41 0 Texture Animation 41 4 20 Special Effects 41 7 Transitions 41 7 Cross-Fade...
Ngày tải lên: 29/03/2014, 02:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx
... OPTIMIZATION 45 CHAPTER 13: 3 Profiling 45 4 Using the Simulator 45 4 Using the Device 45 4 Benefits of Profiling 45 4 A Simple Memory Leak Test 45 5 Development Steps: A Memory Leak Test 45 9 Development ... Responsibilities 48 2 Xcode Simulator Multitasking Limitations 48 3 Device Support of Multitasking 48 3 An Application That Multitasks Audio 48 3 Development Steps: An Application That Multitasks Audio 48 4 Test ... iAds 47 1 Development Steps: A Simple Application Using iAds 47 2 Test Your Application 47 9 Summary 47 9 MULTITASKING 48 CHAPTER 15: 1 Multitasking Services 48 1 UIApplication Delegate Messages 48 2 Multitasking...
Ngày tải lên: 16/02/2014, 00:20
XNA Game Studio Express Aula 4 pptx
... = Energia = Tipos de armas = 987 6 543 2 10 987 6 543 2 10 012 345 6 789 01 2 345 6 789 987 6 543 2 10 987 6 543 2 10 012 345 6 789 01 2 345 6 789 01 01 20 3. Utilizar a fonte Na classe Game1 .cs // Define a variável da ... ? CharacterWidth / 2 : CharacterWidth; } } XNA Game Studio Express XNA Game Studio Express Aula 4 Aula 4 Uso de Uso de Fontes Fontes no XNA no XNA Alexandre Santos Lobão Alexandre Santos Lobão contato@AlexandreLobao.com contato@AlexandreLobao.com P P ó ó s s em em Desenvolvimento Desenvolvimento de ... são são gerados gerados dois dois arquivos arquivos : : Program.cs – Game1 .run Game1 .cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) 15 3....
Ngày tải lên: 22/03/2014, 15:21
Xây dựng giáo trình điện tử trực quan dạng Video với Camtasia Studio 4.0
... liên lạc Trần Đại Minh Trí email: trandaiminhtri 200 2@yahoo.com, mobile: 09 87 1 906 90. school@net (Theo Tạp chí Tin học và Nhà trường ) 11 Hình 14 Ở đây tôi chọn dạng 3 xuất thành file Video phổ ... 12. Hình 12 7 XÂY DỰNG GIÁO TRÌNH ĐIỆN TỬ TRỰC QUAN DẠNG VIDEO VỚI CAMTASIA STUDIO 4. 0 Ngày gửi bài: 06 /11/ 200 7 Số lượt đọc: 1937 Có nhiều người cho rằng để tạo được những đoạn Video Multemedia ... dùng thử 30 ngày tại địa chỉ http://www.techsmith.com/download/trials.asp (phiên bản mới nhất là phiên bản 4. 0) , tương thích tốt nhất với Windows Xp trở lên với dung lượng khoảng 33 .49 MB. Gợi...
Ngày tải lên: 18/09/2013, 04:10
Microsoft XNA game studio
... publisher. ISBN: 9 78 -0- 07-16 1 40 7 -8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 9 78 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks ... 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom Content Processor in Windows, 40 5 Chapter 24 Review Exercises, 41 7 25 Terrain ... Exercises, 43 6 26 Animated Models 43 7 The Quake II Format, 43 8 A Closer Look at the .md2 Data, 43 9 Textures with .md2 Format, 44 0 Animating Models in Milkshape, 44 0 Creating the Quake II Model, 44 1 Loading...
Ngày tải lên: 11/03/2014, 19:44
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... publisher. ISBN: 9 78 -0- 07-16 1 40 7 -8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 9 78 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks ... Exercises, 399 24 Content Pipeline Processors 40 1 Content Processors, 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom ... 286 Early Warning Systems, 287 ContainmentType, 287 BoundingSphere, 288 Initializing the Bounding Sphere, 288 Intersects(), 288 Contains, 288 BoundingBox, 288 Intersects(), 289 Contains(), 289 Collision...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2 -4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create ... your PC. On the Games blade of the Xbox 3 60 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect main page (see Figure 2 -4) . The Connect ... changes. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 28 11 Once you have a connection from your PC to your Xbox 3 60, you will be able to compile an Xbox 3 60 Game project. Creating an Xbox 3 60 Game project...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... systems if(increaseBlue) blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (blue <= 0. 0f) // decrease blue till blue < 0 increaseBlue ... 6 Shaders if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (X <= -1.0f) // decrease X till less than ... InitializeTriangle(){ Vector3 position = new Vector3( 0. 5f, 0. 0f, 0. 0f); // right triangleVertex [0] = new VertexPositionColor(position, Color.Orange); position = new Vector3( 0. 0f, 0. 5f, 0. 0f); // top triangleVertex[1]...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... M.M 14 = 0. 0f; //Right M.M21 = U.X; M.M22 = U.Y; M.M23 = U.Z; M.M 24 = 0. 0f; //Up M.M31 = L.X; M.M32 = L.Y; M.M33 = L.Z; M.M 34 = 0. 0f; //Look M.M41 = 0. 0f; M.M42 = 0. 0f; M.M43 = 0. 0f; M.M 44 = 1.0f; XNA s ... M.M13=R.Z; M.M 14= 0. 0f; //RIGHT M.M21= U.X; M.M22=U.Y; M.M23=U.Z; M.M 24= 0. 0f; //UP M.M31= L.X; M.M32=L.Y; M.M33=L.Z; M.M 34= 0. 0f; //LOOK M.M41= 0. 0f; M.M42 =0. 0f; M.M43 =0. 0f; M.M 44= 1.0f; return M; } Then, ... Matrix.CreateScale (0. 2f, 0. 2f, 0. 2f); rotationY = Matrix.CreateRotationY(moonRotation); translation = Matrix.CreateTranslation (0. 0f, 0. 8f, -8. 0f); orbitTranslation = Matrix.CreateTranslation (0. 0f, 0. 0f,-1.0f); orbitRotationY...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... sky.bmp, MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 1 48 Image Name Camera Orientation Head Pitch Bank front.bmp 0 0 0 left.bmp 90 0 0 back.bmp 1 80 0 0 right.bmp – 90 0 0 sky.bmp – 90 90 0 ground2.bmp – 90 – 90 0 Camera ... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // top left uv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER; groundVertices [0] = new ... Figure 10 -4) . CHAPTER 10 Adding Skies and Horizons to Your Levels Setting X Y Z Camera Position 42 00 .m 44 00 .m 65.4m Fixed Height Above Surface Yes 65.4m Target Position 42 00 .m 7935.7m 65.4m Fixed...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... left pos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f; vertices[2]=new VertexPositionColorTexture(pos,col,uv);// top right pos.X= 0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y=1.0f; vertices[3]=new ... new Vector3( -0. 5f, 1.0f, 0. 0f); Color col = Color.White; vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top left pos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f; vertices[1]=new ... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 1 68 const float TIME_SCALE = 200 00. 0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; //...
Ngày tải lên: 02/07/2014, 06:20