... Camera 10 2 Creating a Split Screen 10 4 Part III Content Pipeline 6 Loading and Texturing 3D Objects 1 13 Understanding the Content Pipeline 1 13 Loading 3D Models 11 4 Texturing 3D Models 11 9 Microsoft ... Machine 34 3 Object-Oriented Design 34 4 Managing Game States 34 5 Managing Game States Demo 34 8 18 AI Algorithms 37 5 Setting Up Our Demo 37 5 Chase Algorithm 38 0 A Better Chase Algorithm 38 1 Evading ... 8 XNA Today 9 Installing Visual C# 2008 Express 10 Installing the DirectX Runtime 15 Installing XNA Game Studio 15 Creating the Platformer Projects 17 Compiling and Running Platformer 18 2...
Ngày tải lên: 29/03/2014, 02:20
Microsoft XNA game studio
... Exercises, 32 1 20 Particle Effects 32 3 Point Sprites, 32 4 Custom Vertex Declarations, 33 0 Fire Example Using Point Sprites, 33 1 Chapter 20 Review Exercises, 34 1 21 Keyframe Animations 34 3 Interpolation, ... Skybox, 14 6 Chapter 10 Review Exercises, 1 53 11 Index Buffers 15 5 Index Buffers, 15 6 Managing Vertex Data with Index Buffers and Vertex Buffers, 15 8 Chapter 11 Review Exercises, 1 63 12 Combining ... Code Files to and from the Project, 12 Compiling and Running Game Studio Projects, 12 Saving the Game Studio Project, 13 Deploying an Xbox 36 0 Game Project, 14 Debugging, 15 Error List, 15 Errors,...
Ngày tải lên: 11/03/2014, 19:44
... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 36 0 and the XNA Game Studio ... XNA Game Studio draws a red screen. 12 . It is not possible to use an Xbox 36 0 gamepad on a PC. 13 . To write an XNA game for a Windows Phone, you use a special version of XNA called XNA Phone ... your XNA programs on your Windows Phone. 9. The XNA Game Studio Device Center runs your programs on your Xbox 36 0. 10 . The compiler runs your program. 11 . The empty project created by XNA Game...
Ngày tải lên: 05/05/2014, 15:09
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... to Your Levels 1 43 11 Index Buffers 15 5 12 Combining Images for Better Visual Effects 16 5 13 Score Tracking and Game Stats 19 1 14 3D Models 2 01 15 Vectors 233 16 Matrices 247 17 Building a Graphics ... Exercises, 32 1 20 Particle Effects 32 3 Point Sprites, 32 4 Custom Vertex Declarations, 33 0 Fire Example Using Point Sprites, 33 1 Chapter 20 Review Exercises, 34 1 21 Keyframe Animations 34 3 Interpolation, ... Skybox, 14 6 Chapter 10 Review Exercises, 1 53 11 Index Buffers 15 5 Index Buffers, 15 6 Managing Vertex Data with Index Buffers and Vertex Buffers, 15 8 Chapter 11 Review Exercises, 1 63 12 Combining...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... button to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to ... changes. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 28 11 Once you have a connection from your PC to your Xbox 36 0, you will be able to compile an Xbox 36 0 Game project. Creating an Xbox 36 0 Game ... New Project dialog. Using the Xbox 36 0 project, repeat the steps in Exercise 1. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 20 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 12 E DITING YOUR CODE The GS...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... surface position = new Vector3( -3. 0f, 3. 0f, -15 .0f); // top left vertices[0] = new VertexPositionColor(position, color); position = new Vector3( -3. 0f, -3. 0f, -15 .0f); // bottom left vertices [1] = new VertexPositionColor(position, ... color); position = new Vector3 (3. 0f, 3. 0f, -15 .0f); // top right vertices[2] = new VertexPositionColor(position, color); position = new Vector3 (3. 0f, -3. 0f, -15 .0f); // bottom right vertices [3] = new VertexPositionColor(position, ... (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds /10 00.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds /10 00.0f; if (X <= -1. 0f) // decrease X till less than -1 increasingX =...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... M M.M 11= R.X; M.M12=R.Y; M.M 13 = R.Z; M.M14=0.0f; //RIGHT M.M 21= U.X; M.M22=U.Y; M.M 23= U.Z; M.M24=0.0f; //UP M.M 31= L.X; M.M32=L.Y; M.M 33= L.Z; M.M34=0.0f; //LOOK M.M 41= 0.0f; M.M42=0.0f; M.M 43= 0.0f; ... M.M14 = 0.0f; //Right M.M 21 = U.X; M.M22 = U.Y; M.M 23 = U.Z; M.M24 = 0.0f; //Up M.M 31 = L.X; M.M32 = L.Y; M.M 33 = L.Z; M.M34 = 0.0f; //Look M.M 41 = 0.0f; M.M42 = 0.0f; M.M 43 = 0.0f; M.M44 = 1. 0f; XNA s ... // store texture // filter (like a brush) for showing texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 12 4 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 98 The vertices for the earth and moon are...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... verts OUT.color *= IN.color; } MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 12 8 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 15 0 If you try the program now, you will see the same 3D world, but this time ... game project: private Texture2D grassTexture; CHAPTER 9 Texturing Your Game World MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 13 2 The grass.jpg image will be used to texture the ground. This file ... interesting effects in your games. FIGURE 11 -1 Total vertices stored for non-indexed data (left) versus indexed data (right) MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 0 Billboarding Example This...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... that appear to be synchronized with real time: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 17 0 FIGURE 12 -1 An animated sprite in the game window 18 1 One of the first items that must be modified ... Index Buffer Example” section in Chapter 11 . MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 18 0 FIGURE 12 -3 Stationary texture (left) and moving texture (right) 15 9 2. The GraphicsDevice’s Indices object ... 11 Index Buffers FIGURE 11 -3 Grid rendered from an index buffer CHAPTER CHAPTER 12 Combining Combining Images for Images for Better Visual Better Visual Effects Effects MICROSOFT XNA GAME STUDIO...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... such as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 212 FIGURE 14 -8 Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 19 4 If you view the contents ... compress or stretch the box as needed. CHAPTER 14 3D Models FIGURE 14 -3 Box base, rounded fan blade, and sphere MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 216 To apply transformations to all meshes ... center of the mesh. CHAPTER 14 3D Models FIGURE 14 -7 Group listing after merging and renaming MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 19 8 // stop drawing - and 3D settings are restored if...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P9 doc
... WINDMILL_BASE) effect.World = baseMatrix[mesh.ParentBone.Index]* world; MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 218 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 230 The transformations described are implemented in ... this chapter. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 232 2 23 * SENSITIVITY; else{ #if !XBOX float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds /10 0.0f; float ... VectorCalculation(){ Vector3 A = new Vector3(0.0f, 5.0f, 0.0f); Vector3 B = new Vector3(5.0f, 5.0f, 0.0f); Vector3 unitVectorA = Vector3.Normalize(A); Vector3 unitVectorB = Vector3.Normalize(B); float...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... 2 *3 + 1* 4 ( 2 *1 + 1* 1 |+ 0*0 + 0*2) + 0 *3 + 0 *1) + 0*5 + 0*2) + 0 *1 + 0 *1) |( -1* 2 - 2 *1 ( -1* 1 - 2*2 ( -1 *3 - 2*4 ( -1* 1 - 2 *1 |+ 0*0 + 0*2) + 0 *3 + 0 *1) + 0*5 + 0*2) + 0 *1 + 0 *1) |( 3* 2 + 1* 1 ( 3* 1 ... ( 3* 1 + 1* 2 ( 3* 3 + 1* 4 ( 3* 1 + 1* 1 |+ 0*0 + 0*2) + 0 *3 + 0 *1) + 0*5 + 0*2) + 0 *1 + 0 *1) |( -3* 2 + 2 *1 ( -3* 1 + 2*2 ( -3* 3 + 2*4 ( -3* 1 + 2 *1 |+ 2*0 + 0*2) + 2 *3 + 0 *1) + 2*5 + 0*2) + 2 *1 + 0 *1) = ... to it): A.M 11 = 2.0f; A.M12 = 1. 0f; A.M 13 = 0.0f; A.M14 = 0.0f; A.M 21 = -1. 0f; A.M22 =-2.0f; A.M 23 = 0.0f; A.M24 = 0.0f; A.M 31 = 3. 0f; A.M32 = 1. 0f; A.M 33 = 0.0f; A.M34 = 0.0f; A.M 41 = -3. 0f; A.M42...
Ngày tải lên: 02/07/2014, 06:20