initial conceptions of in pertaining to role play lens

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

... user interface in art, and new tools for creating arts The part V on Culture of New Media consists of several articles dealing with interactive narratives, discussion on combining digital interactive ... powerful tool to businesses activating in this field by adding extra value to their customers They have experienced a great success and still continue to efficiently apply on numerous domains such ... frequency vectors Adopting this formalism to collaborative filtering, users take the role of the documents, items take the role of words and votes take the role of word frequencies Note that in this...

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Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

... the original dataset is separated in two subsets randomly selected: a training set containing the 80% of ratings of each available user and a test set including the remaining 20% of the ratings ... two types of tagging methods—manual tagging and automatic tagging In manual tagging, the metadata is manually fed as the input by professionals or voluntary users In automatic tagging, the metadata ... one of the most important characteristics of collaborative filtering, which is its ability to incorporate the most up -to- date ratings in the prediction process In domains where rapid changes in...

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Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

... concept defined in the semantic graph Therefore, in order to be able to exploit interests defined in the Hyves, first a match of those strings in the available categories to concepts in our ontological ... added to the user profile indicating that this user has a positive interest in the concept ‘Al Pacino’ Depending on the category of interest a slightly different approach of matching is applied In ... Another interesting observation in both figures is that during the whole broadcasting time, there were some intervals of about five to ten minutes, in which the a 400 b 500 350 450 Number of Watching...

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Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

... date of watching TV program A day of the week for TV program Beginning time point of watching TV Ending time point of watching TV Scheduled beginning time of TV program Scheduled ending time of ... programs, the user interface agent stores the usage data of the TV programs being watched into the TV usage history DB of STB through the input interface module By the level of information provision ... item -to- item collaborative filtering IEEE Internet Computing Marlin B (2004) Collaborative filtering: a machine learning perspective Master’s thesis, Department of Computer Science, University of Toronto...

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Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

... parameters – edginess indicator, temporal indicator and chrominance indicator Edginess is compared by using local gradients of luminance of the reference and distorted videos The temporal indicator uses ... approaches difficult to employ in practice An alternative, viable way to avoid cheating is that of trying to detect cheaters instead of preventing the cheat The idea is that of finding ways to identify ... region -of- interest remain interesting areas of research, especially in the case of video quality assessment In this chapter we have detailed only FR VQA algorithms However, research in the area of...

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Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

... key singing, exhaustion often leads to artifacts – Some karaoke users are not able to maintain a regular beat, which can vary from being very fast to being too slow – The timbre of the singing ... determines the regions which intersect with the expression of interest of the players Thus, an area of interest becomes the union of the intersected regions with respect to the expression of interest ... tries to predict the movement of players to help a player take an expert guess in terms of where others players will be in the next short while Say a player moves from a point P to another point...

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Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

... every player interested in joining the game, the size of gameQueue, which is also the number of players participating in the actual game, is set dynamically by the server prior to the beginning of ... announces its initial offer to the k players participating in the current game, i.e to the players of gameQueue (Figure 3) The server offers the players bandwidth and the players will have to make ... decision, the server deals this player’s bandwidth to the rest of the players waiting in the game to make their initial decision, i.e the players sitting in the right of the player that made a NO decision...

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Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

... better offer to those players is another payoff of waiting to be served in future games For example, if the current game is game t , and player j is a player of game t waiting to be served in the ... end of round 1, in round the objective is to use this bandwidth to make a new offer to the unsatisfied players Following a vice-versa order, i.e FIFO on the initial settlement of the gameQueue players, ... server offers this bandwidth to each one of each one of the players that declined its offers earlier If one of the players takes the offer then this round terminates and the game proceeds to the...

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Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

... responsible for T1 - receiving player updates, T2 - simulating game play, T3 validating and resolving conflicts in the simulation, T4 - disseminating updates to clients and T5 - storing the current game ... “Investigating the use of “Grounded Theory” in information systems research,” in Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information ... were not informed of this Within these category groups, users worked together in smaller experiment groups of 3-6 users to ease the logistics of all users in the group collaborating together...

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Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

... identifier of the item being inserted and sup.X / registers the number of sequences containing the item X The process of stream mining is composed of three phases: window initialization phase, window ... 2C-lists of sliding window SW1 in the initialization phase of FTP-stream algorithm are shown in Fig Fig Bit-sequences and 2C-lists of items of SW1 after window initialization phase (from m1 to m3 ... within a sliding window was proposed by Chang and Lee [5] In the framework of SWFIstream algorithm, there are two phases for mining frequent patterns over stream sliding windows One is a window initialization...

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Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

... computed information for a certain task in a certain context in order to optimise the decision process or to assess the precision of data sources in order to autonomousely suppress uncertain information ... try to gain information about similarity of items by learning past user-item relationships One possible way to this is to collect lots of playlists of different users and then suggesting songs to ... problems of how to acquire melody information in a clever way They let their end-users maintain and update the melody database The input can be either singing, humming or whistling The company behind...

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Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

... frames, and the number of allowable input channels, should be suitably determined to achieve real-time processing Modeling of a Filtering System In Fig 2, the inputs of the filtering part are the sampled ... the minimum value of filtering performance that TV viewers can accept; in other words, the minimum value the filtering system should maintain during changes in the sampling rate or number of channels ... requirements of content filtering The test videos consist of five soccer videos of about 90 minutes in length In order to evaluate the filtering requirements with regards to computing power of a system,...

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Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

... the number of input channels is inversely proportional to b with the processing time of Gp line is the range of sampling rate required to maintain over 80% filtering performance And line (the dotted ... actors in a pattern game, the goal is then for the digital actors to take that context to tie it together into a cohesive story To so, we used a template-based approach, choosing and filling story ... Engine, we became interested in stories, and the task of artificially generating them Researchers in the field of Artificial Intelligence have been attempting to build machines that can generate stories...

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Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

... thus offering more flexibility than modification of replay speed On the other hand, increasing or decreasing playback speed seems to be a better and more intuitive choice when users want to continuously ... iPhone by flicking By flicking their fingers over the touch screen, users can “push” the video along the timeline Fig Applying flicking to video browsing causes scrolling to slow down due to frictional ... something interesting In contrast to this, flicking always requires a user to stop first and then push the file again with a lower momentum However, being able to a fine adjustment by resting the...

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Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

... Type Indicator Personality Inventory I T N Introversion Thinking iNtuition Extraversion Feeling Sensation E F S Introversion Thinking Feeling Sensation Intuition Extroversion Thinking Feeling ... Huaxin Wei Introduction The interactive entertainment industry is one of the fastest growing industries in the world In 1996, the U.S entertainment software industry reported $2.6 billion in sales ... surfaces in a room, and to turn them into an interaction interfaces The best way to control a steerable projector during the interaction, however still needs to be determined Body tracking can...

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Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

... spreading) Determining INTENDING Evaluating Correlates with + Correlates with Weight Effort Shaping in the Vertical Plane (increasing and decreasing pressure) (descending and rising) Timing COMMITTING ... and specific, attention to a singular spatial possibility TIME Intuition, Decision, “When”: Intuitive decisions concerning when Sustained: continuous, lingering, indulging in time, leisurely Sudden: ... set of social roles to provide interpersonal context: a role is a “sequence of acts moving toward a target outcome - the goal - which also describes the function of the role. ” According to Spiegel...

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Handbook of Multimedia for Digital Entertainment and Arts- P19 potx

Handbook of Multimedia for Digital Entertainment and Arts- P19 potx

... engineers, just to cite some examples In the following we will tend to refer to engineers and artists without trying to classify, each time, which kind of engineer and artist we are referring to ... technologies can be used to involve audience and create interactive dialog processes The role of software developer is explained for example by Machin in [17] In order to build software tools for artists, ... creating a milieu of interdisciplinary collaborations At the Engineering Faculty of University of Catania and the Norwegian University of Science and Technology we explore the intersection of information...

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Handbook of Multimedia for Digital Entertainment and Arts- P20 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P20 pdf

... Disseminate Disseminate Innovation, Disseminate IT Industry Innovation Innovation Innovation Public Art Develop Develop, Innovation Learning projects Festivals Learning, Innovation, Learning Disseminate ... intersection of software and art Who Where Artists IT Engineers Researchers Education Learning, Learning Learning, Institutes Develop Innovation Research Innovation, Innovation, Aesthetics, Learning, Institutes ... maintain and upgrade Students from NTNU were involved to develop and improve aspects of Improsculpt from the software engineering point of view The software architecture has been re-designed to...

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Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

... the artist may bring into play several types of tools, by a single manner or collaborating with colleagues, while using digitally coded information content Incorporated in this information content ... the flow of the story follows simple rules and it has a certain beginning and a certain end However, nonlinearity is introduced in order to tell more complex stories Different points of view could ... in a public space, and indicates how the referencing of the GUI is continuing to evolve artistically through new applications of technology, and continuing to bleed into physical spaces through...

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Handbook of Multimedia for Digital Entertainment and Arts- P22 pps

Handbook of Multimedia for Digital Entertainment and Arts- P22 pps

... discussion of player engagement in commercial adventure role playing games They too focus on illuminating the player experience in terms of player motivations, strategies, and game play- patterns to strengthen ... assigns a set of tags to a story, R is the set of all ratings, RSi is set set of ratings of story Si ; Si S Fig Information board of a YouTell story 638 R Klamma et al Fig Profile based story search ... Multimedia Integrated Story-Telling system (MIST) to create, display, and export non-linear multimedia stories [26] MIST proves to be applied in domains of cultural heritage management well, in order to...

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