... trial www.it-ebooks.info Killer Game Programming in Java Andrew Davison Beijing • Cambridge • Farnham • Köln • Sebastopol • Taipei • Tokyo www.it-ebooks.info ™ Killer Game Programming in Java by ... www.it-ebooks.info Killer Game Programming in Java www.it-ebooks.info ™ Other Java resources from O’Reilly Related titles Java Books Resource Center Head First Java Hardcore Java J2ME in a Nutshell ... xv Why Java for Games Programming? Java Is Too Slow for Games Programming Java Has Memory Leaks Java Is Too High-level Java Application Installation Is...
Ngày tải lên: 15/03/2014, 10:20
XML programming in Java
... (Shakespearean | Petrarchan) "Shakespearean"> Programming in Java Sorting the text public void sortLines(Document doc) { NodeList theLines = doc.getDocumentElement() getElementsByTagName("line"); if (theLines != null) { int len = theLines.getLength();...
Ngày tải lên: 22/10/2013, 15:15
... Yourself Windows ® Phone Game Programming 24 Hours in 800 East 96th Street, Indianapolis, Indiana, 46240 USA www.it-ebooks.info Sams Teach Yourself Windows® Phone Game Programming in 24 Hours ... 292 www.it-ebooks.info x Sams Teach Yourself Windows Phone Game Programming in 24 Hours HOUR 21: Finite State Gameplay 295 Finite State Gameplay in Theory 295 Testing Game State ... www.it-ebooks.info PART I Introduction HOUR Making Games for Windows Phone HOUR Getting Started with Visual C# 2010 for Windows Phone 21 HOUR Printing Text 39 HOUR Getting User Input 51 HOUR Drawing...
Ngày tải lên: 06/03/2014, 09:22
sams teach yourself android game programming in 24 hours
... OnTouchListener and JDK game engine core, 227 downloading, 17 single-touch input, 143-148 installing, 16-20 O installing, default locations, 19-20 OGG file format, 214 installing plug -in, 16 Ogg Vorbis ... take a look Creating a New Android Project in Eclipse If you finished installing the files in the previous hour, verify the install in Eclipse by opening the Window menu, shown in Figure 3.13 You ... class beginDrawing() method, 262 drawing, 132-133 game engine rendering, 228 lockCanvas() method, 262 SurfaceView class beginDrawing() method, 262 game engine core, 227, 235 threaded game loops,...
Ngày tải lên: 15/04/2014, 16:54
beginning .net game programming in vb .net
... presented in Chapter and adding new explanations and examples about artificial intelligence in games In the following chapters, we continue to build new games and explore new topics relating to game programming, ... smooth lines joining a given set of points, as shown in Figure 1-4 Figure 1-4 Creating a smooth curve that joins points with a spline As you can see, the spline curve has fixed starting and ending ... the game programming world than our humble minds can imagine Let’s look at some points you must keep in mind when you start your game project: • Music: Although you can always make a game using...
Ngày tải lên: 24/04/2014, 14:39
introduction to programming in java
... while programming Programming in Java To introduce you to developing Java programs, we break the process down into three steps To program in Java, you need to: Create a program by typing it into ... into a file named, say, MyCode .java Compile it by typing javac MyCode .java in a terminal window Run (or execute) it by typing java MyCode in the terminal window In the first step, you start with ... caps The interior of this book was composed in Adobe InDesign Library of Congress Cataloging -in- Publication Data Sedgewick, Robert, 1946Introduction to programming in Java : an interdisciplinary...
Ngày tải lên: 17/10/2014, 14:01
Báo cáo đề án cuối kỳ developing game 2d in java
... DEVELOPING GAME 2D IN JAVA [Be an mon Cac Phirong Phap Lap Trinh] + Lap MidiPlayer dung de phat am co dinh dang *.mid Page7 DEVELOPING GAME 2D IN JAVA [Đe án môn Các Phương Pháp Lập Trình] GAME ... cho game void draw(Graphics2D g): vẽ đối tượng cho game boolean TestCollision(int Xl,int Yl,int Widthl,int Heightl,int X2,int Y2,int Width2,int Height2): kiểm tra va chạm đối tượng void update_player_weapon(): ... han, có 10 cap DEVELOPING GAME 2D IN JAVA [Đe án môn Các Phương Pháp Lập Trình] - Trong trình chơi, người chơi bấm phím Esc đế dừng game lại Pagel13 - Khi chọn Game Info Main Menu, bảng hướng dẫn...
Ngày tải lên: 06/02/2015, 14:16
3D Game Programming All in One- P22
... as shown in Figure 19.3 Recording in progress Figure 19.5 Now you can play back your recording, by clicking the Play button, as shown in Figure 19.6 We'll continue working with Audacity in a moment, ... tightrope walk balancing realistic sounds with the need sometimes to exaggerate certain characteristics in order to make the right point in the game context When creating your game, you have a choice ... 19.1) to make sounds for use in your game Installing Audacity To install Audacity, the following: Browse to your CD in the \Audacity directory Locate the audacity-win-1_0_0.exe file and double-click...
Ngày tải lên: 18/10/2013, 00:15
3D Game Programming All in One- P25
... ScriptObject(MissionInfo) {" ) %inInfoBlock = true; Team LRN 643 644 Chapter 23 ■ The Game Client else if( %inInfoBlock && %line $= "};" ) { %inInfoBlock = false; %MissionInfoObject = %MissionInfoObject @ %line; ... according to the matching files it finds in the path indicated by $Server::MissionFileSpec This variable is set in the file C:\koob\control\server\initialize.cs with the following line in the InitializeServer ... viewing time before continuing on to the next game In order to provoke the actual cycleGame function into being, we two things First, when the game is launched, we schedule its demise based on $Game: :Duration...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P26
... community In addition to extending the core capabilities, another reason for modifying the engine would be to move the more CPU-intensive parts of your game scripts into the core engine in order ... String containing a tuple indicating where to place the enumed property in 3D world space (alternative) If "xyz" isn't used, then this is a tuple indicating where to place the audio object in ... ■ The Torque Game Engine Reference BuildTaggedString(string, format) Parameters: Return: Description: Usage: string Normal string to be added format Format specifying string string Builds and...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P27
... GetField(text, index) Parameters: Return: Description: text String with field-delimited words index Field-based offset into the text string string Contains the found field-string Gets the field-string at index ... index) Parameters: Return: Description: text String with new line-delimited records index Record-based offset into the text string string Contains the found record-string Gets the record-string ... GetWord(text, index) Parameters: Return: Description: text String with space-delimited words index Word-based offset into the text string string Contains the found word-string Gets the word-string at index...
Ngày tải lên: 29/10/2013, 01:15
3D Game Programming All in One- P28
... http://www.gamedev.net Team LRN Game Development Web Sites Game Institute Professional training in the field of video game production and development http://www.gameinstitute.com Gamer's Technical ... Return: Description: Usage: str String to be processed char String containing the character to be found string Finds the first substring in the string that begins with char %file = Strchr("data/file.dat", ... textList.scrollVisible(index) textList.sort(colId{,increasing}) textList.sortNumerical(colId{, increasing}) textList.findText(text) Team LRN continued 731 732 Appendix A ■ GuiTreeViewCtrl HTTPObject InteriorInstance...
Ngày tải lên: 29/10/2013, 01:15
Java Game Programming for Dummies
... fillRoundRect(ir- x y, int width, int r= int arcWidth,int arcHeight) fillOval(int x, 4, nt _ int width, int heigh drawArc(int x, int y, int width, int height, boolean raised, int startAngle, int arcAngle) ... drawRoundRect(int x, int y, int width, int height, int arcWidth, i nt arcHeight) draw0val(int x, int y, i nt width, int height) fillRect(int ~, i nt width, i , - ~~ fi113DRect(int x, int i nt width, int ... drawPolygon(int[] xPoints, int[] yPoints, i nt nPoints) or., fil]Arc(int x, int y, int width, int height, boolean raised, int startAngle, int arcAngle 3-DRectangle Rounded Rectangle Arc Tag fillPolygon(int[]...
Ngày tải lên: 04/11/2013, 11:15
3D Game Programming All in One- P29
... Paint Shop Pro Image editing Fully featured image processing, painting, and editing tool INCLUDED ON COMPANION CD http://www.jasc.com Programming Editing Tribal IDE Text editing and debugging Integrated ... the Macintosh and Linux systems For more information on Macintosh and Linux game development tools, see Table C.1 and Table C.2 Table C.1 Linux Tool Sources on the Web Site Link Linux Game Development ... Center Linux Game Tome Tucows/Linux http://lgdc.sunsite.dk http://www.happypenguin.org http:/ /download. tucows.com/perl/Linux.html Table C.2 Macintosh Tool Sources on the Web Site Link iDevGames...
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P30
... creating and programming sound, 550–555 defined, 163 sizing properties, 164 program setup, UltraEdit-32, 32 Programmers Haven Web site, 747 programming editing tools, 751 programming editors, 31 programming ... playing games), 4–5 SimCity series, ThinkTanks, Tribes 2, 17 Unreal II, 17 World War II Online, 22 gaps in map box mapping option, 411 gaps in map cylindrical cap mapping option, 412 gaps in map ... cylindrical mapping option, 412 gaps in map planar mapping option, 411 gaps in map spherical mapping option, 413 GarageGames Web site, 27, 742 genres action games, adventure games, 3–4 retail games,...
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P31
... Reference GOT GAME? COMING SPRING 2004! Programming Role Playing Games with DirectX, 2nd Edition 1-59200-315-X ■ $49.99 Beginning C++ Game Programming The Dark Side of Game Texturing Shaders for Game ... break into the field of game programming by insulating them from complex legal and business issues Xtreme Games has hundreds of developers around the world If you’re interested in becoming one ... building, 490–494 skins, 494–495 testing, 495–496 sound effects, 565–572 Web sites game development, 743–747 GarageGames, 27 Linux tool sources, 749 Macintosh tool sources, 749 as support infrastructure,...
Ngày tải lên: 08/11/2013, 00:15
Tài liệu 3D Game Programming All in One- P1 docx
... path Instead of teaching general game programming from the ground up, 3D Game Programming All in One teaches you how to make 3D games—period This book isn’t so much about developing 3D engines, ... examine the elements of a 3D game, game design issues, and game genres Programming Next, you’ll be introduced to the programming concepts that you will need to understand in the course of using ... that some programming will be required in creating a computer game The first few chapters will introduce you to all the programming concepts that you will encounter in the course of using the book...
Ngày tải lên: 24/12/2013, 17:15
Tài liệu 3D Game Programming All in One- P2 pptx
... hybrid game by GarageGames using its Torque Game Engine Team LRN Chapter ■ Introduction to 3D Game Development indirect problem-solving puzzles where you must cause a series of things to happen in ... system itself In fact, you can download Linux from many different locations on the Internet As a game developer, you will have a threefold interest in targeting Linux: ■ ■ Linux is a growing marketplace, ... Enterprises using the Torque Game Engine Team LRN These games moved into the computer realm with the computer taking on more of the data-manipulation tasks of the game masters In role-playing games,...
Ngày tải lên: 24/12/2013, 17:15