... Chapter 21 compares the OpenGL Shading Language with other notable commercial shading languages Appendix A contains the language grammar that more clearly specifies the OpenGL Shading Language Appendix ... Chapter are the ones to read Chapter thoroughly describes the OpenGL Shading Language This material is organized to present the details of a programming language This section serves as a useful ... descriptions of the built-in variables defined in the OpenGL Shading Language Chapter describes the built-in functions that are part of the OpenGL Shading Language This section is a useful reference...
Ngày tải lên: 16/10/2014, 12:58
... Shaders, provides examples of basic shading techniques such as diffuse shading, two-sided shading, and flat shading It also discuses an example of a new 4.0 language feature: subroutines Chapter ... 4, Using Textures, provides a variety of examples illustrating how textures can be used in GLSL shaders It also explores examples involving simple 2D textures, multiple textures, normal maps, ... Lighting and Shading Effects and Optimizations, provides examples of more complex lighting and shading such as multiple lights, per-fragment shading, spotlights, cartoon shading, and fog It moves further...
Ngày tải lên: 07/01/2017, 21:24
Mobile 3D Graphics with OpenGL ES and M3G
... array sizes (values per vertex) and data types present) For type the values BYTE, SHORT, INT, FLOAT, and DOUBLE indicate types byte, short, int, float, and double, respectively; and the values UNSIGNED ... OF MEMORY TABLE TOO LARGE Offending command ignored? Yes Yes Yes Yes Yes Unknown Yes Table 2.3: Summary of GL errors error INVALID ENUM results This is the case even if the argument is a pointer ... input values The next stage operates on geometric primitives described by vertices: points, line segments, and polygons In this stage vertices are transformed and lit, and primitives are clipped...
Ngày tải lên: 03/11/2012, 11:23
iPhone OpenGL ES
... OpenGL ES Open Graphics Library Embedded Systems • A Subset of Open GL • Designed for Mobile Devices: Low Processing Power, Limited Memory, Limited Battery, Low Resolution • Found on: Phones - ... Minimize State Changes Resources Resources • iPhone Developer Library: Application Programing Guide • • • Stanford CS 139P: iPhone Application Programming Khronos Group Red Book Questions? richerd@tapium.com ... Toolkit See Khronos OpenGL vs Open GL ES - API Walk through for the full detail of differences Open GL ES for the iPhone Information • • • • Open GL ES 1.1 • Biggest optimization you can use for Rendering...
Ngày tải lên: 03/11/2012, 11:30
Learning OpenGL ES for iOS docx
... 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context OpenGL ES is a state machine, ... programming tasks and partially hides the differences between the two supported OpenGL ES versions This book focuses on OpenGL ES version 2.0 for iOS with GLKit OpenGL ES defines an application programming ... Points, Lines, and Triangles OpenGL ES uses vertex data to specify points, line segments, and triangles One vertex defines the position of a point in the coordinate system Two vertices define...
Ngày tải lên: 15/03/2014, 02:20
Pro OpenGL ES for Android potx
... low-power devices When installed, the Android SDK comes with many very good and concise examples ranging from Near Field Communications (NFC) to UI to OpenGL ES projects Our earliest examples will leverage ... of vertices In those cases, you’d likely import them from any number of 3D file formats such as Imagination Technologies’ POD files, 3D Studio’s 3ds files, and so on Here, since we’re describing ... byte values internally Unlike its big desktop brother, which can render four-sided objects, OpenGL ES is limited to triangles only In lines 4ff the connectivity array is created This matches up...
Ngày tải lên: 15/03/2014, 20:20
Pro OpenGL ES for iOS potx
... the book Lines 2ff actually define the data used to describe the two cubes You will rarely have to define anything in code like this Usually, primitive shapes (spheres, cubes, and cones, for example) ... of lines of code to only basic stuff Besides making things easier to set up, the GLKView also handles the duties of calling your update and refresh routines and adds a handy snapshot feature to ... pictures This uses two different approaches to display things The first hides everything under the new GLKit available from iOS5 and beyond It hides all of the shaders and other stuff that OpenGL ES...
Ngày tải lên: 15/03/2014, 20:20
Learning OpenGL ES for iOS doc
... 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context OpenGL ES is a state machine, ... programming tasks and partially hides the differences between the two supported OpenGL ES versions This book focuses on OpenGL ES version 2.0 for iOS with GLKit OpenGL ES defines an application programming ... Points, Lines, and Triangles OpenGL ES uses vertex data to specify points, line segments, and triangles One vertex defines the position of a point in the coordinate system Two vertices define...
Ngày tải lên: 16/03/2014, 00:20
game and graphics programming for ios and android with opengl es 2.0
... Once you join, you can post new messages and respond to messages other users post You can read messages at any time on the Web If you would like to have new messages from a particular forum e-mailed ... with information describing how to verify your account and complete the joining process You can read messages in the forums without joining P2P but in order to post your own messages, you must join ... knowledge in the game development process, she has been professionally working as a 2D and 3D graphics designer, game programmer (scripting), and web designer for game sites, as well as managing game...
Ngày tải lên: 22/03/2014, 13:36
Pro OpenGL ES for iOS docx
... the book Lines 2ff actually define the data used to describe the two cubes You will rarely have to define anything in code like this Usually, primitive shapes (spheres, cubes, and cones, for example) ... of lines of code to only basic stuff Besides making things easier to set up, the GLKView also handles the duties of calling your update and refresh routines and adds a handy snapshot feature to ... pictures This uses two different approaches to display things The first hides everything under the new GLKit available from iOS5 and beyond It hides all of the shaders and other stuff that OpenGL ES...
Ngày tải lên: 29/03/2014, 20:20
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx
... Once you join, you can post new messages and respond to messages other users post You can read messages at any time on the Web If you would like to have new messages from a particular forum e-mailed ... with information describing how to verify your account and complete the joining process You can read messages in the forums without joining P2P but in order to post your own messages, you must join ... knowledge in the game development process, she has been professionally working as a 2D and 3D graphics designer, game programmer (scripting), and web designer for game sites, as well as managing game...
Ngày tải lên: 29/03/2014, 22:20
OpenGL®ES 2.0 Programming Guide potx
... 5—OpenGL ES Shading Language This chapter covers the shading language basics needed for writing shaders The shading language basics described are variables and types, constructors, structures, arrays, ... OpenGL ES 2.0 Table 1-2 gives a description of the command suffixes and argument data types used in OpenGL ES Table 1-2 OpenGL ES Command Suffixes and Argument Data Types Data Type Data Type C -Language ... codes and their description There are other error codes besides the basic error codes listed in Table 1-3 that are described in the chapters that cover OpenGL ES commands that generate these...
Ngày tải lên: 03/04/2014, 18:20
opengl es android
... vértices, ya que esto hace cambiar la forma de la arista 22 Polígonos: Caras Cara (Face): Conceptualmente, una cara es una lista de vértices El área que queda entre todos esos vértices es la ... un objeto Trasladar el SC El resultado es totalmente distinto! 14 Transformaciones geométricas: escalado Escalado del sistema de coordenadas Esta operación es la única que puede modificar la forma ... que 1: glScale(0.5, 0.5, 0.5): 15 Transformaciones geométricas: guardar el estado del SC Salvar el estado del SC A veces interesa no perder el estado del SC en un momento determinado glLoadIdentity():...
Ngày tải lên: 28/04/2014, 15:48
morgan kaufmann mobile 3d graphics with opengl es and m3g - morgan kaufmann
... only the simplest of 3D applications Smart phones Feature phones Basic phones F i g u r e 1.2: Three phone categories Smart phones are more powerful than feature phones or basic phones, but there ... the resolution of the content is different from the screen resolution of the output device Resampling the images to different resolutions often degrades the quality—text especially becomes blurry ... Implementations Profiles and Versions OpenGL ES 1.0 in a Nutshell New Features in OpenGL ES 1.1 Extension Mechanism OpenGL ES Extension Pack Utility APIs Conventions Hello, OpenGL ES! CHAPTER OPENGL ES TRANSFORMATION...
Ngày tải lên: 28/04/2014, 15:49
opengl es 2 for android
... 2.0 API Quick Reference Card6 OpenGL ES 2.0 Reference Pages7 OpenGL ES Shading Language (GLSL ES) Reference Pages8 The OpenGL® ES Shading Language9 OpenGL® ES Common Profile Specification Version ... OpenGL ES for Android! • xviii Online Resources All of the resources for this book can be found at http://pragprog.com/book/kbogla, where you can find code samples and accompanying images and ... latest and greatest features from the most powerful smartphones and tablets Enter OpenGL ES 2.0 Most of the old APIs were completely removed and replaced with new programmable APIs, which makes...
Ngày tải lên: 05/05/2014, 15:35
Áp dụng opengl es để tạo ứng dụng đồ họa 3d
... phần mềm đồ họa OpenGL ES 1.1 nhấn mạnh tốc độ phần cứng hàm API, OpenGL ES 1.0 tập trung vào phần mềm cho phép triển khai OpenGL ES 1.1 hoàn toàn tương thích với OpenGL ES 1.0 dễ dang thêm API ... CleanupStack::PopAndDestroy() đế hủy đối tượng sau hoàn thành hàm leave: void doExampleL( ) { // pop from cleanup stack, and destroy, in one operation CleanupStack::PopAndDestroy(); //don't need ... PushL(TAnỵ* aPtr); static void Pu s h L (TCleanupItem anltem); 17 CHƯƠNG 3: 3.1 OPENGL ES Giới thiệu OpenGL ES OpenGL ES sản phẩm miễn phí bao gồm hàm API cho phép tạo ứng dụng 2D, 3D ứng dụng nhúng...
Ngày tải lên: 21/06/2014, 14:36
3D Graphics with OpenGL ES and M3G- P1 pps
... Implementations Profiles and Versions OpenGL ES 1.0 in a Nutshell New Features in OpenGL ES 1.1 Extension Mechanism OpenGL ES Extension Pack Utility APIs Conventions Hello, OpenGL ES! CHAPTER OPENGL ES TRANSFORMATION ... Storage 152 152 OPENGL ES AND EGL CHAPTER INTRODUCING OPENGL ES 157 7.1 Khronos Group and OpenGL ES 157 7.2 Design Principles 158 7.3 Resources 159 7.3.1 7.3.2 7.3.3 7.4 API Overview 7.4.1 7.4.2 7.4.3 ... Edge Antialiasing Multisampling Other Antialiasing Approaches Pixel Tests 9.5.1 9.5.2 9.5.3 9.5.4 Scissoring Alpha Test Stencil Test Depth Testing Applying Fragments to the Color Buffer 9.6.1 9.6.2...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P2 pps
... not necessarily in mobile devices The 3D graphics capabilities of mobile devices are exposed through two standardized application programming interfaces (APIs): OpenGL ES, typically accessed through ... devices Compared to the contributions made through my research, the authors provide within these pages more than a small stepping stone In my opinion, this book is an escalator, which takes the ... home PC The display resolutions of mobiles will soon reach and surpass that of conventional broadcast television, with much better color fidelity Together, these advances have resulted in a truly...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P3 pps
... technology progresses at a much more modest rate, with the energy capacity of batteries increasing perhaps 10% per year at best In ten years’ time, processing power may well increase twenty times more ... aspects of mobile phones, there is a lot of variation in display properties Application developers will have to live with a variety of display technologies, sizes, orientations, and resolutions—much ... ON HANDHELD DEVICES The second category, on the other hand, is very interesting for graphics applications Feature phones represent the bulk of the market in developed countries, and most of them...
Ngày tải lên: 03/07/2014, 11:20