... EXPRESSIONENGINE? Jason Santa Maria WHO’S USING EXPRESSIONENGINE? 31Three WHO’S USING EXPRESSIONENGINE? Airbag Industries WHO’S USING EXPRESSIONENGINE? Blue Flavor WHO’S USING EXPRESSIONENGINE? ... USING EXPRESSIONENGINE? Duoh WHO’S USING EXPRESSIONENGINE? Happy Cog WHO’S USING EXPRESSIONENGINE? Viget Labs WHO’S USING EXPRESSIONENGINE? A List Apart WHO’S USING EXPRESSIONENGINE? Change.gov ... CROFT CHANNELS/WEBLOGS GRAPHIC DESIGN Customized updatable content HTML/CSS EXPRESSIONENGINE WHAT IS IT? IS BUILT FOR DESIGNERS WEB PUBLISHING MEMBER MANAGEMENT TEMPLATE ENGINE TYPOGRAPHY ADD-ONS...
Ngày tải lên: 02/06/2014, 15:34
3D Game Engine Design
... game design, sound or input Furthermore, since most games are built on top of a game engine and game engines handle the technical details of the platform, this thesis puts much focus on the design ... affect the design of game engines for mobile platforms Conclusions and Further Work Conclusions of our work and suggestions for further study Chapter - 3D Game Engine Overview 3D Game Engine Overview ... game engine for mobile hardware is very similar to a PC game engine The biggest difference is that a mobile game engine must be small and able to minimise memory consumption Although the actual engine...
Ngày tải lên: 03/11/2012, 11:34
... Intake system design procedure for engines with special requirements, Proc IMechE Vol 220 Part D: J Automobile Engineering, 2006 [5] Ceviz M.A., M Akın (2010): Design of a new SI engine intake ... dynamics (CFD) simulation helps in adapting engine part design, saving time and money CFD is widely used in the design and modeling of the internal combustion engine especially for the intake flow ... identify the manifold design effect on engine behavior Air-fuel ratio and specific fuel consumption are determined Engines manifolds studied models The studied model is a Diesel engine converted into...
Ngày tải lên: 05/09/2013, 16:30
Tài liệu Ecodial V3.38 Low-voltage electrical installation design software Fupact and variable speed drive ppt
... with the latest electrical standards, bringing LV installation design software to a new level of performance With Ecodial V3.38, design low the easy way Personalise your project New standards ... project New standards Ecodial V3.3 series have been approved by the UTE It can be used to produce design files complying with: b the CENELEC R 064-003 European calculation guide b IEC 364 installation ... modified and saved for future projects All this information is used in the subsequent steps of the design process and for the printout of the project file It can be modified at any time User friendly...
Ngày tải lên: 12/12/2013, 13:15
Editorial Design with Expression Engine: Collection by Greg Wood
... HELLO AIM 3 EDITORIAL DESIGN WIRED (FULL SHOT) WIRED (CROP 1) WIRED (CROP 2) WIRED (CROP 3) ...
Ngày tải lên: 19/06/2014, 11:01
The Design of the Borealis Stream Processing Engine pdf
... must be met by the next generation of stream processing engines We have cast these research problems in the context of the current Borealis design in order to draw out the issues and to show how ... T Coupaye, and M Adiba Active rules for the software engineering platform GOODSTEP In 2nd International Workshop on Database and Software Engineering, 1994 [20] A Das, J Gehrke, and M Riedewald ... advanced capabilities requires significant changes to the architecture of an SPE As a result, we have designed a second-generation SPE, appropriately called Borealis Borealis inherits core stream processing...
Ngày tải lên: 27/06/2014, 23:20
Multi-Threaded Game Engine Design phần 1 pptx
... Arguments Against Creating the Engine Project Engine Core System Engine Rendering System Engine Support System First Engine Demo Enumerating Video ... to the engine API, and load up several objects and render them, and print out details of the engine s performance This will be possible due to the engine s loosely coupled components The engine ... a commercial game engine The engine architecture is simple, with one library project consisting of a class for each component and limited inheritance I believe that complex designs lead to expensive...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 2 doc
... OpenMP will not be used yet in a game engine context, because frankly we have not yet built the engine (see Chapter 6) In Chapter 18, we will use OpenMP to test engine optimizations with OpenMP and ... it is designed to run as fast as possible As you can imagine, a lot of thought must be put into a multi-threaded game engine before we just haphazardly create a tight thread function at engine ... breakthrough in parallel processing theory came when software engineers realized that the processor is not the focus; rather, software design is A single-processor system should be able to run multiple...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 3 potx
... global engine object (visible everywhere!) //extern Octane: :Engine* g _engine; extern std::auto_ptr g _engine; Following is the Engine. cpp class implementation, with all of the engine ... //initialize the engine debug ( "Initializing engine" ( endl; bool res = g _engine- >Init( hInstance, g _engine- >getScreenWidth(), //screen width g _engine- >getScreenHeight(), //screen height g _engine- >getColorDepth(), ... final engine project available for further use This chapter covers the following topics: n Why build an engine yourself? n Creating the engine project n Engine core system 105 106 Simpo n Engine...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 4 pptx
... Direct3D rendering code in the Octane engine s primary source code file (Engine. cpp) in a function called Engine: : Update() Here it is again for reference: void Engine: :Update( float elapsedTime ... #include "Engine. h" #include "Vector.h" #include "Matrix.h" using namespace std; using namespace Octane; Font *font=NULL; bool game_preload() { g _engine- >setAppTitle("Math Matrix Demo"); g _engine- >setScreen(1024,768,32,false); ... elapsed=0.0f; //unused functions void game_render3d() {} bool game_preload() { g _engine- >setAppTitle("Math Vector Demo"); g _engine- >setScreen(800,600,32,false); return true; } bool game_init(HWND hwnd)...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 5 pot
... D3DXCreateTorus(g _engine- >getDevice(), 0.3f, 1.0f, 80, 80, &torus, 0); D3DXCreateTeapot(g _engine- >getDevice(), &teapot, 0); D3DXCreateSphere(g _engine- >getDevice(), 1.0f, 80, 80, &sphere, 0); D3DXCreateBox(g _engine- >getDevice(), ... stock meshes D3DXCreateTorus(g _engine- >getDevice(), 2.0f, 4.0f, 20, 20, &torus, NULL); D3DXCreateTeapot(g _engine- >getDevice(), &teapot, NULL); D3DXCreateSphere(g _engine- >getDevice(), 2.0f, 10, ... out ( "Delta time = " ( deltaTime ( endl; out ( "Update = " ( g _engine- >getCoreFrameRate() ( " fps" ( endl; out ( "Draw = " ( g _engine- >getScreenFrameRate() ( " fps"; font->Print(0,0,out.str());...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 6 pptx
... g _engine- >getDevice()->SetRenderState(D3DRS_LIGHTING, false); g _engine- >getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, false); g _engine- >getDevice()->SetRenderState(D3DRS_ZENABLE, false); g _engine- >getDevice()->SetSamplerState( ... g _engine- >getDevice()->SetRenderState(D3DRS_LIGHTING, true); g _engine- >getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, true); g _engine- >getDevice()->SetRenderState(D3DRS_ZENABLE, true); g _engine- >getDevice()->SetSamplerState( ... i=0; igetDevice()->SetSamplerState( i, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); g _engine- >getDevice()->SetSamplerState( i, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); g _engine- >getDevice()->SetSamplerState(...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 7 pptx
... D3DXCreateTextureFromFile(g _engine- >getDevice(),tex1.c_str(),&levels[0]); D3DXCreateTextureFromFile(g _engine- >getDevice(),tex2.c_str(),&levels[1]); D3DXCreateTextureFromFile(g _engine- >getDevice(),tex3.c_str(),&levels[2]); ... Terrain 355 if (font) delete font; } bool game_preload() { g _engine- >setAppTitle("Terrain Demo"); g _engine- >setScreen(1024,768,32,false); g _engine- >setBackdropColor(D3DCOLOR_XRGB(30,0,30)); return ... effect; if (font) delete font; } bool game_preload() { g _engine- >setAppTitle("Terrain Following Demo"); g _engine- >setScreen(1024,768,32,false); g _engine- >setBackdropColor(D3DCOLOR_XRGB(30,30,0)); return...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 8 pot
... by building this game engine and providing support facilities within the engine to simplify the engineering side of 2D game development There are literally hundreds of game engines at repositories ... projects When you design an engine from the outset with reuse and multigenre support in mind, then you will more likely finish the game you have planned, as well as end up with a useful engine out of ... backgrnd->scale.y = ((float)g _engine- >getScreenHeight() / (float)backgrnd->getHeight()); phat = new Texture(); phat->Load("fatship256.tga"); Vector2 res = Vector2(g _engine- >getScreenWidth(), g _engine- >getScreenHeight());...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 9 pptx
... shape = new VectorShape(); g _engine- >savePrimaryRenderTarget(); createlayer4(); createlayer3(); createlayer2(); createlayer1(); g _engine- >restorePrimaryRenderTarget(); g _engine- >setSpriteIdentity(); ... shape = new VectorShape(); g _engine- >savePrimaryRenderTarget(); createlayer1(); createlayer2(); createlayer3(); createlayer4(); g _engine- >restorePrimaryRenderTarget(); g _engine- >setSpriteIdentity(); ... features to the game engine via new Cþþ classes for such things as meshes, sprites, terrain, and so forth Those classes not make a game engine; they are merely tools A true engine must something...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 10 ppsx
... EndPass(), 208 Engine: :addEntity(), 498 Engine: :Update, 207, 208 Engine: :UPdate(), 538 Engine: :Update(), 494 Entity::Render(), 490 Entity::Update(), 490 findPrimes(), 33, 46 game engine core system, ... approach to threading the engine would prevent us from synchronizing objects that need to interact in a game However, we can thread the Engine: :Update() function and others in the Engine class! The performance ... within the gameplay side of the engine that is, in our engine consumer project, and our main.cpp to be specific The first experiment with OpenMP will use the existing engine as a renderer and event...
Ngày tải lên: 13/08/2014, 22:21
Designing an ESP Speaking syllabus for the second-year students of Marine engine department at Maritime College No.I = Thiết kế chương trình nói tiếng anh chuyê
... basic basic parts of a diesel Marine engines parts engine Students of - diesel engines Vocabulary: - Grammar: certain Passive - English Engine and ship‟s engineer voice in Present Simple Marlin ... Marine Engine Department at MCI, ex-students of Marine Engine Department, teachers of English for Marine Engine Students, it can be said that it is essential to teach speaking to Marine Engine ... in the the engine room To identify - Language focus naming - To the Vocabulary: - machinery in the engine Marine - room Students Describing location - Grammar: for Engine and ship‟s engineer prepositions...
Ngày tải lên: 28/03/2015, 10:13
STUDY TO DESIGN AND MANUFACTURE A DUAL-FUEL BIOGAS/DIESEL ENGINE BASED ON ONE CYLINDER STATIONARY ENGINE
... producing on every single engine and timeconsuming 1.4.3 Engine suitable for study If the conversion of diesel engines to dual fuel engines was produced to a finished product by an engine factory, the ... biogas - Solution of spark ignition engine: an engine use spark to ignite the mixture ignition biogas/air charge into the engine - Solution of dual fuel engine: an engine uses diesel pilot injection ... diesel fuel when the engine used only diesel 2.2 FEATURES OF ENGINE USING BIOGAS 2.2.1 The biogas spark ignition engines 2.2.2 The biogas/diesel dual-fuel engine When the engine operate at low...
Ngày tải lên: 07/05/2015, 20:55
Design and Simulation of Adaptive Speed Control for SMO-Based Sensorless PMSM Drive
... block diagram of adaptive speed control for sensorless PMSM drive Considering the mechanical load, the overall dynamic equation of PMSM drive system is obtained by d (4) J m r B m r Te ... SIMULINK/MODELSIM CO-SIMULATION OF SENSORLESS SPEED CONTROL FOR PMSM DRIVE In Fig.1, it shows the sensorless speed control block diagram for PMSM drive and its Simulink/ModelSim cosimulation architecture ... estimation The VHDL is used to describe the works in ModelSim In current loop of PMSM drive, the sampling frequency is designed with 16kHz, and those in speed loop is 2kHz The clocks with 20ns and 80ns...
Ngày tải lên: 02/08/2015, 13:21
The Requirements Of Daily Life Drive Apparel Designs
... activities: Design a garment or accessory for a particular time period, and explain why it fits the fashion of the time OR - design a garment for the future and describe what influenced the design ... World War II Women go to work Fashion Influences Fabric shortages restrict styles American designers expand the sportswear industry Fashion Trends Hemlines go shorter Skirt silhouette ... revolutionize fashion Hippies wear unisex jeans and T-shirts Ethnic styles include Nehru jackets Designers introduce futuristic styles ©Learning ZoneX 15 1970s Cultural Influences The women's...
Ngày tải lên: 10/08/2015, 16:28