... points selected using the menu items Mark first point (shortcut key Alt+1) and Mark second point (shortcut key Alt+2). 53 Chapter 4 Graphical user interface The goal of the graphicaluserinterface ... performs a modified interpolating algorithm as described in section 3.10 Running SURGE-F.EXE. Using this procedure the trend surface is involved in the interpolation, meaning that the resulting ... the default setting for the colours in colour maps or for the levels of isolines, the user can specify the following files:NAME.CLs is an input ASCII file containing z-levels for a raster colour...
... natural user interfaces, except for one thing: the quoted paper was written in 1982 by Ben Shneiderman and he was describing the up-and-coming graphicaluserinterface as a direct manipulation interface. ... natural user interface, or NUI (pronounced "new-ee"), is the next generation of interfaces. We can interact with natural user interfaces using many different input modalities, including ... Containers In chapter 1, we spent a lot of time discussing skills and we also discussed some guidelines for creating natural interactions. Those concepts are core to understanding natural user interfaces,...
... and up to but not including y Chapter 3 :Error Handling for the User Interface Slide 329:06:37 AMPassing Arguments: Call-By-Value vs. Call-By-Reference (p 219)ãPassing by value–Send ... AMHANDLING EXCEPTIONSãThe finally BlockThe finally block contains code that always executes, whether or not any exception occurs. Ex: page _ _ _See Demo Slide 289:06:37 AM User- defined ... Within namespace SystemrandomObject.Next()ãReturns a number from 0 to Int32.MaxValueInt32.MaxValue = 2,147,483,647randomObject.Next ( x )ãReturns a value from 0 up to but not including...
... other distinctions that are often drawn in the arena of testing, unittesting, system testing, regression testing, and so on. We’re going to stay at a higherlevel and discussdesign testing and ... brokendown into two main areas of focus:1. Designing the GUI to be usable and friendly from the end user s perspective.2. Designing and implementing the GUI to be reliable, and maintainable fromthe ... headings:■Find How do you find the information you need to perform the use-case?■Display What information is needed for the use-case to be completed?■Verification What processes support verifying...
... 2. GraphicalUser Interface Windows FormsWinFormsCreate GUIs for programsElement on the desktopRepresented by:DialogWindowMDI window Slide 11Chapter 2. GraphicalUser Interface Event-Handling ... clicked in the designer. Slide 12Chapter 2. GraphicalUser Interface Event-Handling ModelObject A raises event E Delegate for event EHandler 1 for event EHandler 3 for event EHandler 2 for ... is double clicked in the designer. Slide 3Chapter 2. GraphicalUser Interface Introduction Graphical UserInterface (GUI)Allow interaction with program visuallyIs an object, accessed...
... SpaceWindowSpace Figure 1.3. The coordinate spaces appearing in the rendering pipeline. Vertex positions are submitted to the graphics library in object space and are eventually transformed into ... Spherical Linear Interpolation 86Chapter 4 Summary 89Exercises for Chapter 4 91Chapter 5 Geometry for 3D Engines 935.1 Lines in 3D Space 935.1.1 Distance Between a Point and a Line 935.1.2 ... mapping details, including the process of bump mapping, are discussed in detail in Chapter 7. 1.2 Vertex Transformation Geometrical data is passed to the graphics hardware in the context of...
... arraydrawing commands by binding a vertex buffer object to the appropriate array bind-ing point (vertex, color, normal, texture coordinate) using the array point commands (for example, glNormalPointer). ... vertices in the primitive issmall, the overhead in setting up the array pointers and enabling and disabling individualarrays may outweigh the savings in the individual function calls (for example, ... Modeling: An IntroductionChristoph M. HoffmannAn Introduction to Splines for Use inComputer Graphics and Geometric ModelingRichard H. Bartels, John C. Beatty, and Brian A. BarskyTEAM LinG...
... pause for a minute and go back to computers. We're going to invent a typical Windows power user named Pete. When you're thinking about user interfaces, it helps to keep imaginary users ... level we think we're designing for users, but no matter how hard we try, we're designing for who we think the user is, and that means, sadly, that we're designing for ourselves. ... A userinterface is well designed when the program model conforms to the user model. That's it. Almost all good userinterfacedesign comes down to bringing the program model and the user...
... them.Therefore,when you design a user interface, you have to understand how the interface works in the operating system for which you’re designing it. Ifyou’re going to write a software interfacefor several ... which involves placing your index finger into asmall device that reads the fingerprint and checks the fingerprintagainst the one on file.ãRetina scanning, which sounds like something out ... for interfacing with a computer. These not onlyinclude the graphicaluserinterface (GUI) that you’re probably used to usingon your own computer, but also interfaces that are growing in popularity,such...
... command-line interface (CLI), and the graphicaluser interface (GUI). You learned the differences in these three interface models, and vari-ous types of hardware userinterface models that work in ... software.Up-and-Coming InterfacesSeveral new and interesting interfaces are currently being designed andresearched. One or more of these interfaces could make their way into ourlives at some point in the ... reported on a computer screen, but in the form of a marble thathad the information etched on it.ãZooming interfacesis an evolutionary outgrowth of the GUI. Therefore,zooming interfaces sport...
... guidelines foruser interfaces in Chapter 7,“Designing a User Interface, ”and for Web sites in Chapter8,“Designing a Web Site.”Phase 2: Design, Testing, and DevelopmentThis phase is split into ... about applying interface principles and patterns that adhereto these good design principles in Chapter 7,“Designing a User Interface. ”Are Designers Against Users?Designers and users have fundamentally ... improving the film before it takes its final form. In userinterface design, there is a more interactive version of storyboardingcalled paper prototyping. Paper prototyping involves creating a paper...
... with informa-tion that the user wants, the user will consider the goal to be to find theinformation on the site.2.Forming the intention—If the user believes that the Web site containsinformation ... judging person(INFJ).ã Maureen is an introvert and is an intuitive, thinking, and perceiving per-son (INTP).ã Bruce is an introvert and is an intuitive, thinking, and judging person(INTJ).ã Travis ... learned aboutthe issues involved in creating a paper prototype, why it’s the most effectivemeans of developing and testing a userinterface before you start developingthat interface, and the limitations...
... and claiming that this is what the user wants. In other words, the designer or developer thinks he is a typical user. ã Designing for edge cases, meaning that the project team will design for every ... now driving the marketing and acceptance of user interfaces, so it behooves you to make every effort to find out what users arethinking about.The Research phase of the Goal-Oriented Design Process ... will be the final designfor your user interface. 154 Chapter 6 SummaryThis chapter began with a discussion about the psychology of user actionsand user misunderstandings and misinterpretations...