create 3d models for 3d printing

beginning  google  sketchup  for  3d  printing

beginning google sketchup for 3d printing

Ngày tải lên : 05/05/2014, 13:01
... to upload models for 3D printing. This means you don’t need to purchase expensive 3D printing machinery. The Shapeways web site (Figure 1–20) houses a repository of 3D models for 3D printing. ... Shapeways, the online platform for uploading and 3D printing your models. Shapeways What makes Shapeways so great is that it is one of the first and only online 3D printing platforms available, allowing ... first saw the cost of the items. For online 3D printing, this is actually reasonable, though. As the demand for online 3D printed products increases and as new 3D printing technology emerges, the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... cranking out some sweet 3D models. However, there’s quite a bit more you ought to know before you create a single polygon onscreen—such as the type or style of 3D mesh you’ll create, the texture ... generating game models ■ The game-content (asset) creation process ■ Tools used in this process ■ Generating ideas and concept art for a character and weapon models ■ The components for these models and ... been working with models and animations for a while, but from that point on I set out to learn how to create the graphics I saw in that game. I can honestly say that if it weren’t for Half- Life,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... Now for the last item: the feeder hose underneath the RF-9. I’d like to add caps to start and end the hose for a more authentic look, then sweep the hose manually so it looks more saggy. To create ... RF-9 TIP One way to avoid high poly counts is to apply textures to low-poly-count models for a similar effect. For instance, the RF-9 has a hose-like item running the length of the action, but ... www.verypdf.com to remove this watermark. 9. Now for the blades. To create them, you’ll split the bottom face of the grip, and then extrude each face individually to form the twin blades. To begin, use the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... finesse. Preparing the Model for Texturing Before you dive into unwrapping and textur- ing the RF-9, you need to import the STL version of the weapon you created in Chapter 3, check it for problems, optimize it, ... ahead and install it. When you do, make sure the plug-in for 3D Studio Max is installed as well. The option for installing the plug-in for Max is part of the installation routine. 99 Installing ... to rotate your model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... step 13 for the other half (see Figure 5.36). 15. Next, join the two halves to create a single, 2D map representing the hoop. To begin, with the top half selected, choose Edit, Transform, Flip ... Slogre’s U-V’s Figure 6.20 Before attempting to cut the feet away, fix the geometry prob- lem obvious here. Problem area Figure 6.21 Go back to 3D Studio Max and create a few new edges to break ... you need to unify and optimize your character model in 3D Studio Max before pushing it over to DeepUV. In this chapter, you will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... rusted pipe, or whatever to create your texture will be easier than creating it from scratch. A good example would be if your game called for you to create a texture for the side of an old train ... texture. Also, set Forced to None. Later on, you can do something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... currently working in RGB (24-bit) color mode, which is typical for any texture creation, but the image will have too much color information for a typical game engine to handle (although some game engines,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... Noise, using the same settings as before. 15. Click Filter, Render, Lighting Effects, again using the same settings as before (use the Alpha map you created earlier for the texture channel). 16. Click ... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 ì 512-pixel RGB image. 2. Select any foreground ... be flipped and arranged to create any number of caution-line patterns. In Figure 8.104, I made six different patterns and tiled them to create a floor map. When you create each tile, reduce the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... circle uniform. 5. Set your foreground to medium- gray, like hex# 828282, and your background to pure white. 6. Select the Gradient tool. In the tool’s options, choose Radial Gradient. 7. Create ... Mode: Normal, dark-orange 10. Now for the bolts. To begin, start a new layer above the rail. 11. Select the Polygon tool, set its options to six sides, and create a large solid hexagon in the ... Wind Direction: From the Left 12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the mask. 13. Press Q to exit Quick Mask mode. You have transformed the crack into one that drips. From...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... the base for your door! 13. From here, let’s create the rusty, riveted bindings that hold the boards together. I recommend using a picture of something rusty to create the best effect; for this ... Table 8.1 for what to think about when generating images that have some sort of transparency, particularly for Half-Life, Unreal, and the Torque engine. Note that levels in Torque may be created ... Figure 9.14. This can be done in several ways. The easiest is to first create a cube primitive in any 3D program like trueSpace or 3D Studio Max and simply paint the faces of the cube with the texture,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Ngày tải lên : 24/12/2013, 06:16
... surface look 3D (see Figure 9.43). 17. Start another layer below the grate. 383 High Tech Figure 9.42 Create a cool grate pattern in a new Alpha channel. NOTE I don’t have any set preferences for bevels; ... trying to create a good rock texture, but out popped a perfect texture for a creepy Basilisk or Maiasaur instead. 1. In Photoshop, start a new 512ì512-pixel RGB image. 2. Set your foreground ... and Screws” in Chapter 8 for more informa- tion about making pipes from scratch. Figure 9.49 Stroke the selection in a new channel, and use the blur/levels technique to create the pipe. Please...
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