... background music volume, you must use setBackgroundMusicVolume." A block of code is set as follows: CCScene* GameLayer::scene() { // 'scene' is an autorelease object CCScene *scene = CCScene::create(); ... Cocos2d-x collection object For instance, Cocos2d-x comes with a Vector collection object that extends the functionality of the C+ + standard library vector (std::vector) by increasing and decreasing ... separation between Cocos2d-x and its counterpart Cocos2d It dropped the prefix CC in favor of namespaces, embraced C+ +11 features, and became that much nicer to work with because of it Containers Also...
... Generics in Configurations Generic Value Specification in Architecture Generic Specifications in Configurations Board-Socket-Chip Analogy Block Configurations Architecture Configurations 174 176 179 ... Each block represents a self-contained area of the model Each block can declare local signals, types, constants, and so on Any object that can be declared in the architecture declaration section ... are called concurrent statements, because all the statements execute concurrently Concurrent Signal Assignment In a typical programming language such as C or C+ +, each assignment statement executes...
... description capability of VHDL Chapter discusses how VHDL design relates to schematic based design, and introduces the basic terms of the language Chapter describes some of the basic concepts of ... each feature is introduced, one or more real examples are given to show how the feature would be used The first section consists of Chapters through 8, and each chapter introduces a basic description ... of VHDL, including the different delay mechanisms available, how to use instance specific data, and defines VHDL drivers Chapter discusses concurrent statements while Chapter introduces the reader...
... Library of Congress Cataloging-in-Publication Data Koenig, Andrew Accelerated C+ + : practical programming byexample / Andrew Koenig, Barbara E Moo p cm Includes index ISBN 0-201-70353-X C+ + (Computer ... Chapter 11 Defining abstract data types 11.1 The Vec class 11.2 Implementing the Vec class 11.3 Copy control 11.4 Dynamic Vecs 11.5 Flexible memory management 11.6 Details Chapter 12 Making class ... Accelerated C+ + Practical Programming byExampleby Andrew Koenig and Barbara E Moo Addison-Wesley, 2000 ISBN 0-201-70353-X Pages 336 Second Printing Table of Contents Contents Chapter...
... Letters Class Example st CString CString stBuffer; pt CPoint CPoint ptMouse; sz CSize CSize szText; rc CRect CRect rcClip; A pointer to an object has the initial p SyntaxTree* pTree; [ 20 ] Chapter ... new call will throw the exception bad_alloc in case of memory shortage We can catch it with a try-catch block using namespace std; const int BLOCK_SIZE = 0x7FFFFFFF; try { void* pBlock = new char[BLOCK_SIZE]; ... language is the class, which can be instantiated into objects A class can inherit another class The inheritance can be virtual, which provides dynamic binding A class can contain an object or have...
... content • On demand and accessible via web browser Free Access for Packt account holders If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view ... loadingScreen method." A block of code is set as follows: -(void)intersectCheck{ BOOL isConnecting = CGRectIntersectsRect(self.enemies.enemiesBullet bombRect, self.playerOne.playerRect); if(isConnecting ... www.it-ebooks.info Programming and Objective -C The second type of comment in Objective -C is the block comment You can block off large sections of code by using the /* */ block comment The way it works is...
... with objects is a class act Using Dot Syntax in a script Accessing a Component's own variables and methods Time for action – accessing a variable in the current Component Accessing another Component ... Why Subscribe? Fully searchable across every book published by Packt Copy and paste, print and bookmark content On demand and accessible via web browser Free Access for Packt account holders ... on the current GameObject Time for action – communicating with another Component on the Main Camera Accessing other GameObjects and their Components Time for action – creating two GameObjects and...
... operator The second and third of the following lines are completely interchangeable BankAccount accountOriginal(123); BankAccount accountCopy1(accountOriginal); BankAccount accountCopy2 = accountOriginal; ... copyAccount(account1); cout
... { CRect rcClip = *(CRect*) lHint; int cxMargin = (int) (0.05 * rcClip.Width()); int cyMargin = (int) (0.05 * rcClip.Height()); rcClip.left rcClip.right rcClip.top rcClip.bottom -= += -= += cxMargin; ... scrolling and displaying of the spreadsheet We use the Application Wizard to generate the classes CCalcApp, CMainFrame, CChildFrame, CCalcDoc, CCalcView, and CAboutDlg We will modify CCalcDoc ... cxMargin; cxMargin; cyMargin; cyMargin; [ 235 ] The Draw Application CClientDC dc(this); OnPrepareDC(&dc); dc.LPtoDP(rcClip); InvalidateRect(rcClip); } OnUpdate is also called by OnIntialUpdate in CScrollView...
... SAS byExample ® Second Edition Frederick E Pratter The correct bibliographic citation for this manual is as follows: Pratter, Frederick E 2006 Web Development with SAS® by Example, Second Edition ... enthusiastic support for my research activities along with approving all of my conference travel requests without a murmur Dr Richard Croft and John Clever, my colleagues in the Computer Science and ... packets over the physical network, and for catching and correcting transmittal errors (See http://directory.google.com/Top/Computers/Internet/Protocols for a list of available resources on TCP...