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building enterprise 2 0 applications

Apress practical web 2 0 applications with PHP

Apress practical web 2 0 applications with PHP

Kỹ thuật lập trình

... 906 3CH00CMP3 11/19 /07 8:39 PM Page i Practical Web 2. 0 Applications with PHP Quentin Zervaas 906 3CH00CMP3 11/19 /07 8:39 PM Page ii Practical Web 2. 0 Applications with PHP Copyright © 20 08 by ... and the publisher ISBN-13 (pbk): 978-1-5 905 9- 906 -8 ISBN- 10 (pbk): 1-5 905 9- 906 -3 ISBN-13 (electronic): 978-1-43 02 - 04 74-9 ISBN- 10 (electronic): 1-43 02 - 04 74-5 Printed and bound in the United States ... to Output Breadcrumbs 1 80 Displaying the Page Title 1 82 809 b8b6f91d5ff 500 3 325 424 1f3132ed 906 3CH00CMP3 11/19 /07 8:39 PM Page ix ■CONTENTS Integrating...
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Tài liệu Practical Web 2.0 Applications with PHP pptx

Tài liệu Practical Web 2.0 Applications with PHP pptx

Kỹ thuật lập trình

... www.it-ebooks.info 906 3CH00CMP3 11/19 /07 8:39 PM Page i Practical Web 2. 0 Applications with PHP Quentin Zervaas www.it-ebooks.info 906 3CH00CMP3 11/19 /07 8:39 PM Page ii Practical Web 2. 0 Applications ... and the publisher ISBN-13 (pbk): 978-1-5 905 9- 906 -8 ISBN- 10 (pbk): 1-5 905 9- 906 -3 ISBN-13 (electronic): 978-1-43 02 - 04 74-9 ISBN- 10 (electronic): 1-43 02 - 04 74-5 Printed and bound in the United States ... Breadcrumbs 1 80 Displaying the Page Title 1 82 809 b8b6f91d5ff 500 3 325 424 1f3132ed www.it-ebooks.info 906 3CH00CMP3 11/19 /07 8:39 PM Page ix ■CONTENTS...
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

Kỹ thuật lập trình

... the following: float[] paddleLoc = new float[] { 300 .0f, 300 .0f }; Vector2 ballLoc = new Vector2( 400 .0f, 300 .0f); Vector2 ballTraj = new Vector2(); bool playing = false; Because we have two paddles, ... (paddleLoc[i] < 100 .0f) paddleLoc[i] = 100 .0f; if (paddleLoc[i] > 500 .0f) paddleLoc[i] = 500 .0f; if (!playing) { if (state.Buttons.A == ButtonState.Pressed) { playing = true; ballLoc.X = 400 .0f; ballLoc.Y ... Both paddles will start at location 300 .0f, which is vertically centered on our 800 × 600 screen BallLoc, the ball location, is initialized as 400 .0f, 300 .0f, or dead center, and ballTraj, the...
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Building XNA 2.0 Games- P1 potx

Building XNA 2.0 Games- P1 potx

Thiết kế - Đồ họa - Flash

... 20 2 Smashing Zombies 20 4 Shooting Zombies 20 4 More Zombie Smashing 20 9 ... book trade worldwide by Springer-Verlag New York, Inc., 23 3 Spring Street, 6th Floor, New York, NY 100 13 Phone 1- 800 -SPRINGER, fax 20 1-348-4 505 , e-mail orders-ny@springer-sbm.com, or visit http://www.springeronline.com ... = 10; box.Height = 10; box.Length = 10; CardboardBox cbBox = new CardboardBox(); cbBox.Width = 10; cbBox.Height = 10; cbBox.Length = 10; cbBox.Thickness = 2; Console.WriteLine("Box Volume: {0} ",...
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Building XNA 2.0 Games- P2 potx

Building XNA 2.0 Games- P2 potx

Thiết kế - Đồ họa - Flash

... the following: float[] paddleLoc = new float[] { 300 .0f, 300 .0f }; Vector2 ballLoc = new Vector2( 400 .0f, 300 .0f); Vector2 ballTraj = new Vector2(); bool playing = false; Because we have two paddles, ... (paddleLoc[i] < 100 .0f) paddleLoc[i] = 100 .0f; if (paddleLoc[i] > 500 .0f) paddleLoc[i] = 500 .0f; if (!playing) { if (state.Buttons.A == ButtonState.Pressed) { playing = true; ballLoc.X = 400 .0f; ballLoc.Y ... Both paddles will start at location 300 .0f, which is vertically centered on our 800 × 600 screen BallLoc, the ball location, is initialized as 400 .0f, 300 .0f, or dead center, and ballTraj, the...
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Building XNA 2.0 Games- P3 potx

Building XNA 2.0 Games- P3 potx

Thiết kế - Đồ họa - Flash

... text.Size = 0. 8f; spriteBatch.Begin(SpriteBlendMode.AlphaBlend); spriteBatch.Draw(nullTex, new Rectangle( 500 , 20 , 28 0, 5 50) , new Color (0, 0, 0, 100 )); spriteBatch.End(); for (int i = 0; i < 9; ... spriteBatch.Begin(SpriteBlendMode.AlphaBlend); spriteBatch.Draw(iconsTex, new Vector2(mosX, mosY), new Rectangle (0, 0, 32, 32) , Color.White, 0. 0f, new Vector2 (0, 0) , 1.0f, SpriteEffects.None, 0. 0f); spriteBatch.End(); } Put a call to Game1.DrawCursor() ... strings at it text.Size = 3.0f; text.Color = new Color (0, 0, 0, 125 ); for (int i = 0; i < 3; i++) { if (i == 2) text.Color = Color.White; text.DrawText (25 - i * 2, 25 0 - i * 2, "Zombie Smashers XNA...
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Building XNA 2.0 Games- P4 potx

Building XNA 2.0 Games- P4 potx

Thiết kế - Đồ họa - Flash

... 100 ); Rectangle( 100 , 50, 400 , 1), oColor); Rectangle( 100 , 50, 1, 500 ), oColor); Rectangle( 500 , 50, 1, 500 ), oColor); Rectangle( 100 , 5 50, 400 , 1), oColor); The current state of our build is shown ... Color (25 5, spriteBatch.Draw(nullTex, new spriteBatch.Draw(nullTex, new spriteBatch.Draw(nullTex, new spriteBatch.Draw(nullTex, new 25 5, 25 5, 100 ); Rectangle( 100 , 50, 400 , 1), oColor); Rectangle( 100 , ... 4.0f; for (int x = 1; x < 20 ; x++) { Vector2 iVec = (nVec - tVec) * ((float)x / 20 .0f) + tVec; Color nColor = new Color (25 5, 25 5, 25 5, 75); if (map.Ledges[i].Flags == 1) nColor = new Color (25 5,...
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Building XNA 2.0 Games- P5 ppt

Building XNA 2.0 Games- P5 ppt

Thiết kế - Đồ họa - Flash

... DrawCharacter(new Vector2( 400 f, 450f), 2f, FACE_RIGHT, selFrame + 1, false, 0. 2f); DrawCharacter(new Vector2( 400 f, 450f), 2f, FACE_RIGHT, selFrame, false, 1.0f); Figure 5- 10 shows our animations ... appear in the frames list 119 1 20 CHAPTER ■ THE CHARACTER EDITOR if (selFrame > 0) DrawCharacter(new Vector2( 400 f, 450f), 2f, FACE_RIGHT, selFrame - 1, false, 0. 2f); if (selFrame < charDef.GetFrameArray().Length ... charDef.Animations[selAnim].KeyFrames[curKey].FrameRef; if (fref < 0) fref = 0; DrawCharacter(new Vector2( 500 f, 100 f), 0. 5f, FACE_LEFT, fref, true, 1.0f); We also have a class-level Boolean, playing, to toggle...
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Building XNA 2.0 Games- P6 pptx

Building XNA 2.0 Games- P6 pptx

Thiết kế - Đồ họa - Flash

... new Rectangle(5 90, 0, 300 , 600 ), new Color(new Vector4 (0. 0f, 0. 0f, 0. 0f, 0. 5f))); spriteBatch.Draw(nullTex, new Rectangle ( 20 0, 0, 1 50, 1 10) , new Color(new Vector4 (0. 0f, 0. 0f, 0. 0f, 0. 5f))); spriteBatch.End(); ... Vector2 targ = new Vector2( Game1.ScreenSize.X / 2f - ((Game1.scroll.X / xLim) - 0. 5f) * 100 f, Game1.ScreenSize.Y / 2f - ((Game1.scroll.Y / yLim) - 0. 5f) * 100 f ); sprite.Draw(mapBackTex [0] , targ, ... sprite.Draw(mapBackTex [0] , targ, new Rectangle (0, 0, 128 0, 7 20 ), Color.White, 0f, new Vector2(640f, 360f), 1f, SpriteEffects.None, 1f); } for (int l = startLayer; l < endLayer; l++) 151 1 52 CHAPTER ■ BRINGING IT TO...
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Building XNA 2.0 Games- P7 doc

Building XNA 2.0 Games- P7 doc

Thiết kế - Đồ họa - Flash

... (i % == 0) { PManager.AddParticle(new Fire( tloc + Rand.GetRandomVector2( 10. 0f, 10. 0f, - 10. 0f, 10. 0f), Rand.GetRandomVector2(- 30. 0f, 30. 0f, -25 0. 0f, - 20 0. 0f), Rand.GetRandomFloat (0 .25 f, 0. 75f), ... mapSeg[LAYER_MAP, i].GetLoc() * 2f + new Vector2 ( 20 f, 13f), Rand.getRandomVector2 (- 50. 0f, 50. 0f, - 300 .0f, - 20 0. 0f), 1.0f, 0. 8f, 0. 6f, 1.0f, Rand.getRandomFloat (0 .25 f, 0. 5f), Rand.getRandomInt (0, 4)), true ); ... mapSeg[LAYER_MAP, i].GetLoc() * 2f + new Vector2 ( 20 f, 37f), Rand.getRandomVector2 (- 30. 0f, 30. 0f, -25 0. 0f, - 20 0. 0f), Rand.getRandomFloat (0 .25 f, 0. 75f), Rand.getRandomInt (0, 4)), true ); } } } } Notice...
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Building XNA 2.0 Games- P8 potx

Building XNA 2.0 Games- P8 potx

Thiết kế - Đồ họa - Flash

... Rand.GetRandomVector2(- 1 20 f, 1 20 f, - 1 20 f, 1 20 f), 1f, 0f, 0f, 1f, Rand.GetRandomFloat (0. 01f, 0 .25 f), Rand.GetRandomInt (0, 4))); } MakeBulletDust(loc, traj * - 20 f); MakeBulletDust(loc, traj * 10f); } Here, ... Rand.GetRandomVector2(-70f, 70f, -70f, 70f), 1f, 0f, 0f, 1f, Rand.GetRandomFloat (0. 01f, 0 .25 f), Rand.GetRandomInt (0, 4))); CHAPTER ■ PARTICLE MAYHEM AddParticle(new Blood(loc, traj * Rand.GetRandomFloat( -0. 2f, 0f) ... 100 f; if (Trajectory.X < -10f) Trajectory.X += gameTime * 20 0f; if (Trajectory.X > 10f) Trajectory.X -= gameTime * 20 0f; rotation = GlobalFunctions.GetAngle(Vector2.Zero, Trajectory); 20 7 20 8...
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Building XNA 2.0 Games- P9 pdf

Building XNA 2.0 Games- P9 pdf

Thiết kế - Đồ họa - Flash

... Rand.GetRandomFloat (0. 1f, 0. 5f), Rand.GetRandomInt (0, 4))); } pMan.AddParticle(new BloodDust(loc, Rand.getRandomVector2(-30f, 30f, -30f, 30f), 1f, 0f, 0f, 2f, Rand.getRandomFloat( .25 f, 5f), Rand.getRandomInt (0, ... Blood(loc, new Vector2( (float)Math.Cos(r) * (Face == CharDir.Right ? 1f : -1f), (float)Math.Sin(r) ) * Rand.GetRandomFloat(10f, 500 f) + Rand.GetRandomVector2(-90f, 90f, -90f, 90f), 1f, 0f, 0f, 1f, Rand.GetRandomFloat (0. 1f, ... TRIG_PISTOL_ACROSS: pMan.MakeBullet(loc, new Vector2 ( 20 00 f, 0f), face, ID); Sound.PlayCue("revol"); break; case TRIG_PISTOL_DOWN: pMan.MakeBullet(loc, new Vector2(1 400 f, 1 400 f), face, ID); Sound.PlayCue("revol");...
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Building XNA 2.0 Games- P10 pptx

Building XNA 2.0 Games- P10 pptx

Thiết kế - Đồ họa - Flash

... addbucket addbucket zombie zombie zombie zombie zombie zombie zombie 20 0 300 400 500 600 700 800 100 100 100 100 100 100 100 tag waitb wait ifnotbucketgoto waitb stop Now we can set up our script ... addbucket zombie addbucket zombie addbucket zombie addbucket zombie addbucket zombie 300 400 500 600 700 100 100 100 100 100 tag waitb wait ifnotbucketgoto waitb setglobalflag roomclear tag cleartag stop ... the following script: tag init fog wait 100 monster zombie 100 100 z1 wait 100 monster zombie 20 0 100 z2 tag waitz wait iffalsegoto z1 waitz iffalsegoto z2 waitz makebucket addbucket addbucket...
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Building XNA 2.0 Games- P11 doc

Building XNA 2.0 Games- P11 doc

Thiết kế - Đồ họa - Flash

... Rectangle (0, 0, 128 0, 7 20 ), new Color(new Vector4(GetAlpha(false), GetAlpha(false), GetAlpha(false), 1f))); } else if (menuMode == MenuMode.Pause) { sprite.Draw(backTex, new Rectangle (0, 0, 128 0, 7 20 ), ... sprite.Draw(spritesTex, new Vector2( 66f + (float)i * 32f, 66f), new Rectangle(i * 32, 1 92, 32, 32) , new Color(new Vector4 (0. 5f, 0f, 0f, 25 f)), r, new Vector2(16f, 16f), 1 .25 f, SpriteEffects.None, 1f); Next, we ... > 0f) { sprite.Draw(spritesTex, new Vector2( 66f + (float)i * 32f, 66f), new Rectangle(i * 32, 1 92, (int)(32f * ta), 32) , new Color(new Vector4(1f, 0f, 0f, 75f)), r, new Vector2(16f, 16f), 1 .25 f,...
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Building XNA 2.0 Games- P12 pps

Building XNA 2.0 Games- P12 pps

Thiết kế - Đồ họa - Flash

... -0. 326 2 12, -0. 405 805 , -0. 8 401 44, -0. 0735 80, -0. 695914, 0. 457137, -0 . 20 3345, 0. 6 20 716, 0. 9 623 40, -0. 194983, 0. 473434, -0. 4 80 02 6 , 0. 519456, 0. 767 02 2 , 0. 185461, -0. 893 124 , 0. 507 431, 0. 064 425 , 0. 896 4 20 , ... float v = 0. 01f; float a = 0 .25 f; const float2 offsets[ 12] = { -0. 326 2 12, -0. 405 805 , -0. 8 401 44, -0. 0735 80, -0. 695914, 0. 457137, -0 . 20 3345, 0. 6 20 716, 0. 9 623 40, -0. 194983, 0. 473434, -0. 4 80 02 6 , 0. 519456, ... -0. 4 80 02 6 , 0. 519456, 0. 767 02 2 , 0. 185461, -0. 893 124 , 0. 507 431, 0. 064 425 , 0. 896 4 20 , 0. 4 124 58, -0. 321 9 40, -0. 9 326 15, -0. 791559, -0. 597 705 , }; struct PS_INPUT { float2 TexCoord : TEXCOORD0; }; float4 Bloom(PS_INPUT...
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Building XNA 2.0 Games- P13 potx

Building XNA 2.0 Games- P13 potx

Thiết kế - Đồ họa - Flash

... (int i = 4; i < 12; i++) AddParticle(new Heat( Location+ (Trajectory* (float)i) * 0. 001 f + Rand.GetRandomVector2(-30f, 30f, -30f, 30f), Rand.GetRandomVector2(-30f, 30f, - 100 f, 0f), Rand.GetRandomFloat(.5f, ... float2 TexCoord : TEXCOORD0; }; float2 GetDif(float2 _tex) { float2 dif; float2 tex = _tex; float2 btex = _tex; tex.x -= 0. 003 ; btex.x += 0. 003 ; CHAPTER 11 ■ POSTPROCESSING EFFECTS dif.x = tex2D(refractSampler, ... Heat(mapSeg[LAYER_MAP, i].Location * 2f + new Vector2 ( 20 f, -50f), Rand.GetRandomVector2(-50f, 50f, - 400 f, - 300 f), Rand.GetRandomFloat(1f, 2f))); The results, as shown in Figure 11- 10, look pretty nice You...
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Building XNA 2.0 Games- P14 doc

Building XNA 2.0 Games- P14 doc

Thiết kế - Đồ họa - Flash

... * 32, 1 92, (int)(32f * ta), 32) : new CHAPTER 12 ■ NETWORKING Rectangle(i * 32 + (int)(32f * (1f - ta)), 1 92, (int)(32f * ta), 32) ), new Color(new Vector4(1f, 0f, 0f, 75f)), r, new Vector2(16f ... * 32f : Game1.screenSize.X - 66f - (float)i * 32f); sprite.Draw(spritesTex, new Vector2(t, 66f), new Rectangle(i * 32, 1 92, 32, 32) , new Color(new Vector4 (0. 5f, 0f, 0f, 25 f)), r, new Vector2(16f, ... 16f, new Vector2( 32. 0f, 32. 0f), size * (.5f - frame) * 2f, SpriteEffects.None, 1.0f); } } The sprites image has been updated to include our donut and circle at 128 , 128 and 1 92, 128 , respectively,...
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Building XNA 2.0 Games- P15 potx

Building XNA 2.0 Games- P15 potx

Thiết kế - Đồ họa - Flash

... play, 23 3 23 4 start map, adding and initializing, 303 – 305 finding free, 22 2 static method or property, 12 getting, 22 2 22 3 stop case, 27 2 modifying track volume, 23 2 recording your own, 22 2 storage ... with, 22 3 22 9 web site address, 22 3 audio adding for XNAPong, 36–39 coding for XNAPong, 38–39 creating wave banks and sound banks, 37–38 impact of in games, 22 1 24 8 obtaining and editing, 22 1 22 9 ... editor, 96 setting, 135–136 updating, 121 – 122 , 137 final clean up of, 22 8 22 9 Animation class, for character editor, 99– 100 fixing excessive reverb in, 22 6 22 8 animation names, editing, 115–116...
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Building XNA 2.0 Games- P16 docx

Building XNA 2.0 Games- P16 docx

Thiết kế - Đồ họa - Flash

... to, 25 0 25 1 adding to ZombieSmashers game, 199 20 4 bringing into ZombieSmashers game, 20 2 20 4 in CharacterEditor, 199 20 1 making killable, 24 9 26 7 putting wrench to use for smashing, 20 9 21 6 shooting, ... added to, 4 02 process of creating, 399– 400 wrench triggers adding new to appropriate frames of animation, 21 0 defining, 20 9 21 0 XNA Game Studio 2. 0 installing, 19 networking with, 361–3 62 working ... adding audio to, 22 9 23 9 adding music to, 23 6 23 9 bringing audio functionality into, 23 3 sounds used for, 22 2 22 3 ZombieSmashersXNA.Particles namespace creating BloodDust class in, 25 5 25 6 Zombie-Smashing...
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Practical Web 2.0 Applications with PHP phần 1 doc

Practical Web 2.0 Applications with PHP phần 1 doc

Kỹ thuật lập trình

... and the publisher ISBN-13 (pbk): 978-1-5 905 9- 906 -8 ISBN- 10 (pbk): 1-5 905 9- 906 -3 ISBN-13 (electronic): 978-1-43 02 - 04 74-9 ISBN- 10 (electronic): 1-43 02 - 04 74-5 Printed and bound in the United States ... to Output Breadcrumbs 1 80 Displaying the Page Title 1 82 809 b8b6f91d5ff 500 3 325 424 1f3132ed 906 3CH00CMP3 11/19 /07 8:39 PM Page ix Simpo PDF Merge and ... localhost phpweb 20 myPassword phpweb 20 paths.base = /var/www/phpweb 20 paths.data = /var/www/phpweb 20/ data paths.templates = /var/www/phpweb 20/ templates logging.file = /var/www/phpweb 20/ data/logs/debug.log...
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