... public void drawScrollBuffer() { //fill scroll buffer only when moving if (scrollPos != oldScrollPos) { updateScrollBuffer(); oldScrollPos = scrollPos; } //calculate sub-tile size subtile.X = scrollPos.X ... scrollPos.Y % 32; Sub-Tile Scrolling 171 //create the source rect Rectangle source = new Rectangle((int)subtile.X, (int)subtile.Y, bmpScrollBuffer.Width, bmpScrollBuffer.Height); //draw the scroll ... this function and that calls for a knowledge of frame-rate timing Do you recall the Game class from way back in Chapter 3? We will be using the Game class again in this chapter The Game.
Ngày tải lên: 14/08/2014, 01:20
... while (!gameover) { doUpdate(); } Application.Exit(); } private void Form1_KeyUp(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Escape : gameover = true; break; case Keys.Up: case ... //highlight collision areas around player game. Device.DrawRectangle(Pens.Blue, hero.Bounds); game. Device.DrawRectangle(Pens.Red, feet.X + 16 - 1, feet.Y + 16 - 1, 2, 2); game. Device.DrawRectangle(Pens.Red, ... the same character class (with weak combat skills, poor experience, and so on) We will need NPCs like this for the quest... tools programming just because of the language! The character editor
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 7 pps
... distance to another Character), so it might be helpful to also add a helper function to the Character class that also calculates distance. public double Distance(PointF first, PointF second) ... other.FootPos); } public double FootDistance(PointF pos) { return p _game. Distance(this.FootPos, pos); } public double CenterDistance(ref Character other) { return p _game. Distance(CenterPos, other.CenterPos); ... inside the Character class while taking into account both the foot position and the center position of the character. Some parameters are objects passed by reference, not because changes are
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 8 ppsx
... 16 Armor Class First, we’ll calculate the AC for the monster: AC = DEX + Armor Points + Shield Points AC = 14 + 12 + 0 AC = 26 Attack Roll Now, we’ll calculate the attacker’s attack chance to-hit: ... = Attack Roll (27) - AC (26) = 1 ( Hit! ) Damage Roll Since our attack succeeded, but was not a critical hit, we calculate normal damage. Damage = D8 + STR + Weapon Damage - Defender’s AC Damage ... attack roll against a hostile NPC. Creating the Combat System 317 private void Form1_KeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Escape: gameover = true; break; case
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 9 docx
... Some changes have been made to the Character class to support the three drop-item fields that are now functional. Check Character.cs to see the complete new class. Because of these changes, .char ... new code in the updated Character class (note changes in bold): public class Character { public enum AnimationStates { Walking = 0, Attacking = 1, Dying = 2, Dead = 3, Standing = 4 } private Game ... the game. This should be the same .item file you used to specify drop items in the character editor. public class Items { //keep public for easy access public List<Item> items; public Items()
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 10 docx
... experience, RPGs (role playing games), 232 Game class, 351 collisions, testing, 80–81 constructors, 43 game loops, 180–181 optimizing, 64–69 Game_ Draw() function, 61 Game_ Draw() method, 73 Game ... 217 collisions circular, 64 detection, 63, 77–88 Archery game (collision demo), 80–88 reacting to solid objects, 77–80 enforcing tile, 393–397 searching for tiles, 217–218 testing, 79–80 colors ... to our C# code is an open-source project called LuaInterface, hosted at the LuaForge website: http://luaforge.net/projects/ luainterface/ The sources for LuaInterface are... the game engine
Ngày tải lên: 14/08/2014, 01:20
Beginning Direct 3D Game Programming P1
... Direct3 D/DirectX Graphics game for the PC, including: • 3D graphics and algorithms • Game programming techniques and data structures • Using 3D files to construct game worlds • Programming ... CD-ROM Producer: Brandon Penticuff Indexer: Katherine Stimson Proofreader: Lorraine Gunter DirectDraw, DirectMusic, DirectPlay, DirectSound, DirectX, Microsoft, Visual Basic, Visual C+ +, Windows, ... After communicating with John Munsch and the other administrators of http://www.gamedev.net, I decided to make my tutorials accessible through... head, I decided to start computer game programming
Ngày tải lên: 06/11/2013, 11:15
3D Game Programming All in One- P29
... http://www.idevgames.com/ Mac's Heaven http://www.mac-heaven.com/ Tucows/Macintosh http://download.tucows.com/perl/Mac.html Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove ... Source code. http://sourceforge.net Steering Behaviors for Autonomous Characters Paper by Craig Reynolds. http://www.red3d.com/cwr/steer Wotsit's Format Programming articles, resources, ... http://collective.valve-erc.com/ MilkShape 3D 3D modeling Supports Torque using exporter plug-in. Windows only. INCLUDED ON COMPANION CD http://www.swissquake.ch/chumbalum-soft Appendix C ■ Game
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P30
... Index 777 client control modules control/client/client.cs, 160–164 control/client/interfaces/menuscreen.gui, 162 control/client/interfaces/playerinterface.gui, 165–168 control/client/interfaces/splashscreen.gui, ... control/client/interfaces/playerinterface.gui module, 165–168 control/client/interfaces/splashscreen.gui module, 169 control/client/misc/presetkeys.cs module, 171–174 control/client/misc/screens.cs module, 169–171 control/client.cs ... 54, 735 continuous-mesh model, character models, 417 Control class, 25 control/client/client.cs module, 160–164 control/client/interfaces/menuscreen.gui module, 162 control/client/interfaces/playerinterface.gui
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P31
... 127 vector images, 288–289 vector layers, 291 vector triplets, 97 VectorAdd() function, 725 VectorCross() function, 725 VectorDist() function, 725 VectorDot() function, 725 VectorLen() function, ... function, 725 VectorNormalize() function, 726 VectorOrthoBasis() function, 726 VectorScale() function, 726 VectorSub() function, 726 vehicle models body of vehicle, 467–472 collision mesh, 476 collisions, ... 528–529 perfect storm effects, 532–533 rain effects, 531–532 sound effects, 524–528 straight lines, creating, 294 strategy games, 7–8 Strchr() function, 720 Strcmp() function, 720–721 string constant
Ngày tải lên: 08/11/2013, 00:15
Tài liệu Game Programming for Teens, Seconnd Edition P2 pptx
... screen and main screen, respectively. Compiling the Code Compiling the code is a very simple procedure. Just open the file (demo01- 01.bb) off the CD in BlitzPlus (or type it into the workspace), ... this book. In this chapter, we went over the following concepts: ■ The history of BASIC ■ Installing the BlitzPlus program ■ Creating our first game ■ Compiling our first game The next chapter ... in the source file. I usually like to provide the function declaration for easy reference when calling functions. A function declaration describes any parameters taken in by the function as well
Ngày tải lên: 13/12/2013, 04:15
Tài liệu Game Programming for Teens, Seconnd Edition P1 docx
... programming? Programming, according to Dictionary.com, is “a set of coded instructions that enables a machine, especially a computer, to perform a desired sequence of operations.” In other words, programming ... However, because of the possibility of human or mechanical error by our sources, Thomson Course Technology PTR, or others, the Publisher does not guarantee the accuracy, adequacy, or completeness ... you can learn from this book as well But, Game Programming for Teens, Second Edition teaches the language of game programming. .. amazing world of game programming! This book
Ngày tải lên: 13/12/2013, 04:15
Tài liệu .NET Game Programming with DirectX 9.0 P2 doc
... circle proximity test to use spheres in a 3-D space: Cathetus1 = math.abs(Object1.CenterX - Object2.CenterX) Cathetus2 = math.abs(Object1.CenterY - Object2.CenterY) Cathetus3 = math.abs(Object1.CenterZ ... easy. This code sample depicts a proximity test with cube-like objects: Distance = math.max(math.abs(Object1.CenterX - Object2.CenterX), _ math.abs(Object1.CenterY - Object2.CenterY)) Distance = math.max(Distance, ... in Games Appendix C - How Do I Make Games? Appendix D - Guidelines for Developing Successful Games Index List of Figures List of Tables The Game Project In a commercial game project, the game
Ngày tải lên: 13/12/2013, 04:15
c game programming for dummies 2
... subtraction or even a while loop. No, no, no. I wanted recursion. Name: CCC .C #include <stdio.h> int string_count(char *s) { int count = 1; if(*s++) count += string_count(s); else count ... source code into your editor, or Shift+click this link to download the source code. This is a subtle modification of the original DOSVER .C program (which you can download if you Shift+Click ... I. Machine language consists of codes, often one- or two-byte instructions that tell the microprocessor to do something: access memory, compare must never change: first = (struct pres...
Ngày tải lên: 25/03/2014, 15:19
Visual C# Game Programming for Teens pdf
... C# , Basic, Java, DirectX, Allegro, Lua, DarkBasic, Pocket PC, and game consoles. He is the author of the recent books Beginning Java SE 6 Game Programming, Third Edition; Visual Basic Game Programming ... 500); rand = new Random(); //create a new picturebox pb = new PictureBox(); pb.Parent = this; pb.Dock = DockStyle.Fill; pb.BackColor = Color.Black; //create graphics device surface = new Bitmap(this.Size.Width, ... it in this book s last chapter. Figure 1.3 Dungeon Crawler is a game you create from scratch in this book. 14 Chapter 1 n Welcome to the Dungeon Game Programming Is an Art Visual C# is a good...
Ngày tải lên: 27/06/2014, 08:20
Visual C# Game Programming for Teens phần 1 ppt
... Device Interface (GDI) so that we can create drawing surfaces and render shapes onto them using classes such as Graphics and Bitmap in conjunction with a PictureBox control. We will just create ... and special effects, the code to load and play sound effects and music, and that’s just the technical side. You also have to consider the game s design, because a game that just looks cool is ... our game . 16 Chapter 1 n Welcome to the Dungeon Building a Role-Playing Game I chose to create a complete RPG for this book because no other subject digs deeper into the depths of game programming...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 2 pdf
... into a Game class as properties and methods where they will be both convenient and easily accessible. First, we’ll create a new source code file called Game. cs, which will contain the source code ... 500); rand = new Random(); //create a new picturebox pb = new PictureBox(); pb.Parent = this; pb.Dock = DockStyle.Fill; pb.BackColor = Color.Black; //create graphics device surface = new Bitmap(this.Size.Width, ... is detached from the Forms architecture. The new and improved Game class still has the primary responsibility of creating the rendering device ( i.e., the PictureBox/Graphics/Bitmap concoction),...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 3 docx
... Player installed because it is free. Referencing the Media Player I’ve included a project with this chapter called Music Playback demo, which shows how to use WMPLib and a class called WindowsMediaPlayerClass. ... palette. public struct tilemapStruct { public int tilenum; public string data1; public string data2; public string data3; public string data4; public bool collidable; public bool portal; public int portalx; public ... file Form1.cs. When you create the new project, Form1 will be added automatically, so you can open the source code for it and enter this code. Add Game. cs and Sprite.cs to the project, grab the...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 4 pptx
... 600); pbSurface = new PictureBox(); pbSurface.Parent = this; pbSurface.BackColor = Color.Black; pbSurface.Dock = DockStyle.Fill; pbSurface.Image = bmpSurface; gfxSurface = Graphics.FromImage(bmpSurface); Figure ... PictureBox(); pbSurface.Parent = this; pbSurface.BackColor = Color.Black; pbSurface.Dock = DockStyle.Fill; pbSurface.Image = bmpSurface; gfxSurface = Graphics.FromImage(bmpSurface); //create tilemap tilemap ... surface bmpSurface = new Bitmap(800, 600); pbSurface = new PictureBox(); pbSurface.Parent = this; pbSurface.BackColor = Color.Black; pbSurface.Dock = DockStyle.Fill; pbSurface.Image = bmpSurface; gfxSurface...
Ngày tải lên: 14/08/2014, 01:20