... Appsfor iPhone, iPad and iPod touch Beginning iPhone 4 Development ExploringtheiOS SDK Dave Mark | Jack Nutting | Jeff LaMarcheCovers iPad and iPod touchMarkNuttingLaMarche iPhone 4 Development Beginning Companion ... explore the logical next steps for you to take on your journey to master theiOS SDK. What’s New in This Update? Since the first edition of this book hit the bookstores, the growth of theiOSdevelopment ... your iOSSDK installed, turn the page. If not, get to it! Got it? Good. Then let’s go! CHAPTER 3: Handling Basic Interaction 47 Using the Application Delegate The other two files in the...
... in 2007. The rise of the mobile software platform means that people are using software everywhere they go. With the release of iOS 6, and the latest incarnation of theiOS software development ... on modern computers. The screen is just 320 × 480 on the first few iPhone generations, and was later doubled in both directions to 64 0 ì 960 with the introduction of theiPhone 4’s retina display. ... BIDViewController.xib in the project navigator. This opened the file in Interface Builder. Note the graph paper background in the editor pane. The gray vertical bar to the left of the graph paper is called the dockInterface...
... LaMarche iOS 7 Development Beginning Design and develop your app from concept and vision to code Beginning iOS 7 Development ExploringtheiOS SDK The team that brought you the bestselling Beginning ... ESã What geo app development features the new iOS brings to theiPhone ã How to get your app to work with the Cloud and more9781430 260 2 26 54999ISBN 978-1-4302 -60 22 -6 95CHAPTER 4: More ... in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and theiOS 7 SDK, and then guides you though the...
... Game State 62 Summary 64 ■Chapter 4: Quickly Build an Input-Driven Game 65 Exploring How to Get Content on the Screen 66 Understanding UIView 66 Core Graphics Type Definitions 68 Using ... portrait view on theiPhone and landscape view on the iPad In Figure 2, we see a simple Rock, Paper, Scissors game being run on both the iPad and the iPhone. On the iPhone, the application is ... managing the game and introduce the concepts of actors and behaviors. Figure 6 shows an example of an actor. Figure 6. A Sample actor: The power-up In Figure 6, we see the images that make up the...
... select User Interface from under theiOS heading in the left pane, then select Storyboard from the right pane, and click the Next button. Choose iPhone as the device on the next assistant screen, ... relationship, the first part of the keypath would return a managed object instance that represented the Employee’s employer. The second part of the keypath would then be used to retrieve the name from the ... quite like the other generic controllers you’ve seen in theiOS SDK. If you’ve used Cocoa bindings and the generic controller classes available on the Mac, such as NSArrayController, then you’re...
... select User Interface from under theiOS heading in the left pane, then select Storyboard from the right pane, and click the Next button. Choose iPhone as the device on the next assistant screen, ... app. The major differences lie in the entity at the heart of the application and in the addition of a tab bar at the bottom of the screen. Let’s get to work.www.it-ebooks.info 87 Chapter 4 The ... HeroListController.m in the Navigator pane. In the Editor pane, find the method- (void)viewDidLoadAt the bottom of the method, you should see the following lines:// Uncomment the following line...
... means that people are using software everywhere they go. With the release of iOS 6, and the latest incarnation of theiOS software development kit (SDK) , things have only gotten better and more ... on modern computers. The screen is just 320 × 480 on the first few iPhone generations, and was later doubled in both directions to 64 0 ì 960 with the introduction of theiPhone 4’s retina display. ... size, and the other needs to be 57 ì 57 pixels. Why two icons? Well, theiPhone 4 introduced the Retina display, which was exactly double the resolution of earlier iPhone models. The smaller...
... digging into theiOS6 SDK. In the next chapter,we’ll tool up, familiarize ourselves with thedevelopment environment, andwrite our first app. We’ll revise this app over the course of the first ... library, which is in the bottom part of the Utility area. Show the utilityarea with the rightmost of the toolbar’s View buttons, and then go to the toolbar in the bottom pane and click the box-shaped ... we only want tosearch iOS6 documentation, use the Doc Sets menu to turn off all the docsets other than iOS6. If this menu isn’t visible, click the magnifying glass in the search field and select...
... MGetting the ToolsFigure 1-3: You find the links to download theiPhone SDK toward the bot-tom of theiPhone Dev Center page. The links in this picture are for version 3.1.3, but these will ... while the installation takes place.Once you have theiPhoneSDK disk image, you can begin the installation:1. Double-click theiPhoneSDK file to start the installation process. It’s the ... and install Xcode development software and theiPhone Software Development Kit (SDK) on your Mac. (And if you don’t have a Mac, see the box on the next page.)Both the Mac and iPhone benefit from...
... in theiPhone 4G Simulator with Retina Display, you must first launch theiOS Simulator and then choose Device : iPhone (Retina) from the Hardware menu. Then, in MonoDevelop, change your iPhone ... iPhone Simulator Target to iPhone Simulator 4.3 and run/debug it. If you don’t change the device in theiOS simulator first, it will simulate theiPhone 3G, rather than theiPhone 4G. This is an ... orientation of the view, click the curved arrow at the top right of the designer. In our case, with the above settings, the landscape control positions are shown in Figure 5 6. Figure 5 6. Autosized...
... clicking the Home button at the bottom center),you will see an icon for the app on theiPhone home screen. The icon is one of the imagefiles that came with the collection of files for the project.Coming ... you download the full SDK from the opening page of theiOS section of the Apple Developer website. Be sure to confirmyou have the minimum Mac OS X version required for the current SDK you’re aboutto ... containing theSDK (Figure 2-1).Double-click the .mpkg package file to run theSDK installer. I recommend following the default choices presented at each step of the installation process. Allow the SDK...