... yourself with the class and its functions, simplify it to the following: public class Game1 : Microsoft .Xna. Framework .Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public Game1 () ... public Matrix View { get; set; } public Matrix Projection { get; set; } protected GraphicsDevice GraphicsDevice { get; set; } public Camera(GraphicsDevice graphicsDevice) { this.GraphicsDevice ... extra code that clears the screen to red: // Called when the game should draw itself protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (CModel...
Ngày tải lên: 14/03/2014, 21:20
Tài liệu Beginning Programming with the Visual Studio 2005 Environment pdf
... start the Visual Studio 2005 programming environment and learn how to create a console application. Create a console application in Visual Studio 2005 1. In Microsoft Windows, click the Start ... then click Project. The New Project dialog box opens. This dialog box allows you to create a new project using various templates, such as Windows Application, Class Library, and Console Application, ... provides automatically, which you will examine shortly. Beginning Programming with the Visual Studio 2005 Environment Visual Studio 2005 is a tool-rich programming environment containing...
Ngày tải lên: 26/01/2014, 13:20
XNA Game Studio 4.0 Programming ppt
... Engineer, XNA Game Studio, Microsoft www.it-ebooks.info 9 Installing XNA Game Studio 4.0 Figure 1.5 Selecting personal image and gamertag Figure 1.6 Selecting membership XNA Game Studio Connect When ... your first XNA Game Studio games for Windows, Xbox 360, and Windows Phone 7 XNA Game Studio enables you to quickly build games. Before you can start to create your first XNA Game Studio game, you ... the product XNA Game Studio 4.0 and set up your Xbox 360 and Windows Phone 7 device. Installing XNA Game Studio 4.0 XNA Game Studio 4.0 includes a number of components.The XNA Framework consists of...
Ngày tải lên: 08/03/2014, 13:20
microsoft xna game studio 4 0 learn programming now
... http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 360 and the XNA Game Studio application that you use to write games on your Windows PC. ... and then clears the screen using it: protected override void Draw(GameTime gameTime) { Color backgroundColor; backgroundColor = new Color(0,0,0); GraphicsDevice.Clear(backgroundColor); ... (http://msdn.microsoft.com/academic/default.aspx), Microsoft Faculty Connection ( http://www. microsoft.com/education/FacultyConnection), Microsoft DreamSpark (http://www.dreamspark.com), and the...
Ngày tải lên: 05/05/2014, 15:09
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx
... Support Center 519 App Store Resource Center 519 iTunes Connect 520 News & Announcements 520 RSS Feed Subscription 520 Summary 520 APPENDIX C: COCOA TOUCH STATIC LIBRARIES 521 Xcode Project Template ... 521 Choose Cocoa Static Library 522 Adding Classes to the Library 522 Source Code Listings for the DataSource Static Library 523 Building the Project 527 An Xcode Application Project 527 Creating ... 2 1 CHAPTER 4 The Split View 1 37 CHAPTER 5 Touch Events 1 59 CHAPTER 6 Notification Processing 1 99 CHAPTER 7 Networking Concepts 227 CHAPTER 8 Multimedia 263 CHAPTER 9 Application Preferences...
Ngày tải lên: 16/02/2014, 00:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... Wow! eBook <www.wowebook.com> xv CONTENTS MainGame.cs 215 InGameMenu.cs 219 GameOver.cs 221 Keeping Score 224 Score.cs 224 ScoreList.cs 225 Scores.cs 226 SerializableDictionary.cs 228 Screen.cs ... 386 GameLobby.cs 386 Message.cs 394 Creating the GameInfo Screen 397 GameInfo.cs 397 Adding the Dice Model 404 Die.cs 405 Creating the MainGame Screen 414 MainGame.cs 414 Creating the DiceSelect Screen ... 228 Screen.cs 231 MainGame.cs 231 GameOver.cs 234 Proper Care and Feeding of the Back Button 237 Screen.cs 237 Title.cs 240 MainGame.cs 240 InGameMenu.cs 241 GameOver.cs 241 Creating a Base Game Template...
Ngày tải lên: 16/02/2014, 00:20
Microsoft XNA game studio
... Xbox 360. You can now select the Back button to return to the XNA Game Studio Connect page. On the XNA Game Studio Connect page, select the Connect to Computer option and press the A controller ... Xbox 360 and configure it to connect it to your PC. On the Games blade of the Xbox 360 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect main ... make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA Game Studio Connect main page Copyright â 2009 by The McGraw-Hill Companies. All rights reserved. Except as permitted...
Ngày tải lên: 11/03/2014, 19:44
C++ Programming with CORBA pptx
... abstract Core Object Model that provides a more concrete specialization of the concepts defined in the core. The core together with one or more Security Service. Securing CORBA applications. Object ... the Common Object Request Broker Architecture (CORBA) and Specification document. CORBA builds on the OMA Core Object Model and provides ã An extended CORBA core including syntax and semantics ... specification. This section introduces the architecture of the C+ + ORB. First, we examine some necessary terminology. We then discuss the requirements for C+ + applications to communicate with CORBA...
Ngày tải lên: 18/03/2014, 00:20
XNA Game Studio Express Aula 4 pptx
... são são gerados gerados dois dois arquivos arquivos : : Program.cs – Game1 .run Game1 .cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) 15 3. ... objetos objetos 2D 2D Revisão Revisão - - Input Input Revisão Revisão - - Audio com XACT Audio com XACT Uso de Uso de Fontes Fontes no XNA no XNA Escrevendo Escrevendo com com SpriteFont SpriteFont Criando Criando uma uma fonte fonte customizada customizada ... Kits C C ó ó digo digo Conte Conte ú ú do do Componentes Componentes Legenda XNA Provides XNA Provides N N ó ó s s criamos criamos Comunidade Comunidade 16 Fontes Fontes Customizadas Customizadas no XNA no XNA Para criar uma fonte customizada: 1....
Ngày tải lên: 22/03/2014, 15:21
Beginning Kinect Programming with the Microsoft Kinect SDK pot
... Connected The device is attached and is capable of producing data from its streams. DeviceNotGenuine The attached device is not an authentic Kinect sensor. Disconnected The USB connection with ... working once Kinect starts working. This occurs because Kinect may conflict with other USB devices connected to the same host controller. You can work around this by trying other USB ports. A PC or ... object does not have a public constructor and cannot be created by an application. Instead, the SDK creates KinectSensor objects when it detects an attached Kinect. The application must discover...
Ngày tải lên: 23/03/2014, 02:20
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... base (game) { GraphicsDeviceManager graphics = (GraphicsDeviceManager )Game. Services.GetService( typeof(IGraphicsDeviceManager)); graphics.SynchronizeWithVerticalRetrace = synchWithVerticalRetrace; Game. IsFixedTimeStep ... timeSinceLastUpdate = 0.0f; private float framecount = 0; public FPS (Game game) : this (game, false, false, game. TargetElapsedTime) { } public FPS (Game game, bool synchWithVerticalRetrace, bool ... (http://creators .xna. com/en-US/downloads). 2. Click Next to get past the setup welcome screen. 3. The next screen is the End-User License Agreement. If you accept the terms, select the check box and click Next. 4. A notification dialog...
Ngày tải lên: 29/03/2014, 02:20
wrox beginning web programming with html xhtml and css 2nd edition apr 2008
... source, and a finishing point known as the destination, which are both called anchors. Each link that you see on a page that you can click is actually a source anchor, and each source anchor is created ... in Chapter 11. ❑ <meta>, which includes information about the document such as keywords and a description, which are particularly helpful for search applications; this is covered in Chapter ... <br /> element can carry the core attributes as well as an attribute called clear, which can be used with images, and is covered in Appendix I. clear class id style title Creating Preformatted...
Ngày tải lên: 31/03/2014, 16:51
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... 5 XNA and Your PC Video Card, 6 2 Developer Basics 7 Managing the Code Project, 8 Opening Microsoft XNA Game Studio, 8 Creating a Game Studio Project, 8 Opening an Existing Game Studio Project, ... blank MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE xiv 15 Vectors 233 Vector Types, 234 Vector Addition, 234 Vector Subtraction, 236 Vector Scaling, 236 Vector Scaling, Example 1, 236 Vector Scaling, ... XNA Game Studio Connect application. To use the XNA Game Studio Connect utility, navigate to the Games blade on your Xbox 360, and then to the Demos and More section. Once there, select XNA Game...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... Xbox 360. You can now select the Back button to return to the XNA Game Studio Connect page. On the XNA Game Studio Connect page, select the Connect to Computer option and press the A controller ... make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create a sub-folder ... Xbox 360 and configure it to connect it to your PC. On the Games blade of the Xbox 360 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect main...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... http://creators .xna. com/en-us/utilities/ basiceffectshader). A BasicEffect object is instantiated with the BasicEffect class: BasicEffect basicEffect = new BasicEffect(GraphicsDevice device, EffectPool ... PositionColor.fx positionColorEffect.Techniques[0].Passes[0].Begin(); CHAPTER CHAPTER 7 7 Animation Animation Introduction Introduction MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 88 BasicEffect Class ... you will need to declare an instance of the BasicEffect at the top of the game class so that you can use it throughout the class: BasicEffect basicEffect; The BasicEffect instance should be initialized...
Ngày tải lên: 02/07/2014, 06:20