... yourself with the class and its functions, simplify it to
the following:
public class Game1 : Microsoft .Xna. Framework .Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public Game1 ()
... public Matrix View { get; set; }
public Matrix Projection { get; set; }
protected GraphicsDevice GraphicsDevice { get; set; }
public Camera(GraphicsDevice graphicsDevice)
{
this.GraphicsDevice ... extra code that clears the screen to red:
// Called when the game should draw itself
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
foreach (CModel...
... start the Visual Studio 2005 programming environment and learn how to create a
console application.
Create a console application in Visual Studio 2005
1. In Microsoft Windows, click the Start ... then click Project. The New Project dialog
box opens. This dialog box allows you to create a new project using various
templates, such as Windows Application, Class Library, and Console Application, ... provides automatically, which you
will examine shortly.
Beginning Programmingwith the Visual Studio 2005 Environment
Visual Studio 2005 is a tool-rich programming environment containing...
... Engineer,
XNA Game Studio, Microsoft
www.it-ebooks.info
9
Installing XNAGameStudio 4.0
Figure 1.5 Selecting personal image and gamertag
Figure 1.6 Selecting membership
XNA GameStudio Connect
When ... your first XNAGameStudio games for Windows, Xbox 360, and
Windows Phone 7
XNA GameStudio enables you to quickly build games. Before you can start to create
your first XNAGameStudio game, you ... the product
XNA GameStudio 4.0 and set up your Xbox 360 and Windows Phone 7 device.
Installing XNAGameStudio 4.0
XNA GameStudio 4.0 includes a number of components.The XNA Framework consists
of...
... http://create.msdn.com.
XNA GameStudio Connect
The XNAGameStudio Connect program provides the link between your Xbox 360 and the
XNA GameStudio application that you use to write games on your Windows PC. ... and then clears the screen using it:
protected override void Draw(GameTime gameTime)
{
Color backgroundColor;
backgroundColor = new Color(0,0,0);
GraphicsDevice.Clear(backgroundColor); ... (http://msdn.microsoft.com/academic/default.aspx),
Microsoft Faculty Connection (
http://www. microsoft.com/education/FacultyConnection),
Microsoft DreamSpark (http://www.dreamspark.com), and the...
... Xbox 360. You can now select the Back button to return
to the XNAGameStudio Connect page.
On the XNAGameStudio Connect page, select the Connect to Computer option
and press the A controller ... Xbox
360 and configure it to connect it to your PC. On the Games blade of the Xbox 360
Dashboard (under Demos and More), launching XNAGameStudio Connect will
display the XNAGameStudio Connect main ... make the connection.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
14
FIGURE 2-4
XNA GameStudio Connect main page
Copyright â 2009 by The McGraw-Hill Companies. All rights reserved. Except as permitted...
... abstract Core Object Model that provides a more concrete
specialization of the concepts defined in the core. The core together with one or more
Security Service. Securing CORBA applications.
Object ... the Common Object Request Broker Architecture (CORBA) and
Specification document. CORBA builds on the OMA Core Object Model and provides
ã An extended CORBA core including syntax and semantics ... specification.
This section introduces the architecture of the C+ + ORB. First, we examine some necessary
terminology. We then discuss the requirements for C+ + applications to communicate with
CORBA...
...
são
são
gerados
gerados
dois
dois
arquivos
arquivos
:
:
Program.cs – Game1 .run
Game1 .cs – com os métodos:
Initialize()
LoadGraphicsContent()
UnloadGraphicsContent()
Chamados a cada game loop
Update(GameTime gameTime)
Draw(GameTime gameTime)
15
3. ...
objetos
objetos
2D
2D
Revisão
Revisão
-
-
Input
Input
Revisão
Revisão
-
-
Audio com XACT
Audio com XACT
Uso de
Uso de
Fontes
Fontes
no XNA
no XNA
Escrevendo
Escrevendo
com
com
SpriteFont
SpriteFont
Criando
Criando
uma
uma
fonte
fonte
customizada
customizada
... Kits
C
C
ó
ó
digo
digo
Conte
Conte
ú
ú
do
do
Componentes
Componentes
Legenda
XNA Provides
XNA Provides
N
N
ó
ó
s
s
criamos
criamos Comunidade
Comunidade
16
Fontes
Fontes
Customizadas
Customizadas
no XNA
no XNA
Para criar uma fonte customizada:
1....
...
Connected The device is attached and is capable of producing data from its streams.
DeviceNotGenuine The attached device is not an authentic Kinect sensor.
Disconnected The USB connection with ... working once Kinect starts working. This occurs because Kinect
may conflict with other USB devices connected to the same host controller. You can work around this by
trying other USB ports. A PC or ... object does not have a public constructor and cannot be created by an application.
Instead, the SDK creates KinectSensor objects when it detects an attached Kinect. The application must
discover...
... base (game)
{
GraphicsDeviceManager graphics =
(GraphicsDeviceManager )Game. Services.GetService(
typeof(IGraphicsDeviceManager));
graphics.SynchronizeWithVerticalRetrace = synchWithVerticalRetrace;
Game. IsFixedTimeStep ... timeSinceLastUpdate = 0.0f;
private float framecount = 0;
public FPS (Game game)
: this (game, false, false, game. TargetElapsedTime) { }
public FPS (Game game, bool synchWithVerticalRetrace,
bool ... (http://creators .xna. com/en-US/downloads).
2. Click Next to get past the setup welcome screen.
3. The next screen is the End-User License Agreement. If you accept the terms, select
the check box and click Next.
4. A notification dialog...
... source, and a finishing point known as the
destination, which are both called anchors.
Each link that you see on a page that you can click is actually a source anchor, and each source anchor is
created ... in Chapter 11.
❑
<meta>, which includes information about the document such as keywords and a description,
which are particularly helpful for search applications; this is covered in Chapter ...
<br /> element can carry the core attributes as well as an attribute called clear, which can be used
with images, and is covered in Appendix I.
clear class id style title
Creating Preformatted...
... 5
XNA and Your PC Video Card, 6
2 Developer Basics 7
Managing the Code Project, 8
Opening Microsoft XNAGame Studio, 8
Creating a GameStudio Project, 8
Opening an Existing GameStudio Project, ... blank
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
xiv
15 Vectors 233
Vector Types, 234
Vector Addition, 234
Vector Subtraction, 236
Vector Scaling, 236
Vector Scaling, Example 1, 236
Vector Scaling, ... XNAGameStudio Connect application.
To use the XNAGameStudio Connect utility, navigate to the Games blade on
your Xbox 360, and then to the Demos and More section. Once there, select XNA
Game...
... Xbox 360. You can now select the Back button to return
to the XNAGameStudio Connect page.
On the XNAGameStudio Connect page, select the Connect to Computer option
and press the A controller ... make the connection.
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
14
FIGURE 2-4
XNA GameStudio Connect main page
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
34
Explorer. You may want to create a
sub-folder ... Xbox
360 and configure it to connect it to your PC. On the Games blade of the Xbox 360
Dashboard (under Demos and More), launching XNAGameStudio Connect will
display the XNAGameStudio Connect main...
... http://creators .xna. com/en-us/utilities/
basiceffectshader).
A BasicEffect object is instantiated with the BasicEffect class:
BasicEffect basicEffect
= new BasicEffect(GraphicsDevice device, EffectPool ... PositionColor.fx
positionColorEffect.Techniques[0].Passes[0].Begin();
CHAPTER
CHAPTER
7
7
Animation
Animation
Introduction
Introduction
MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE
88
BasicEffect Class ... you will need to declare an instance of the BasicEffect at the top of the
game class so that you can use it throughout the class:
BasicEffect basicEffect;
The BasicEffect instance should be initialized...