and time dependent regulation of prap1

Fault detection and correction modeling of software systems

Fault detection and correction modeling of software systems

Ngày tải lên : 11/09/2015, 16:06
... out by Xie (1991), some of the disadvantages of the Duane model are that it gives an infinite ROCOF (Rate Of oCcurrence Of Failures) at time zero and it gives zero ROCOF at time infinity Littlewood ... review 2.1 Software Reliability Models Software reliability is one of a number of aspects of computer software which can be taken into consideration when determining the quality of the software Building ... quantile of the standard s-normal distribution RE the predictive validity MRE the mean of relative errors T software release time T* optimal release time E (T ) the expected total cost of a software...
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Báo cáo hóa học: " Research Article Efficient Uplink Modeling for Dynamic System-Level Simulations of Cellular and Mobile Networks" ppt

Báo cáo hóa học: " Research Article Efficient Uplink Modeling for Dynamic System-Level Simulations of Cellular and Mobile Networks" ppt

Ngày tải lên : 21/06/2014, 11:20
... class of simulators which is capable of making very long SON simulations with the necessary level of accuracy It can be understood as a smart extension of snapshotbased tools with a time axis and ... its serving cell X(u) at the time and PRB of interest Let us define the random variable vc which specifies the user which is scheduled by cell c at a particular time and a particular PRB We call ... scheduling probabilities are identically distributed over time and frequency but not independently Correlations and further details of the random variables vc will be discussed later on As a consequence,...
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Báo cáo hóa học: " Research Article NML Computation Algorithms for Tree-Structured Multinomial Bayesian Networks" ppt

Báo cáo hóa học: " Research Article NML Computation Algorithms for Tree-Structured Multinomial Bayesian Networks" ppt

Ngày tải lên : 22/06/2014, 00:20
... range of values, say, K0 = 1, , Kmax The process of computing NML for this case is described in Algorithm The time complexity of the algorithm is O(n2 ·Kmax ) If the value of K0 is fixed, the time ... , m, ∅} Let further ch(i) denote the set of children of node Xi in G and ch(∅) denote the “children of none,” that is, the roots of the component trees of G The corresponding model family FBF ... OF THEOREMS In this section, we provide detailed proofs of two theorems presented in the paper Proof of Theorem (naive Bayes recursion) Proof of Theorem (multinomial recursion) CNB (K0 , n) We...
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Microarchitecture modeling for timing analysis of embedded software

Microarchitecture modeling for timing analysis of embedded software

Ngày tải lên : 16/09/2015, 08:31
... Times (WCET) of tasks are an essential input to the schedulability analysis of hard real -time systems Obtaining the WCET of a program by exhaustive simulation over all sets of data input is often ... but also on the time at which the results are produced Real -time systems can be further divided into two classes: hard real -time systems and soft real -time systems Hard real -time systems not ... by the branch outcomes of the program, which is independent of the behaviors of both the pipeline and the instruction cache Next, we give the organization of the pipeline and explain in more details...
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Investigation of bayesian networks for classification problems involving binary data

Investigation of bayesian networks for classification problems involving binary data

Ngày tải lên : 08/11/2015, 17:00
... fprintf(fid2,'%3.0f,%3.3f,%3.0f,%3.2f,%3.2f,%3.2f,',correct,BN_llhood,unknown ,BN_learn _time, BN_infer _time, BN _time) ; clear x y xt yt engine evidence bnet2 correct unknown BN_llhood BN_learn _time BN_infer _time BN _time; fprintf('\nEND OF SIMULATION for Node ... fprintf(fid2,'Nodes\tRunNum\tTrainNum\tNBCorrect\tNBNegllhood\tNBUnknown\tNBtime\tTANBCor rect\tTANBNegllhood\tTANBUnknown\tTANBLearntime\tTANBInferTime\tTANBtime\tBNCorrect\tBNNe gllhood\tBNUnknown\tBNLearnTime\tBNinferTime\tBNtime'); 17 fclose(fid2); ... Structure.\n',unknown); time for learning for TANB Structure.\n',TANB_learn _time) ; time for inference for TANB Structure.\n',TANB_infer _time) ; time for inference and learning for TANB Structure.\n',TANB _time) ;...
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Theory of stochastic local area channel modeling for wireless communications

Theory of stochastic local area channel modeling for wireless communications

Ngày tải lên : 20/11/2012, 11:36
... 13 Block diagram of baseband and passband channel models for SISO transmission 16 2.4 Spectral diagram of baseband and passband signals and channel ... size of the time window of interest, and t0 is some arbitrary moment in time The largest value of Tc , on average, for which Eqn (2.16) holds is called the coherence time and is the approximate time ... dealing with passband signals and their baseband representations Figure 2.4 illustrates the parallel nature of these operations in baseband and passband Baseband Passband ~ x: x: f ~ H: H: f ~ y:...
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System Analysis and Design - Complete Introductory Tutorial for Software Engineering

System Analysis and Design - Complete Introductory Tutorial for Software Engineering

Ngày tải lên : 27/10/2013, 23:15
... speed, memory size, and defects reported over some set of time Indirect measures of the software process include measurement of resulting features of the software Indirect measures of the product ... and accounts Manually producing the reports is a cumbersome job when there are hundreds and thousands of records Management plans to expand the library, in terms of books, number of members and ... of code (LOC) LOC method measures software and the process by which it is being developed Before an estimate for software is made, it is important and necessary to understand software scope and...
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IEEE Recommended Practice for Software Requirements SpeciÞcations

IEEE Recommended Practice for Software Requirements SpeciÞcations

Ngày tải lên : 21/11/2013, 23:46
... between the system and its software portion, and will place external performance and functionality requirements upon the software portion Of course the SRS should then agree with and expand upon these ... activities outside of IEEE that have expressed an interest in participating in the development of the standard Use of an IEEE Standard is wholly voluntary The existence of an IEEE Standard does not ... E1340-96, Standard Guide for Rapid Prototyping of Computerized Systems.1 IEEE Std 610.12-1990, IEEE Standard Glossary of Software Engineering Terminology.2 IEEE Std 730-1998, IEEE Standard for Software...
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Tài liệu Knowledge Networks: The Social Software Perspective pptx

Tài liệu Knowledge Networks: The Social Software Perspective pptx

Ngày tải lên : 10/12/2013, 14:15
... verification of the existence of economy of scale or economy of scope among different projects to optimize the use of the resources and so the profitability of the projects; optimization of the available ... management (KM) leadership and other KnS researchers in gaining an enhanced understanding of KnS behavior and its influences A premise of this research is that a better understanding of KnS influences ... identification and definition of the priority among activities and the setting of dynamics of evolution / control and coordination allow systematizing work processes, communication flows and human...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... John Carmack, co-founder and lead programmer of id; Adrian, his brother and lead artist; and the rest of the id Software team shocked the world in 1992 with the release of Wolfenstein 3D This game ... junkie The New Millennium As of this writing, midway through 2002 (and about the time of the release of Blue Shift, the fourth version of Half-Life, developed by Gearbox Software), a few other notable ... felt the slogre’s hands should contain four fingers rather than five, and that he should wear wrist bands and a harness made of leather Within a ridiculously short period of time, Lars produced...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... base of the trigger to the barrel, and sweep the bottom face of the trigger down Figure 3.41 Sweep and taper the trigger end once more to complete it Step 5: Build the Hoops and Hose Now it’s time ... rotate around to the back of the sphere While holding down the Ctrl key, click two of the upper points of the sphere and scale them outward, forming the back and shoulders of the beast (see Figure ... the slogre carries it in one hand I figure a beast that possesses the size and strength of a slogre can handle a weapon that’s roughly two meters in length—half of his height—with the height...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... side of the cuff and sweep it several times, adjusting the width to conform to a hand shape as I have done in Figure 4.35 Select a pad of faces on the inside of the hand and move, rotate, and/ or ... every other face of the cylinder and apply the Tip tool Figure 4.32 Select all the tips and scale them down TE 84 To create the rest of the arm, select the top face of the cylinder and use the Sweep ... definition, making it more pronounced, right-click one of the top points of the hump to bring up the control handles, and click and drag the handles to change the sharpness at that point (see Figure...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... Slogre with DeepUV Figure 6.26 Select and cut away one of the hands in the Front view Figure 6.27 Apply Planar mapping to the hand The top and bottom of the hand itself are what you’re interested ... Top view of the model, select and cut away the thumb (see Figure 6.28) With the thumb away, you’ll have an easier time tackling the rest of the hand Switch to a Back view of the model and zoom ... part of the hand and relax it 11 Notice that after you relax the top and bottom of the palm, a small piece sticks out of one that apparently belongs to the other Select the piece, cut it away, and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... functionality and tool locations) Of course, it’s easier to get a picture of something real, clean it up, and make a texture out of it; however, I want you to be able to make just about anything by hand ... combination of a photo and a hand-drawn image I like to make composites, often because a flat-out photo can be too, well, dorky Integrating a part of a live picture with something you’ve created by hand ... watermark Summary Animated Textures Often in games you’ll see random belches of steam coming out of a pipe, or a flow of water gushing down a drain Both are cases of texture animation, but the first...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... good! Still, it’s a good idea to offset it to make sure the colors blend smoothly Click Filter, Other, Offset, and enter one-half the amount of the length and width of the image (64 × 64 pixels) ... canvas with it.) Figure 8.48 shows a before and after of this step Figure 8.48 Offset the texture and use the Clone Stamp tool to get rid of things that stand out Please purchase PDF Split-Merge ... remove this watermark Rock and Stone Textures 239 Offset the texture for tiling To so, click Filter, Other, Offset, and set the Horizontal and Vertical values to one-half of the image’s dimensions—in...
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Tài liệu Bayesian Networks ppt

Tài liệu Bayesian Networks ppt

Ngày tải lên : 20/12/2013, 19:15
... $£Bxsv5qaPI ¦U1t Hu¨X 0WEds€¥  ) d Œ ’ £ t‰ iRe  x r‡| ’ ’ £ 8¤ x #Eiˆ  Ž † d „ ofq ˆ Ž‰ „ ofq| d ~ n z os vvz e n d p q q lI yz  Gy t q l qv p ¥ o  #„  %6} Œ | ˆ  rc%s ‹ ‚ €Prpoxsv5qaPI ... EP%§cxp)xpx tcx§rux‰ rx  6‰ cx} z q  zs zw o ox o | } us w u …s u z }x z } s z z  o u z ƒ z Ž‰ „ ofq Š’Ž vz… u g ‘ x} yv #‘ £ ‰ ƒ o Œ xpx Œ %uw rrvrtwzc‰|  c#8| € ‡| Œ x} ) t%tz € {ixpeE˜§xxx} ... ovz … z } |q xv ƒ z }x s € Ž ƒs | ‹ ‰  Ž ‰  s | g ˆ†  ox ƒ ™ o  ƒ | ox ox |xv s ƒ } | o ™ „ of Œ v ox  zv ox o  %#tz yŠ b#tte ¥Bu x‡xwu‰E| xb‰ x| Œ EtrqrrrvrEp‰RxHuw wzx&prxx6v rxo x...
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Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

Ngày tải lên : 22/12/2013, 21:17
... example, instead of coding ranges of values as shades of green and red, or shades of yellow and blue, select an axis that is a combination of the red-green and the yellow-blue channels, and then code ... is an example of additive mixing The Red, Green, and Blue (RGB) are most commonly used as additive primaries Subtractive mixing is the process of filtering the reflection of parts of the spectrum ... sources that cover different parts of the spectrum, where black is the result of no colors mixed in (zero energy), white is the result of mixing of maximum amounts of the three primaries (maximum...
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Tài liệu Color Theory And Modeling For Computer Graphics P1 doc

Tài liệu Color Theory And Modeling For Computer Graphics P1 doc

Ngày tải lên : 22/12/2013, 21:17
... the result of over a dozen years of research, teaching, consulting, and advising, first a t the Medical Image Processing Group, Department of Radiology, the University of Pennsylvania, and then ... visual system? Of light? It is all of the above Color is our perception, our response to the combination of light, object, and observer Remove either one, and there is no perception of color That ... one should be aware of two caveats: The shape of the CSF depends on luminance, color, and temporal modulation The CSF is really the envelope of a set of underlying narrow-band spatialfrequency...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... textures can be hand-made, taken from photograph, and more often than not, a composite of both What I find most striking about texturing metal is how sharp and effective beveling styles and displacement ... Rivets and Screws Rivets and screws are just about the same thing, and are fairly simple to create If I were you, I’d set up a handful of actions to automatically generate different types of rivets ... Outer Bevel Chisel Soft 100% Up pixels Normal, dark-orange Contour Linear 50% 14 Scale the bolt down to size and position it on the middle of the rail 15 Make copies of the bolts and position them...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... layer and the frame above it (see Figure 9.11) Figure 9.11 Create a cross-bracing board by making a copy of one of the boards in the background layer, rotating and positioning it, and hacking off ... texture on each face of the cube would be to isolate each U-V face of the cube, scale it to the extents of the entire bitmap, and apply a single instance of the bitmap on top of them all This is ... to make an arsenal of bullet-hole decals that can be put on a wide range of objects Bullet Holes People (like me) make a big stink about this type of decal, when most of the time it’s just a silly,...
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