advice for game designers

PP WER POINT FOR GAME SHOW

PP WER POINT FOR GAME SHOW

... dai Ao dai WELCOME TO WELCOME TO OUR GAMES SHOW OUR GAMES SHOW Thong Linh High School Thong Linh High School GREETING CARD GAME 5 GAME 5 : LUCKY MONEY DRAWING : LUCKY MONEY DRAWING INSTRUCTIONS INSTRUCTIONS : ... parts are shown, students can guess the background. DRAGON GAME 1: PICKING FRUITS BY MOUTH INSTRUCTIONS: Students play the game in 2 groups of one girl and one boy. Ten kinds of fruit are ... lucky student will receive 10,000VND as their lucky money. 10,000VND as their lucky money. GAME 2 GAME 2 : WHO’S QUICKER? : WHO’S QUICKER? INSTRUCTIONS INSTRUCTIONS : Two groups of three :...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... the excitement in our eyes as we clutched our game paddles for hours on end, foresaw an extreme future for video gaming, and out popped the video game console. Companies like Mattel, producing ... graphics tablet when creating textures for your game environment. Mines a Wacom 6ì8 that you can pick up for something like $250. Textures are a vital part of game art- work—the detailed images that ... here goes: The first and foremost thanks goes to André LaMothe. His influ- ential presence got me into the game industry. I actually flew out to California to attend the Game Developer’s Conference...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... www.verypdf.com to remove this watermark. 13. Now for the last item: the feeder hose underneath the RF-9. I’d like to add caps to start and end the hose for a more authentic look, then sweep the hose ... sections that follow explain how to modify the trueSpace 6 environment for modeling, as well as other items you should consider before you begin. If you’re already familiar with trueSpace and want to ... 6 Figure 3.38 Finish the lower blade using the same techniques as for its cousin. Figure 3.39 Add a six-sided cylinder primitive for the trigger. Push in the front edge. Please purchase PDF Split-Merge...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... watermark. Besides, when it comes time for final prepara- tion of your model for use in a game (see Chapter 13), you’ll generate several different Levels of Detail (LOD’s) for the model, so its polygonal ... finesse. Preparing the Model for Texturing Before you dive into unwrapping and textur- ing the RF-9, you need to import the STL version of the weapon you created in Chapter 3, check it for problems, optimize it, ... Material map—space that you need for the cylinder and sphere portions of the wid- get. To scale the cube down, you can press Ctrl+T to use the Free Transform tool, or click Edit, Transform, Scale By, . ....

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... it’s time for the next logical step in game object creation, as shown in Figure 6.1. In this chapter, you’ll learn how to manipulate the U-V coordinates of your mesh object in preparation for texturing. ... step 13 for the other half (see Figure 5.36). 15. Next, join the two halves to create a single, 2D map representing the hoop. To begin, with the top half selected, choose Edit, Transform, Flip ... cluster away from the general group of points (see Figure 6.16). 7. Repeat steps 1–6 for the other leg. 8. Before you attempt to unfold the newly isolated legs, let’s cut and unfold the bottom...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

... (24-bit) color mode, which is typical for any texture creation, but the image will have too much color information for a typical game engine to handle (although some game engines, like the Torque engine, ... texture. Also, set Forced to None. Later on, you can do something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... textures away from others. Setting Up Textures for a Game I’d like to give you a heads up on how you might prepare your textures for what- ever game engine you’re working with (I’ll be showing...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... simple holes, called form ties, commonly seen in large buildings. These holes are the byproduct of the cement formers holding the form itself together, but architects and designers decided to ... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 ì 512-pixel RGB image. 2. Select any foreground ... map. When you create each tile, reduce the image, and then palletize the image for final import into a game, you might want to force these tiles to share the same color palette—after all, how much different...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

... engines are the same, however, so you’ll have to find out what is specified within your game engine’s parameters. For example, some engines require that your images have an embedded alpha channel instead ... Wind Direction: From the Left 12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the mask. 13. Press Q to exit Quick Mask mode. You have transformed the crack into one that drips. From ... color wall in seconds is just a matter of setting new foreground and back- ground colors, then playing the Stone Wall action. I make tiles for my set by playing a stone- replacement action called “Patternize,”...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... faux-finish plastic pieces kids get for G.I. Joe karate boards (see the Crate tutorial in Chapter 9). I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... only interested in slivers of wood for boards.) 2. Press D to reset your swatches. 3. Choose Filter, Render, Clouds. 4. Start a new layer and fill it with the foreground color (black). 5. Choose ... alter the texture’s state in a game Wood Crate with Explosives This is a standard, but very useful, prop that typically adorns those big empty rooms found on loads of game levels out there. (If you’re...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... off to simulate the texture anima- tion during game play. Figure 9.46 Invert the selection and fill it with a Linear Gradient, using the same colors as before. Add an Outer Glow to the radi- al gradient’s ... Texture, Craquelure if you’re looking for a more scaly or cracked-skin appear- ance (see Figure 10.4). 399 Skin and Bones Figure 10.4 Apply the Craquelure filter for an added touch. TIP Any time you ... of the outside border of the grate. 19. Fill the selection with a foreground-to-background radial gradient, using black as the foreground color and a deep red, like hex# 6F0707, as the back- ground....

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

... nonsense is a blast—and you might have to, eventually, for cover art or game manuals! Thoughts on Texturing Some of my other texture ideas for the RF-9 come from the world of movies. Of course, ... primarily in black and white.To ensure you get a good feel for the colors I’m using, make sure you refer to the color figures I’ve saved for you in the Chaper 11 Data section on the CD-ROM. Figure ... of the aforementioned scenarios exists in your setup, but it’s not a huge ordeal; it just means you have to go back to DeepUV and fix them. One outstanding way of detecting problems before you...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

... same fashion as before—with the y axis pointing forward. Finally, the box needs to be named Bounds. (This is for the Torque engine; check your engine’s specifications for information about what ... Save As, and save the image as a PNG file. (The PNG file format is one of the best formats you can use for games, and is used by the Torque game engine.) 6. After the file is saved, you can close ... critical game hooks I mentioned previously (a hook is just terminology for the way a game engine seeks out and attaches something to a particular game function). Some common dummy objects for Torque...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

... different file formats, meant for different game engines, you’ll use the SlogreSkin.png file here to get this model ready for Torque, which is the engine you’ll most likely be using for this book. Figure ... other! Tips for Exporting to Other Game Engines What I’ve covered in this chapter, as far as preparing your model for the Torque game engine, is very similar when using most other game engines. ... reset the transforms on the model; the quickest and easiest way to do so is to add a Reset XForm modi- fier onto the modifier stack. To make the transform permanent, click the Reset XForm button...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

... variation, you should toss in textures suitable for all sorts of games, like Quake-type games,World War II games, chil- dren’s games, medieval games, and so on.That way, the company can see that you’re capable ... graphics for games, you can’t just make the images any size or color you want. Graphic artists create images for games using certain guidelines so that when the artwork is imported into the game ... texture/environment artist is responsible for cre- ating textures for player and object skins, as well as for maps/levels. He or she should also be capable of U-V manipulation and setup for texture design. ■ Lead...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

... a 3D object. X X. Microsoft’s DirectX file format, used for storing model and animation information for use in 3D applications and games. XGA. Short for Extended Graphics Array, a video-card technology ... modified, saved, and recalled for other operations. PDF. Short for Portable Document Format. Adobe’s proprietary file format for documents, can be read across multiple platforms using the Adobe Acrobat ... improve game performance. Mod. Short for modification, a game that’s environment, characters, skins, or game play has been altered by means of level-editing software. Many video games are created...

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