... note with a few recreational (and educational) uses of Perl. 7 / 216 AdvancedPerl Programming, 2nd Edition BySimon Cozens Publisher: O'ReillyPub Date: June 2005ISBN: 0-596-00456-7Pages: ... programmer.O'Reilly's most high-level Perl tutorial to date, AdvancedPerl Programming, Second Edition teaches you all the complex techniques for production-ready Perl programs. This completely updated ... asked me to update the original Advanced Perl Programming way back in 2002.The Perl world had changed drastically in the five years since the publication of the first edition, and it continues to...
... bytesToRead = 1024; byte[] input = new byte[bytesToRead]; while (bytesRead < bytesToRead) { bytesRead += in.read(input, bytesRead, bytesToRead - bytesRead); } This technique is especially ... account for this, the multibyte read methods return the number of bytes actually read. For example, consider this code fragment: byte[] input = new byte[1024]; int bytesRead = in.read(input); ... to 60 bytes long and a payload that contains up to 65,515 bytes of data. (In practice most IP datagrams are much smaller, ranging from a few dozen bytes to a little more than eight kilobytes.)...
... princi-pal causes us sometimes to speak of ‘dynamic programming squared.’ dynamic programming! squaredThe planner ‘earns’ yt− ctfrom the agent at time t by commandeering the agent’s endowment but returning ... risk by tradingone-period contingent claims. For simplicity, assume that the saving possibilityrepresented by the budget constraint (1.3.2) is no longer available4but thatit is replaced by ... 4, and 5 introduce aspects of dynamic programming, includ-ing numerical dynamic programming. Chapter 3 describes the basic functionalequation of dynamic programming, the Bellman equation, and...
... fits in your pocket.Second Edition Despite the title change to Learning iOS Programming, the book you hold in your handsis the second edition of Learning iPhone Programming, although there ... text that should be typed literally by the userConstant width italicShows text that should be replaced with user-supplied values or by values deter-mined by contextThis icon signifies a tip, ... and are used by Xcode to digitally sign the iOS applicationbinaries. The mobile provisioning profile you’re about to generate is tied to one or moredevices and is transferred by Xcode onto...
... Database Application Programming, Second Edition Published by John Wiley & Sons, Inc.10475 Crosspoint BoulevardIndianapolis, IN 46256www.wiley.comCopyright â 2013 by John Wiley & Sons, ... implementation le in Xcode by using the shortcut key combination Ctrl+Cmd+Up Arrow. You can also use the Assistant Editor to view your source and header les side by side. The Assistant Editor ... populate a database using the command-line interface and scripts. For example, you could write a PERL script that gets data out of an enterprise database such as Oracle or MySQL and then creates...
... FOURTH EDITION xxiINTRODUCTION TO THE FOURTH EDITION This book, like the first, second, and third editions before it, is for the working SQL programmer who wants to pick up some advanced programming ... be unintentionally used by anyone for any-thing else. A UUID is a 16-byte (128-bit) number that consists of 32 hexadecimal digits, displayed in five groups separated by hyphens, in the form ... rows since the IDENTITY cannot be changed by the DML statements.Think about trying to do replication on two databases that dif-fer only by an index or by cache size or something that occasion-ally...
... DirectXfamily of APIs (Application Programming Interfaces). The Immediate Mode component ofReality Lab absorbed the standard 3D Windows API of the time, 3-D-DDI, which was created by Michael Abrash, who ... of data were simplified by the integration of DirectDrawand Direct3D into one interface, called DirectX Graphics, which led to a smaller memoryfootprint and a simpler programming model. It is ... Graphics2Overview of HAL and COM3 Programming Conventions4 3D Fundamentals, Gouraud Shading,and Texture-Mapping Basics5 The Basics6 First Steps to Animation Appendix EGame Programming Resources ....