Advanced Animation with DirectX pptx
... State 14 Table of Contents Advanced Animation with DirectX 1 Introduction 4 Part One: Preparations 7 Chapter 1: Preparing for the Book 8 Overview 8 Installing the DirectX SDK 8 Choosing the ... On with the Book 34 Part Two: Animation Basics 36 Chapter 2: Timing in Animation and Movement 37 Using Time−Based Motion 37 Reading Time in Windows 37 Animating with Time 38 Moving with ... queries it for child objects. void ParseObject(IDirectXFileData *pData) { IDirectXFileObject *pObject = NULL; IDirectXFileData *pSubData = NULL; IDirectXFileDataReference *pRef = NULL; // Scan...
Ngày tải lên: 28/03/2014, 21:21
... Data Walsh, Peter (Peter Andrew), 1980- Advanced 3D game programming with DirectX 9.0 / by Peter Walsh. p. cm. ISBN 1-55622-968-2 (pbk.) 1. Computer games Programming. 2. DirectX. I. Title. QA76.76.C672W382 ... are preceded with a “g_” (an example would be int g_hIn - stance); static variables are preceded with an “s_” (static float s_fTimer); and member variables of classes are preceded with an “m_” ... Chapter 1. I’m not hardcore about it, but generally my floats are prefixed with “f,” my ints with “i,” and my pointers with “p” (examples: float fTimer; int iStringSize; char* pBuffer). Note that...
Ngày tải lên: 03/06/2014, 01:06
... Cover Table of Contents Advanced 3D Game Programming Using DirectX 9.0 Introduction Chapter 1-Windows Chapter 2-Getting Started with DirectX Chapter 3-Communicating with DirectInput Chapter ... Of course, I must thank Jim Hill, Wes Beckwith, and Tim McEvoy of Wordware for being such great people to work with. Thanks to Phil Taylor on the DirectX team at Microsoft for agreeing to do ... I'm not hardcore about it, but generally my floats are prefixed with "f," my ints with "i," and my pointers with "p" (examples: float fTimer; int iStringSize; char*...
Ngày tải lên: 04/06/2014, 12:01
Advanced 3D Game Programming with DirectX - phần 1 doc
... Contents Advanced 3D Game Programming Using DirectX 9.0 Introduction Chapter 1 - Windows Chapter 2 - Getting Started with DirectX Chapter 3 - Communicating with DirectInput ... Started with DirectX Overview Now that you know enough about Windows, it's time to get down and dirty with DirectX. This chapter shows you everything you need to know to get started with ... that comes with Visual C++). Conclusion So now you know quite a lot about the inner workings of Windows applications and are well on your way to coming to grips with creating a DirectX game....
Ngày tải lên: 08/08/2014, 23:20
Tài liệu .NET Game Programming with DirectX 9.0 P2 doc
... using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword Preface Introduction Chapter ... using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword Preface Introduction Chapter ... using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword Preface Introduction Chapter...
Ngày tải lên: 13/12/2013, 04:15
Tài liệu .NET Game Programming with DirectX 9.0 P1 docx
... site ( http://www.apress.com ). The complete DirectX 9.0 is also available in the CD- ROM, under the DirectX directory. .NET Game Programming with DirectX 9.0 by Alexandre Santos Lobão and Ellen Hatton ... using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword Preface Introduction Chapter ... using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX 9.0 Foreword Preface Introduction Chapter...
Ngày tải lên: 13/12/2013, 04:15
Tài liệu Objective IELTS Advanced Workbook with Answers pptx
Ngày tải lên: 18/02/2014, 06:20
apress foundation html5 animation with javascript (2011)
... I:JavaScript Animation Basics Chapter 1 :Basic Animation Concepts 3 Chapter 2: Basics of JavaScript for Animation 9 Chapter 3: Trigonometry for Animation 35 Chapter 4: Trigonometry for Animation ... up” the object with the mouse or move it around with the keyboard. As the user throws the object around, she gets the feeling of handling a physical object. With this kind of animation, the ... you create with these tools is entirely your decision. The most obvious applications of the techniques in this book are for game creation. Games are essentially interactive animations with some...
Ngày tải lên: 21/03/2014, 11:47