3ds max design tutorials for beginners

Introducing 3ds Max 9 3D for beginners apr 2007 - part 1 pot

Introducing 3ds Max 9 3D for beginners apr 2007 - part 1 pot

... Concepts 1 Chapter 2 ■ Your First Max Animation 31 Chapter 3 ■ The 3ds Max Interface 61 Chapter 4 ■ Modeling in 3ds Max: Part I 105 Chapter 5 ■ Modeling in 3ds Max: Part II 179 Chapter 6 ■ Organic ... 22 Vector Images So why does the interface for 3ds Max look so different from Photoshop’s interface? Where is the original image to alter in 3ds Max? Autodesk 3ds Max and other 3d programs work with ... Concepts 23 Basic 3ds Max Terms and Concepts 27 Summary 30 Chapter 2 ■ Your First Max Animation 31 Getting Around in 3ds Max 32 Project and File Management Workflow 32 The 3ds Max Interface 35 Jumping...

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 2 doc

Introducing 3ds Max 9 3D for beginners apr 2007 - part 2 doc

... customization. This book will, for the most part, use the default layout for the Max UI, as that is most uni- versal for the readers. Once you get a feeling for Max and are more comfortable with it, you’ll ... find yourself customizing the UI to your tastes. MAXScript—These are commands for working with MaxScript, which is a scripting language for 3ds Max. MaxScript allows you to automate certain functions ... following: MAXScript Mini Listener—This is a command prompt used for entering and see- ing feedback for MAXScript. MAXScript is the scripting language used in 3ds Max to automate actions and customize functions....

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 3 ppsx

Introducing 3ds Max 9 3D for beginners apr 2007 - part 3 ppsx

... noticeable. Figure 4.46 The first bevel for the crown of the dresser modeling a chest of drawers ■ 141 97612c04.qxd 2/26/07 2:50 PM Page 141 and 3ds Max will save the view for you. To access that particular ... Editable Mesh. A more up-to-date toolset for sub-object tools is obtained through the Edit Poly modifier or Editable Poly, and it is the preferred way to go for many 3ds Max artists. Then why show the ... scenes for animation. You will continue to use the Schematic View throughout this book. Summary Wow! That was a lot of information. Reference this chapter as you work with Max on the tutorials...

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 4 pptx

Introducing 3ds Max 9 3D for beginners apr 2007 - part 4 pptx

... finger is extruded into place. 170 ■ chapter 4: Modeling in 3ds Max: Part I 97612c04.qxd 2/26/07 2:51 PM Page 170 Modeling in 3ds Max: Part II Building models in any 3D package comes down to ... vertex for this line, starting at the bot- tom of the intended profile for the knob. This is the starting point for the curve. When you are creating a line, every click lays down the next vertex for ... finely controlled to create almost any mesh object conceivable. In 3ds Max, you can directly affect geometry objects and you can transform two- dimensional objects into three-dimensional geometry....

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 5 ppt

Introducing 3ds Max 9 3D for beginners apr 2007 - part 5 ppt

... Basic Form The alien character’s form is pretty common: one head, one neck, two arms, a torso, and two legs. This is a frequently seen standard for bipedal, humanoid 3D characters. This form can ... “Modeling in 3ds Max: Part I.” When you create an organic character, you might be tempted to try to model one piece of the final product, such as the head or hands, to completion before you begin ... modifier to create knobs for a chest of drawers. Here, you will use the Lathe modifier to create the wheels for the tank. 1. Continue with the previous exercise or open the Tank7 .max file from the companion CD....

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 6 pps

Introducing 3ds Max 9 3D for beginners apr 2007 - part 6 pps

... load into 3ds Max. It can be a photo, a scan, or any image that is readable by 3ds Max. Checker A procedural map, the checker map is a checkerboard pattern that is generated in 3ds Max. Its parameters ... create a background for the scene. The simplest 2D maps are bitmaps; other kinds of 2D maps are generated procedurally. Procedural maps are generated entirely within 3ds Max and rely on a set ... Mapping Applying materials is the phrase used in 3ds Max to describe applying colors and textures. Mapping is the term used to describe applying textures to materials (for example, adding wood grain to a...

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 7 pptx

Introducing 3ds Max 9 3D for beginners apr 2007 - part 7 pptx

... number in that type-in box. Enter 100 (for 100 percent scale) in the right type-in box, and 3ds Max will enter a value of 100 for the scale in X, Y, and Z for the ball at frame 8, as shown here. 3. ... on its major aspects called out for your information. See the “Track View” section later in this chapter for a more thorough explanation of the UI and toolset for the Track View. TimebarMenu ... tool. 2. In the Modifier Stack, click on Gizmo for the sub-object of XForm. This is a very important step because it tells the Modifier to use the XForm’s center instead of using the pivot point...

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 8 pdf

Introducing 3ds Max 9 3D for beginners apr 2007 - part 8 pdf

... First Max Animation,” transforms are passed from a parent object to all of the children objects down the chain. Imagine your arm is a system of linked 3ds Max objects; when you pivot your forearm ... automatically call for its own light in 3ds Max. Rendering tricks such as glow often simulate the effect of an active scene light. This way, you don’t need to actually use a 3ds Max light. Of course, ... the PivotTop object, for example. This is accomplished by constraining the Rotate transform for the PivotTop object, the parent of the gun, to a sin- gle axis. The transforms are further restricted...

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 9 pps

Introducing 3ds Max 9 3D for beginners apr 2007 - part 9 pps

... 11: 3ds Max Rendering Figure 11.9 Choose the type of motion blur for an object using its Object Properties window. 97612c11.qxd 2/26/07 3:03 PM Page 456 Figure 10.33 The attenuation display for ... chapter 10: 3ds Max Lighting Figure 10.38 The Environment and Effects window 97612c10.qxd 2/26/07 3:02 PM Page 432 Apple’s QuickTime movie file format gives you a multitude of options for compres- sion ... Chapter 4, “Modeling in 3ds Max: Part I,” determining the level of detail you need for a reflective surface is important. There is no reason to use the Raytrace material for a reflection unless...

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 10 potx

Introducing 3ds Max 9 3D for beginners apr 2007 - part 10 potx

... and Dynamics 97612c12.qxd 2/26/07 3:04 PM Page 492 Forces space warps, 499 formats, file, 18, 450 forward bouncing ball motion, 346–347, 346–347 Forward Kinematics (FK), 400 4K Academy resolution, ... animates through frame 100 and then stops. The default value for all simulations is 100 frames. 7. To restore the scene to its state before Max created the animation, click Edit ➔ Fetch from the ... Animation button. 13. 3ds Max creates the simulation. You can fetch the scene and rearrange the objects as you want to change the simulation parameters. Remember to hold the scene before creating the...

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3ds Max Design 2010 doc

3ds Max Design 2010 doc

... Know 3ds Max Design 2010 Welcome to Mastering Autodesk 3ds Max Design 2010. Autodesk 3ds Max Design 2010 replaces Autodesk VIZ 2008 and benefits from the development of its sister product, 3ds Max, ... running 3ds Max Design 2010 on Windows Me, NT 4.0, 98, or prior versions. You can find the complete system requirements for 3ds Max Design 2010 on the Autodesk website, www.autodesk.com/3dsmaxdesign. The ... Transform tools•u Create a named selection set•u Introducing the New 3ds Max Design 2010 Features 3ds Max Design replaces Autodesk VIZ 2008 as Autodesk’s 3D modeling and visualization tool for...

Ngày tải lên: 07/07/2014, 04:20

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