3ds max design for architecture download

3ds Max Design 2010 doc

3ds Max Design 2010 doc

... the 3ds Max Design 2010 icon on the Desktop. ãu Choose Start ãu Programs  Autodesk  Autodesk 3ds Max Design 2010  3ds Max Design 2010. You’ll see a variety of components in the 3ds Max window ... Know 3ds Max Design 2010 Welcome to Mastering Autodesk 3ds Max Design 2010. Autodesk 3ds Max Design 2010 replaces Autodesk VIZ 2008 and benefits from the development of its sister product, 3ds Max, ... running 3ds Max Design 2010 on Windows Me, NT 4.0, 98, or prior versions. You can find the complete system requirements for 3ds Max Design 2010 on the Autodesk website, www.autodesk.com/3dsmaxdesign. The...

Ngày tải lên: 07/07/2014, 04:20

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Mastering Autodesk 3ds Max Design 2011 phần 1 doc

Mastering Autodesk 3ds Max Design 2011 phần 1 doc

... and formats and then export an FBX file for linking into 3ds Max Design 2011 For more information about new features and improvements in 3ds Max, go to the What’s New in Autodesk 3ds Max Design ... 1 GettInG to Know 3ds Max desIGn 2011 Save to previous versions 3ds Max Design will now let you save your 3ds Max files back- ward to the previous version number. In 3ds Max Design 2011 you can ... TheAutodesk3dsMaxDesign2011CerticationExams 901 3ds Max Design 2011 Exam Preparation Road Map 901 Assessment Tests 902 ATC đ Instructor-Led Courses 902 Recommended Experience Levels for 3ds Max Design...

Ngày tải lên: 09/08/2014, 11:21

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game character design complete using 3ds max 8 and adobe photoshop cs2

game character design complete using 3ds max 8 and adobe photoshop cs2

... Types Used by Popular Modeling Software Program Type File Extension Notes 3ds Max Scene file MAX 3ds Max Mesh file 3DS 3ds Max AutoCAD drawing file DXF Maya Binary model file MB Used with DOOM 3 Maya ... . .116 Preparing the Map for 3ds Max . . . . . . . . . . . . . . . . .117 Applying Textures in 3ds Max . . . . . . . . . . . . . . . . . . .117 Baking Textures in 3ds Max . . . . . . . . . . . ... see the manufac- turer’s Web site for this information. Configuring the Max 8 Environment Here are some final adjustments you should perform in 3ds Max 8 before you begin placing reference art...

Ngày tải lên: 01/06/2014, 10:22

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3ds max 2009 design tutorials modeling

3ds max 2009 design tutorials modeling

... (design/ logo), Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design| Studio (design/ logo), Design Your World, Design ... and other countries: 3DEC (design/ logo), 3December, 3December.com, 3ds Max, ActiveShapes, Actrix, ADI, Alias, Alias (swirl design/ logo), AliasStudio, Alias|Wavefront (design/ logo), ATC, AUGI, AutoCAD, ... geometry of the model, then use 3ds Max Design modifiers to give the object a distinctive shape. Create the tower object: 1 Choose File > Open to open building 1 - start .max. A daylight system has...

Ngày tải lên: 11/06/2014, 22:45

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 1 pot

Introducing 3ds Max 9 3D for beginners apr 2007 - part 1 pot

... Concepts 1 Chapter 2 ■ Your First Max Animation 31 Chapter 3 ■ The 3ds Max Interface 61 Chapter 4 ■ Modeling in 3ds Max: Part I 105 Chapter 5 ■ Modeling in 3ds Max: Part II 179 Chapter 6 ■ Organic ... Vector Images So why does the interface for 3ds Max look so different from Photoshop’s interface? Where is the original image to alter in 3ds Max? Autodesk 3ds Max and other 3d programs work with ... Concepts 23 Basic 3ds Max Terms and Concepts 27 Summary 30 Chapter 2 ■ Your First Max Animation 31 Getting Around in 3ds Max 32 Project and File Management Workflow 32 The 3ds Max Interface 35 Jumping...

Ngày tải lên: 05/08/2014, 23:21

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 2 doc

Introducing 3ds Max 9 3D for beginners apr 2007 - part 2 doc

... customization. This book will, for the most part, use the default layout for the Max UI, as that is most uni- versal for the readers. Once you get a feeling for Max and are more comfortable with it, you’ll ... find yourself customizing the UI to your tastes. MAXScript—These are commands for working with MaxScript, which is a scripting language for 3ds Max. MaxScript allows you to automate certain functions ... following: MAXScript Mini Listener—This is a command prompt used for entering and see- ing feedback for MAXScript. MAXScript is the scripting language used in 3ds Max to automate actions and customize functions....

Ngày tải lên: 05/08/2014, 23:21

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 3 ppsx

Introducing 3ds Max 9 3D for beginners apr 2007 - part 3 ppsx

... noticeable. Figure 4.46 The first bevel for the crown of the dresser modeling a chest of drawers ■ 141 97612c04.qxd 2/26/07 2:50 PM Page 141 and 3ds Max will save the view for you. To access that particular ... Editable Mesh. A more up-to-date toolset for sub-object tools is obtained through the Edit Poly modifier or Editable Poly, and it is the preferred way to go for many 3ds Max artists. Then why show the ... frustrating, to learn 3ds Max or any 3d program for that matter. Use this sphere, or another Editable Poly you create, to experiment with the different tools available in this rollout for all the sub-object...

Ngày tải lên: 05/08/2014, 23:21

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 4 pptx

Introducing 3ds Max 9 3D for beginners apr 2007 - part 4 pptx

... finger is extruded into place. 170 ■ chapter 4: Modeling in 3ds Max: Part I 97612c04.qxd 2/26/07 2:51 PM Page 170 Modeling in 3ds Max: Part II Building models in any 3D package comes down to ... vertex for this line, starting at the bot- tom of the intended profile for the knob. This is the starting point for the curve. When you are creating a line, every click lays down the next vertex for ... finely controlled to create almost any mesh object conceivable. In 3ds Max, you can directly affect geometry objects and you can transform two- dimensional objects into three-dimensional geometry....

Ngày tải lên: 05/08/2014, 23:21

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 5 ppt

Introducing 3ds Max 9 3D for beginners apr 2007 - part 5 ppt

... Basic Form The alien character’s form is pretty common: one head, one neck, two arms, a torso, and two legs. This is a frequently seen standard for bipedal, humanoid 3D characters. This form can ... “Modeling in 3ds Max: Part I.” When you create an organic character, you might be tempted to try to model one piece of the final product, such as the head or hands, to completion before you begin ... modifier to create knobs for a chest of drawers. Here, you will use the Lathe modifier to create the wheels for the tank. 1. Continue with the previous exercise or open the Tank7 .max file from the companion CD....

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 6 pps

Introducing 3ds Max 9 3D for beginners apr 2007 - part 6 pps

... load into 3ds Max. It can be a photo, a scan, or any image that is readable by 3ds Max. Checker A procedural map, the checker map is a checkerboard pattern that is generated in 3ds Max. Its parameters ... create a background for the scene. The simplest 2D maps are bitmaps; other kinds of 2D maps are generated procedurally. Procedural maps are generated entirely within 3ds Max and rely on a set ... Mapping Applying materials is the phrase used in 3ds Max to describe applying colors and textures. Mapping is the term used to describe applying textures to materials (for example, adding wood grain to a...

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 7 pptx

Introducing 3ds Max 9 3D for beginners apr 2007 - part 7 pptx

... number in that type-in box. Enter 100 (for 100 percent scale) in the right type-in box, and 3ds Max will enter a value of 100 for the scale in X, Y, and Z for the ball at frame 8, as shown here. 3. ... on its major aspects called out for your information. See the “Track View” section later in this chapter for a more thorough explanation of the UI and toolset for the Track View. TimebarMenu ... tool. 2. In the Modifier Stack, click on Gizmo for the sub-object of XForm. This is a very important step because it tells the Modifier to use the XForm’s center instead of using the pivot point...

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