3d modeling in gis

Tìm hiểu  về đồ  3D  Plug-in API và ứng dụng

Tìm hiểu về đồ 3D Plug-in API và ứng dụng

... CHƢƠNG 3: GIỚI THIỆU VỀ 03D PLUG -IN API 23 3.1 Giới thiệu tổng quan về O3D Plug -In 23 3.1.1 Một số khái niệm và đặc điểm về O3D 23 3.1.2 Cấu trúc quản lý O3D Plugin 24 3.2 Nội dung nhập khẩu ... BỊ TỌA ĐỘ THỰC 3D – - Nguyễn Hữu Toàn - Lớp CT1001 1 MỞ ĐẦU Game ,đặc biệt là Game Online- 3D Plug -In API. 4 chương: Chương 1: Đ . Chương 3D. 3D Plug -in API. Chương 4: ... của dự án O3D . Các mã JavaScript O3D ứng dụng là hoàn toàn có trong một tài liệu HTML đó là nạp vào một trình duyệt web. Để phát triển một ứng dụng O3D, chỉ cần có các O3D plug -in và soạn...

Ngày tải lên: 26/04/2013, 15:19

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... this watermark. Part Five Bringing It All Together . . . . . . . . . . . 583 Chapter 15 Bringing Your Work into the Torque Game Engine . . . 585 Playing Real Wars Using the Slogre and RF-9 . ... start doing renderings and animations, you’ll find that memory speeds things up. Programs like trueSpace and 3D Studio Max are extremely math and graph- ics intensive; to aid in their processing, ... from http://www.microsoft.com/directx , installed in order to play the 3D games and to use the 3D software. Unfortunately, this book had to be printed in black and white (can you imagine if it was in color? It’d be...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... your modeling environment. Changing the World and Object Units Generally speaking, one meter in the trueSpace modeling environment equals one meter in the world of the video game you’re creating. ... the final polygon count. (Mine came to over 1,800 polygons before I cleaned it up!) What you see during the process of modeling are ordinary faces—a polite way of trueSpace 62 3. Modeling the ... you’ll work to mini- mize the count. In addition to considering poly count, you’ll also want to think about texture mapping as you model. By making nice seams in your models in hidden areas, you’ll...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... represents the next step in creating a 3D game asset: manipulating the U-V coordinates of your mesh object in preparation for texturing. Installing the Software Included in the Programs section ... ahead and install it. When you do, make sure the plug -in for 3D Studio Max is installed as well. The option for installing the plug -in for Max is part of the installation routine. 99 Installing the ... hump. Start forming this by dragging the single end point of the sphere as I have done in Figure 4.14. 8. To continue creating the head, you need to increase the resolution of the sphere by increasing the...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... top, leaving the bottom portion dangling off to one side. You can accomplish this by clicking and dragging the Y axis’s control handle (the green dot with two arrows encircling it in the 3D model) ... model—namely, those settings found in the Type and Options sections. For instance, choosing Rectangle- or Organic-style packing instructs the program to take more time arranging the pieces to fit ... www.verypdf.com to remove this watermark. 10. In selecting the hoop, you may have grabbed points on the barrel, which will show up as a tiny red dot in the tiny blue cluster in the top-left portion of the texture...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

... Photoshop 9Advanced Texturing Examples 10 Organic Texture Tutorials with Photoshop 11 Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop 12 Skinning the Slogre with Deep Paint 3D and Photoshop TEAMFLY ... walls. Finally, in many cases, game engines require that your bitmap be constrained within a maximum size and that it also be divisible by some binary multiple. For instance, if you are developing ... prepare your textures for what- ever game engine you’re working with (I’ll be showing you how to bring your work into the Torque engine, but most other engines work similarly). I said earlier that...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... Try adding bevel effects and whatnot, and creating tileable sets to add to your collection. Also try making a cinderblock pattern using the brick technique you practiced at the beginning of this ... bit in the filter’s preview area (this will make the light source shine more overhead, eliminating unnecessary shadows). Click OK. Filter: Render, Lighting Effects Light Type: Directional Intensity: ... clicking View, Show, Grid (Ctrl+Alt+’). 14. To add some texture, click Filter, Noise, Add Noise, using the same settings as before. 15. Click Filter, Render, Lighting Effects, again using the...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

... drop shadow to the fitting’s layer to complete the effect (see Figure 8.179). Making pipes can get somewhat interesting. Try creating a pipe within a pipe, then cut notches into the outer pipe to ... get the shininess you want. Curves can be a pain, and in most cases, only a seasoned art pro will quickly know how to set the Curve function appropriately. If you’re having a hard time getting a ... Stylize, Wind, and make sure the wind is blowing from the left (see Figure 8.148). Repeat this filter (Ctrl+F) several times to extend the dripping effect. Filter: Stylize, Wind Method: Wind Direction:...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... in shadows all over the wood. 362 9. Advanced Texturing Examples Figure 9.11 Create a cross-bracing board by making a copy of one of the boards in the background layer, rotating and positioning it, ... image to create the metal bindings. 14. Using the Rectangular Marquee tool, make a horizontal, thin selection— roughly the shape of a binding—on any part of the rusty area in the rusty_metal.jpg ... requiring a single color to represent transparency. The channel that represents transparency is a parameter you need to find out—consult the engine’s specifications. For instance, if you’re creating...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... logical thing is to put the wrinkles in the texture map, creating the illusion of the clothing hanging naturally (see Figure 10.28). Creating the illusion of wrinkles can seem like a pain if you ... watermark. Clothing I’m tossing in a quick section on rendering clothing here because, well, it usually goes on something organic! First I’ll show you how to create camouflage clothing, then move ... demonstrating the use of a displacement channel to aid in making its appearance look more 3D. The displacement channel helps you falsify folds in cloth and thereby avoid the inefficient process of modeling...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

... techniques you’ll be employing. ■ Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu- ent texturing operation. ■ Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop. ■ Texture ... generating base textures ■ Styles, for occasional beveling and drop shadowing ■ Compositing a 3D trueSpace rendering, for the insulating cable jackets on the sides ■ Reference painting, using Deep ... RF-9 model will load in a 3D painting screen (see Figure 11.7). 11. Your RF-9 model is loaded into Deep Paint 3D; you can now manipulate and paint it with the tools in the floating toolbox. The tools...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

... watermark. Applying the Skin to the RF-9 Let’s start by skinning your model with the texture you created in Part III, “Texturing with Photoshop and Deep Paint 3D. ” You should have in your posses- sion the 3D ... muscles in the slogre’s skin, all the while using Deep Paint 3D as a reference and texturing guide. 508 12. Skinning the Slogre Figure 12.36 The completed texture map applied to the slogre in 3D Studio Max. Please ... character); or that texture coordinates crossed (resulting in smearing), overlapped (causing a duplication of texture), or not properly relaxed (causing bloating or shrinking of the texture). I can...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

... one of the most time-consuming and tedious of things to do in the modeling industry. The point of this careful aligning is to make the skin-weighting job (discussed in the next section) much easier. Character ... slogre, slap on the eerie skin you made in Chapter 12, “Skinning the Slogre with Deep Paint 3D and Photoshop,” and get it ready for use in the Torque game engine. In this chapter you will ■ Apply ... start by skinning your model with the texture you created in Part III, “Texturing with Photoshop and Deep Paint 3D. ” You should have in your posses- sion the MAX file you created in Chapter 6,...

Ngày tải lên: 24/12/2013, 06:16

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