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3d modeling in gis

Tìm hiểu  về đồ  3D  Plug-in API và ứng dụng

Tìm hiểu về đồ 3D Plug-in API và ứng dụng

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... CHƢƠNG 3: GIỚI THIỆU VỀ 03D PLUG -IN API 23 3.1 Giới thiệu tổng quan về O3D Plug -In 23 3.1.1 Một số khái niệm và đặc điểm về O3D 23 3.1.2 Cấu trúc quản lý O3D Plugin 24 3.2 Nội dung nhập khẩu ... BỊ TỌA ĐỘ THỰC 3D – - Nguyễn Hữu Toàn - Lớp CT1001 1 MỞ ĐẦU Game ,đặc biệt là Game Online- 3D Plug -In API. 4 chương: Chương 1: Đ . Chương 3D. 3D Plug -in API. Chương 4: ... của dự án O3D . Các mã JavaScript O3D ứng dụng là hoàn toàn có trong một tài liệu HTML đó là nạp vào một trình duyệt web. Để phát triển một ứng dụng O3D, chỉ cần có các O3D plug -in và soạn...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

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... this watermark.Part Five Bringing It All Together . . . . . . . . . . . 583Chapter 15 Bringing Your Work into the Torque Game Engine . . . 585Playing Real Wars Using the Slogre and RF-9 . ... startdoing renderings and animations, you’ll find that memory speeds things up.Programs like trueSpace and 3D Studio Max are extremely math and graph-ics intensive; to aid in their processing, ... fromhttp://www.microsoft.com/directx , installed in order to play the 3D games and touse the 3D software.Unfortunately, this book had to be printed in black and white (can you imagine if itwas in color? It’d be...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

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... your modeling environment.Changing the World and Object UnitsGenerally speaking, one meter in the trueSpace modeling environment equals onemeter in the world of the video game you’re creating. ... the final polygoncount. (Mine came to over 1,800 polygons before I cleaned it up!) What you seeduring the process of modeling are ordinary faces—a polite way of trueSpace 623. Modeling the ... you’ll work to mini-mize the count. In addition to considering poly count,you’ll also want to think about texturemapping as you model. By making niceseams in your models in hidden areas,you’ll...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

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... representsthe next step in creating a 3D game asset: manipulating the U-V coordinates ofyour mesh object in preparation for texturing.Installing the SoftwareIncluded in the Programs section ... ahead and install it.When you do, make sure the plug -in for 3D Studio Max is installed as well. Theoption for installing the plug -in for Max is part of the installation routine.99Installing the ... hump.Start forming this by dragging the single end point of the sphere as I havedone in Figure 4.14.8. To continue creating the head, you need to increase the resolution of thesphere by increasing the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

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... top, leaving thebottom portion dangling off to oneside. You can accomplish this byclicking and dragging the Y axis’scontrol handle (the green dot withtwo arrows encircling it in the 3D model) ... model—namely, those settings found in the Type andOptions sections. For instance, choosing Rectangle- or Organic-style packinginstructs the program to take more time arranging the pieces to fit ... www.verypdf.com to remove this watermark.10. In selecting the hoop, you may have grabbed points on the barrel, which willshow up as a tiny red dot in the tiny blue cluster in the top-left portion of thetexture...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

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... Photoshop9Advanced Texturing Examples10 Organic Texture Tutorials with Photoshop11 Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop12 Skinning the Slogre with Deep Paint 3D and PhotoshopTEAMFLY ... walls.Finally, in many cases, game engines require that your bitmap be constrainedwithin a maximum size and that it also be divisible by some binary multiple. Forinstance, if you are developing ... prepare your textures for what-ever game engine you’re working with (I’ll be showing you how to bring your workinto the Torque engine, but most other engines work similarly).I said earlier that...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

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... Try addingbevel effects and whatnot, and creating tileable sets to add to your collection. Alsotry making a cinderblock pattern using the brick technique you practiced at thebeginning of this ... bit in the filter’s preview area (thiswill make the light source shine more overhead, eliminating unnecessaryshadows). Click OK.Filter: Render, Lighting EffectsLight Type: DirectionalIntensity: ... clicking View, Show, Grid (Ctrl+Alt+’).14. To add some texture, click Filter, Noise, Add Noise, using the same settingsas before. 15. Click Filter, Render, Lighting Effects, again using the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... drop shadow to the fitting’s layer to complete the effect(see Figure 8.179).Making pipes can get somewhat interesting. Try creating a pipe within a pipe, thencut notches into the outer pipe to ... getthe shininess you want. Curves can be apain, and in most cases, only a seasonedart pro will quickly know how to set theCurve function appropriately. If you’rehaving a hard time getting a ... Stylize, Wind, and make sure the wind is blowing from the left(see Figure 8.148). Repeat this filter (Ctrl+F) several times to extend thedripping effect.Filter: Stylize, WindMethod: WindDirection:...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

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... in shadows all over the wood.3629.Advanced Texturing ExamplesFigure 9.11 Createa cross-bracing boardby making a copy ofone of the boards in the background layer,rotating and positioningit, ... image to create the metalbindings.14. Using the Rectangular Marquee tool, make a horizontal, thin selection—roughly the shape of a binding—on any part of the rusty area in therusty_metal.jpg ... requiring a single color to represent transparency. Thechannel that represents transparency is a parameter you need to find out—consultthe engine’s specifications. For instance, if you’re creating...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... logical thing is to put thewrinkles in the texture map, creating the illusion of the clothing hanging naturally(see Figure 10.28).Creating the illusion of wrinkles can seem like a pain if you ... watermark.ClothingI’m tossing in a quick section on rendering clothing here because, well, it usually goeson something organic! First I’ll show you how to create camouflage clothing, thenmove ... demonstrating the use of a displacement channel to aid in making itsappearance look more 3D. The displacement channel helps you falsify folds in clothand thereby avoid the inefficient process of modeling...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... techniques you’ll be employing.■Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu-ent texturing operation.■Use Deep Paint 3D to assist your 3D texturing in conjunction withPhotoshop.■Texture ... generating base textures■Styles, for occasional beveling and drop shadowing■Compositing a 3D trueSpace rendering, for the insulating cable jackets onthe sides■Reference painting, using Deep ... RF-9model will load in a 3D painting screen (see Figure 11.7).11. Your RF-9 model is loaded into Deep Paint 3D; you can now manipulate andpaint it with the tools in the floating toolbox. The tools...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... watermark.Applying the Skin to the RF-9Let’s start by skinning your model with the texture you created in Part III,“Texturing with Photoshop and Deep Paint 3D. ” You should have in your posses-sion the 3D ... muscles in the slogre’s skin, all thewhile using Deep Paint 3D as a reference and texturing guide.50812.Skinning the SlogreFigure 12.36 Thecompleted texturemap applied to theslogre in 3D StudioMax.Please ... character);or that texture coordinates crossed (resulting in smearing), overlapped (causing aduplication of texture), or not properly relaxed (causing bloating or shrinking ofthe texture). I can...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... one of the most time-consuming andtedious of things to do in the modeling industry. The point of this careful aligningis to make the skin-weighting job (discussed in the next section) much easier.Character ... slogre, slap on the eerie skin you made in Chapter 12, “Skinning the Slogrewith Deep Paint 3D and Photoshop,” and get it ready for use in the Torque gameengine. In this chapter you will■Apply ... start by skinning your model with the texture you created in Part III,“Texturing with Photoshop and Deep Paint 3D. ” You should have in your posses-sion the MAX file you created in Chapter 6,...
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