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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... video game artist with no graphical talent whatsoever. ■ You have an aptitude for graphics and want to explore the field of video game design. ■ You have been creating computer graphics for a ... can afford—games store their textures and graphics in this lightning-fast mem- ory, and without it your system will appear slow. My card has 128MB, and the graphics are smooth and good (for now). ... the excitement in our eyes as we clutched our game paddles for hours on end, foresaw an extreme future for video gaming, and out popped the video game console. Companies like Mattel, producing...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... Apply the Triangulation When you export the model for 3D Studio Max, all faces get triangulated, meaning all vertices are interconnected at the rudimentary ... www.verypdf.com to remove this watermark. 13. Now for the last item: the feeder hose underneath the RF-9. I’d like to add caps to start and end the hose for a more authentic look, then sweep the hose ... sections that follow explain how to modify the trueSpace 6 environment for modeling, as well as other items you should consider before you begin. If you’re already familiar with trueSpace and want to...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... watermark. Besides, when it comes time for final prepara- tion of your model for use in a game (see Chapter 13), you’ll generate several different Levels of Detail (LOD’s) for the model, so its polygonal ... ahead and install it. When you do, make sure the plug-in for 3D Studio Max is installed as well. The option for installing the plug-in for Max is part of the installation routine. 99 Installing ... on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it, see the 3D Studio Max tutorials on the CD-ROM that accompanies...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... it’s time for the next logical step in game object creation, as shown in Figure 6.1. In this chapter, you’ll learn how to manipulate the U-V coordinates of your mesh object in preparation for texturing. ... you need to unify and optimize your character model in 3D Studio Max before pushing it over to DeepUV. In this chapter, you will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to ... they are not relaxed—that is, the halves are not taking on their natural volumetric form as they would in 3D space. To see what I mean, with all points of only one half selected, click Relax...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

... (24-bit) color mode, which is typical for any texture creation, but the image will have too much color information for a typical game engine to handle (although some game engines, like the Torque engine, ... texture. Also, set Forced to None. Later on, you can do something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... your game called for you to create a texture for the side of an old train car. Just get a really good snapshot of the car in broad daylight, clean it up a bit, and slap it on the side of a 3D model— it’s...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 ì 512-pixel RGB image. 2. Select any foreground ... Hard Depth: 50% Direction: Down Size: 5 pixels Soften: 5 pixels Now the texture is ready for finalization for your games level. Reduce the image to 256 ì 256 pixels, set it as a pattern, and fill a ... The first one shows simple holes, called form ties, commonly seen in large buildings. These holes are the byproduct of the cement formers holding the form itself together, but architects and...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

... engines are the same, however, so you’ll have to find out what is specified within your game engine’s parameters. For example, some engines require that your images have an embedded alpha channel instead ... Wind Direction: From the Left 12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the mask. 13. Press Q to exit Quick Mask mode. You have transformed the crack into one that drips. From ... color wall in seconds is just a matter of setting new foreground and back- ground colors, then playing the Stone Wall action. I make tiles for my set by playing a stone- replacement action called “Patternize,”...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... faux-finish plastic pieces kids get for G.I. Joe karate boards (see the Crate tutorial in Chapter 9). I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... only interested in slivers of wood for boards.) 2. Press D to reset your swatches. 3. Choose Filter, Render, Clouds. 4. Start a new layer and fill it with the foreground color (black). 5. Choose ... alter the texture’s state in a game Wood Crate with Explosives This is a standard, but very useful, prop that typically adorns those big empty rooms found on loads of game levels out there. (If you’re...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... off to simulate the texture anima- tion during game play. Figure 9.46 Invert the selection and fill it with a Linear Gradient, using the same colors as before. Add an Outer Glow to the radi- al gradient’s ... Texture, Craquelure if you’re looking for a more scaly or cracked-skin appear- ance (see Figure 10.4). 399 Skin and Bones Figure 10.4 Apply the Craquelure filter for an added touch. TIP Any time you ... of the outside border of the grate. 19. Fill the selection with a foreground-to-background radial gradient, using black as the foreground color and a deep red, like hex# 6F0707, as the back- ground....

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

... techniques you’ll be employing. ■ Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu- ent texturing operation. ■ Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop. ■ Texture ... textures ■ Styles, for occasional beveling and drop shadowing ■ Compositing a 3D trueSpace rendering, for the insulating cable jackets on the sides ■ Reference painting, using Deep Paint 3D to help with ... nonsense is a blast—and you might have to, eventually, for cover art or game manuals! Thoughts on Texturing Some of my other texture ideas for the RF-9 come from the world of movies. Of course,...

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