... investigated two methods of 3D structured mesh generation, i.e. algebraic and elliptic mesh generation methods, and developed a software package for 3D structured mesh generation for computational domains ... method. 4.4. Mesh generation for the computational domain surrounding a real 3D topography A real 3D topography is considered. A 3D computational mesh will be generated for a specific domain surrounding ... Mesh generation for the computational domain surrounding a 3D sinusoidal object Another 3D object is assumed to have a sinusoidal shape. A 3D computational mesh will be generated for a specific...
Ngày tải lên: 14/03/2014, 13:20
... upload models for 3D printing. This means you don’t need to purchase expensive 3D printing machinery. The Shapeways web site (Figure 1–20) houses a repository of 3D models for 3D printing. You ... Shapeways, the online platform for uploading and 3D printing your models. Shapeways What makes Shapeways so great is that it is one of the first and only online 3D printing platforms available, allowing ... first saw the cost of the items. For online 3D printing, this is actually reasonable, though. As the demand for online 3D printed products increases and as new 3D printing technology emerges, the...
Ngày tải lên: 05/05/2014, 13:01
Apress beginning google sketchup for 3d printing - phần 1 docx
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Ngày tải lên: 08/08/2014, 23:20
vector math for 3d computer graphics - interactive tutorial
... Symbol for Vector Length A good answer might be: The length is 5.0. You could use the formula, or by realize that this is another 3-4-5 right triangle. Symbol for Vector Length The formula works for ... file:///C|/InetPub/wwwroot/VectorLessons/vch04/vch04_3.html (2 of 2) [10/9/01 2:23:49 PM] Vector Math Tutorial for 3D Computer Graphics Vector Math for 3D Computer Graphics An Interactive Tutorial Second Revision, July 2000 This ... dimensional space. Each object is a set of points and connections between points that form the edges of a 3D solid. Here, for example is a set of points that model a teapot (from the Open GL Utility...
Ngày tải lên: 31/03/2014, 15:07
emerging technologies for 3d video
... Vergence in the Real World and in S3D 367 18.8.3 Correcting Focus Cues in S3D 368 18.8.4 The Stereoscopic Zone of Comfort 369 18.8.5 Specifying the Zone of Comfort for Cinematography 370 18.8.6 Conclusions ... Dealing with 3D Display Hardware 287 14.3.1 Ghosting Suppression for Polarized and Shuttered Stereoscopic 3D Displays 287 14.3.2 Aliasing Suppression for Multiview Eyewear-Free 3D Displays 289 14.4 ... Smirnov (2011) Temporal filtering for depth maps generated by Kinect depth camera, in 3DTV Conference: The True Vision – Capture, Transmission and Display of 3D Video (3DTV-CON), 2011, IEEE. Mure-Dubois,...
Ngày tải lên: 05/05/2014, 13:32
mathematics for 3d game programming and computer graphics, third edition [electronic resource]
... a basis for the vector space. Before we can define exactly what a basis is, we need to know what it means for a set of vectors to be linearly independent. Mathematics for 3D Game Programming ... 62 Exercises for Chapter 3 64 Chapter 4 Transforms 67 4.1 Linear Transformations 67 4.1.1 Orthogonal Matrices 68 4.1.2 Handedness 70 4.2 Scaling Transforms 70 4.3 Rotation Transforms 71 4.3.1 ... 89 Exercises for Chapter 4 91 Chapter 5 Geometry for 3D Engines 93 5.1 Lines in 3D Space 93 5.1.1 Distance Between a Point and a Line 93 5.1.2 Distance Between Two Lines 94 5.2 Planes in 3D Space...
Ngày tải lên: 29/05/2014, 17:21
3d math primer for graphics and game development - fletcher dunn and ian parberry
... two. Unfortunately, this is not the case. For a variety of reasons, 3D space is more than incrementally more difficult for humans to visualize and describe than 2D space. (One possible reason for ... Invertible Transformations 122 8.8.4 Angle-preserving Transformations 122 8.8.5 Orthogonal Transformations 122 8.8.6 Rigid Body Transformations 123 8.8.7 Summary of Types of Transformations 123 8.9 ... arbitrarily; we form coordinate spaces for specific reasons (one might say “different spaces for different cases”). This chapter gives some examples of com - mon coordinate spaces that are used for graphics...
Ngày tải lên: 04/06/2014, 12:00
Báo cáo hóa học: " Research Article Texture Classification for 3D Urban Map" pdf
... to load for rendering without much degradation of quality. Acknowledgments The authors are grateful for the support of a Grant-in-Aid for Young Sciences (#14750305) of Japan Society for the Promo- tion ... LiDAR mapping for 3D point cloud collection in urban areas: a performance test,” in Proceedings of the 21st International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences ... Uniform color spaces such as CIE 1976 L ∗ a ∗ b ∗ and L ∗ u ∗ v ∗ have been successfully used in some retrieval methods. However to transform the RGB space to these uniform spaces, the information...
Ngày tải lên: 21/06/2014, 20:20
Báo cáo hóa học: " Research Article Motion Vector Sharing and Bitrate Allocation for 3D Video-Plus-Depth Coding" docx
... preferences Multiple user 3DTV Single user 3DTV Standard 2DTV DVB Transmission Stereo camera Depth camera Multi- camera setup 2D /3D conversion 3D content production 3D viedo coding 3DTV decoder + DIBR DVB ... 2. For these advantages, the single view plus depth solution represents the most promising data representation format for the near future broadcast 3DTV system. An end-to- end processing chain for ... for such a system, starting with 3D acquisition, followed by postproduction, extracting depth information for 3D, rendering has been investigated by the European information society technologies...
Ngày tải lên: 21/06/2014, 22:20
Báo cáo hóa học: " Research Article Using Gaussian Process Annealing Particle Filter for 3D Human Tracking" docx
... a vector of dimensionality 29 : 3 DoF for the global 3D location, 3 DoF for the global rotation, 4 DoF for each leg, 4DoFforthetorso,4DoFforeacharm,and3DoFforthe head (see Figure 2). The whole ... with 2D or 3D) . Unlike Urtasun et al. [28], whose latent state variables include trans- lation and rotation information, our latent space includes solely pose information and is therefore rotation ... filter. Therefore, we can reduce the number of the particles for the GPAPF tracker, and by this compensate for the additional calculations. 5.4. GPAPF algorithm As we have explained before we are...
Ngày tải lên: 22/06/2014, 06:20