˜ oz jimena c 1065 1128 spanish royal mistress

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... computers that were specifically designed for game play These devices were constructed to accept program cartridges that contained code written in a specific language that ultimately encapsulated a unique ... place, the next step toward generating the game content is to engage one or several sketch artists to generate concept art Typically, sketch artists can crank out character and model sketches ... my allowance at the arcade every week! The graphics and sounds on those machines were incredible Midway, Bally, Namco, Atari and Konami were among dozens of electronics manufacturers racing furiously...
  • 50
  • 705
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... that accompanies this book Press Ctrl +C to make a copy of the sliced sphere In trueSpace 6, your cursor will change to an arrow with a plus sign beneath it—just left-click once in the scene to ... before you can consider this model complete First, the polygon count is almost twice the target; you can tell by right-clicking on the Object tool, which reveals stats on the vertici and face counts ... directory After the G-LoK.tsc file is copied, it’s time to load this custom modeling configuration To so, click on the Configuration Library button, rightclick in the library’s blank space, and choose...
  • 50
  • 551
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... curve, just click the Object tool (white arrow), then right-click the NURBS object to re-enter the edit mode.Then just select the Patch Edit tool of choice to continue modeling Pinch in two points ... load my components instead of the ones you created by choosing the arm.cob, leg.cob, and body.cob files from the Chapter Data section on the CD-ROM.) Once these components are loaded, the scene ... 5.16) To access it, click on the Utilities tab and, in the list that appears, click Right Hemisphere Below that, you’ll see a DeepUV section With your model selected, click Map Selection Because...
  • 50
  • 462
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... slogre character is to, well, have a complete mesh If you recall, you created precisely 50 percent of the character model in Chapter 4, “Modeling the Slogre Character with trueSpace 6.” To complete ... Mapping Technique Seam Location Head (normal) Spherical Top/back Head (oblong) Planar/Cylindrical Top Face Planar n/a Body Planar/Cylindrical Sides Tail Cylindrical Bottom Arms/Legs Cylindrical Inside, ... selection to the center of the texture map and click Join This will re-join all those stray points of the muzzle Click the Plane button in the Interactive section of the Command Panel Click Selection...
  • 50
  • 436
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... Notice that the image is slightly tilted clockwise by about degree To fix this, click Image, Rotate Canvas, Arbitrary Then, type in the Angle field, select CCW (counter-clockwise), and click OK ... the Constrain Proportions checkbox is checked Click Edit, Define Pattern, and add the new pattern to your pattern list Create a new 512×512 canvas Click Edit, Fill, and fill the image with the custom ... the background layer (the brick wall) 22 Press Ctrl+A to select the entire layer 23 Press Ctrl +C to copy the layer to the Windows buffer 24 In the Channels palette, click on the Create New Channel...
  • 50
  • 703
  • 1
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... restore the selection area), click Select, Modify, Contract, and enter a value of 18 Fill this new area with an orange color, like hex# FB5900 19 Again, click Select, Modify, Contract, and type ... Background: Render, Clouds hex# 75 1C0 0 hex# 4C2 901 Using the Channels palette, start a new channel Choose Filter, Render, Difference Clouds, and then press Ctrl+F a few times to repeat this action ... and go back to the Channels palette Click on the Alpha channel to select it 10 Let’s tighten up the channel a bit to further enhance the ridges and valleys Click Image, Adjust, Levels (Ctrl+L),...
  • 50
  • 585
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... example: Ctrl+click the catwalk layer to select its opacity Click Select, Inverse to select the transparent regions Start a new channel and fill the selection with white Click File, Save As, and choose ... editable 22 Ctrl+click the text layer to select its opacity (that is, this will select the pixel contents of the text layer) 23 Choose Select, Inverse 24 Press Q to enter Quick Mask mode 25 Choose ... effects Cut notches on top pipe Cut semi-circle notch in base pipe here Bent Pipes The Reflected Gradient tool is good only when you want to create a straight pipe; creating a similar effect on...
  • 50
  • 371
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... the cement_pic2.jpg file from the Chapter Data section on the CDROM This is a 512×512-pixel RGB image cropped from a picture of a classic cement/stucco wall TIP TE Use the Lasso tool to create ... displacement map Ctrl+click the board’s layer to load its selection, and press Ctrl +C to make a copy of it 13 In the Channels palette, start a new channel 14 Press Ctrl+V to paste the copied selection ... Length: Light/Dark Balance: Stroke Direction: Sketch, Graphic Pen 15 50 Vertical Select the Magic Wand tool and make sure you uncheck Contiguous in the tool’s Options panel Click a portion of the...
  • 50
  • 397
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Ngày tải lên : 24/12/2013, 06:16
... Press Ctrl+A to select the entire background layer, then Ctrl +C to copy the selection’s contents Then go to the Channels palette and create a new channel 12 Press Ctrl+V to paste a copy of the contents ... bone.psd, located in the Chapter 10 Data section on the CD-ROM Because this image still has the alpha channel associated with the previous example, begin by Ctrl+clicking the Alpha channel in the Channels ... scratch (a technique you learned in the section “Pipes, Wires, Rivets, and Screws” in Chapter 8) Create a circular selection in the shape of a hoop that barely touches both of the raised objects...
  • 50
  • 359
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Ngày tải lên : 24/12/2013, 06:16
... barrel with a reflected gradient To create the cooling holes in the jacket, begin by creating a circular selection Copy the selection to a new layer Apply an inner bevel to the selection, making sure ... shrink it down later on) Click OK, and then give the map a name (I called mine PlasmaGun) Click OK again Click on the Channels button The material must be placed in a shader channel so the program ... 11.1 illustrates your current location in the compound-asset creation process In this chapter you will ■ ■ ■ ■ ■ Dissect the RF-9 sketch and consider texturing possibilities Receive an overview of...
  • 50
  • 344
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Ngày tải lên : 24/12/2013, 06:16
... muzzle flash, grip, or camera Are linked directly to the object’s hierarchy at particular locations according to function To start with, click on the Open Schematic View icon located in the top-right ... so, press Ctrl+A to select the entire background layer—which should contain the cell pattern you just made—and then press Ctrl +C to copy it Use the Channels palette to create a new channel, and ... also located on the CD-ROM TE AM FL Y Click on the first cell to make sure it’s active (It should be “1—Default”) Now click on the Show Map in Viewport icon, which looks like a Rubik’s Cube This...
  • 50
  • 543
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Ngày tải lên : 24/12/2013, 06:16
... listed Click on one of them, then click the Link button at the top of the Schematic View screen TIP A quicker technique would be to click on the MountPoint object and choose Edit, Clone, and ... right-click the item in the stack and choose Collapse To (or Collapse All, which will collapse the entire stack) Figure 14.8 shows the Reset XForm on top of the character mesh in the stack Please ... Game-Ready TIP Uncheck the Ignore Backfaces option in the Selection section of the Editable Mesh modifier’s panel if you want to select all faces in front and back of your mesh at once, or check it to...
  • 50
  • 587
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Ngày tải lên : 24/12/2013, 06:16
... weapon-mounting location on all characters; for the slogre, it will be on the hand of your choice Required on all character models Secondary mounting locations, called Mount#, where # is a successive number ... polygon count of the character’s mesh Level of detail (LOD) is critical for character meshes, because having a game full of 3,000+ characters walking around at all distances would be a complete ... section ahead for details on creating, er, details.) Vehicle dummies, such as Ski0 and Ski1 — which are located near the character’s calves—enabling the character to mount or sit in a vehicle...
  • 50
  • 341
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Ngày tải lên : 24/12/2013, 06:16
... Background Repeat Last Filter Liquify Extract Ctrl+X Ctrl +C Ctrl+Shift +C Ctrl+V Ctrl+Shift+V Ctrl+Alt+Shift+V Ctrl+Z Ctrl+Alt+Z Ctrl+Shift+Z Ctrl+Shift+F Ctrl+T Ctrl+Shift+T Alt+Backspace Ctrl+Backspace ... Exit Color Settings Preferences Ctrl+N Ctrl+Alt+N Ctrl+O Ctrl+Alt+O Ctrl+W Ctrl+Shift+W Ctrl+S Ctrl+Shift+S Ctrl+Alt+S Ctrl+Alt+Shift+S Ctrl+Alt+P Ctrl+Shift+P Ctrl+P Ctrl+Q Ctrl+Shift+K Ctrl+K ... Previous Change Layer Opacity Preserve Transparency Ctrl+Shift+N Ctrl+J Ctrl+Shift+J Alt+] Alt+[ Ctrl+Shift+] Ctrl+] Ctrl+[ Ctrl+E Ctrl+Shift+E Ctrl+G through 9, / Channel Modification Action Shortcut...
  • 50
  • 453
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Ngày tải lên : 21/01/2014, 12:20
... Counter-Strike, CPU (central processing unit), Craquelure command (Filter menu, Texture), 199, 201 Create New Channel icon, 212 creative/project director, 598 Crop tool, 204 Crosshatch command (Filter ... (asset) creation process, 15–17 Contract command (Select menu, Modify), 246, 345 Control panel, 248 Convert NURBS Patch to Polyhedron tool, 71 Copy command (Edit menu), 467 Corel Web site, 663 Counter-Strike, ... 456 Crystal Caves, cube primitives, 45 cuffs (slogre character example) researching information about, 477 texturing, 505–506 culling, 643 curves Add Curve tool, 79 function, 645 isocurves, 72 Curves...
  • 21
  • 319
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt

Ngày tải lên : 21/01/2014, 12:20
... Counter-Strike, CPU (central processing unit), Craquelure command (Filter menu, Texture), 199, 201 Create New Channel icon, 212 creative/project director, 598 Crop tool, 204 Crosshatch command (Filter ... (asset) creation process, 15–17 Contract command (Select menu, Modify), 246, 345 Control panel, 248 Convert NURBS Patch to Polyhedron tool, 71 Copy command (Edit menu), 467 Corel Web site, 663 Counter-Strike, ... 456 Crystal Caves, cube primitives, 45 cuffs (slogre character example) researching information about, 477 texturing, 505–506 culling, 643 curves Add Curve tool, 79 function, 645 isocurves, 72 Curves...
  • 20
  • 412
  • 0
scientific american   -  1996 01  -  the diet - aging connection

scientific american - 1996 01 - the diet - aging connection

Ngày tải lên : 12/05/2014, 15:04
... dielectric other kinds of semiconductor-fabricaconstantẹare needed Most integrated circuits require capacitors In a semiconductor PRICE VERSUS PERFORMANCE dynamic random-access memMANUFACTURING ... PROCESSES BY DIETARY RESTRICTION Edited by Byung P Yu CRC Press, 1994 52 SCIENTIFIC AMERICAN January 1996 Copyright 1995 Scientific American, Inc Technology and Economics in the Semiconductor ... LOUNATMAA Science Photo Library/Photo Researchers, Inc T 26 SCIENTIFIC AMERICAN January 1996 Copyright 1995 Scientific American, Inc Colorectal Cancer Mortality among Men U.S WHITES COSTA RICA HONG...
  • 85
  • 495
  • 0
scientific american   -  1996 02  -  saving malnourished minds

scientific american - 1996 02 - saving malnourished minds

Ngày tải lên : 12/05/2014, 15:04
... Photocopying rights are hereby granted by Scienti c American, Inc., to libraries and others registered with the Copyright Clearance Center (CCC) to photocopy articles in this issue of Scienti c ... are sucient to give oneếs exact position Synchronize Your Watches JARED SCHNEIDMAN DESIGN T UNCORRECTED SPHERE OF POSITION CORRECTED SPHERE CLOCK ERROR in the receiving electronics typically causes ... Service can now measure atmospheric water content this way Copyright 1996 Scientific American, Inc SCIENTIFIC AMERICAN February 1996 47 JARED SCHNEIDMAN DESIGN DIFFERENTIAL GPS circumvents the clock...
  • 83
  • 468
  • 0
scientific american   -  1996 03  -  revealed  -  spy photo secrets

scientific american - 1996 03 - revealed - spy photo secrets

Ngày tải lên : 12/05/2014, 15:06
... MATRILINEAL SOCIETIES Copyright 1996 Scientific American, Inc SCIENTIFIC AMERICAN March 1996 65 Circumcision, Chancroid and AIDS S o far no one has been able to determine precisely how lack of circumcision ... LackeyÕs group succeeded on both counts, however, using a process called chemical vapor inÞltration SILICON CARBIDE PLATELETS are laminated with ceramic layers through a process called chemical ... UNCIRCUMCISED MEN TYPICALLY UNCIRCUMCISED CITIES WHERE MEN ARE TRADITIONALLY CIRCUMCISED BUT WHERE LARGE POPULATIONS OF UNCIRCUMCISED MEN HAVE RECENTLY MIGRATED; HIGH HIV LEVELS MEN WERE NOT CIRCUMCISED...
  • 90
  • 447
  • 0