đề tài game 3d

Tài liệu Vọc laptop để chơi game tối ưu pptx

Tài liệu Vọc laptop để chơi game tối ưu pptx

Ngày tải lên : 12/12/2013, 01:16
... thường, laptop đều chỉ có thể "tải" được một dung lượng RAM tối đa nhất định. Các dòng phổ thông thường hỗ trợ tối đa 4 GB RAM, còn những mẫu cao cấp hay dành cho game thủ "chơi ... chơi game trên máy. RAM như "thuốc tăng lực" cho laptop. Đầu tư đế tản nhiệt thứ thiệt Laptop nóng lên đồng nghĩa với khả năng thực thi của hệ thống sẽ giảm đi. Laptop chơi game ... mới" sẽ làm "tổn thọ" cả hệ thống phần cứng. Và nếu có sự cố gì, các công ty bảo hành đều sẽ "lắc đầu", và lúc đó chi phí cho một "vi xử lý mới" đồng nghĩa với một...
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Tài liệu 3D Game Programming All in One- P1 docx

Tài liệu 3D Game Programming All in One- P1 docx

Ngày tải lên : 24/12/2013, 17:15
... .xxvi Chapter 1 Introduction to 3D Game Development . . . . . . . . . . . . . . . .1 The Computer Game Industry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 3D Game Genres and Styles ... ‘QuicknDirty’ game management tools for Novalogic’s Delta Force 2 game series. He is currently working on the new and unique Tubettiworld action/adven- ture game (www.tubettiworld.com) using the Torque Game ... .11 Publishing Your Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Elements of a 3D Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Game Engine...
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Tài liệu 3D Game Programming All in One- P2 pptx

Tài liệu 3D Game Programming All in One- P2 pptx

Ngày tải lên : 24/12/2013, 17:15
... screen shots in this chapter are of games by indie game developers. Some of the games are currently being shipped as retail games, and Chapter 1 ■ Introduction to 3D Game Development2 Team LRN Please ... parts together to create a game, pop- ulate your game world, and then test and troubleshoot your game. Finally, we look at where you can go with your shiny new 3D game developer’s toolkit of ... ■ Introduction to 3D Game Development26 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Sports Games Sports games are a variation of the simulator class of games in which...
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Tài liệu 3D Game Programming All in One- P3 ppt

Tài liệu 3D Game Programming All in One- P3 ppt

Ngày tải lên : 21/01/2014, 23:20
... implementing the GUI elements of our game. Models 3D models (Figure 1.12) are the essential soul of 3D games. With one or two excep- tions, every visual item on a game screen that isn't part ... created, leading to more immer- sive game environments. As mentioned earlier, this book will employ the Torque Game Engine from GarageGames (http://www.garagegames.com). The Torque is included ... delving into real game programming scripts. Chapter 1 ■ Introduction to 3D Game Development30 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 3D Rendering The...
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Tài liệu 3D Game Programming All in One- P4 docx

Tài liệu 3D Game Programming All in One- P4 docx

Ngày tải lên : 21/01/2014, 23:20
... paths for a sample game, with supporting scripts. Installing Torque If you want to install only the Torque Game Engine, without the various chapter files, extra utilities, or demo games, then do ... Along There you go. You now have the basic Torque Game Engine plus a sample game installed. Enjoy! Of course, if you are following along with the game development in this book, you will need to ... Torque Game Engine is powerful, feature rich, flexible, and control- lable. What we will do in this book is create all of the different elements of the game that we'll need and then write game...
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Tài liệu 3D Game Programming All in One- P5 ppt

Tài liệu 3D Game Programming All in One- P5 ppt

Ngày tải lên : 21/01/2014, 23:20
... choice situations—the switch statement. For example, the following switch statement will set a game& apos;s weapon label based upon a numeric weapon type variable: switch (%weaponType) { case ... the result } // now back to the top of the loop // ie. do it all again } Save this program as C:\3DGPAi1\book\WhilingAway.cs and run it. Note the output. Now run it again. Note the output again—and ... "fresh") { %freshFruitCounter++; } else { %rottenFruitCounter++; } Time for another sample program! Type the following program in and save it as C:\3DGPAi1\book\Geometry.cs and then run it. // ======================================================================== //...
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Tài liệu 3D Game Programming All in One- P6 doc

Tài liệu 3D Game Programming All in One- P6 doc

Ngày tải lên : 21/01/2014, 23:20
... should respond to game stimuli and are able to respond in the game with motion or some other behavior inherent to the object's class definition. Usually, you will let the game engine worry ... worry about the low-level mechanics of moving your 3D objects around the game world. However, there will probably be times while creating a game that you are going to want to cause objects to ... 3D scene in Torque and then move it from one location to another using some script instructions entered directly into the game con- sole. The first step is to identify the object. 1. In the 3DGPAi1...
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Tài liệu 3D Game Programming All in One- P7 pdf

Tài liệu 3D Game Programming All in One- P7 pdf

Ngày tải lên : 21/01/2014, 23:20
... should respond to game stimuli and are able to respond in the game with motion or some other behavior inherent to the object's class definition. Usually, you will let the game engine worry ... worry about the low-level mechanics of moving your 3D objects around the game world. However, there will probably be times while creating a game that you are going to want to cause objects to ... 3D scene in Torque and then move it from one location to another using some script instructions entered directly into the game con- sole. The first step is to identify the object. 1. In the 3DGPAi1...
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Tài liệu 3D Game Programming All in One- P8 pdf

Tài liệu 3D Game Programming All in One- P8 pdf

Ngày tải lên : 21/01/2014, 23:20
... resources that pertain to a particular game, game type, or game variation. GarageGames uses these two basic subtrees, common and control, in its sample games, although the company uses different ... datablocks. Game Structure When you create your game, you can use pretty well any organizational structure you like. Your game will comprise script program modules, graphics images, 3D models, ... special prefixes like this: $Game: :maxplayers $Server::maxplayers We can have other variables belonging to the namespace as well: $Game: :maxplayers $Game: :timelimit $Game: :maxscores The identifier...
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Tài liệu 3D Game Programming All in One- P9 ppt

Tài liệu 3D Game Programming All in One- P9 ppt

Ngày tải lên : 21/01/2014, 23:20
... watermark. Exec("./weapons/crossbow.cs"); } function StartGame() { if ( $Game: :Duration) // Start the game timer $Game: :Schedule = Schedule( $Game: :Duration * 1000, 0, "onGameDurationEnd"); $Game: :Running = true; schedule( ... "CreateBots"); } function OnMissionLoaded() { StartGame(); } function OnMissionEnded() { Cancel( $Game: :Schedule); $Game: :Running = false; } function GameConnection::OnClientEnterGame(%this) { // Create a new camera ... creation. //============================================================================ function GameConnection::OnClientEnterGame(%this) // // Called when the client has been accepted into the game by the server. // { // Create a player object. %this.spawnPlayer(); } function GameConnection::SpawnPlayer(%this) //...
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Tài liệu 3D Game Programming All in One- P10 pptx

Tài liệu 3D Game Programming All in One- P10 pptx

Ngày tải lên : 21/01/2014, 23:20
... the specific game play modules we need. After that comes StartGame , which is where we put stuff that is needed every time a new game starts. In this case if we have prescribed game duration, ... place. In the case of our game timer, there is no game duration defined, so the game is open- ended, and the Schedule call will not take place. If, for example, $Game: :Duration had been set ... end-of -game event that has been scheduled; if no game duration was scheduled—as is our case at the moment—then noth- ing happens, quietly. After that is the GameConnection::OnClientEnterGame method....
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Tài liệu 3D Game Programming All in One- P11 ppt

Tài liệu 3D Game Programming All in One- P11 ppt

Ngày tải lên : 21/01/2014, 23:20
... filter out game types that we aren't interested in. For your game, you can set any game type you like. Here we are going to go with 3DGPAI1 because there will be at least one 3DGPAI1 server ... watermark. $Client::GameTypeQuery = "3DGPAI1"; $Client::MissionTypeQuery = "Any"; When one of our servers contacts the master server, it uses the variable $Client::GameTypeQuery ... directions."; $Pref::Server::FloodProtectionEnabled = 1; $Pref::Server::Info = " ;3D Game Programming All-In-One by Kenneth C. Finney."; $Pref::Server::MaxPlayers = 64; $Pref::Server::Name = "3DGPAI1 Book - Chapter 6 Server"; $Pref::Server::Password...
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Tài liệu 3D Game Programming All in One- P12 doc

Tài liệu 3D Game Programming All in One- P12 doc

Ngày tải lên : 21/01/2014, 23:20
... watermark. IsNameUnique GameConnection::OnDrop GameConnection::StartMission GameConnection::EndMission GameConnection::SyncClock GameConnection::IncScore The method GameConnection::OnConnectRequest ... the game %client.StartMission(); %client.OnClientEnterGame(); } The following functions and GameConnection methods are defined in the MissionDownload module: GameConnection::LoadMission GameConnection::OnDataBlocksDone GameConnection::ClientWantsGhostAlwaysRetry GameConnection::OnGhostAlwaysFailed GameConnection::OnGhostAlwaysObjectsReceived ServerCmdMissionStartPhase1Ack ServerCmdMissionStartPhase2Ack ServerCmdMissionStartPhase3Ack This ... score. The Game Module The server-side Game module is the logical place to put server-specific game play features. Here are the contents of the common/server /game. cs module. // // Torque Game Engine // //...
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Tài liệu 3D Game Programming All in One- P13 docx

Tài liệu 3D Game Programming All in One- P13 docx

Ngày tải lên : 26/01/2014, 18:20
... ServerCmdSAD ServerCmdSADSetPassword ServerCmdTeamMessageSent ServerCmdMessageSent common/server /game. cs OnServerCreated OnServerDestroyed OnMissionLoaded OnMissionEnded OnMissionReset GameConnection::onClientEnterGame GameConnection::onClientLeaveGame CreateGame DestroyGame StartGame EndGame common/server/kickban.cs ... ServerPlay2D ServerPlay3D common/server/clientConnection.cs GameConnection::onConnectRequest GameConnection::onConnect GameConnection::setPlayerName IsNameUnique GameConnection::onDrop GameConnection::startMission GameConnection::endMission GameConnection::syncClock GameConnection::incScore continued Team ... MessageClient MessageTeam MessageTeamExcept MessageAll MessageAllExcept GameConnection::spamMessageTimeout GameConnection::spamReset SpamAlert ChatMessageClient ChatMessageTeam ChatMessageAll common/server/missionDownload.cs GameConnection::loadMission ServerCmdMissionStartPhase1Ack GameConnection::onDataBlocksDone ServerCmdMissionStartPhase2Ack GameConnection::clientWantsGhostAlwaysRetry GameConnection::onGhostAlwaysFailed GameConnection::onGhostAlwaysObjectsReceived ServerCmdMissionStartPhase3Ack common/server/missionInfo.cs...
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Tài liệu 3D Game Programming All in One- P14 doc

Tài liệu 3D Game Programming All in One- P14 doc

Ngày tải lên : 26/01/2014, 18:20
... special textures used in games. The quality that separates skins from regu- lar textures is that they typically wrap around the shape of a 3D model. It is fairly obvious that 3D monsters and player-characters ... you are finished, save your file one final time as C:\3DGPAi1\resources\ch9\myauto.psp. This is your source file. 33. Now save your skin as C:\3DGPAi1\resources\ch9\myauto.jpg. 34. Once again, you ... creating any game files in this format, however. 2. Choose Image, Increase Color Depth, 16 Million Colors. You need to do this to get access to the full palette. 3. Save the file as C:\3DGPAi1\resources\ch9\mycan.psp....
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