loops of claudin 2 as revealed by single molecu

Fault detection and correction modeling of software systems

Fault detection and correction modeling of software systems

... (k=3) 17 2. 2 PARAMETER ESTIMATION 19 2. 3 OPTIMAL RELEASE POLICY 19 2. 4 MODELS TO MEASURE INSPECTION PROCESS 22 2. 4.1 The Importance of Measuring Inspection ... reliability of software has become the focus of basic requirement for computer system The reliability of software can get even worse with the increase of software complexity at the same time The software ... practical assumptions (Chang, 20 01; Huang and Kuo, 20 03; Pham and Zhang, 20 03; Pham, 20 03; Shyur, 20 03; Zhang et al., 20 03; Chiu et al., 20 08; Lin and Huang, 20 08; Kapur et al., 20 08) In software...

Ngày tải lên: 11/09/2015, 16:06

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Báo cáo hóa học: " Research Article Efficient Uplink Modeling for Dynamic System-Level Simulations of Cellular and Mobile Networks" ppt

Báo cáo hóa học: " Research Article Efficient Uplink Modeling for Dynamic System-Level Simulations of Cellular and Mobile Networks" ppt

... 33 20 00 20 18 32 −3000 10 12 −1500 −1000 20 −500 22 24 27 500 23 25 26 50 10 20 30 40 50 60 70 80 Number of users per cell P0 = − 52 dBm, CBR = 96 kbps P0 = − 52 dBm, CBR = 25 6 kbps P0 = − 52 dBm, ... which has slightly been increased by LAPC (as a result of the decreased SINRs) This is a contrast to the results in [24 ] where LAPC helps to improve the system Fluctuating interference has a negative ... the 16th IEEE International EURASIP Journal on Wireless Communications and Networking [9] [10] [11] [ 12] [13] [14] [15] [16] [17] [18] [19] [20 ] [21 ] [22 ] [23 ] [24 ] [25 ] Symposium on Personal, Indoor...

Ngày tải lên: 21/06/2014, 11:20

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Báo cáo hóa học: " Research Article NML Computation Algorithms for Tree-Structured Multinomial Bayesian Networks" ppt

Báo cáo hóa học: " Research Article NML Computation Algorithms for Tree-Structured Multinomial Bayesian Networks" ppt

... given by log CMN (K, n) = √ √ K −1 π 2K ·Γ(K /2) n ·√ log + log + 2 Γ(K /2) 3Γ(K /2 − 1 /2) n + K(K − 2) (2K + 1) 2 (K /2) ·K − · 36 n 9Γ (K /2 − 1 /2) + O 3 /2 n (20 ) + Since the error term of (20 ) goes ... called the naive Bayes, was derived This model family has been very successful in practice in mixture modeling [28 ], clustering of data [16], casebased reasoning [29 ], classification [30, 31], and ... straightforward algorithm based on this formula was then used to compute CMN (K, n) in time O(n2 log K) See [16, 20 ] for more details Note that in [21 , 22 ] the quadratic-time algorithm was improved to O(n...

Ngày tải lên: 22/06/2014, 00:20

11 418 0
Microarchitecture modeling for timing analysis of embedded software

Microarchitecture modeling for timing analysis of embedded software

... matrix Root computation of quadratic equations Whetstone benchmark Bytes 729 6 3 424 3144 28 00 22 16 3 824 4 728 27 2 23 2 6144 1 928 25 20 #P 16 16 1 1 3 #BB 140 99 98 10 27 69 60 1 02 32 36 #BR 43 49 34 13 ... 123 ix LIST OF FIGURES 2. 1 The Speedup of Pipelined Execution 10 2. 2 Categorization of Branch Prediction Schemes 12 2.3 Illustration of Branch Prediction ... in this thesis was partially supported by National University of Singapore research projects R2 52- 000-088-1 12 and R2 52- 000-171-1 12 They are gratefully acknowledged iii TABLE OF CONTENTS ACKNOWLEDGEMENTS...

Ngày tải lên: 16/09/2015, 08:31

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Investigation of bayesian networks for classification problems involving binary data

Investigation of bayesian networks for classification problems involving binary data

... 25 0 25 1 25 2 25 3 25 4 25 5 25 6 25 7 25 8 25 9 26 0 26 1 26 2 26 3 26 4 26 5 26 6 26 7 26 8 26 9 27 0 27 1 27 2 27 3 27 4 27 5 27 6 27 7 27 8 27 9 28 0 28 1 28 2 28 3 28 4 28 5 28 6 28 7 28 8 28 9 29 0 29 1 29 2 29 3 29 4 29 5 29 6 29 7 29 8 ... at 20 :58 on 14 Mar 20 05 188 189 190 191 1 92 193 194 195 196 197 198 199 20 0 20 1 20 2 20 3 20 4 20 5 20 6 20 7 20 8 20 9 21 0 21 1 21 2 21 3 21 4 21 5 21 6 21 7 21 8 21 9 22 0 22 1 22 2 22 3 22 4 22 5 22 6 22 7 22 8 22 9 23 0 ... at 20 :58 on 14 Mar 20 05 Page of 12 n'); 24 8 24 9 25 0 25 1 25 2 25 3 25 4 25 5 25 6 25 7 25 8 25 9 26 0 26 1 26 2 26 3 26 4 26 5 26 6 26 7 26 8 26 9 27 0 27 1 27 2 27 3 27 4 27 5 27 6 27 7 27 8 27 9 28 0 28 1 28 2 28 3 28 4 28 5 28 6...

Ngày tải lên: 08/11/2015, 17:00

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Theory of stochastic local area channel modeling for wireless communications

Theory of stochastic local area channel modeling for wireless communications

... Channel Coherence 2. 2.1 20 Coherence vs Selectivity 20 iii 2. 2 .2 20 2. 2.3 Frequency Coherence 22 2. 2.4 2. 3 Temporal ... demodulation is shown in Figure 2. 2 Complex Baseband Signal f ~ t) x( LPF exp(j2p fct) fC f exp(-j2p fct) -2fC Real{ } f x(t) -fC fC f Real Passband Signal Figure 2. 2: Baseband-Passband transformations ... r) ˜ τ =t ⊗ x(t) ˜ (2. 23) CHAPTER FOUNDATIONS OF STOCHASTIC CHANNEL MODELING 29 Of course, this convolution may also be written as the product of the Fourier pairs of Eqn (2. 23): ˜ ˜ ˜ Y (f ; r)...

Ngày tải lên: 20/11/2012, 11:36

207 369 0
System Analysis and Design - Complete Introductory Tutorial for Software Engineering

System Analysis and Design - Complete Introductory Tutorial for Software Engineering

... taken care of Only the model of the system is prepared based on the idea that the system is made up of a set of interacting objects The important elements of the system are emphasized 2. 6 .2. 2 System ... analyst takes care of specifications as observed in system analysis as well as what is required out of the new system by the end user As the basic philosophy of Object-Oriented method of system design ... and defects reported over some set of time Indirect measures of the software process include measurement of resulting features of the software Indirect measures of the product include its functionality,...

Ngày tải lên: 27/10/2013, 23:15

123 2,8K 12
IEEE Recommended Practice for Software Requirements SpeciÞcations

IEEE Recommended Practice for Software Requirements SpeciÞcations

... entities 3 .2. 2 .2 Process 3 .2. 2 .2. 1 Input data entities 3 .2. 2 .2. 2 Algorithm or formula of process 3 .2. 2 .2. 3 Affected data entities 3 .2. 2.m Process m 3 .2. 2.m.1 Input data entities 3 .2. 2.m .2 Algorithm ... 3 .2. 4.1.5 Range 3 .2. 4 .2 Data element 3 .2. 4 .2. 1 Name 3 .2. 4 .2. 2 Representation 3 .2. 4 .2. 3 Units/Format 3 .2. 4 .2. 4 Precision/Accuracy 3 .2. 4 .2. 5 Range 3 .2. 4.q Data element q 3 .2. 4.q.1 Name 3 .2. 4.q .2 ... prescribed by 6 .22 of IEEE/ EIA 122 07.1-1997 A compliant SRD shall achieve the purpose stated in 6 .22 .1 of IEEE/EIA 122 07.1-1997 The purpose of the SRD is: IEEE/EIA 122 07.1-1997, subclause 6 .22 .1:...

Ngày tải lên: 21/11/2013, 23:46

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Tài liệu Knowledge Networks: The Social Software Perspective pptx

Tài liệu Knowledge Networks: The Social Software Perspective pptx

... involve all kinds of relations, conflictual as well as harmonious, intimate as well as political, competitive as well as cooperative Paavola et al (20 02) propose the metaphor of collective knowledge ... learning and innovation, often created by exchange of tacit knowledge (Maier R., 20 02) In the classification proposed by Radding (Radding, 1998), the technological infrastructure of knowledge management ... Social Software and Web 2. 0, a phrase coined by O’Reilly Media in 20 04, refers to a perceived or proposed second generation of Internet-based services—such as social networking sites, professional...

Ngày tải lên: 10/12/2013, 14:15

423 506 1
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... 22 9 22 9 23 3 23 6 24 3 24 8 24 9 25 6 ... junkie The New Millennium As of this writing, midway through 20 02 (and about the time of the release of Blue Shift, the fourth version of Half-Life, developed by Gearbox Software), a few other notable ... Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 195 196 197 20 3 20 6 21 9 21 9 22 2 xii Contents Rock and Stone...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... Figure 3.39) 22 Position the base of the trigger at an angle into the body of the barrel object, and use Object Union tool to fuse them together 23 Select the bottom face of the trigger 24 Sweep ... completed plasma-gun mesh Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 27 28 Modeling the RF-9 Plasma Gun with trueSpace Setting Up the trueSpace Environment In case you ... using an orthogonal window, and squash it a bit vertically so it has more of an oval shape Align the cylinder with the reference plane, as shown in Figure 3 .22 (If you prefer, you can build the...

Ngày tải lên: 14/12/2013, 20:15

50 551 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... shape, and then click and drag on the endpoint of one handle to extrude the base of the foot slightly as I have done in Figure 4 .25 When the base of your foot is created, right-click to exit extrusion ... the bottom Figure 4 .24 Adjust the shape of the foot using the control handles of the points Figure 4 .25 Use the Extrude tool to sweep the face of the foot into 3D Please purchase PDF Split-Merge ... (see Figure 5 .27 ) 22 Rotate the RF-9 so you can see the back side of the grip 23 Use the Rectangular Selection tool to select the area (see Figure 5 .28 ) If you grabbed bogus points by accident,...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... the map, none of your work will smear or distort 29 Repeat step 28 for the other leg, and align the maps of both legs and move them out of the way (see Figure 6 .25 ) Please purchase PDF Split-Merge ... fixed, lasso a selection around one 21 After you’ve selected a foot, cut it away and apply Planar mapping When finished, relax this area 22 Repeat steps 20 and 21 for the other foot 23 Align ... DeepUV; zoom in and lasso the foot (see Figure 6 .22 ) Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 166 U-V Mapping the Slogre with DeepUV Figure 6 .22 With each foot’s...

Ngày tải lên: 14/12/2013, 20:15

50 436 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

... Smoothness: 19 Exit Quick Mask mode by pressing Q again Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 21 1 21 2 Inorganic Texture Tutorials with Photoshop 20 Your marquee selection ... use as a bump map (I’ll get more into that later) 25 Press Ctrl+V to paste the brick wall into the new channel (see Figure 8 .27 ) Figure 8 .27 Copy the contents of the brick-wall layer and paste ... maximum size of 25 6 × 25 6 pixels, must be 8-bit BMPs, and the length and width must be divisible by On the other hand, the Unreal engine’s ceiling allows for a maximum size of 1 024 × 1 024 pixels...

Ngày tải lên: 14/12/2013, 20:15

50 703 1
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... edges of the channel’s border 20 Ctrl+Click this channel to load a selection, then start a new layer in the Layers palette 21 Fill this selection with a dark gray-green, like hex# 22 2B20 Please ... Alpha as a texture channel (see Figure 8. 62) Figure 8. 62 Apply the Lighting Effects filter to the background layer Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 23 7 23 8 ... of texture you’re dealing with In the case of Figure 8.38, slightly modifying the inner portion of the image, and then saving it as another filename is easy enough The set could then appear as...

Ngày tải lên: 14/12/2013, 20:15

50 585 0
Tài liệu Bayesian Networks ppt

Tài liệu Bayesian Networks ppt

... 30 25 18 R 28 26 17 29 33 21 19 20 31 27 D 32 (d) 14 24 12 11 10 34 35 36 23 15 D 37 16 13 22 (c) (b) 30 25 18 D 26 R 33 32 D 34 2 3 3 10,000 2 35 36 23 15 37 16 D O M 14 R 24 12 11 27 A 31 A 29 ... R 24 12 11 27 A 31 A 29 20 28 D 17 R 19 A 21 A R 10 L 13 case # x1 22 x2 x3 L x37 30 25 18 26 (a) 31 27 11 28 20 17 14 33 19 29 24 12 10 32 35 34 37 36 23 15 16 13 21 22  #“ ‰ ‰ ( ( XU e g Q ... Q S …` D S Q E E T D X T h T S T Fg¨6#B6SB™BR& ©fFbRVb¨yd& 5By WdbB‡Bbe€BHW‡©C –#1VI By RByƒ T W5#VbU6yVF‡DB©R5#6S2y©6€XeVB%BbC & 0% C6% @968¤6% 3§" 1) 0©) '4Q Vb6#… #6B–€‡vR&...

Ngày tải lên: 20/12/2013, 19:15

41 250 0
Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

... psychophysical realizations of HLS Thus, they are only pseudo-perceptual, see Figures 2. 2, 2. 3, and 2. 4 We discuss some of these in greater detail in Chapter 2. 5 COORDINATE SYSTEMS BASED ON HUMAN VISUAL ... complete lack of the M-type cone Similar deficiency can be caused by a complete lack of the L-type cone, see Figures 1.9 and 1.10 These, as well as other deficiencies, which are caused by a missing ... prevalence) of color deficiencies is helpful in designing displays that are useful to as many users as possible, including (at least the majority of) color deficient ones A simple rule -of- thumb...

Ngày tải lên: 22/12/2013, 21:17

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Tài liệu Color Theory And Modeling For Computer Graphics P1 doc

Tài liệu Color Theory And Modeling For Computer Graphics P1 doc

... Interactions Summary and Notes COLOR ORGANIZATION AND COLOR MODELS 2. 1 2. 2 2. 3 2. 4 2. 5 2. 6 2. 7 2. 8 Introduction to Color Modeling Overview of Color Specification Systems Process-dependent Systems (Instrumental) ... Achromatic and chromatic grating detection Size and Perceived Color 13 14 16 18 19 20 23 24 25 28 30 Chapter 2. 1 2. 2 2. 3 2. 4 Continuous variations in Pseudo-perceptual order Pseudo-perceptual order ... 9 .2 Visually-based Integration Techniques: The Iconographic Approach Color Integrated Displays Using the GLHS Family of Color Models 9.4 Summary and Notes 109 109 110 111 1 12 120 122 126 126 ...

Ngày tải lên: 22/12/2013, 21:17

30 424 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

... mortar (see Figure 8. 122 ) Figure 8. 122 Apply the Noise and Craquelure filters to the mortar layer Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 27 6 Inorganic Texture ... editable 22 Ctrl+click the text layer to select its opacity (that is, this will select the pixel contents of the text layer) 23 Choose Select, Inverse 24 Press Q to enter Quick Mask mode 25 Choose ... couplings Basic Metal Pipes Creating metal pipes is easy and effective It’s best to view your creations when the base layer is metal as well Start a new 5 12 ×5 12- pixel RGB image Fill the base layer...

Ngày tải lên: 24/12/2013, 06:16

50 371 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark And the Rest 345 Apply an inner bevel to this new layer to recess the cement (see Figure 8 .22 2) Figure 8 .22 2 Spatter ... equally until it covers about 70 percent of the image (see Figure 8 .22 7) Figure 8 .22 7 Scale the blotch up until it fills a good portion of the image Please purchase PDF Split-Merge on www.verypdf.com ... copies of the newly created rivet as shown 23 Repeat steps 14 22 to continue forming metal bindings with rivets all around the door as I have done in Figure 9 .27 Notice the left side of the door;...

Ngày tải lên: 24/12/2013, 06:16

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