Designing interactive games on powerpoint software to teach english effectively for grade 7 students at ba thuoc ethnic boarding secondary school

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Designing interactive games on powerpoint software to teach english effectively for grade 7 students at ba thuoc ethnic boarding secondary school

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THANH HOA EDUCATION AND TRAINING DEPARTMENT OFFICE OF BA THUOC EDUCATION AND TRAINING INITIATIVE EXPERIENCE DESIGNING INTERACTIVE GAMES ON POWER POINT SOFTWARE TO TEACH ENGLISH EFFECTIVELY FOR GRADE STUDENTS AT BA THUOC ETHNIC BOARDING SECONDARY SCHOOL Writen by: Le Thi Can Career: Teacher School: Ba Thuoc Ethnic Boarding secondary school Subject: English THANH HOA 2021 TABLE OF CONTENT Contents Page Introduction 1.1.The reason for choosing the subject 1.2 The research purpose 1.3 The object of research 1.4 The methods of research 2 Content of experience initiative 2.1 Theoretical basis 2.2 Practical basis 2.3 Real situation issues 2.4 Measures available to solve problem 2.4.1 Design the Crosswords game 4-6 2.4.2 Designing multiple choice games (Multiple Choice) 6-8 2.4.3 Design the game "Magic Hat" 8-11 2.4.4 Design a countdown timer to calculate game time 11-13 2.5 The effectiveness of the initiative experience Conclusions and recommendations 13 3.1 Conclusions 14 3.2 Recommendations Reference materials 14-15 16 Introduction Information Technology (IT) has been developing very strongly for many years , dominating most of the fields of scientific research, education, politics - society In Education and Training, Information technology is used in almost all subject formats, bringing with it remarkable results Thus, Information Technology has had a great influence on education and training, especially in the period of renewing teaching methods Creating a lively and enjoyable learning environment plays an important role in teaching and learning in high school This environment is a means and also the purpose of the teaching process in general and English in particular Because not all English learners love and have good self-study ability So how can an English teacher bring students exciting, always new, and stimulating lessons? Each lesson not only inculcates knowledge, but also helps students to always be impressed and remember the color of its vivid images and sounds, so that students will easily remember the lesson when prompted There are many ways to express this form, but the way to leave the most impression is if the design of interactive games (Interactive Quizes) and Interactive Activities integrated into the lesson is essential The weakness that has long been used by teachers However, how to design to attract students is not an easy thing if teachers not know how to use IT in school 1.1 The reason for choosing the subject Integrating into class lectures with visual and sound tools is a very necessary job in the period of strong development of Information Technology Thereby, students will feel interested and attentive to learn because the lessons are lively and interactive But not all teachers can it properly, so teaching with the traditional method is the most popular way of teaching ever, or if there are PowerPoint presentations, it's just a little effect not yet able to create activities as well as games that combine intensive Trigger tricks In order for the teacher to design some games as well as activities on the slides that attract students, such as the Gameshow on television, special effects are required when designing games and activities moving From the above comments, with the desire to share the experiences that I have gained when composing electronic lesson plans with Powerpoint, especially the difficult problems of designing interactive games to teach English effectively that I have taught myself and accumulated over the years to all of my colleagues, who are starting research or are not as proficient as I have in previous years, in order to partly help colleagues reduce time time for self-study and research That is why I chose the topic: "Designing interactive games on PowerPoint software to teach English effectively for grade students at Ba Thuoc Ethnic Boarding Secondary school" 1.2.The research purpose Trigger techniques or object programming are important terms applied in this article and are not intended to guide teachers who are not proficient in information technology to approach and become familiar with How to compose a Powerpoint lesson combines interactive games Also depending on the content of the lessons in class, you may only need white chalk on a blackboard and the traditional teaching steps will also be effective, but in some lessons, if you apply slide shows, the effect will be much higher Most teachers often only use Powerpoint presentations in lecture sessions or in exams for Proficient Teachers at all levels But not all teachers prepare their own lessons if they need animation tricks instead of monotonous slides I myself have repeatedly had to accompany my colleagues on exams to assist with the preparation of lessons and the design of interactive games In some schools English teachers sometimes need the support of others From these facts, I write these solutions looking forward to sharing with colleagues on how to effectively compose and design effects for games and interactive activities on Powerpoint software 1.3 The object of research The research subjects in this article are mainly interactive games that help students enjoy each lesson and some combined activities to support games such as how to design a timer game space An interesting thing is that each lesson using information technology and integrated activities using the presentation tools and Trigger techniques bring students excitement in learning, which means the lesson That is much more efficient 1.4.The methods of research During the study, I used the following methods: - Survey and investigation were applied to investigate the quality of students when they approached Informative Techonology with Microsoft Powerpoint Software in English lessons - Observation was applied to observe the activities of students during the time they were included in English lessons - Practice was applied when the teachers used Informative Techonology with Microsoft Powerpoint Software to organize activities for students in English lessons - Analysis, statistics, synthesis, compararison and assessment were applied to assess the progress of students when they approached the Informative Techonology with Microsoft Powerpoint Software to learn English Content of experience initiative 2.1 Theoretical basis: The application of information technology to teaching has been mentioned for a long time and very specifically in the Education Directives such as: Directive 29 on "Application and development of information technology in education and training will makes a move basic in the process of renewing content, programs, teaching methods, learning and educational management " Or “promoting the application of information technology in education and training at all levels and levels Studying under the guidance of information technology as the most effective supporting tool for innovating teaching methods in subjects” Especially, in the past school years is the year implementing the Directive No 55/2008 dated September 30, 2010 of the Minister of Education and Training on enhancing teaching, training and application of information technology in the education sector with the theme “The year of accelerating application information technology, financial management innovation and building friendly schools, active students ” From the school year 2015-2016, the Ministry of Education and Training has implemented a Regular Training program through Modules, including Module 19 on "Teaching with information technology" and Module 20 on "Strengthening usability teaching equipment and application of information technology in teaching”shows that applying information technology in each lesson is very necessary Thereby helping teachers to have a deeper understanding of the importance as well as identifying the role of teaching devices in teaching method innovation, especially equipment using information technology 2.2 Practical basis: To achieve the above goals effectively and increasingly improve in quality and quantity, each school needs to equip more supporting devices such as projectors, audio-visual rooms, audio equipment, etc… Besides, there should also be workshops and seminars to discuss how to prepare lectures to attract more students, creating conditions for teachers to learn and exchange experiences However, in the short term, when the above issues have not been promptly met, it is essential that teachers self-study and self-study to prepare elesson plans to serve the teaching in general and for English subject in particular Actively visit classrooms, attend class time, participate in seminars to prepare lectures to exchange, share and learn from colleagues so that we can apply information technology quickly and effectively in each unit of the lesson Quality is the best thing From there, it partly meets the current needs as well as contributes to building a friendly school with active students The result before applying the experient in school year: 2017-2018: Class Total of students Before applying the experient High Medium No concentration concentration concentration No % No % No 7A 30 11 36,7 26,7 11 7B 30 30 10 33,3 11 2.3 Real situation issues % 36,6 36,7 Most teachers clearly understand the importance and benefits of applying information technology in teaching as well as integrating games when teaching English, especially for junior high school students The department needs a lot of pictures, sounds, and video clips that illustrate the real life of the language used But up to now, there are still many teachers who hesitate to use electronic lesson plans because they think that it will take time to prepare a lesson Conducting an elaborate lecture using live evidence on slides during class sessions is something teachers often avoid and don't want to think about Lack of facilities is also one of the problems affecting teachers' teaching with the projector Since almost all schools are now equipped with projectors, but the number is limited, teachers have difficulty if you want to use it regularly Or sometimes the same period with teachers of other subjects That partly affects the continuity of teachers' practice and teaching Most people say that through discussions with their peers, that people often have the most difficulty in designing interactive games That is apart from the teacher organizing for the children to play the games, but the choice must be up to the children, the teacher has not yet made it Therefore, the games that teachers let the children play under their "set" and practice in order are sometimes repeated over and over, making them depressed for a long time It is understandable to avoid or ignore IT teaching on a regular basis in order to return to the traditional method quickly In fact, in the area, schools and the Education Department have not been able to organize e-lecture competitions between teachers for a long time, leading to a lack of motivation for teachers to learn and practice lack of skills to design E-lessons with in-depth effects 2.4 Measures available to solve problem In this article, I would like to present the steps to create effects when designing interactive games as well as interactive activities on Powerpoint 2010 software To take full advantage of the functions of the software, teachers should choose and install from Powerpoint 2007 or higher 2.4.1 Design the Crosswords game: This game can be used to Warm up (Review learned vocabulary) This is also one of the very interesting games that they often see in the program Road to Olympia in the obstacle course organized by VTV3 channel Also with the Trigger technique, it means that when you click on one object, the other will appear Students will listen to the teacher's suggestions to call out the correct words including how many letters are prescribed Students choose any row, not required to choose in order If the letters in the vertical column appear not all but students can call out the keywords, when clicking on they can also appear keywords An example for part Warm up- Unit B3 It’s time for recess How to it: First, you need to define the crossword and here I create a text box with vertical rows with the keyword RECESS, of course there must be corresponding horizontal lines Copy and paste them on top of each other These boxes will select the effect after the text is finished. draw the crossword but don't choose the effect Next, cover all newly created cells with your mouse + Step 1: Start PPT + Step 2: Create cells to next to the horizontal rows + Step 3: Right-click in the horizontal boxes, select Add Text to enter the letters After entering the horizontal letters, we will get a vertical row Fill these vertical lines with embossed color select the link as box number Click OK and you're done Do the same for the next horizontal rows 2-6.-> Start effect on click of -> select Triggers -> Timing ->Choose Effect options ->After you have entered the text in the first row, click to select all these boxes and choose the effect that appears as Blinds At the effect bar press the down arrow Click OK to finish the process.->link at checkmark KEY WORD -> Triggers -> Effect options ->Finally, select all vertical cells containing keywords RECESS select Blinds again, then choose the effect of optional emphasis Activities during break time So I ended the design process on just one slide And when manipulating the game I can choose any line according to the student's request 2.4.2 Designing multiple choice games (Multiple Choice): This game supports teachers to create multiple choice exercises to choose the correct answers, helping students practice Grammar as well as vocabulary, social knowledge, Instead of directly showing questions and questions the answers on the projector, or on posters, or study cards, the design through games with vivid effects will attract the participation of the children much more, which means they are absorbing their lessons will be more effective + Step 1: The teacher goes to Insert (1) on the taskbar, select Shapes (2), then select the cell type and draw the question and answer boxes Double-click on the cells to choose the appropriate cell color and style After that, teachers click on the question box and write down the content of the question Click in the answer box to write your answer I take the content as the example in the picture with options + Step 2: Teachers create effects for the answer box A: On the taskbar, choose Animation (1), click on cell A and choose Add Animation (2) choose Fill color in Emphasis Select the Animation Pane to see the changes on the right side of the screen + Step 3: To change the color of the answer box every time you click on it, the teacher selects the box and selects the color in Effect Options (1), I choose red for the wrong answers, then choose the time for the effect to change (3), we should choose 00,25 or 00,50 for faster effect Hover the mouse over (4) to know what is the name of the currently selected cell in response to answer A (Rounded Rectangle 2) + Step 4: Next, choose the trigger effect when you click the answer A, the box will turn red: Trigger -> On click of -> Rounded Rectangle Do the same with the rest of the answers, to be faster than we choose Answer box A, then double-click on the Animation Painter right below the Trigger box, continue to move the mouse to the other answer boxes and click on it to paste, immediately the effects of the boxes are the same as answer A, such as sentence The answer to the question above is the correct answer B, so we choose another color for B, the same action as the color selection step above answer A + Step 5: Basically like that can be done, but to be more attractive I create a box with the word Wrong (Wrong!) So that it appears every time you click on the wrong answer and box has the word Right (Right !) each time you click on the correct answer Go back to Step create two cells as said + Step 6: Create an effect for the cell Wrong !: We select Wrong cell! then click Animation -> Add Animation -> More Entrance Effects -> Select Basic Zoom -> Select Effect Options if you want to Zoom out or Zoom in Continue to select the Wrong box! and create more appearances like that Click the Wrong box again to select all three effects, then customize the appropriate time to appear in the Duration box in the upper right corner of the screen In the picture above (on the Animation Pane frame) we see that the top cells are the effects created in Wrong cell We proceed to select cell 1, drag and drop just below the arrowheads Continue with cells and Note there is a place where we not drag (Rectangle 3) because that cell is the correct answer (answer B) Right-click in cells 1,2,3 and select Start With Previous If you want the Wrong cell to disappear after each occurrence, click on the Wrong box, choose Add Animation -> More Exit Effects-> Select Basic Zoom (You can choose the effect as you like) Click on the effect just created according to the arrow below and select Trigger on the taskbar On the Trigger we choose On click of and select as shown (Point Star is the disappearance effect of Wrong box): + Step 7: Continue to the same effects with the box Right for answer B After that, the teacher will open the slideshow and check the results achieved In the games and activities above, I guided the steps very specifically with pictures, so in the remaining games I would like to briefly describe, the taskbar on the teachers to use interactively yourself 2.4.3.Design the game "Magic Hat" The "Magic Hat" or “Megic wheel” game is a highly interactive television game In particular, we can apply this game to the curriculum of subjects in general and English in particular Through this game, teachers can help students practice exercises such as answering questions, combined with crossword puzzles, The steps are as follows: + Step 1: Go to Google to search for "The magic hat rotation", teachers can choose many beautiful patterns as you like, after downloading, you can cut it into a square, inscribed circle and paste it into the Slide to create game + Step 2: On the first slide, name the team that matches the class Here I create teams to play on the right of the slide -> To the left of the teacher go to Insert -> Shapes to add a colored background to make the rotation stand out, adjust the size accordingly -> In the background, teacher click Right and select Send to back to bring the background tile behind the wheel, then add an arrow as shown + Step 3: To create a score box so that you can directly fill in the score on the slide show, the teacher select the Developer tab on the toolbar as shown above-> select the icon "ab" then draw on the slide (each The team has one box to score directly next to) At the newly created score box will not be visible because the same color as the slide, so the teacher click on the score box and right click -> Select Properties -> Appear to the left of the adjustment parameters -> BackColor select the appropriate color -> At Font click on Arial choose the right font and size -> Next, copy into many boxes corresponding to the team playing Teachers try the slideshow and score points in the box to see the results Note: If there is no Developer tab on the toolbar, go to File (upper left corner) select Options -> Customize Ribbon -> In the Choose commands from column select Main tab -> Select Developer and click Add on the right - > OK Then the teacher will see the Developer tab on the toolbar + Step 4: Create random spins - On the toolbar, select Animations and choose to add Animation Pane to show the control column on the right Click on the rotation -> Select Add animations on the toolbar -> At Emphasis -> Select Spin (The left side of the wheel appears with effects number 1- Figure 1) -> Click on the rotation, continue to choose Add animations -> At Exit, select Disappear (The left side of the wheel continues to appear number 2) -> Click on effect number (left of the wheel) -> At the Animation Pane on the right side of the screen, select line -> Point down select Start After Previous -> Done click on effect number (on the left of the wheel, right click on it if there will be an error in the effect) -> In the Animation Pane on the right (Figure 2) - > Where there is an arrow pointing down The teacher selects Timing -> Trigger -> Start effect on click of -> I choose Text box 4: Points according to my design so that when clicking on the Point box on the rotating slide will rotate -> Done, click OK If the teacher wants to rotate 360 ° (turn round) or 720 ° (rotate turns) then go back to the Animation Pane -> Timing -> select the magazine Effect -> Two Spins -> OK, If you want to create a sound effect, now at Effect -> Sound -> select a custom sound every time you press the wheel -> OK (Picture 1) (Picture 2) + Step 5: Copy the wheel - In the picture above, I click on the available wheel -> Press Cltrl + C to copy -> Press Cltr + V to create a copy, pull it aside for easy viewing-> I click on effect No on the top left of the copy -> In the Animation Pane on the right side of the slide I continue to select where the down arrow is pointing down -> Timing -> Trigger -> Start effect on click of -> I choose Text box 4: Points -> Next click on the copy-> put the mouse on the arrow above (Figure 1) -> Rotate the copy to select any point (the score is right at the arrow box Point is the point you want to select) -> Done continue to click on the copy -> Right click -> Click Send to Back -> Done drag it into the center of the original rotation (Drag until two perpendicular lines appear dot the dot then release) To create more random scores, teachers just repeat the copy and create the same effect By the last rotation, the teacher does not create the Disappear effect, the wheel will not disappear 2.4.4 Design a countdown timer to calculate game time: The goal of this activity is to help teachers set the time limit for students to a game or activity if time is needed In this part, I would like to instruct you to create a countdown timer from 20 to If you need to make the length for how many seconds, you can adjust the number as you like + Step 1: Click Insert on the Menu bar, then click Shape to select a frame for the clock: + Step 2: In the Shape window, choose one of the following icons to be the Start button on the slide show I selected the rectangle to create the Start frame and the circle to create the clock After creating the Start rectangle and clock circle, hover your mouse over that frame and right click then select Edit text In the rectangle you enter START, in the circle I enter 20 + Step 3: Set the effect for the box number 20: Click to select frame number 20 (Click the whole frame, not highlight the number 20), on the Menu bar choose Animation (1), then choose Add animation (2) to choose Effects appear, here you choose Entrance and choose the desired effect (I choose Zoom), then click the Animation Pane (3) to monitor the results on the right side of the screen + Step 4: Set the Trigger property so that when you click on START, cell number 20 appears Finished click OK Finished, teachers open the slide show and try to click on START box to see the results + Step 5: Teachers copy cell number 20 and edit it to cell number 19, copy cell number 19 and edit cell number 18, so copy and edit until cell number is fine (Figure 1) Note: Teachers must follow the order or the presentation will be turned upside down On the Animation pane (Figure 2) to the right of the teacher, move the mouse and click on Oval 19 then move the mouse down, press Shift and select Oval to select all Click the arrow at Oval then click on Timing and Effect and select the parameters as shown below, then click OK + Step 6: Teachers stack all the boxes together So we have a countdown timer Note: To make a countdown timer, the teacher only needs to the same, but change the number from small to large And we can change format lively An example using the countdown timer for part Warm up- Unit 13 A 1,2 Sports: 2.5 The effectiveness of the initiative experience After testing the lessons using interactive games and taking statistics from 7A and 7B classes, I found that the above measures are highly feasible and effective Thereby, we can see that the children's learning attitude has been improved positively, the quality of teaching has improved The result after applying the experient in school year: 2018-2019: After applying the experience Class Total of students High concentration Medium concentration No concentration No % No % No % 7A 30 19 63,4 10 33,3 3,3 7B 30 17 56,7 11 36,7 6,6 With the above data, I think the design of slideshow lesson plans with programming effects for interactive activities is a necessary job, especially for the highly communicative lessons Helping students to play while studying, giving them the passion for English It can be said that if English teachers have a high level of expertise in informatics, they can make their lectures simple but lively and beautiful But with a basic level of understanding and a little more learning, teachers can also create very effective lessons The problem is that we know what we are doing, applying where to achieve optimal efficiency Through seminars and discussions, I think this article can be deployed not only in English but also in other subjects Anyway, the PPT lesson plan is just a demonstration software that supports the lesson Therefore, it is necessary to have a flexible coordination with blackboard white chalk to create the best results The PPT lesson plan is not necessarily used in all classes We should only apply it to difficult lessons with lots of interactive activities Through this article, teachers who are not proficient in information technology will no longer find it difficult to design interactive games with vivid effects This helps teachers feel more confident while designing and using the slideshow lesson plan English is a unique subject, generally difficult In each lesson, there are many activities with different skills, so the use of support tools is very necessary, especially presentation tools because it is modern and necessary in the period of public development Information technology If you apply the above tips well, the teachers will help students feel more interested in learning and love English more and more From there, the quality of teaching will also go up Conclusions and recommendations 3.1 Conclusions: With my passion for English subjects and my interest in information technology, I have researched to write these little experiences, I hope I will share them with many other friends and colleagues because I know that there are still many colleagues are starting or still have a lot of difficulties when composing an e-lesson plan without knowing who to ask like me a few years ago Along with the power of information technology and my own learning from various resources, topical classes, drawn from past old solutions, I have learned many useful things in the process the process of applying its initiative in teaching periods 3.2 Recommendations 3.2.1 For the education sector: - Organize regularly annual seminars to give English teachers the opportunity to learn and exchange experiences in teaching - Organize competitions to compose PPT lesson plans and Violet lesson plans to encourage teachers to participate in order to develop well skills in preparing electronic lesson plans 3.2.2 For schools: - Equip with additional teaching aids such as speakers, radio, and especially, add projectors right in the classrooms as well as common classrooms, practice rooms to help teachers have conditions to regularly use projectors in teaching periods 3.2.3 For English teachers: - Increase class visits to attend classes using information technology to learn and exchange experiences with each other - Conducting topics in the subject group on how to design presentation lesson plans Teaching is an art, there is no unique method, and not all classes use information technology, but teachers also need to be flexible in writing lessons and going to class to bring highly effective for each teaching period It is possible that my experience is still very limited and limited, but I hope to help some of my colleagues and hope to receive sincere encouragement and suggestions from experienced teachers to help me fill in the shortcomings and improve my article more completely Thank you very much for reading ! PRINCIPAL CONFIRM Thanh Hoa, March 25th, 2021 I assure that this is my experience initiative I not copy other people's content Written by Le Thi Can Reference materials Educatinal law 2005: No 38/2005 /QH11 dated 14/6/2005 "English teaching methodology" Authors: Ngo Dinh Phuong, Nguyen Thi Van Lam, Nguyen Quang Hieu "(Internal circulation book of the foreign language department of Vinh University) "English Textbook 7" Vietnamese Education Publisher editor: Nguyen Van Loi https://bizflycloud.vn/tin-tuc/huong-dan-cach-lam-tro-choi-trenpowerpoint-cuc-don-gian-20201217173943748.htm DANH MỤC SÁNG KIẾN KINH NGHIỆM ĐÃ ĐƯỢC HỘI ĐỒNG SÁNG KIẾN KINH NGHIỆM NGÀNH GIÁO DỤC VÀ ĐÀO TẠO HUYỆN, TỈNH VÀ CÁC CẤP CAO HƠN XẾP LOẠI TỪ C TRỞ LÊN Họ tên tác giả: Lê Thị Cần Chức vụ đơn vị công tác: Giáo viên - Trường THCS Dân Tộc Nội Trú Bá Thước- Thanh Hóa TT Tên đề tài SKKN Thiết kế số trò chơi powerpoint Giúp học sinh lớp luyện tập tốt cấu trúc ngữ pháp thông qua học tiết Language Focus Some measures for students’common mistakes in productive skills at secondary schools Designing interactive games on Powerpoint software to teach English effectively for grade students at Ba Thuoc Ethnic Boarding Secondary school Cấp đánh giá xếp loại (Ngành GD cấp huyện/tỉnh; Tỉnh ) Kết đánh giá xếp loại (A, B, C) Năm học đánh giá xếp loại Phòng GD&ĐT Bá Thước C 2011-2012 Phòng GD&ĐT Bá Thước C 2012-2013 Phòng GD&ĐT Bá Thước C 2015-2016 Phòng GD&ĐT Bá Thước B 2020-2021 ... secondary schools Designing interactive games on Powerpoint software to teach English effectively for grade students at Ba Thuoc Ethnic Boarding Secondary school Cấp đánh giá xếp loại (Ngành GD... 19 on "Teaching with information technology" and Module 20 on "Strengthening usability teaching equipment and application of information technology in teaching”shows that applying information... experience Class Total of students High concentration Medium concentration No concentration No % No % No % 7A 30 19 63,4 10 33,3 3,3 7B 30 17 56 ,7 11 36 ,7 6,6 With the above data, I think the

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