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• games have an advantage of allowing the pupils to practice & internalise grammar & structures extensively... Background.[r]
(1)Game For Grammar!
Game For Grammar!
Game For Grammar!
Game For Grammar!
Mrs Jessi Siva Mr David Lim
Huamin Primary School Mrs Jessi Siva
Mr David Lim
(2)School Vision
Curious Mind
Adventurous Spirit Passionate Heart
A Happy Learning Place
Where we Learn to Love and Love to Learn
School Vision
Curious Mind
Adventurous Spirit Passionate Heart
A Happy Learning Place
(3)Background
(4)Background
(5)Background
• offer a meaningful context for language use (Chen, 2005) because learners pay attention to the message & acquire language
(6)Background
(7)Background • Intrinsic Motivation
– why teaching grammar through games actually work
– young learners will not internally decide that they want to learn grammar
– intrinsic motivation can encourage them to play games & learning takes
place when they are playing
(8)Learning Outcomes
• Teaching & learning of grammar is more active • Alternative assessment mode
• Instant feedback
• Self-directed learning
(9)ICT Outcomes • Integration of ICT into curriculum
• Achieve a better BY(i)TES score
– In sub-domains of collaboration and HOT activities
• Develop ICT teaching resources
(10)Objectives • Reinforce understanding of Grammar
• Provide pupils with in depth understanding of the novel
• Stimulate Logical Analysis
• Develop Critical Thinking Skills • Train in ICT Skill
– Game Development • Develop Intra and
(11)Target • P6A1 pupils
(12)Progression and Evolution
2003 : Storyline Method
2005 : Story Crafting
2006 : Animania@Huamin
2007 : Literature in Motion
2008 : Integrated Project Work (IPW)
2003 : Storyline Method
2005 : Story Crafting
2006 : Animania@Huamin
2007 : Literature in Motion
(13)Progression and Evolution
2009 : Game for Grammar (2D)
2010 : Game for Grammar (3D)
2009 : Game for Grammar (2D)
(14)Procedure
• Pupils go through literature lessons during EL – Sing to the Dawn
• Teacher focusses on
(15)Procedure
(16)Procedure
• Laying of ground rules to work within groups
– Use of rubrics to guide pupils
(17)(18)Procedure
• Development of Game – Research on games
– Sketch out character on paper – Draw sprites digitally
– Program the game • Difficulty level
• Tools used (shooting, maze) – Editing/vetting
– Post-production • Music
(19)Assessment • Both Formative & Summative
(20)Potential for Improvement • Use it as a formal assessment
• Integration of other subjects
• To cascade it to the rest of the classes • Teachers to be more involved
• Cyber wellness issues
(21)Conclusion • Pupils engaged in their learning
• Teaching more purposeful driven
• Pupils improved in their grammar skills • Values driven
(22)Future Plans • Cascade to P5 level in 2011 as IPW
• Create games which are targeted at the lower primary levels
• Use of games to support teaching of grammar items
(23)Pointers • Start small
(24)“new generation of learners
within a new information environment for unpredictable future”
(25)Acknowledgement & References
• Pictures from google.com (images) & digitalblasphemy.com • Pupils of Gandhi 2009
• Chen, I-Yung Sing Games to “Using Games to promote Communicative Skills in Language Teaching.” Found at http://itesl.org on 17.02.2010
• Rinvolucri, M 1984 Grammar Games Cambridge: Cambridge University Press
• Sacricoban, A and E Metin “Songs, Verse, Games for Teaching Grammar.” Found at http:// itesl.org on 17.02.2010
• Toth, M 1998 Children’s Games Oxford: Macmillan Heinemann English Language Teaching • Ur, P 1996 A Course in Language Teaching Cambridge: Cambridge University Press
(26)Thank You
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