free ebooks ==> www.ebook777.com www.ebook777.com free ebooks ==> www.ebook777.com “This book is about a vital but neglected aspect of game-based learning: emotionally imbuing participants with motivation and meaning through aesthetic experiences Like the vision of games it espouses, Dickey weaves a seamless, elegant, and complete exposition of design principles for aesthetic learning.” —Chris Dede, Wirth Professor in Learning Technologies, Harvard University, USA “A useful, in-depth examination of how aesthetics contribute to the growing complexity of gaming, filling another niche in the rapidly developing world of gaming scholarship Michele Dickey examines how aesthetics are used in a number of different ways and via differing critical lenses in order to give a comprehensive, well-informed picture of how they inform game-based design and learning By studying the ways that aesthetics function within different game genres, as well as providing useful directions to using aesthetics within educational game design, this book provides an informative, solid guide to critical and practical applications of aesthetics in gaming.” —Esther MacCallum-Stewart, Digital Cultures Research Centre, University of the West of England, UK free ebooks ==> www.ebook777.com This page intentionally left blank www.ebook777.com free ebooks ==> www.ebook777.com Aesthetics and Design for Game-based Learning Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced Yet, too often, the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements, with chapters focusing on: • • • • • player positioning game mechanics narrative design environment design character design Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning Michele D Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle free ebooks ==> www.ebook777.com DIGITAL GAMES AND LEARNING Series Editors Sara de Freitas and Paul Maharg Online Gaming and Playful Organization by Harald Warmelink Aesthetics and Design for Game-based Learning by Michele D Dickey www.ebook777.com free ebooks ==> www.ebook777.com Aesthetics and Design for Game-based Learning Michele D Dickey free ebooks ==> www.ebook777.com First published 2015 by Routledge 711 Third Avenue, New York, NY 10017 and by Routledge Park Square, Milton Park, Abingdon, Oxon OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2015 Taylor & Francis The right of Michele D Dickey to be identified as author of this work has been asserted by her in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988 All rights reserved No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe Library of Congress Cataloging-in-Publication Data Dickey, Michele D Aesthetics and design for game-based learning / by Michele D Dickey pages cm — (Digital games and learning) Includes bibliographical references and index Educational games—Design and construction Simulation games in education—Design and construction I Title LB1029.G3D52 2015 371.33ʹ7—dc23 2014034272 ISBN: 978-0-415-72094-6 (hbk) ISBN: 978-0-415-72096-0 (pbk) ISBN: 978-1-315-86666-6 (ebk) Typeset in Minion by Apex CoVantage, LLC www.ebook777.com free ebooks ==> www.ebook777.com Contents Illustrations Digital Games and Learning: Series Introduction Sara de Freitas and Paul Maharg Acknowledgments ix xi xiii Aesthetics, Experiences and Games Aesthetics and Game Genres 13 Aesthetics and Player Perspective 41 Aesthetics and Narrative Design 57 Aesthetics and Character Design 81 Aesthetics and Environment Design 103 Aesthetics and Game Mechanics 125 Aesthetics, Inquiry and Research 141 Index 153 vii free ebooks ==> www.ebook777.com This page intentionally left blank www.ebook777.com free ebooks ==> www.ebook777.com Illustrations Figures 3.1 4.1 4.2 4.3 4.4 5.1 Freytag’s pyramid of dramatic structure The three-act story structure The hero’s journey Episodic long-form narrative Serial long-form narrative Squash and stretch 49 59 65 69 69 96 Tables 5.1 5.2 7.1 7.2 7.3 An outline of the affective domain and associated functions Character types and roles Core game mechanics and constructive learning Game mechanics and cognition Categorizing small quests by knowledge domains 83 90 129 130 134 ix ... www.ebook777.com Aesthetics and Design for Game- based Learning Aesthetics and Design for Game- based Learning provides learning designers with insight into how the different elements that comprise game aesthetics. .. (environment) and roles All of these elements are aspects of games and game- based learning Understanding the differing aesthetics that contribute to games and game design can both inform game- based learning. .. Perspective 41 Aesthetics and Narrative Design 57 Aesthetics and Character Design 81 Aesthetics and Environment Design 103 Aesthetics and Game Mechanics 125 Aesthetics, Inquiry and Research 141