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www.it-ebooks.info www.it-ebooks.info Learning Unreal® Engine iOS Game Development www.it-ebooks.info Table of Contents Learning Unreal® Engine iOS Game Development Credits About the Author Acknowledgements About the Reviewers www.PacktPub.com Support files, eBooks, discount offers, and more Why subscribe? Free access for Packt account holders Preface What will be covered? Who this book is for What you need for this book Conventions Reader feedback Customer support Downloading the example code Errata Piracy Questions Prepare to Make Unreal Games with Unreal® Engine – Installing and Setting Up Getting ready and setting up What if I don’t have a Mac OS computer? Getting and building the engine Direct download GitHub version Preparing the other required tools XCode 5.1 or higher 3D and 2D applications www.it-ebooks.info The application loader iTunes and iTools Preparing a game profile on the App Store Generating certificates Generating an App ID Adding devices Generating provisioning profiles Summary Methods and Tools to Create Your Games Blueprints inside Unreal® Engine Different types of blueprints The need for blueprints What is a node? The iOS/Mobile-only nodes Blueprints – tips and tricks The iOS project pipeline Building the game’s provisioning profiles Setting up the game provisioning profile Creating a new project Editing the project settings Editing the *.plist file Building a project Launching Packaging Summary Creating a Brick Breaking Game The project structure Building the blueprints Gameplay mechanics Starting a new level Building the game mode www.it-ebooks.info Building the game’s main material Building the blueprints and components Building the layout blueprint Building the ball blueprint Building the platform blueprint Building the graphs and logic The layout blueprint graph The Ball blueprint graph The platform blueprint graph Summary Advanced Game Content Generation with a Fruit Chopper Game The project structure Importing the assets An overview of blueprints The gameplay mechanic The game levels Building the particles Building the material Building the particle system Building the blueprints Player controller Fruits blueprints Bomb blueprint Win/lose blueprints LevelLogic fruitsGame blueprint Summary Building an Exciting Endless Runner Game The project structure Importing the assets Building the animated sprites An overview of blueprints www.it-ebooks.info The gameplay mechanics Building the blueprints Building the logic Pushing the boundaries Summary Designing an Advanced Game The project structure Importing the assets Building the animated sprites The blueprints The gameplay mechanic Building the blueprints gameInputs uiText mainChar enemyRed crateBox bullet shootingFGameMode spawnPoint Building the logic uiText enemyRed spawnPoint bullet mainChar Using 2D colliders Pushing the boundaries Summary Monetizing Your Game iAd support www.it-ebooks.info iTunes Connect Adding in-app purchases Adding leaderboards Adding achievements Summary iOS Debugging and Optimization Blueprints Live view Printing messages Breakpoints XCode tools Debug Navigator Capturing frames Instruments Performance optimization Minimizing the game size Summary Publishing Packaging the project Editing the game profile Uploading and submiting for review Summary A Nodes Database Index www.it-ebooks.info www.it-ebooks.info Learning Unreal® Engine iOS Game Development www.it-ebooks.info ... He has worked with a number of commercial game engines, including Infernal Engine, Esenthel Engine, Unreal? ? Engine, and Unity3D Engine While not reading games programming books or making games, he enjoys playing video games and board games. .. A special mention to all the team members at Epic Games for their hard work on Unreal? ? Engine and for the great decision of making the engine available to everyone by sharing the source code Without their hard work and tough decisions, this book would not exist...www.it-ebooks.info Learning Unreal? ? Engine iOS Game Development www.it-ebooks.info Table of Contents Learning Unreal? ? Engine iOS Game Development Credits About the Author Acknowledgements About the Reviewers